Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Horus Heresy Janus Campaign

I had a great weekend at the Horus Heresy Weekender, which was organized by the Frozen North Horus Heresy group - thanks to all the organize...

Sunday, May 21, 2017

Transporting Transports

Hey, guys! Today we have an article from Warhammer Community regarding transports!

Let me sum up the list of important changes.

1. Transports are now more durable, faster, and better at shooting (supposedly).
2. Units disembarking from a Transport can now charge in the same turn. Yay.
3. Units disembark at the start of movement phase, before Transport moves, but can shoot, move and fight normally in the same turn.
4. Multiple units can share a single Transport up to its capacity (take that, SilentPony on Bell of Lost Souls, who was whining about how Characters can no longer take Transports with a unit! As they say, assumptions make an ass out of you).

Charging Transports in to soak up Overwatch before your dedicated melee units charge in is now a viable tactic.

Here's an example of a Transport profile, a Harlequin Starweaver.

I'm guessing my Imperial Guard Chimera will have a similar statline. Hmm, if I run a mixed Skitarii and Imperial Guard army, I can have my Skitarii take Chimera or Vendetta gunships as Transports. Cool.

5. Oh, and open-topped Transports allow passengers to shoot normally even after the Transport moves. This allows passengers to shoot with their pistols from an open-topped Transport that is locked in combat even during the Shooting phase. Hmm.

6. If your Transport is wrecked, you'll have to roll for the passengers inside. On a roll of 1, your model dies. Looking at the wording, you roll for each model, and not roll one D6 for the entire unit as a whole.

Looks like Warhammer Community will bring us news from Ultramar tomorrow, so stayed tuned if you're a fan of Ultrasmurfs! I'll rather read about the Ultramar Auxilia. Emperor knows they deserve their own story. One of these days they need to write about stories regarding the Prosperine Spireguard and the Ultramar Auxilia. It's not always about the Space Marines, you know...