Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

Featured Post

Warhammer 40,000: Gladius - Relics of War Astra Militarum Walkthrough

Okay, everybody. I know there's quite a few videos and playthroughs, but a lot of them take hours just to go through the game. Here is a...

Wednesday, August 15, 2018

More Thousand Sons!

As I said yesterday, I went and expanded on my roster of Thousand Sons. I managed to get myself a second squad of Rubric Marines, but I armed them all with warpflamers because I can. No, seriously, I like warpflamers, and the idea of a whole squad of them armed with nothing but warpflamers appealed to me. Hence...9 Rubric Marines with warpflamers and their Aspiring Sorcerer armed with a warpflame pistol.

Thousand Sons infantry complete! Ahriman, Sorcerer, 2 squads of Rubric Marines and Scarab Occult Terminators!
In case the firsst picture wasn't clear enough. I'm so bad at taking photographs, sorry.

 This means I have a squad of Rubric Marines with inferno boltguns and a second squad with warpflamers. I can split 1 squad up into 5, using my Horus Heresy Ahriman as an Aspiring Sorcerer. I can also use my Guardsmen as Traitor Guardsmen/Cultists, so that's another cool option. With the modern Ahriman on a disc and a squad of Scarab Occult Terminators, I can already play a Battalion of Thousand Sons by using Horus Heresy Ahriman as an Exalted Sorcerer and 10 Guardsmen as Cultists (the 3rd Troops choice). But I don't plan on doing that. Instead, I'm going to grab myself a box of Exalted Sorcerers and a Daemon Prince and kitbash the Daemon Prince into a Tzeentch Daemon Prince or a Thousand Sons Daemon Prince. We'll see. As for the others, I'll get an Exalted Sorcerer on disc, and a normal Exalted Sorcerer on foot, who can double as a normal Sorcerer in case I don't have the points for an Exalted Sorcerer. I hope that will rarely be the case, though.

And if infantry wasn't enough, I've added a Rhino too!
In addition to this, I also bought a Chaos Rhino. I converted it into a Thousand Sons Rhino by replacing the Marine on top with a Rubric Marine, so this is an exclusively Thousand Sons Rhino! I got the idea from looking at the codex - they featured a Rhino with a Rubric Marine on top, so I thought, hey, why not? I had a lot of spare bits and pieces from my Rubric Marine boxes, so I used them to convert the Khorne Marine on top of the Chaos Rhino into a Rubric Marine, and he really goes well with the whole Thousand Sons thing!

See that Rubric Marine on top of the Rhino? Credit goes to the codex for featuring a Rhino with a Rubric Marine on top!
Now I'm just waiting on these two (excluding the Daemon Prince and Exalted Sorcerers). If I do get them (can't count my Tzaangors before they hatch), my Thousand Sons army will be pretty much complete. If not, I'll just go with plan B, which is Knights. Yeah, Knights are awesome. Anyway, that's the plan for now. Eventually I'll get a Cerberus Heavy Destroyer, which I'll build by kitbashing a Forgefiend and a Land Raider. Whether people would actually accept it or not, I have no idea, but hey, I'll only use it in fun, casual games (when people bring Knights or lots of tanks or other super-heavies) so I don't think I'll have a problem playing it. I don't know how it'll fare in a tournament setting - do they accept kitbashed models? Huh...oh well, we'll see. Anyway, they do have quite a few stuff they sell on ebay like the Deredeo Dreadnought and Contemptor Dreadnought. If you're interested, please bid for them before they get snapped up! Heh.

Speaking of which, does anyone want the spare Chaos Rhino bits and pieces? I ended up not using the spikes and stuff, so if you want them, please let me know. Otherwise I'll put them up on ebay on Thursday (left it in the store because I couldn't put the box in my bicycle).

Tuesday, August 14, 2018

Starting Thousand Sons

Now that I have finished painting my Imperial Guard, I'm starting on my Thousand Sons! Right, you can probably see all my painted Astra Militarum models in the previous battle reports. I'm not sure if you've noticed, but they've all been painted! Now that my Astra Militarum army has been painted and built, I've moved on to my Thousand Sons.


