Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Horus Heresy Janus Campaign

I had a great weekend at the Horus Heresy Weekender, which was organized by the Frozen North Horus Heresy group - thanks to all the organize...

Monday, June 21, 2021

Another RTT

 I managed to participate in another Rogue Trader Tournament on Saturday. Sorry, I meant to write this battle report (though the term is pretty generous, considering the length and lack of details) on Sunday, but I was too exhausted and I had stuff to do, so I only ended up writing it today. Anyway, 3 rounds, 2,000 point matches, using the Grand Tournament book - Missions 11, 12 and 13, Strike Force. Here we go!

Before I get too carried away, I should write out my list. I used an identical list to the one I used in WaaaghFest, which is basically:

Adeptus Mechanicus Battalion Detachment (Slaved Systems Forge World, Ryza)

Tech-priest Dominus, Masterwork Bionics, volkite blaster, macrostubber, Holy Order Logi

Skitarii Marshal, Exemplar Eternal

5 Skitarii Vanguard, taser goad, phosphor blast pistol, plasma caliver, omnispex

5 Skitarii Vanguard, power sword, phosphor blast pistol, plasma caliver, omnispex

5 Skitarii Rangers, omnispex, transuranic arquebus

5 Sicarian Ruststalkers, transonic blades

5 Sicarian Ruststalkers, transonic blades

Cybernetica Datasmith

3 Serberys Raiders, data-tether

3 Serberys Sulphurhounds, phosphor blast carbine

3 Serberys Sulphurhounds, phosphor blast carbine

4 Kastelan robots, kastelan fists and incendine combusters

Skorpius Dunerider

Skorpius Dunerider

Super-heavy Auxiliary Detachment, Knight of the Cog

Knight Castellan, Ion Bulwark, Cawl's Wrath

And there you have it, my melee-orientated Adeptus Mechanicus list! Except for the Knight, I guess. Oh, right. I thought I should let you guys know - so in this RTT, we decided that the Knight of the Cog counts as Mechanicus, so I got the +2 Command Benefits for having a Super-heavy Auxiliary Detachment that shared a Keyword with my Warlord. Phew. That helped me out a ton, and I'm happy with that. Anyway, I fielded this list and got crushed...more on that later.

Match 1

The first match was Retrieval, and my opponent from Renegade brought Grey Knights. I can't remember what he had, exactly, but I believe he had one Grand Master, a Brother-Captain, a Championn, an Apocethary in Terminator armor, 5 Paladins, 3 10-men Strike squads, a Stormraven and a Dreadknight. I think that's it? Surprisingly...I thought he would have more models than that, but it is what it is.

My first game went well. My Knight Castellan blew up his Stormraven in the first turn alone, while my Serberys Raiders charged in, hit with all their melee attacks AND wounded with all their melee attacks. That's 7 hits and 7 wounds. Holy Omnissiah. My opponent and I couldn't believe it. With that, they wiped out a combat squad of Strike Grey Knights by themselves. I think he managed to fight back and killed all of my cavalry, but somehow my random positioning of my Knight Castellan, infantry and a Skorpius Dunerider prevented him from deep striking his Paladins in my deployment zone, with only the Apocethary making a Dynamic Insertion in the second turn. My Ruststalkers, who used the Circuitous Assassins Stratagem to pop up in his deployment zone...failed their charge and then got wiped out by the Grand Master. Meanwhile, his Dreadknight and psycannon Grey Knights took out my Kastelan robots, but not before my Kastelan robots did heavy damage to his Dreadknight and wiped out like 10 or so Strike squad dudes. On the other side, my Serberys Sulphurhounds also killed another couple of squads of Strike Grey Knights before they were finally wiped out, and my Knight Castellan eradicated the Apocethary with his twin meltaguns. The Paladins came in, killed my Skitarii Rangers to grab my objective, but my Knight wiped them out in shooting, so my second squad of Ruststalkers had nothing to charge at. Whoops. Um, hilariously enough, my Cybernetica Datasmith survived a charge from the Dreadknight and killed him with a power fist. No, really. He actually won combat against a Dreadknight with his power fist...though, to be fair, the Dreadknight was already heavily wounded by the Kastelan robots earlier. Still funny, heh.

By the end of the game, I think my opponent only had about his Grand Master left, his Brother Captain killed by my Ruststalkers (I think), and his Brotherhood Champion? I can't remember if I killed his Captain or Champion, but it was one of either. Maybe he had a couple of psycannon dudes left. But yeah, I managed to win the game 87 to 60 or so, it was quite close. Still a pretty good victory, considering. Yay!

Match 2

Scorched Earth. This was where it went downhill for me, heh.

My opponent was Drukhari or Dark Eldar this time. I was looking forward to playing against Drukhari because I heard about how powerful they were, and I couldn't wait to test my mettle against them.

As it turned out...nope, I am nowhere good enough to challenge the sadistic space elves...

I can't remember what my opponent's list was, but he had Drakzhar or however you spelled his name, at least two Succubus, some Hellions, some Scourges, and a lot of Kabalite Warriors and Wyches. I think he also had at least 5 Raiders (or was it 7?), and 2 Venoms.

Highlights of the match...um, I blew up all of his Raiders thanks to my Knight Castellan. There was one time where my Serberys Raiders and Sulphurhounds charged up the table and locked the Venoms and Raiders in combat, only for my opponent to fail to kill a Serberys Sulphurhound Alpha for about 3 turns and he ended up slaying the Venom in melee. Heh. Arc maul! I also wiped out the Scourges with my Serberys Sulphurhounds, but my Sicarian Ruststalkers got wiped out by his Succubus. No kidding. How did just one freaking model wipe out an entire squad of Skitarii assassins, I had no idea, but there we go. The Wyches then charged up the battlefield and tore my entire army apart. My Kastelan robots managed to kill some of them, but it wasn't enough. My second Sicarian Ruststalkers fared better, killing Wyches, but then they got killed by another group (I think). Ouch. Sigh...I got out-meleed by Drukhari, despite using the Ryza dogma. Damn.

In the end, my Knight Castellan was the only model left on the table. My opponent just couldn't kill him, and while I managed to wipe out quite a bit, it wasn't enough...my opponent had all the objectives and I only had one giant model. At least my Knight Castellan survived, so moral victory there, heh. All hail the Knights!

Can't remember the score, but I think my opponent had like 90 over points to my...30 or so. Ouch.

Match 3

This time, it was a mirror match, where my opponent used a Lucius Adeptus Mechanicus army against mine. No Knights, though. Well...I'm the Knight guy, after all. He played a horde army, so he had at least 2 or 3 20-man Skitarii Rangers and Skitarii Vanguard squads, plus a few 10-men squads, I think. He had 6 Troops, basically. What else? Um...a 5-man Serberys Raiders, 4 Ironstrider Ballistarii (divided into 2 squadrons of 2), 2 Skorpius Disintegrators, a Tech-priest Manipulus and Tech-priest Enginseer, a Skitarii Marshal, 5 Sicarian Infiltrators, 10 Sicarian Ruststalkers, and I think that's about it? I can't remember, sorry.

The mission was Vital Intelligence, by the way.

The first turn went well for me, and I took out a big chunk out of one of his 20-men Skitarii Ranger squad, while the Serberys Raiders raced forward and killed a few in melee (their galvanic carbines did nothing). I also killed 3 of his Serberys Sulphurhounds and annihilated his Sicarian Infiltrators, so it looked promising.

Then he turned the tables on me.

