Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Horus Heresy Janus Campaign

I had a great weekend at the Horus Heresy Weekender, which was organized by the Frozen North Horus Heresy group - thanks to all the organize...

Monday, May 22, 2017

Cover ruins Warhammer 40,000

No joke. Today we have an article on ruins and how they work in the Warhammer 40,000, and it looks as if they will ruin the game. Just joking. Anyway, you can read the original article here.



To sum it up, infantry has the greatest protection from ruins. If they are inside a ruin, they get cover automatically, no questions asked. It matters not if your opponent can see that Space Marine Captain standing in the window or gateway of the ruins. He still gets a cover save.

Vehicles and Monstrous Creatures, on the other hand, must be visually obscured to gain a cover save, so no cheating there. Probably the 25% obscured of old will return here.

If you're playing Cities of Death, which looks like a new mode of play, then infantry gain a 2+ bonus to their armor save (as cover save) if they don't move, which is pretty powerful. The wording has me worried, it looks like Space Marines get a 1+ save and are invulnerable if they don't move. Really? Wouldn't that break the game?

Flying units can leap from rooftop to rooftop and benefit from the cover saves. How they "do very well" I have no idea, and Warhammer Community did not provide specific details. Huh.



On the other hand, there are solutions to rooting out infantry. Grenades and I suspect explosives will do the full D6 or D3 - basically the maximum number of shots against infantry hiding under a ruin. And better still, they get to reroll to wound. Wow. People were complaining about how the battle cannon has been seriously nerfed, but if this is true, then just...wow.

Cities of Death also have their own Stratagem. Go read it for yourself.



Uh...cool?

Then Warhammer Community talks about how Ultramar is attacked by Traitor Legions at the end of Gathering Storm. Don't worry, the brave Ultramar Auxilia will defend the Ultramar system (not the Ultrasmurfs, they can go on their crusade. Leave the defense of the homeworlds to the reputable and awesome Ultramar Auxilia!).



Fluff wise, Papa Smurf...ahem, Lord Commander Roboute Guilliman intends to liberate the Ultramar system from Traitors once and for all. There's 500 worlds under the system, though...so good luck with that.

I'll update you guys with more news tomorrow. I suspect we'll have another Faction Focus article tomorrow as well.