Yup, that's what I have right now. I can run a Patrol Detachment of Thousand Sons. Ahriman as my Warlord, 10 Rubric Marines with inferno boltguns and a single soulreaper cannon, and 5 Scarab Occult Terminators. I can even split the Rubric Marines into 2 squads of 5, especially since I've built Ahriman from the Horus Heresy: The Burning of Prospero box. I'm going to run him as an Aspiring Sorcerer for my Rubric Marine squads, so I can swap out the Rubric Marine with soulreaper cannon for Ahriman the Aspiring Sorcerer (of course I'll have to change his name).

I'm planning on adding onto this army and expanding into a Battalion. First, I'll get a second box of Rubric Marines tomorrow, and make all of them carry warpflamers. The Aspiring Sorcerer will be armed with a warpflame pistol to make it more thematic (I don't care if it sucks or it isn't optimal, I like the theme and fluff). I'll also get a Chaos Rhino along with the 2nd box of Rubric Marines, and give it a havoc launcher. The Thousand Sons decals will be useful for the Rhino, so yay. Once I'm done with that, I can proceed to get a Daemon Prince. I'm planning on getting an Exalted Sorcerer box as well, and kitbash the Daemon Prince with one of the Exalted Sorcerers to make him look less like a generic Daemon Prince and more of a Daemon Prince of Tzeentch who was a former Thousand Son. I don't know how I'm going to do it, but I'll figure something out. Definitely gonna use some bits of the Exalted Sorceerer to kitbash the Daemon Prince into one who's more Thousand Son-y. Then I'll get one Exalted Sorcerer on disc, and another who I can run as a normal Sorcerer rather than an Exalted Sorcerer if I'm low on points. We'll see. I hope not.

Now there's two routes I can take for my Thousand Sons army after that. First, I can go the automata or mecha route where I bring lots of Forge World units in the form of Dreadnoughts and pretend they are automata. By this I mean stuff like the Deredeo Dreadnought and the Hellforged Contemptor Dreadnought. And eventually the Leviathan Dreadnought because of how cool it looks and how it'll fit into my fluff about a Thousand Sons Sorcerer controling and commanding a maniple of automata. We'll see. If I do manage to get my hands on a Deredeo Dreadnought and a Contemptor Dreadnought I can run a list that looks like this:

Thousand Sons Automata Army

Battalion Detachment

Ahriman 166

Daemon Prince with malefic talons 180

5 Rubric Marines with inferno boltguns 107

5 Rubric Marines with inferno boltguns 107

10 Rubric Marines with warpflamers 330

Chaos Rhino with havoc launcher 83

5 Scarab Occult Terminators 238

Battalion Detachment

Exalted Sorcerer 141

Sorcerer with plasma pistol and force stave 110

10 Cultists with flamer 47

10 Cultists with flamer 47

10 Cultists with flamer 47

Hellforged Contemptor Dreadnought with 2 butcher cannons 163

Hellforged Deredeo Dreadnought with butcher cannon array and greater havoc launcher 233

Total: 1,999 (13 Command Points)

The Cultists are actually Guardsmen. I'll probably use my Imperial Guardsmen as Cultists, especially since I have them painted differently from Cadians. I mean, lots of Chaos Legions use traitor guardsmen as their massed troops, and these Guardsmen are essentially the contemporary iteration of the famed Prosperine Spireguard. I really like the Prosperine Spireguard so I would like to run them as my "Cultists". Autoguns and lasguns are pretty much the same thing so I don't think there should be any problems or complaints if I run my Guardsmen as Thousand Sons Cultists. They can pass off as the Prosperine Spireguard. I wish I could take Chimeras, Leman Russ tanks or some form of armor though. Ugh. Oh well, I'll just work with what I have. Anyway, I eventually hope to kitbash a Hellforged Cerberus Heavy Destroyer by kitbashing a Forgefiend and Land Raider together. I'm hoping to literally make it a Cerberus tank by giving it the three Forgefiend heads or something, and give it claws to represent its infernal hunger. Heh. This will be cool.

Anyway, this list is assuming I get the Deredeo and Contemptor Dreadnoughts (most likely I will, so I shoudn't have to worry about that). If I don't, then I'll run an alternative list that still allows me to keep my giant robots in. Too bad they won't be Hellforged Dreadnoughts but instead...