I think his Ruststalkers charged up and killed all but 1 of  my Kastelan robots - along with shooting from his Ironstriders Ballistarii, while his Skorpius Disintegrators killed one squad of my Vanguard to move me off that objective. There was a lot of back and forth where I killed quite a bit of his infantry, but he would take out my units, wiping out my Serberys Sulphurhounds and Serberys Raiders. Before I knew it, he had destroyed all of my units except my Knight Castellan...again. Meanwhile, my Knight Castellan slowly wiped out his Ironstrider Ballistarii before taking out his Skorpius Disintegrators, but with only one model left, I couldn't complete any objectives. Damn it! He couldn't kill my Knight Castellan with the infantry he had left, no matter how hard he tried. Hah! Another moral victory, at least. So my Knight Castellan managed to survive all three games...though, admittedly, I got hammered on points. Again, I lost by a huge margin, managing about 30 points or less. Damn.

Huh...oh, well. Seeing that my Knight Castellan survived all three matches, in the next tournament, I'm going to bring more Knights. I'm going to flood the table with more Knights, keep them back and someething. I don't know. We shall see. I'll be bringing two Knights Preceptor and 4 Armigers for the next game, allying in Kastelan Robots. So I'll have like 8 Toughness 7 models and 2 Toughness 8 models, with 124 wounds between them. We'll see how they will fare next week or so!

Sunday, June 13, 2021

WaaaghFest

 I had the privilege of attending WaaaghFest this year - a shoutout to my friend, Paul Huck, for giving me a ride (it's about an hour from his place, and another hour back again) or I would never be able to make it (I don't have a car). From Minneapolis (or Crystal, actually) to Waite Park, it was quite the journey, but totally worth it!

Because...WaaaghFest!

Oh, man, these Black Templars versus World Eaters (or Khorne Berzerkers) s just awesome! Chibi is cute too.

Oh, WaaaghFest is basically an awesome event where we don't actually play with normal 40K rules, it's a beer and pretzels event where there's a theme, and we play on battles around that theme. This year, the theme is Dune (by Frank Herbert, a classic - I read it when I was much younger), so sandworms and all that! Cough, this being WaaaghFest, they are sandsquigs. Heh. So we have 3 missions, all tailored around the theme, rather than following normal 40K rules and objectives. We have zany objectives and crazy stuff happening, like sandsquigs bursting out of the ground to gobble up infantry, and it was fun as hell.

Mission 1

The first mission was Doon! As you can see below, it has a few customized objectives, which includes how you have a harvester going around collecting stuff. Apparently, it collects spice. For those of you who haven't read Dune and don't get the reference, apparently the story is about people living on a desert like planet infested by sandworms, but spice is this miraculous resource that they harvest in order to extend their lifespan and improve their mental abilities or something like that. So very Dune, heh.



By the way, we used the glass above as a harvester. Cool!

My first opponent is an Adeptus Custodes player. Here's his list:

Adeptus Custodes Battalion, Shield Host: Shadowkeepers

Shield Captain in Allarus Terminator

Shield-Captain on Dawneagle Jetbike

Custodian Guard Squad (4 dudes)

3 Sagittarum Custodians

3 Sagittarum Custodians

Contemptor-Achillus Dreadnought

Contmptor-Achillus Dreadnought

Vexilus Praetor

Venatari Custodians (5 dudes)

Vertus Prators (5 bikers)

My list consists of an Adeptus Mechanicus battalion and a Knight of the Cog

Adeptus Mechanicus Battalion, Slaved Systems Forge World: Ryza (well, Draconis IV, so...)

Tech-priest Dominus, Enhanced Bionics, Holy Order Logi

Skitarii Marshal, Exemplar Eternity

Skitarii Vanguard (5 guys, plasma caliver, omnispex, phosphor blast pistol, power sword)

Skitarii Vanguard (5 guys, plasma caliver, omnispex, phosphor blast pistol, taser goad)

Skitarii Rangers (5 guys, transuranic arquebus, omnispex)

Skorpius Dunerider

Cybernetica Datasmith

Sicarian Ruststalkers (5 guys, transonic blades)

Sicarian Ruststalkers (5 guys, transonic blades)

Serberys Sulphurhounds (3 riders, phosphor blast carbine)

Serberys Sulphurhounds (3 riders, phosphor blast carbine)

Serberys Raiders (3 guys, data-tether)

Kastelan Robots (4 robots, Kastelan fists and incendine combusters)

Super-heavy Auxiliary Detachment Knight of the Cog

Dominus Knight Castellan (Ion Bulwark, Cawl's Wrath)

This being my first game with them, I forgot my Canticles. Damn it. Also, I realized after the game that I was missing a second Skorpius Dunerider the entire time. So I was playing with a 95-point handicap, heh. Whoops. Not that it mattered, I don't think a second Skorpius Dunerider would have mattered anyhow, except the part where my Sicarian Ruststalkers got shot off the board in the first game. More on that later...

So anyway, my Kastelan Robots took the hits...and nothing happened to them, despite the Sandsquig trying to gobble them up. Toughness 7 robots with armor save 2+ for the win! The Venatari shot one squad of Ruststalkers off the board (I should have put them in my second Skorpius Dunerider, which I forgot was in my list - hence I was playing with a 95 point deficit this entire time). I think my Kastelan Robots got wiped out by the Vertus Praetors in a combination of shooting and melee, but to their credit, they took out quite a bit, I think maybe 2? I know my Tech-priest Dominus and Cybernetica Datasmith was stuck in combat with about 2 jetbikers for most of the game before finally killing them both, ha ha. The Knight Castellan fluffed his shots and failed to kill one of the Achillus Contemptor Dreadnoughts, and I keep forgetting I have Cawl's Wrath (what an idiot, but this was the first time I was playing this list, so I made a lot of mistakes). The Custodians marched up, one of the Achillus Contemptor Dreadnoughts ripping the Skorpius Dunerider open and then the Shield-Captain and others killing the Skitarii within (though I lost 4 guys by rolling 1s when they disembarked of the destroyed transport). The Knight Castellan did very little until the end when he finally destroyed one Achillus Contemptor Dreadnought, stomped the Ventarai who had charged forward. Meanwhile, my surviving squad of Sicarian Ruststalkers had moved off the table edge, returned from another table edge the next turn and wiped out a Sagittarum squad.

For the Traitors, my opponent chose my Tech-priest Dominus and the Target was my Kastelan Robots, which he destroyed in short order. For me, I chose the Shield-captain on jetbike and the Target was the Vertus Praetors, which I also destroyed, yay.

To get the points, I had my Skitarii Marshal run first to feed him to the Sandsquig (I'm such a terrible archmagos, sacrificing my Skitarii for objectives, ha ha), only for him to survive all 12 Strength 5 AP -2 attacks with his 5++ invulnerable sav. What...that was hilarious. Oh, well, he's tough.

By the time the game ended, I had like 3 characters (the Tech-priest Dominus, Cybernetica Datasmith and Skitarii Marshal), a single squad of Skitarii Rangers and the Knight Castellan with 2 wounds left after he ate a charge from both the Achillus Contemptor Dreadnought and the Shield-captain on Jetbike. Meanwhile, my opponent still had a Shield-Captain on foot on an objective, the Sagittarum (who I was trying to charge with my Tech-priest Dominus and Cybernetica Datasmith, only to fail to kill that last guy after killing his two squad mates) on another Objective, but he got it because he has Objective Secured, and 4 Custodians on the third objective, along with the Vexilus Praetor. Oh, and the Achillus Contemptor Dreadnought and Shield-captain in jetbike. Maybe I destroyed his second Achillus Contemptor Dradnought, I can't remember. My Sicarian Ruststalkers were bearing down on his Shield-captain on foot, but before I could do a charge, time was up and the game was over. Damn.