...Renegade Knights.

Thousand Sons with Renegade Knights allies

Battalion Detachment

Ahriman 166

Daemon Prince with malefic talons 180

5 Rubric Marines with inferno boltguns 107

5 Rubric Marines with inferno boltguns 107

10 Rubric Marines with warpflamers 330

Chaos Rhino with havoc launcher 83

5 Scarab Occult Terminators 238

Super-heavy Detachment

Knight Errant with stormspear rocket pod 440

Armiger Helverin 174

Armiger Helverin 174

Total: 1,999 points (11 Command Points)

Yeah, this has less Command Points but a lot more firepower in the form of Renegade Knights. Should be interesting. We'll see how it works out eventually! Of course, there are other alternatives. For example, I could run Tzaangors instead of Knights...though I'm not very sure about this list. Oh well.

Thousand Sons Horde Army

Battalion Detachment

Ahriman 166

Daemon Prince with malefic talons 180

5 Rubric Marines with inferno boltguns 107

5 Rubric Marines with inferno boltguns 107

10 Rubric Marines with warpflamers 330

Chaos Rhino with havoc launcher 83

5 Scarab Occult Terminators 238

Battalion Detachment

Exalted Sorcerer 141

Sorcerer with force stave 104

10 Cultists 40

10 Cultists 40

30 Tzaangors with brayhorn 220

Tzaangor Shaman 90

Mutalith Vortex Beast 150

Total: 1,996 (13 Command Points)

This will cost a bit more to build, but it features the infamous Tzaangor bomb. It'll make use of Cycle of Slaughter as well as the Webway Infiltration Stratagem to maximize their effectiveness in combat. Well, that's the plan, but you'll never know. This list features that Tzaangor bomb combo and a lot of Command Points, but as you can see, it is sorely lacking in high Strength weaponry or anti-tank firepower. At least the list with the Dreadnoughts had Strength 8 AP -1 D2 butcher cannons, but this list lacks that. It should be fun to play, though. I hope. And with the amount of mortal wounds I can throw about, it shouldn't be a problem...I hope. I'll give the Tzaangors Tzaangor blades because they give AP -1 and I'm using them for melee, so I don't need the autopistols. That said, 30 extra attacks with the chainsword sounds really tempting...but I think the AP -1 will benefit my Tzaangors a lot more.

Anyway, we'll see what happens on Friday. If I get the Deredeo and Contemptor Dreadnoughts, then I'll go the automata route, which is absolutely fine with me!

Sunday, August 12, 2018

Battle report 25

So today we had our rematch, with the game being 3,000 points. Awesome. Anyway, my opponent brought 2 Spearhead Detachments today. Uh, he brought an Iron Priest and Logan for his 2 HQs, then a squad of Hellblasters with heavy plasma incinerators, Longfangs with lascannons, 2 Land Raiders, a Land Raider Crusader, a relic Sicarian battle tank, Wulfen with thunder hammers and storm shield, Wolf Guard with thunder hammers and storm shield, Lukas the Trickster, a Razorback with twin lascannons, a Storm Fang and Thunderwolf Cavalry. I think that's about it and I was surprised by how little models he had despite it being a 3,000-point list. Huh. Okay.

As for me, I brought an Imperial Guard Brigade Detachment with 3 Tempestors Prime, 3 Tempestus command squads with 4 plasma guns each, 3 Tempestus squads with 2 plasma guns each, 3 infantry squads with 1 plasma gun each, 2 Armored Sentinels with lascannon, an Armored Sentinel with plasma cannon, 2 Leman Russ Executioner tanks and 1 Leman Russ Annihilator tank. Then the rest of my 3,000 points went into an Imperial Knight Super-heavy Detachment. I had a Knight Errant, a Knight Paladin with Stormspear rocket pod and a Knight Castellan. Originally my opponent was supposed to bring Imperial Knights as well, but I have no idea what happened. Apparently 1 of his Knights was damaged or he forgot to bring it or he changed his mind, but the list I brought to face his Knights ended up...not facing Knights. Okay. Oh, I chose House Krast and gave the Knight Castellan the First Knight Warlord Trait, plus Cawl's Wrath, and spent 1 Command Point to give my Knight Paladin the Mark of the Omnissiah. Yay!

Finally get to field my Imperial Knights in battle! Proxying my Knight Crusader as a Knight Castellan.
We rolled off, and he got the first turn. Oh well. Right, he used the Cunning Wolf Stratagem again to infiltrate his Thunderwolf Cavalry or something. He also placed his Storm Fang in reserve. Wow. How scary. Anyway, all his Land Raiders moved up but his Land Raider Crusader advanced. They, along with the Long Fangs, fired all their lascannons into my Knight Castellan, but I spent 3 Command Points to Rotate his Ion Shields and I think he took a total of 5 damage, which eventually became 7 damage when one of his Sicarian Battle tank's 8 accelerator shots went through despite my 4++ invulnerable save. His Hellblasters also fired on my Knight Errant but did no damage at all, while he had huricane bolters or something from one of his Land Raiders fire into my plasma Armored Sentinel and took 2 wounds off him. The Razorback missed his lascannon shots. Ouch. I think that was basically it. I think someone fired a hunter killer missile into my Knight Paladin and took 3 wounds off him, but that was about it. My opponent failed to kill even a single Knight despite all that firepower andd amount of lascannons.

When it became my turn, I moved up all 3 Knights to get a better angle and fire upon the Land Raiders. My Knight Paladin healed 1 wound thanks to Mark of the Omnissiah, bringing him back up to 22 wounds. Well, my tanks fired first and my first Leman Russ Executioner killed all but one Long Fang, leaving just the Sergeant with  plasma gun. The other Leman Russ Executioner killed all but one Hellblasters, leaving just the Sergeant. Two Armored Sentinels fluffed their shots, but one Armored Sentinel actually did 5 damage to a Land Raider. Nice! The Leman Russ Annihilator fired and left the Sicarian Battle tank with just 3 wounds. The Knight Castellan fired, but his volcano lance only succeeded in doing a single wound roll, so perhaps about 6 damage or so? The Knight Errant destroyed one Land Raider with his thermal cannnon, along with the Knight Castellan's plasma decimator (Cawl's Wrath) already dealing massive damage to it. The Knight Paladin fired and I think ended up bringing the wounded Land Raider Crusader down to just 1 wound despite his rapid-fire battle cannon. He also destroyed the Sicarian tank with his Stormspear rocket pod when I rolled a 3 for D3 wounds despite missing 2 shots. I then charged the Knight Paladin into the wounded Land Raider but despite the Reaper chainsword going through, my opponent made 2 saves and I only did 6 damage to bring it down to 3 or 4 wounds.

Oh, wow. Well, I did manage to get First Blood, so no complaints there - especially since my opponent failed to kill even a single Knight or unit.

The second turn still didn't go as well for my opponent. He disembarked his Wulfen from the wounded Land Raider Crusader, and his Terminators from the wounded Land Raider locked in combat with my Knight Paladin. His Storm Fang flew in from reserve while his Thunderwolf Cavalry Deep Struck right next to my Leman Russ Executioner tank on the far right. His shooting was ineffective as always, but thanks to a misunderstanding (I thought he was shooting at my Knight Paladin and not Knight Castellan, so I didn't use the Rotate Ion Shields Stratagem), he damaged my Knight Castellan and left him with just 10 wounds. All the lascannons from the Razorback and the Storm Fang's multimelta, lascannons and Helfrost cannon. Ugh. Ouch. That sucks. Logan fired into my poor Armored Sentinel but failed to wound him. Yeah, the Land Raider Crusader fired into him too and failed to wound the Armored Sentinel as well. The Razorback also fired its stormbolter into my other Armored Sentinel and did nothing as well. These guys are tough! As I said, never underestimate Armored Sentinels! The Terminators and Wulfen charged into my poor Knight Paladin and did another 9 wounds in total, which meant he had 13 wounds left. On the other side, my Leman Russ Executioner only did 2 wounds with his Overwatch (Defensive Gunners Stratagem activated!) so he didn't kill any of the Thunderwolf Cavalry, who charged in and took 6 wounds off him. Ouch. My Knight Paladin retaliated and stomped only one Terminator into oblivion with his Titanic Feet because of their storm shields providing a 3++ invulnerable save.