I thought I had lost the game, but we both killed our targets. But my opponent controlled all 3 objectives (the Spice Mines) and so he had 10 points. None of us succeeded in feeding any unit to the sandsquig (our guys were too tough, though I should have fed a Skitarii squad to it, maybe). On the other hand, I did get more spice in my harvester, so I basically got 11 points to his 10...and squeaked out a win by the narrowest of margins (I think I would have been tabled if the game had gone on, heh).

Mission 2

The second mission was Da Boss Rides Da Sandsquig!

This time, I played against a Blood Angels player. I don't think I have his army list, so I'll have to go off from what I remember. He had the Primaris Captain with storm shield (the one from the Indomitus boxset), the Judicar, a Primaris Librarian, 10 Assault Intercessors, 6 Aggressors, 10 Hellblasters, a Repulsor, 10 Infiltrators, 2 squads of 3 Eliminators with the sniper rifles, and 6 Bladeguard Veterans. He had 2 patrol detachments, I think.

This was a hilarious battle because he lost most marines to the sandsquig larvae than he did to me. That said, I did take out a good chunk of his army. I think the first turn began when my cavalry charged up the board, took out both Eliminators and Infiltrators (he had a single Eliminator left by the end of my turn). My Knight Castellan continued his habit of fluffing his shots and did absolutely nothing to the Repulsor. I wonder why I even bothered bringing him along...maybe I'll bring the Knight Preceptor or something else next game. Anyway, my Skorpius Dunerider stayed back, my Sicarian Ruststalkers did two things - one squad disappeared off the table edge while another followed the cavalry toward a dead squad of Eliminators. I took a potshot at the Librarian, who was my chosen enemy character, but did a single mortal wound to him, but he made his save against the normal damage. My Tech-priest Dominus activated the thumper and drew the Sandsquig toward him, riding the sansquig and thus giving me the Objective! Ha ha!

At the end of the turn, I rolled a 6, and both of us have Da Grog Uv Life (basically the Water of Life if you read Dune). Yay! That's one objective scored for the both of us!

He then moved and advanced all of his surviving units forward, his Respulsor killing one or two of my Serberys Sulphurhounds, and I think his Aggressors basically roasting my Serberys Sulphurhounds and Serberys Raiders. I think he killed one of my Kastelan Robots with his Hellblasters, though I reflected a single mortal wound with the repulsor grid. He didn't overcharge (if he did, he would have lost quite a few Hellblasters), but with a Strength 7 AP -4 D1 plasma incinerator, he only killed 1 and damaged a second Kastelan Robot. He then charged my remaining Serberys Raider (after two of his comrades died to Aggressor flames) with his Eliminator, and they were stuck in combat (I think?). At the end of his turn, he rolled a 2, and...the Sandsquig larvae reared out and attacked us. He lost a bunch of Assault Intercessors, his Bladeguard Veterans and Captain took a wound or two, I lost a couple of Sicarian Ruststalkers and the rest of my Serberys Sulphurhounds, and both his Eliminator and my Serberys Raider got eaten up by the Sandsquig larvae. I think his Aggressors and Librarian also took a few hits, though my Kastelan robots barely took any damage. His Repulsor took some damage, though?! Somehow the larvae wounded the Toughness 8 tank, and he failed his 5+ armor saves (AP -2). My Tech-priest Dominus and Cybernetica Datasmith took a few hits, though. Ouch.

He also activated his thumper and the sandsquig moved toward him, only for my Tech-priest Dominus to disembark shortly after it stopped. Good thing he advanced, otherwise he would have charged my Tech-priest Dominus and wiped him in combat. Damn.

The Tech-priest Dominus then recovered a few wounds because of his bionics and he began running away from the sandsquig and the Assault Intercessors and Bladeguard Veterans. I then charged my Kastelan Robots into his Aggressors and killed all but one of them, while my Sicarian Ruststalkers charged into his Hellblasters. However, he popped off Counteroffensive and killed 2 of my Ruststalkers before they could fight, thus my poor dudes were only able to kill about half of the Hellblasters or so. I finally did some damage to the Repulsor, bringing him down to just 2 wounds. He also killed maybe one or two Bladeguard Veterans with his plasma decimator. The Ruststalkers charged them...and I poured all of my attacks into the Primaris Captain, killing him in combat. Needless to say, the Bladeguard Veterans avenged the fallen Captain, massacring my Ruststalkers, but they did their job. I managed to kill a few more Hellblasters and finish off the Aggressor, but the Hellblasters wiped out my Ruststalkers. Still, that was a job well done for them. I think. The I rolled a 4, and we got the Water of Life once more.

My opponent popped off the Machine Spirit Stratagem for his Repulsor and had it shoot my Tech-priest Dominus, but he made all of his saves, heh. The Knight Castellan also survived a few lascannon shots. Oh, and...I think his Assault Intercessors and Bladeguard Veterans moved toward my Kastelan Robots because of the threat they represented. The Hellblasters maybe took out another Kastelan Robot (I think?) but there were so few of them remaining. He then rolled a 1 or 2 again, only for the sandsquig larvae to pop out and start eating people again. My Tech-priest Dominus took another couple of hits but survived, but his Librarian died (what the f) to the sandsquig larvae. No, I'm not kidding. He literally got eaten by the sandsquig larvae. So did the Repulsor - I didn't shoot the damned thing to death - the sandsquig larvae literally chewed through the hull, took off the last 2 wounds...and it was destroyed. Holy Terra, I don't know if it's bad luck or what. He lost a couple of Assault Intercessors, and I think his Bladeguard Veterans took another couple of wounds, as well as losing a Hellblaster or so. The sandsquig larvae were doing more damage to him than I was. Ouch.

During my turn, I basically disembarked my infantry from the Skorpius Dunerider, shot the Hellblasters to death with the Knight Castellan, killed the Judicar with shooting (he was the closest model to my Knight Castellan, either that or the 16 heavy stubbers got through somehow), charged and killed the Assault Intercessors, and yeah. I think I also wiped out the Bladeguard Veterans with just 1 Kastelan robot remaining, if I'm not mistaken. Phew. That was one hell of a battle.

So...I won with the full 20 points against my opponent's 5, by tabling him. I felt sorry for him. The game just didn't go his way and the sandsquig larvae was just chewing his dudes apart.

Mission 3

The third mission was M'oar Teef! This time, I was up against a Chaos Knight player, who fielded a Knight Atrapos (his Warlord), a Knight Rampager, a Knight Castellan (mirroring mine)...well, a Knight Tyrant if you want to be pedantic, and 3 War Dogs (basically 2 Armiger Warglaives and 1 Armiger Helverin).

He got first turn, rushed up the table and destroyed my Skorpius Dunerider with his Knight Rampager, along with smiting something. Yeah, we all have smites. Ha ha. I mean, it's Dune, so we all have improved mental abilities and become psykers, it's crazy. Heh. I lost 4 Skitarii from the Skorpius Dunerider being destroyed. My Knight Castellan also took a few shots and suffered a lot of damage, being reduced to 10 wounds. I did manage to fight back and smite and killed his Knight Rampager with my Kastelan Robots, phew. I also took a few potshots at his Armigers with my Skitarii Rangers, charged them with my Serberys cavalry and did some damage, but nothing too major. I lost 2 Serberys units when all was said and done, all of my Skitarii infantry, and Kastelan robots to the Armigers and Knight Atrapos, while my Knight Castellan was blown up. He also killed my Tech-priest Dominus with a super-smite, damn. I retaliated by smiting one of his Armigers to death while my surviving Serberys Sulphurhounds destroyed the Armiger Helverin on the right flank. My Sicarian Ruststalkers popped up and charged the Knight Tyrant, dealing quite a bit of damage, but not enough to kill it.