So many infantry!!!! This is the IMPERIAL GUARD!
I had my Knight Paladin and Leman Russ Executioner fall back while Deep Striking my Tempestus Scions everywhere in the map. My Knight Paladin rolled a 6 for his Mark of Omnissiah this time and healed 2 wounds. Nice! He now has 15 wounds. My Leman Russ Executioner who wasn't locked in combat fired and destroyed the Land Raider Crusader, blowing him up. Poor Logan, who was within 6" of the exploding Land Raider Crusader, ate 3 mortal wounds from the blast. My Leman Russ Annihilator fired and dealt 13 damage to the Storm Wolf with his lascannons, 3 actually hitting the supersonic flyer. Phew. That was lucky as the warp. Anyway, the Armored Sentinel with lascannon fired and destroyed the Land Raider, while the 2nd Armored Sentinel with lascannon fired and dealt 5 wounds to the Razorback. On the other hand, the Armored Sentinel with plasma cannon failed to do anything again. My Knight Paladin fired, and his Stormspear rocket pod brought down the Storm Fang. Finally. His rapid-fire battle cannon killed a single Wolf Guard. The Knight Errant also fired and killed another Wolf Guard with his thermal cannon. Damn, these things are hard to kill. I then used Machine Spirit Resurgent and Oathbreaker Guidance System. The Shieldbreaker missile dealt 4 wounds to Logan, killing him. The Knight Castellan fired his volcano lance and siegebreaker cannons into the Wolf Guard and wiped them out, and I was about to roll for the plasma decimator into the Wulfen when my opponent called the game. Apparently he had something urgent come up and he needed to leave immediately. But it was clear that I was winning. He had nothing left on the table except the Wulfen, Lukas the Trickster, 2 Sergeants from the Hellblaster and Long Fangs squads that lost all their heavy weapons (aka heavy plasma incinerators and lascannons), the Iron Priest and the Thunderwolf Cavalry. I was poised to begin shooting his Wulfen with the Knight Castellan's Cawl's Wrath plasma decimator, and all the plasma Scions that Deep Struck in front of them. Another plasma squad and normal squad with plasma guns had Deep Struck behind the Leman Russ Executioner tank and near the Thunderwolf Cavalry, and another 2 normal squads in front of the Hellblaster Sergeant to finish him off. Oh, and I had Slay the Warlord and First Blood. I haven't even fired any of my Tempestus Scions' plasma weapons yet, and my Knights had yet to charge into the Wulfen and stomp them with their Titanic Feet plus their House Krast's re-rolls for fight phase. So...quite frankly, it wasn't looking very good for him, even with all those storm shields and 3++ invulnerable saves and Feel No Pain. If I wiped out the Wulfen in combat, all my opponent would have left is Lukas the Trickster, a Long Fang Sergeant, the Iron Priest and...the Thunderwolf Cavalry. And I still had 3 Knights, 3 Leman Russ tanks, all my Storm Troopers and Armored Sentinels. Actually, he hadn't even killed a single unit or model...oh well.

So it was my overwhelming victory, or at least it seemed that way when my opponent left. Can't say much except that it was...fun? At least he tried a different list with all those Land Raiders and tanks, but bad rolls with the lascannon shots let him down. My Imperial Guard Brigade and their Imperial Knight allies succeeded in destroying the Space Wolves again. I think the Imperial Knights were overkill, but I was expecting to face other Imperial Knights, so...yeah. I wonder what would happen if we went with the original plan and he brought his Knights instead of Land Raiders.

Saturday, August 11, 2018

Battle Report 24

I meant to go and paint today, but my friend wanted to have a game, so I ended up having a match with him today. I did manage to finish painting my Storm Troopers after the game, and most of my Skitarii, Guardsmen and all my Storm Troopers (including Commissars) are painted. The only models I have left are my Leman Russ tanks and Armored Sentinels, plus 15 completely unpainted Guardsmen, a Leman Russ Annihilator and a few completely unpainted Skitarii. I hope I'll be able to finish painting them tomorrow, or at least sometime next week. Once I'm done with that, I'll proceed to get my Armiger Helverins sometime next week.

Original list, until my opponent said, "please no super-heavies." Poor Shadowsword.
Anyway, the game today was 2,708 points...because my opponent wanted to squeeze in his Sicarian Battle Tank. Or something. He brought a Space Wolves Brigade, so Logan in Terminator armor, an Iron Priest, Lukas the Trickster, some other HQ unit (I can't remember, seems like a Wolf Priest or something), Terminators with storm shield and thunder hammers, Wulfen with storm shields and axes or something, 5 Intercessor squads, a single Blood Claws squad with Terminator Wolfguard in it, 2 squads of Inceptors, Thunderwolf Cavalry of 3 dudes on wolves, Longfangs, a Land Raider Crusader and the Sicarian Battle Tank. So scary. My Guardsmen probably wanted to run away and hide under the table instead of facing such ferocious melee combatants. Gosh, and I remember how the Space Wolves utterly ripped apart the poor Prosperine Spireguard in both A Thousand Sons and The War of the Fang. Ugh. This is gonna be brutal.

On the other side, I brought an Imperial Guard Brigade of my own, a Spearhead Detachment and a Skitarii Battalion. Originally I was going to bring a Shadowsword and Valkyrie, but my opponent wasn't very enthusiastic about playing against a super-heavy, so I swapped out my Shadowsword and Valkyrie for Skitarii. In my Brigade, I had 3 Tempestors Prime, 3 Tempestus command squads with 4 plasma guns each, 2 Tempestus squads with 2 plasma guns each, a Tempestus squad with 2 meltaguns and 3 infantry squads with 1 plasma gun each, 2 Armored Sentinels with lascannon, 1 Armored Sentinel with plasma cannon, a heavy weapons squad with 3 lascannons and 2 Leman Russ Annihilators. The Spearhead Detachment had a Company Commander and 3 Leman Russ Executioners. The Skitarii Battalion had a Tech-priest Dominus, a Tech-priest Enginseer, a squad of Skitarii Rangers with 2 transuranic arquebuses and omnispex, 2 squads of Skitarii Vanguard with 2 plasma calivers and omnispex each, and 2 Kastelan robots with 3 heavy phosphor blasters each. Heh. Basically the Space Wolves had fallen to Khorne's influence and are going berserk, so they attacked the Adeptus Mechanicus research installation, and the Skitarii and their Astra Militarum allies have been enlisted to fight against the rampaging Khorne-fallen Space Wolves. Or something. At least that was the narrative we came up with, anyway.

So my opponent has 15 Command Points and I have 21 Command Points. This is just hilarious. This is why I play Imperial Guard...not that we have any awesome Stratagems to spend all those Command Points on anyway. Wait, that's what the Draconis IV (basically Mars) Skitarii Battalion is for. To spam the Wrath of Mars Stratagem. Yay.