Eventually, his Knight Atrapos wiped everything out except for my first squad of Sicarian Ruststalkers, who was smited and stomped to death. Not to worry, for my second squad of Sicarian Ruststalkers came in from the table edge and destroyed his Knight Castellan. Moral victory there. He then blew up and killed like 3 of my Ruststalkers. Yikes. Unfortunately, the Knight Atrapos simply erased the remaining two from the board...thus I got tabled. It was a crushing defeat, 20 points to 9, because I failed to slay his Warlord (I think I had him on 10 or so wounds left). Needless to say, we bought each other drinks, heh.

And that was the end! It was a fun and amazing event. Yeah, there were a few one-sided battles but we were all having fun and some really hilarious stuff happened. Skitarii smiting an Armiger to death? Really? Wow. And my Skitarii actually did better against the Knights than I thought. I even forgot my Canticles (I should have invoked Invocation of Machine Spirit to get the 5+++ against mortal wounds, how did I forget?!), and should have fired into the Knight Atrapos instead of the Knight Castellan. Oh, well. I tried. Still fun, though, and I didn't expect to win 2 games. I thought I would have lost all of them! Even so, I played with a 95 point deficit, forgot my second Skorpius Dunerider AND my Canticles, so all in all, it was a good first outing for my Adeptus Mechanicus. Whoa. I'll use this list again next week in a RTT and see how it goes, and if it sucks, I'll change things up a bit. But that was good. I think. Yay. Oh, and I finished about 18th out of 50+ (53/54?) players. Not too bad for my first WaaaghFest outing. Would love to go again next year!

Waaagh!

Saturday, June 12, 2021

More Skitarii and a Stormblade

 Even though I don't really need them for Waaaghfest, I managed to build and paint another 11 or 12 Skitarii. Now I can play Skitarii as a horde army! Yay! This will be fun. We shall see. You can also see that I've painted my battlemechs. The Deimos, Titan II and Narukami heavy tanks have finally been painted! That's a lot of PPCs! YAY!

I also kitbashed a Stormblade. Since they no longer sell the Stormblade on Forge World (the US branch anyway), I bought a Shadowsword, tore off the turret, and then bought the Warhound plasma blastgun from Forge World instead. So I glued the plasma blastgun onto the Shadowsword chassis to produce a Stormblade. YES!

It's still incomplete. I'll need a few more panels, a cupola and then glue them on to complete it. We shall see. I'll show the Stormblade again once I've gotten the pieces I needed, glued them on, and maybe after I paint it. Now I have an all plasma tank regiment! Leman Russ Executioner tanks and a Stormblade! Yes!

Tuesday, June 8, 2021

More Skitarii!

 So I built a bunch of new Skitarii. Now I can play Skitarii as a horde army! The point was to build a 20-men Skitarii Ranger squad, which was why I bought so many Skitarii Rangers. And I needed to equip them all with galvanic rifles, so...yeah. Why? I don't know. Galvanic Volley Fire, perhaps? Just wanted to try it out, because it seemed fun.

If I don't like it, I'll revert to my usual multiple small units, each armed with a special weapon, but I think Mars suits that playstyle more, and I'm more of a Ryza guy. Draconis IV is supposed to be the second Ryza, after all. We stole their plasma technology and now we're following their dogma of getting up close and personal. Sort of like how I play my Imperial Knights, heh. Though I'll have to admit that the new rules about special weapons hit me hard. Ugh. That's why I ended up buying more Skitarii models, to ensure my squads follow the one special weapon per squad rule. Am I annoyed by it? Very. Who the hell thought it was a good idea to change that? Because the box only sells one of each special weapon? Frak that! The Omnissiah provides! Also, we swap bits with friends, so it's not as if it's extremely difficult for us to get all the plasma calivers or arc rifles we needed. Who decided to do that nonsense? Ugh.

Anyway...here's a bonus short story.

As the Draconian 42nd Cohort prepared to descend onto the renegade forge world of Titus, Skitarii Alpha Theta 812-Sigma noticed an aberration.

<Rho 46-Mu,> he blurted through the noospheric sphere. <You're carrying an arc rifle. Epsilon 27-Delta is already armed with an arc rifle. We are exceeding the number of permitted special weapons per squad.>

<So?> Rho 46-Mu blurted back. <Isn't that better? That means our maniple is more well equipped. The more special weapons, the better.>

<It is not permissible for each squad of 10 or less to carry 2 or more special weapons of th same type.>

<Why not?> Rho 46-Mu sounded exasperated, despite being a cyborg who was more machine than man. <It's not as if the Omnissiah forbade it. It's not tech-heresy or something.>

<The Codex Skitarii does not support this action.>

Rho 46-Mu proceessed this information for a few seconds, the cogitators wired into the mess that was his formerly human brain whirring. Then he finally blurted.

<Inloading data from the noosphere. The only mention of a "codex" is the guidelines penned by Lord Commander Roboute Guilliman, the son of the Omnissiah. There is no record of any "Codex Skitarii" in existence.>

Skitarii Alpha Theta 812-Sigma shrugged, his red cloak and golden armor rippling. <I have a printed copy of Codex Skitarii on my shelf. It's a vintage book, supposedly from the dark days of 7th edition. Correction. The dark days of the Dark Age of Technology.>

<But that codex allowed a 5-man squad to take 2 special weapons of any type! So did the 8th edition codex!>

<Everything changed when the 9th edition codex dropped,> Theta 812-Sigma intoned ominously. <Now put away that arc rifle and grab your galvanic rifle instead. The Omnissiah has specified as such in the latest codex, therefore it must be so. We do not question the wisdom of the Machine God.>

<Fine,> Rho 46-Mu grumbled, placing the arc rifle back in the rack where several dozen shiny, polished exotic weapons lay. Instead, he went to the near-empty rack where only a couple of well worn galvanic rifles were left and retrieved them.

<Look on the bright side,> Skitarii Alpha Theta 812-Sigma assured him. <We have Tech-priest Manipulus Macin Tosh of the Artisan Holy Order fighting alongside us. His galvanic field ability will improve the range and armor penetration of our galvanic rifles, and his advanced protocols will enhance the strength of our ranged weapons. It will make our...uh, galvanic volley fire much deadlier.>

<If you say so, Alpha Theta 812-Sigma,> Rho 46-Mu replied sullenly, casting one last look at his beloved arc rifle. He sighed into his rebreather, his eyes hidden behind occular augmetics. Even if his face had not been concealed by his hood, it was impossible to see his expression. Nonetheless, the Skitarius would do as duty dictates. <To obey the tenets of the Machine God without question is our sacred duty.>

That said, he couldn't help but question the wisdom of those who penned the new Adeptus Mechanicus codex. To take away their special weapons...yeah, that was the height of folly, if they asked him.

But nobody asked a lowly Skitarius like him for his opinion, and so he trudged wearily toward the waiting Skorpius Dunerider in the dropship, praying to the Omnissiah that the lack of special weapons wouldn't cost them their lives. If they ended up runnning into enemy tanks and vehicles, they would regret not having that extra arc rifle.