The core of my army. Infantry, Storm Troopers, Armored Sentinels and 5 Leman Russ tanks.
Anyway...where were we? Right. My opponent went first, rolling a 6 and getting a +1 to his roll since he has a lot less units than I did. I rolled for my Canticles and had the re-rolls of ones for both fight phase and shooting phase. He moved his Sicarian Battle Tank a little forward, and had most of his Intercessors and his Blood Claws Advanced. Only 2 squads of Intercessors moved normally. The Land Raider Crusader moved and Advanced for some reason. Probably to unload its cargo of Wulfen as close to my frontlines as possible. Ugh. The Sicarian Battle tank unloaded its main weapon - some accelerator that was 8 shots Strength 7 AP -1 but becomes AP -3 if you get a wound roll of 6 - onto one of my Leman Russ tank (Annihilator) and did a total of...2 damage. Its lascannons did more wounds, which was 8 and brought my Leman Russ Executioner down to 4 wounds. The Longfangs also fired and did another 5 damage to my Leman Russ Annihilator, bringing him down to 5 wounds. That sucked. The Intercessors who didn't advanced fired and shaved off 5 of my poor Guardsmen in the center squad. Another Intercessor squad fired, and for some reason he decided to fire into my Armored Sentinel, taking off 2 wounds if I'm not misaken. I don't think anyone else fired anything...if I'm not mistaken, I managed to pass morale for the 5 Guardsmen, just barely, by rolling a 2. Phew!
Then it was my turn and I retaliated. Before that, I had my Tech-priest Enginseer move up and repair my wounded Leman Russ Executioner tank, and used Tech Adept Stratagem to repair twice. Thanks to that, he now had 8 wounds instead of 4. Yay! Between 2 Armored Sentinels with lascannons, the Leman Russ Annihilator and Leman Russ Executioner, I wrecked the Sicarian Main Battle Tank. Woohoo! My Leman Russ Annihilator killed about 4 Intercessors with his plasma cannon sponsons. On the other side of the table, my heavy weapons squad fluffed their shots and missed most of them despite having re-rolls to hit due to the Take Aim! Order and them following the Cadian Regimental Doctrine. It was up to my other 3 Leman Russ tanks to fire all their lascannons into it, which brought it down to just 3 wounds remaining. The Leman Russ Executioners fired their plasma cannons into the Intercessors, though, which wiped out another 2 squads. I think my Guardsmen also fired and killed another 4 Intercessors, so there were 2 squads left with 1 Sergeant each. Killing the Sicarian Battle Tank gave me First Blood, by the way. The Skitarii Rangers fired their transuranic arquebus and killed a single Longfang. I almost forgot about my Kastelan Robots, and I had them fire into the Blood Claws, with the mortal wounds from Wrath of Mars killing the Wolfguard and the rest getting wiped out by the normal Heavy Phosphor Blaster rounds. Then one of the Sergeants fled due to morale, but the other passed because of They Shall Know No Fear, which meant he only had one Intercessor squad, one Sergeant, the Longfangs and the Land Raider Crusader left on the table. On the other hand, he failed to kill even one of my units.

No Shadowsword allowed? Okay, let's bring in the Skitarii and Legio Cybernetica.
Turn 2 began and this is where the real fun begins. This time, I had Shroudpsalm, not that it matters because he didn't shoot at any of my Mechanicus units. The other one was re-roll failed morale tests for Adeptus Mechanicus units. Ditto. Anyway, he disembarked his Iron Priest, Wolf Priest, Lukas and Wulfen from his wounded Land Raider Crusader and had the Iron Priest repair 3 wounds on his Land Raider Crusader (he actually used a Command Re-roll for that, having rolled a 1 at first, and I stole his Command Point with Kurov's Aquila). He then Deep Struck his 2 squads of Inceptors in front of one unit of Guardsmen and the tanks they were protecting, infiltrated the Thunderwolf Cavalry right behind the Inceptors, and his Terminator squad and Logan in front of my wounded 5-men Guardsmen squad. The Wulfen were bearing down on my Guardsmen squad on the far right. His Longfangs put another 4 wounds on my Leman Russ Annihilator, bringing him down to 1, while his surviving Intercessors killed 1 Guardsmen from the wounded squad. I can't remember what he did, but one of his units fired on my Leman Russ Annihilator and blew him up after taking out his last wound. I can't remember who did it, it might be the Land Raider Crusader and his hurricane holters or heavy bolters. I do know the Land Raider Crusader fired its storm bolter and assault cannon into my Armored Sentinel of all things, dealing him another 2 wounds - the poor Sentinel was left with just 2 wounds. But he did his job well, distracting the firepower of my opponent away from my tanks. Speaking of that, instead of firing into my Guardsmen, the Inceptors fired all their assault bolters into my Leman Russ Executioner and did a total of 2 wounds. Uh...okay. Why in Holy Terra would you do that? Apparently he was confident of making his charge and having his Inceptors destroy my Guardsmen in combat. Alas, it was not to be.

The charge phase was brutal, as I would expect. Funnily enough, both Inceptor squads failed their charge, despite charging into one Armored Sentinel and my unscathed Guardsmen squad respectively. My Guardsmen even managed to put a single wound on an Inceptor through overwatch - he failed his 3+ armor save and ate a lasgun shot. For nothing. In the middle, Logan charged and ate a plasma gun shot to the face. He failed his charge, unfortunately and took 2 wounds. Hah! Serve you right! The Terminators or Wolf Guard with him, however, made their charge and my plasma gunner who put the 2 wounds on Logan killed himself with his supercharged plasma gun. Oh well, no matter. I mean, he would have died in melee against the Wolf Guard and their thunder hammers anyway. On the other side, the Wulfen made their charge without taking a single wound, and they utterly wiped out the 10-men infantry squad camping there. The 4 surviving Guardsmen were also hammered to death by the Wolf Guard, and both the Wulfen and Wolf Guard consolidated toward my plasma cannon Armored Sentinel and one of my lascannon Armored Sentinels respectively. So my opponent finally managed to kill 2 infantry squads and 1 Leman Russ Annihilator. Hooray for him.