One of these days, they should throw one of the tech-priests into the battlefield and see if a firsthand perspective would influence the kind of data he or she collated...

Sunday, June 6, 2021

Painted more Skitarii!

 Remember the Skitarii models I assembled yesterday? Guess what? I've painted all of them within the space of a single day, give or take an hour.

Yeah, my Sicarian Ruststalkers, Skitarii infantry - I had to buy more models to make up the strange numbers in my squads because now I can only take one special weapon per five Skitarii, and I had previously assembled them in such a way that each squad had 2 of the same special weapons and my Serberys Raiders. Not to mention, I also painted my Skitarii Marshal along with them. Yay. Now my Skitarii army is ready for action! I am ready for Waaaghfest next week!

Also, here's a bonus picture. Spot the difference!

Friday, June 4, 2021

Skitarii Reinforcements

 I built 10 Sicarian Ruststalkers, 10 Skitarii infantry and 3 Serberys Raiders in a single day. I'm exhausted, I'm not going to paint tonight.

Oh, and I thought I would fill in on the background of my Sicarian Ruststalkers. While many of the Skitarii are recruited directly from the labor castes and residents of the forge world Draconis IV itself, there is also a great number of Skitarii drawn from the population of Draconis III. Sometimes there will be Imperial Guardsmen too injured to continue fighting, or basically half dead. The Adeptus Mechanicus would take these debilitaed Guardsmen and turn them into Skitarii. It's sort of an understanding between the Knight world of Draconis III and the forge world of Draconis IV (I'm starting to think I should change the names to differentiate them better), as well as to seal their alliance.

Now, there is a shinobi (ninja) clan in Draconis III that answers directly to the Shogun, called the Hattori clan. The ninjas of the Hattori clan serve as spies, assassins, covert agents and shadow of the Shogun. But sometimes...they suffer injuries in the line of duty. These assassins are then taken to the forge world of Draconis IV and converted into Sicarian Ruststalkers. There, they remember their assassination skills and swordsmanship, which they put to good use with their new transonic blades.

Well, that's the head canon or fluff for my Sicarian Ruststalkers anyway. Speaking of which, since Draconis IV is known as the second Ryza, I decided to go with the Slaved Systems Forge World and select Ryza instead. Draconis IV isn't subservient to Ryza exactly, but they strive to emulate Ryza, learning much from its plasma technology as well as following its combat protocols. Not only that, their interaction with the Knights of House Yato (Glorified History, Slayers of Beasts) has also led to them adopting more aggressive tactics and embracing close combat, in addition to plasma.

So on the tabletop, my Draconian Skitarii and Legio Cybernetica work mostly by trying to get close with the enemy, the Skitarii Vanguard making use of their rad-saturation and plasma calivers to weaken the enemy before hitting them in close combat with power swords or taser goads. The Skitarii Rangers do the same, using arc mauls and arc pistols in close combat, while the Serberys cavalry charge headlong into combat. And even the Kastelan robots are designed for close combat rather than ranged. The Sicarian Ruststalkers lurk in the shadow, remembering their skills back when they are shinobi of the Hattori clan, darting out and striking the enemy when they least expect. I think Ryza's dogma works best for my Adeptus Mechanicus army, and I still have plasma weapons in my Skitarii squads (yay?). Too bad the Stratagem isn't very good and I can only take 1 plasma caliver per 10 Skitarii, which just sucks. Ugh. Oh, well...

Anyway, I'll experiment between Slaved Systems Forge Worlds: Ryza and Expansionist Forge World (Accelerated Actuators and Rugged Explorators) to see which dogma I prefer, or which dogma fits my army more. +1 to wound in melee, or an additional AP -1 in melee? We'll see which is more useful for my dudes. And soon.

Oh, and maybe I should change the name of my forge world. I'll keep my Knight World as Draconis, and think of a new name for my forge world. It's kind of confusing to keep calling them Draconis III and Draconis IV. Ugh...

Tuesday, June 1, 2021

Black Templars

 I finally stopped procrastinating and finished painting my Repulsor Executioner! Before that, I also painted my Cataphractii Terminators, which I will be using as Assault Terminators, simply because they look so much cooler.

So my Black Templars are fully painted! I think. I don't think I'll ever play a game with them, but whatever. It was fun to build and paint them, for thematic and lore purposes than actual gameplay. I prefer to play with my Adeptus Mechanicus and Imperial Knights. Maybe I'll have more stuff to do in future, like when the Thousand Sons codex drops. I'm looking forward to seeing what this Infernal Master can do.

But for now, Black Templars are done, and...unless I play them against my Thousand Sons, they're just going to sit around and do...nothing. I'll probably sell off a few here and there, but I don't know. We'll see, I guess! Definitely not selling my Cataphractii Terminators, though, I love them to death.

Monday, May 31, 2021

A Simple Guide to understanding the new Adeptus Mechanicus Codex


 Okay, I've seen many comments - particularly from WinterSEO and other people - about how "bloated" or overly complex the new Adeptus Mechanicus codex is. Layers and layers of buffs, and all that complaints about it being needlessly complicated, something that frightens off new players, the usual "rules bloat" complaints, and even the "overpowered" or "codex creep" nonsense. Even Goonhammer complains about how they took the violent way to write the codex instead of the easy or difficult way.

I'm here to set the record straight. The new Adeptus Mechanicus codex isn't actually that bloated or complex. What it does, however, is offer you tons of new options. The problem is when people try to remember and use all those options, and then they find it just so overwhelming.

My advice? Don't be greedy. Don't min-max. Keep it simple. You do NOT need to know each and every option. You do NOT need to use every option. So let's break down the codex into something simpler.

First, the Canticles of the Omnissiah and the Doctrina Imperatives. There is a simple way to understand them. Skitarii units - that is, almost every unit in the book that are the more conventional tanks, troops or infantry (that is to say, the very human-looking cyborgs that sometimes have wings), cavalry and walkers EXCEPT Robots - get Doctrina Imperatives. Only Cult Mechanicus units get Canticles of the Omnissiah, and these will be all your priests (Electro-priest, Tech-priests and all HQ units except the Skitarii Marshal, easy to remember because the Marshal has Skitarii in his name, eh?), Servitors (both normal and Kataphron), Robots and Cybernetica Datasmith (in fact, Cybernetica Datasmiths are also Tech-priests - they have the Tech-priest Keyword!), unless you play Mars. That's all, really. Servitor? Cult Mechanicus. Robots and their accompanying Datasmith? Cult Mechanicus. Priests in the name? Cult Mechanicus (duh). Everything else is Skitarii.

Secondly, Holy Orders. You don't need all of them. You don't want all of them. Choose one or two, if you fancy any of them, but you don't need to remember all of them. Also, they only affect one Core unit, so yeah. Too complex and too many for you? Choose one, choose your favorite, and remember that it only affects one Core unit close to that Tech-priest you upgraded. That's all. What is your favorite? If you play a Robot-heavy list, keep the Tech-priest close to your Kastelan Robots, keep the Robots close to your Cybernetica Datasmith (just think of the Cybernetica Datasmith and Kastelan Robots as one unit, don't bother with switching Protocols - rely on the Stratagem Binharic Override to do so instead, but keep in mind their different Movement Characteristics and Wargear - so just always put your Datasmith in front of your Robots so that he can keep up with them). Most of the times, you'll probably just want the Logi for Robots because they nullify AP -1 and AP -2, useful for Kastelan Robots on Aegis Protocol. I mean, you could improve the Strength of their Ranged weapons or let them explode on 6s to hit for shooting (though your Tech-priest will need to stand still and switch to the Advanced Part for an entire turn, but then again, dakkabots will probably stay in your backline). Again, my advice is don't be greedy and try to overbuff them. Strength 7 phosphor weapons aren't all that useful, to be honest, you might as well keep the Artisans with infantry instead. And don't bother changing the Protocol. Or maybe you like Artisans, in which case you'll probably put them next to Skitarii Rangers or Vanguard to buff the Strength of their guns, and therefore you want to activate the Advanced part. Or if you love Dakka, Magi is for you, especially the Advanced part. Remember, Advanced part takes a turn to activate, so just take note that your Tech-priest is inactive for a turn just to switch. Shouldn't be too hard. If you really need a reminder, use a marker or different-colored dice to mark him as switching Protocols, then flip the dice (1 for Initial Part, 2 or 6 for Advanced Part) or marker to indicate that he's now advanced for the rest of the battle.

Thirdly, focus on what you want to build your army around. You want to build around hordes of infantry? Then focus on Skitarii as a horde army. This will probably revolve around the whole Enriched Rounds or Galvanic Volleys Fire Stratagems, but remember you can only use it on one unit each. Yeah, there will be people who min-max and want to buff them as much as possible, so they try to do too much, like throw in a Tech-priest Manipulus in it, give him the Artisan or Magi Holy Order (usually they will just give him Artisan), and then buff the Skitarii Unit's core weapons further. But that's just for one unit. You're playing a horde army. You have plenty of other squads and models. You don't need to remember the buffs for all of them. Just think of a single super-unit next to your Tech-priest Manipulus, and then play the others normally. Really, that's about it. Of course, if you want, you can bring a Skitarii Marshal to either further buff the shooting with re-roll auras, or you can give him the Warlord Trait that allows a single Skitarii unit to perform Actions while shooting, or you can just not bother with that because you're playing a horde army, after all. If you can't be bothered with that Warlord Trait, then good - you don't need 6 blocks of 20 Skitarii Rangers or Vanguard. Keep in mind that you don't necessarily have to play horde. And as much as people whine about how "overpowered" they are with the new Stratagems, remember that Skitarii are Toughness 3 with a 4+ armor save and 6++ invulnerable save. Even with Bulwark Imperative (which halves their movement), they are still going to get shot off the board by bolter fire (especially AP -2 bolt rifles on Tactical Doctrine). They are not going to survive getting into range with their 18" radium carbines or 15" for rapid fire galvanic rifles (Bulwark Imperative might improve their survivability, but halves their movement, so there's a tradeoff). Any smart opponent is going to shoot them off the board, and they will be susceptible to blast weapons, heavy stubbers and anti-infantry weapon that will easily mow them off the board. And unless you take Graia (which I doubt), you'll be susceptible to morale as well, though you do have a Stratagem to mitigate that (as long as you're near an Objective), but chances are, you will likely never be able to make use of your super-squad combo with those Stratagems unless you keep them out of line of sight (though your enemy might have weapons that ignore line of sight, so that point is moot) and hold them back for your opponent to slowly approach them.


So the combos and super-units of 20 Vanguard and Rangers might sound powerful, but practically wise, they are hard to pull them off unless your opponent decides to ignore them for some weird reason. You can plan and come up with whatever combos you want, but no battle plan ever survives enemy contact. That is not to say you should dismiss the Stratagems and not play horde armies - quite the contrary - but don't expect to have this ideal scenario where your opponent walks a Knight or a horde within 15" of your 20-strong Skitarii Rangers so that you can conveniently pop off Galvanic Volley Fire for maximum carnage. More often than not, it won't happen, and you'll most likely have a few of them dead by the time you are within rapid-fire range. Keep that in mind and plan to mitigate the damage, improvise and adapt. Don't be afraid to pop off Galvanic Volley Fire even if you only have 10 Skitarii Rangers left, or Enriched Rounds with 10 Skitarii Vanguard (that's still 30 shots, with 15 auto-wounds). The damage output will still take enemies by surprise and it can prove to be the difference between victory and defeat. Just don't be rigid and think that you need 20 dudes for the Stratagems and min-max. You don't. Putting 10 Skitarii Rangers or Vanguard in a Skorpius Dunerider, zooming them up the table, disembarking them and popping off the Stratagem can still deal an incredible amount of damage, plus your Skitarii Rangers or Vanguard will have a higher chance of surviving than in the open or inside a building (if they can all fit inside a building, but that won't protect them from weapons that ignore line of sight). Of course, if they wreck your Skorpius Dunerider and kill the poor Skitarii Rangers or Vanguard inside (which probably means they aren't targeting your other, more important units), then well...the Stratagem is a nice plus, but it's not entirely necessary. Plus it's easier to have mutiple 10-man squads ferried around in a Skorpius Dunerider than trying to hide 20-men squads all over the board.

But yeah...notice something? If you play an infantry-heavy horde army, then why do you need to remember so many things? The answer is...you don't. Just particular combos here and there. Maybe you'll want to add in Ironstrider Ballistarii for anti-tank. Cool. But you won't be buffing them (at least I don't think you will). Canticles? What's that? Unless you play Mars, you probably don't need to bother. And since this is a shooting army, the only Canticles that apply to your Skitarii horde army will probably be Shroudpsalm and Benediction of the Omnissiah - you will most likely avoid having your Skitarii in close combat anyway. I mean, you can take the rest for your Cavalry or Sydonian Dragoons or Sicarian assassins if you want - Chant of the Remorseless Fist will be great for them, but by and large they won't really affect the rest of your Skitarii dudes (and you might as well get the permanent +1 to wound roll in melee from Ryza than a single turn of +1 Strength, anyway). If you don't want to remember the Canticles, then don't use Mars, keep it simple. Use maybe Lucius or Stygies VIII to make your dudes more durable. Besides, Mars is better for multiple smaller units, given that you get re-rolls for each unit, so you'll want Mars if you're running 5-man Skitarii squads with special weapons instead. If you do that, obviously you don't have to bother with all the buffs, super-unit, Stratagems and absurd combos, and just focus on re-rolling hit rolls for your Skitarii, Benediction of Omnissiah for one turn, and then maybe select a specialized unit next to a Tech-priest with the Martian Warlord Trait to benefit from the Benediction of the Omnissiah (remember, only one unit can benefit from it).


If you want to go Robot-heavy or tank-heavy, you can too. There's a Forge World for that! Datahoard Forge World (Magnabonded Alloys) with Autosavant Spirits. You would want a Tech-priest Enginseer to buff your tanks to BS 2+, while a Tech-priest Dominus accompanies a single unit of Kastelan Robots and a Cybernetica Datasmith. That will make them a lot tougher. Oh, and throw in a couple of Archaeopters if you want, for more firepower. Or if you want to go Walker heavy, that's fine too! You can build around huge units of Ironstrider Ballistarii and Sydonian Dragoons and maybe even the Onager Dunecrawlers, Skorpius Duneriders or Skorpius Disintegrators, and Archaeopters, and then use Datahoard Forge World (Magnabonded Alloys) with Servo-focused Auguries to buff their Cognis weapons. Do you need to buff them with Characters, auras and stuff? No. Keep it simple, your Forge World stuff already buffs them. You can keep in mind the Dunestrider or Crushing Weight Stratagems (also cool for Kastelan Robots), but that's about it. Do you need to remember Galvanic Volley Fire, Enriched Rounds or the Skitarii infantry buffs? Nope. You sure don't have to. Don't be greedy, keep it simple.


Find a theme that you like, and build around it. If you like melee, then pick Ryza or an Expansionist Forge World. Ryza might be better in melee because of the bonus to wound and to charge rolls, but if you have the Rugged Explorators paired with Accelerated Actuators, you can have very mobile Skitarii Ranger squads moving around in Skorpius Duneriders or not, and perhaps multiple small squads will be better for them, so you don't really have to bother with all those "layers of buffs" unless you're that desperate to buff a single 5-man squad to...I don't know. Still, it's not like you can't - the Genetor Holy Order will give your dudes a boost, and for practical reasons, while you would certainly love to boost your Serberys cavalry in combat, your Tech-priest will most likely be accompanying Rangers or Vanguard instead. So it really depends on your build.

There's another option to keep everything simple. Can't stand the "complexity" of remembering your Canticles and Doctrina Imperatives? Turn them off. Take a single Super-heavy Detachment of Imperial Knights (like me!). Ally in a small Patrol Detachment to your Knights and have the infantry perform Actions and capture Objectives while your Knights move around. Are Canticles and Doctrina Imperatives necessary? No. They are powerful in the right circumstances, and definitely useful, but the sheer firepower of your Knights should more than make up for not having them. After all, if most of your points are going into Knights, you'll hardly need the +1 to your Ballistic Skill for a 20-men Skitarii Ranger block. Nor will you bother with buffing the Strength and Weapon Skill of your Skitarii or Robots or walkers because your Knights will be doing the heavy lifting in melee - in this case you will want your Skitarii to hang back in the backline and capture Objectives (same goes for Kataphron Servitors and tanks and other units). This applies to other allies such as Imperial Guard as well.


So yeah, the best advice is to keep it simple. If you feel overwhelmed by all the options in the codex, remember that you do NOT have to use all of them. Pick a theme and build around the theme. A horde Skitarii army will not benefit from Ryza or melee-orientated or vehicle-orientated (self-repairing or cognis weapons) Forge World Dogmas, for example. And you do not necessarily need to build hordes of 20-man Skitarii squads just to use those Enriched Rounds or Galvanic Volley Fire Stratagems, not if you just want to play with Robots, gunships/bombers and tanks, and the vehicle-orientated Forge World stuff will benefit them more. If you're going Ironstrider-heavy, you might want to add an Artisan Tech-priest and make a gunline where he buffs the Strength of cognis lascannons. Though if you stay back, you won't get the re-rolls unless your opponent comes to you, so it depends on what you want...and let's be honest, there's little reason to buff the Strength of lascannons because they'll still be wounding your vehicle targets on 3+, so the only reason you'll do that is if you're firing 6 twin cognis lascannon shots at Toughness 5 Death Guard Terminators or Adeptus Custodes or Gravis armored Marines, which is...pretty specific - though, there's a good argument for buffing twin cognis autocannons to wound Toughness 8 vehicles on a 4+ instead of 5+, and Toughness 4 Marine Equivalents on 2+. There is also the option of taking a Logi Tech-priest to make a block of Ironstriders or maniple of Kastelan Robots even tougher. You can even do both if you want, but remember that your Artisan Tech-priest will be inactive for an entire turn if you switch to the Advanced Part, so yeah, the stacking of buffs will probably only happen from the second turn onward, though the Logi Tech-priest will probably improve the survivablity of that squadron. However, you can only buff ONE Core unit, so no cheating your opponent here, and just put a marker or colored dice to indicate the unit that's being buffed (preferably the same marker and colored dice you use to indicate the Holy Order of your Tech-priest and whether he's in the Initial or Advanced part). My advice is to keep it simple, though, so you'll probably just want one Holy Order rather than attempt to stack as many buffs on a single unit as possible, because it'll often backfire. Your opponent will usually be smart enough to target the super-unit with his biggest guns like melta, plasma and lascannons, in which case your Logi Initial Part isn't going to help you much. Maybe they might even snipe your Tech-priest, in which case I hope your whole plan didn't revolve around him buffing your dudes. Hell, you could even not bother with the Holy Order and character buffs and auras, so that your Ironstrider army will be more mobile and can move freely without having to wait for the Tech-priest to buff them. Or perhaps you want melee, in which case you can forego the whole blocks of infantry and make use of multiple small units in the form of Electro-priests, Sicarian Assassins, Serberys Calvary, Sydonian Dragoons and Kastelan Robots. I mean, you can take large units of Electro-priests if you want, but keep in mind they will be susceptible to morale, and you'll want to make as many charge rolls as possible to ensure at least a few of them reach the enemy. You can also focus on a melee Skitarii list (Sicarians, Serberys, Sydonian Dragoons, Pteraxii), and in this case you'll want to focus on the +1 WS Doctrina Imperative and not bother with the shooting as much (if possible, keep a Skitarii Marshal near your Serberys or Sicarian Infiltrators, or at least a Skorpius Dunerider near the Serberys or Sicarian Infiltrators to give them the Data-tether keyword so that they can still shoot properly, but that won't be a problem for your Sicarian Ruststalkers or Sydonian Dragoons because they don't have ranged weapons). Holy Orders might be helpful, particularly the Genetor one, but not very necessary as your Tech-priest isn't likely to keep up with your melee units rushing up the table and charging anyway. And if you put him in a transport, he can't use his aura abilities, so...yeah.

And now that you can choose your own Canticles and Doctrina Imperatives, it should be easier to keep track of them - you'll obviously want to select the most relevant ones for your turns. For example, if you're going second, you'll probably go for Shroudpsalm and Bulwark Imperative in the first battle round, and then switch to whatever Canticles and Doctrina Imperative you see fit as the battle progresses. Oh, you'll probably be in melee in the third turn, let's buff their Strength and WS. Something like that. And keep in mind the separation I outlined for you earlier - Servitors, Priests (including Datasmiths) and Robots are Cult Mechanicus. Everything else is Skitarii. Simple.

I hope this helps!

Sunday, May 30, 2021

Second Rogue Trader Tournament

 Hello, everyone! Sorry for the late battle report, it has been a long day and I dozed off immediately when I reached home. Otherwise I would have written this last night instead (I wanted to write about the new Adeptus Mechanicus codex today...). But yeah, whatever happened has happened, no use whining about it. So yesterday, I went to an Incursion (1,000 points) Rogue Trader Tournament at Next Level Wargames at Woodbury, and it's a great place, so if you have a chance, visit it. Owner is awesome, and you get a discount if you buy stuff from there. Looking forward to a Strike Force RTT in future.

So...1,000 points, and I'm still playing Imperial Knights (since the Adeptus Mechanicus codex only came out today, I wasn't familiar with the points, rules and I have yet to buy and build my Skitarii Marshal). Good thing I ordered the codex and Skitarii Marshal from Dreamers Vault, so I'm relieved with that (it's sold out at Next Level Wargames and online). Hell, even the Skitarii Vanguard/Rangers are all sold out. Damn. Well, not that it matters to me because my primary faction is Imperial Knights! So what do I have in my Imperial Knight list for a 1,000 point game?

Imperial Knight Super-heavy Detachment, Custom Knight Household Traditions (Glorified History, Slayer of Beasts), Questoris Imperialis Alignment

Knight Preceptor (Warlord, Ion Bulwark and Sanctuary)

2 Armigers Moirax with 2 volkite veuglaires each

2 Armigers Warglaive with meltaguns

3 battles in one day, so let's get to it!

First Battle - Reconnassiance

The first battle was the Reconnaissance mission from the Grand Tournament Pack 2020 (2021 is coming out next week! I'll probably have to get it). So 4 Objectives. My opponent was an Adeptus Custodes player who brought a Shield Captain on foot (with the Feel No Pain Warlord Trait), Shield Captain on Jetbike, 4 Jetbikes, 2 squads of 3 Custodians, and a single squad of Sisters of Silence.

I ended up going first, even though I wanted to go second. Scratching my head and wondering what to do, I had my Knight Preceptor go up the table, flanked by the two Armigers Warglaive while my Armigers Moirax grabbed both objectives on my side of the table. With a bit of shooting, I think I killed just 2 jetbikes...that was it. My opponent then zoomed his surviving jetbikes up, including his shield captain, to attack and kill my Armiger Moirax on one objective, who promptly blew up and killed another jetbike and did a few mortal wounds to the Shield Captain. Meanwhile, three Custodian Guards moved out and fired and charged my Armiger Warglaive...only to do absolutely nothing and get wrecked in combat instead (it took maybe two turns of melee combat). Uh...whoops?

My Knight Preceptor moved up further and tried to shoot the Custodians, but maybe I failed to kill anyone because of bad rolling, I can't remember. I charged the Shield Captain, only to fail my wound rolls and took some damage, damn. Meanwhile, my Armiger Warglaive moved forward and shot and charged the last surviving jetbike dude, killing him. The Shield Captain, on the other hand, charged my Armiger Warglaive in return...and failed all his wound rolls. And despite having the ability to reroll wound rolls, he failed all of his wound rolls AGAIN. Ouch. Damn. My Armiger Warglaive ended up killing the poor dude. Yikes.

It took a couple of rounds, but my Knight Preceptor finally managed to kill the Shield Captain in melee, and with combined shooting from him, my other Armiger Warglaive - who had moved onto an objective after erasing the first Custodian squad - and surviving Armiger Moirax, we managed to wipe out the second Custodian squad. Meanwhile, the Sisters of Silence had advanced in an effort to deploy scramblers, only to run into my first Armiger Warglaive - the one who had successfully killed two jetbikes - including the Shield Captain - and he slew a couple of them with his melta weapons before charging and...cleaving them apart.

Needless to say, I tabled the poor Custodes table, and I think I had like 70+ points to his 30+. Damn. A first win for me, but that was brutal.

Second Battle - Rise of the Machine Spirit

My second match was against a Salamanders player with 6 Assault Centurions, who were being led around by a Chief Apocethary (damn, that guy was annoying), some Salamanders Dreadnought Character from Forge World, and 3 tactical squads. This did not end well for me.

My opponent went first and he moved his Assault Centurions up. Despite my efforts to keep my Knights back, I almost lost one Armiger Warglaive to melta from the Assault Centurions, with only 3 wounds left. My Knight Preceptor moved up in an attempt to try to plug the gap in my defenses, while my full-heallth Armiger Warglaive moved up. I killed one tactical squad and perhaps 3 Centurions after a lot of shooting from everyone, and I think I took maybe 1 wound off the Dreadnought. My Armiger Warglaive charged the Centurions, but I don't think it was enough, he died in overwatch, and he failed to blow up. Damn. On the bright side, the Centurions failed morale and lost another 2! What...the f? They rolled a 6 for Leadership...twice. So one guy fled, and then he rolled a 1 for Combat Attrition. That left him with one Centurion.

My poor Knight was reduced to 11 wounds or so after the Dreadnought Character fried him with his Dreadfire flamers. Oh, and the Apocethary simply brought back one Centurion to life with a Stratagem. Ouch. Unfortunately, he failed his charges. Phew. I know I killed his Dreadnought Character in close combat with my Knight Preceptor, only for him to fall to the Centurions in close combat, and he blew up this time, but despite killing yet another Centurion, I was only able to do 3 mortal wounds to the Apocethary. Damn.

The rest of the battle went as you might expect. I erased another tactical squad with my Armiger Warglaive, but my two Armigers Moirax were destroyed by the resurrecting Centurions (good lord, the ability to revive them is ridiculous). Eventually, I did a last charge of my Armiger Warglaive into the Centurions as a last hurrah in the final turn, but he did nothing and simply fell to their drills. I got tabled in the very last turn.

That was not a very good game. I think I had like 30 over points compared to my opponent's 60+ or 70+, which was a reversal of the previous game.

Third Battle - Raid

The final match was against an Emperor Spears player (he should be playing Salamanders, though). Since this is a longer list, I'll list it out properly.

Primaris Chaplain on Bike (Warlord, super Chaplain)

Primaris Captain with storm shield

Incursors (I think? The ones who auto-wound on hit rolls of 6s)

Assault Intercessors

2 squads of 3 Aggressors with flamestorm gauntlets

3 Eradicators

3 Outriders

Yeah, I think that was it. He came in with his Primaris Chaplain on Bike and Outriders, zoomed into one of my Armiger Warglaives and almost wrecked him in combat, but fortunately, my Knight Preceptor was on hand to Heroically Intervene, so the Chaplain hit him instead, doing maybe four or so wounds? And my Knight Preceptor failed to wound him at all with his Titanic Feet, me rolling all 2s. Wait, why do 2s not wound the Primaris Chaplain? Well, because my opponent popped off the Transhuman Physiology Stratagem so I can only wound him on 4s. Damn. On the other hand, my Armiger Warglaive killed the Outriders, so no more bikes except the Primaris Chaplain.

My Knight Preceptor then moved up, as did my other Armiger Warglaive and one of my Armigers Moriax. Between all the shooting, I was somehow able to kill all the Aggressors and wound the Primaris Chaplain on bike. However, the Primaris Chaplain simply blitzed and destroyed my Armiger Warglaive in combat without taking any wounds in return, and I failed to blow up. Damn. He then charged both of my Armigers Moriax with his Primaris Chaplain on bike and Primaris Captain with storm shield respectively. I did several mortal wounds to the Primaris Captain with storm shield on overwatch, and the poor guy didn't wound my Armiger Moirax much. On the other hand, the Primaris Chaplain on bike utterly destroyed my poor Armiger Moirax Ouch. On the bright side, my Armiger Moirax blew up and I killed the Primaris Chaplain with mortal wounds. Heh. On the other side of the table, the Eradicators took off like 11 wounds from my Armiger Warglaive...but failed to kill him in combat when they charged him.

Fortunately, my surviving Armiger Moirax killed the Primaris Captain by shooting into him with his Volkite. Nice! Yeah, vehicles can shoot in combat now, but at a -1 to hit for heavy weapons. Then my Armiger Warglaive, with 1 wound remaining, ran away and advanced to a backfield objective. My Knight Preceptor then moved up to shoot and then charge the Eradicators, wiping them out from the battlefield.

My opponent tried to move his Incursors up, forcing me to retreat my wounded Armiger Moirax. Then during my turn, I erased the Incursors with a combination of shooting from my Knight Preceptor and Armiger Moirax, which meant I didn't have to charge them (I think?). The Assault Interecessors tried to run out of their Objective to at least kill the 1-wound Armiger Warglaive, but even with advancing, he was simply too far away from them to hit with their heavy bolt pistols or charge...and my Knight Preceptor simply wiped them off the board. Effectively tabling my opponent.

I think I had like 70+ points again, to my opponent's 30+, which effectively brought me up to 186 points total for yesterday's RTT. With 2 wins and a single loss, I ranked second. Phew! That was brutal and fun! I would love to participate in another RTT again! Hopefully in bigger games this time!