I had both my Armored Sentinels fall back, and then Deep Struck my Tempestus squads with 2 plasma guns behind the Longfangs. The rest just Deep Struck in front, with the 2 plasma Tempestus command squads appearing in front of the Wulfen and the final command squad and the melta Scions jumping in front of the Terminators/Wolf Guard. The Tech-priest Enginseer continued to repair my Leman Russ Executioner and brought him back to 10 wounds. In the shooting phase, I proceeded to destroy everything. My heavy weapons squad dealt 5 damage to the Land Raider Crusader, and his last wound was removed by my third lascannon Armored Sentinel who was the only Armored Sentinel not locked in combat. Never underestimate Armored Sentinels! Not only did they divert a lot of firepower away from my tanks and infantry (and survived, to boot), they also prevented the Terminators and Wulfen from consolidating into my more important units such as Kastelan robots and Leman Russ tanks in melee. This is why you field them! They are extremely important and useful so don't dismiss them and call them trash units or useless - in the hands of a good commander, they can turn the tide of battle. Anyway, both Tempestus squads with 2 plasma guns each fired and wiped out the Longfangs. On the other end of the table, the first Skitarii Vanguard with plasma calivers, the 2 Tempestus command squads with plasma guns, and 2 of my Leman Russ Executioner tanks fired and wiped out the Wulfen. Wow, those bastards really take a lot of firepower to kill. I know I had a couple of plasma cannon sponsons fire on the Intercessors, but they made their 6+ armor saves. Damn it. So the Intercessor squad still had 4 guys left apparently, but at least the Wulfen were dead. Meanwhile the Skitarii Rangers with transuranic arquebuses fired on Logan and they rolled double 6s for wound rolls, dealing 2 mortal wounds straight, and another 5 damage when he failed his armor or invulnerable saves. Despite his Tenacious Survivor Warlord Trait, he didn't get a single Feel No Pain roll off and he died. Slay the Warlord! And death to the traitor Logan! Meanwhile, my Guardsmen and plasma Tempestus command squad killed a squad of Inceptors. The Leman Russ Executioner then wiped out the 2nd Inceptor squad with a barrage of plasma. My Leman Russ Annihilator fired on the Thunderwolf Cavalry and killed 2 of them while putting a wound on the last one (probably rolled a one for a lascannon shot or something).

My 2nd Skitarii Vanguard squad with 2 plasma calivers and the melta scions fired, but the Wolf Guard saved everything with their storm shields' 3++ invulnerable saves. Then my Kastelan robots fired, and I used the Wrath of Mars Stratagem. Between mortal wounds and unsaved wounds, I killed almost the entire Wolf Guard squad except 2 Terminators, one of whom had one wound left. Desperate, I had my Tech-priest Dominus fire his Volkite blaster in hopes of rolling a 6 to deal a mortal wound, but alas, it was not to be. Funnily enough, my opponent rolled a one for his save and the wounded Terminator died. Only one Wolf Guard was left, standing in front of my Kastelan robots, Armored Sentinel, Tech-priest Dominus, Company Commander and 2 Leman Russ tanks.

That was it for my turn. I left it to my opponent, but he called it game. He only had one Terminator, Lukas, the Iron Priest, the Wolf Priest, one Thunderwolf Cavalry and 4 Intercessors left on the table. 9 models, to be exact. Whereas I only lost 2 infantry squads and 1 Leman Russ Annihilator and had almost my entire army on my table. Never mind my infantry (all my Tempestus Scions and Skitarii were still alive), I still had 4 Leman Russ tanks and 3 Armored Sentinels left on the table. It would be very difficult for him to do anything to me and I was in good position to table him the next turn with all the firepower I had at my disposal. Oh, wow...I absolutely destroyed his army, even the Sicarian Battle Tank he was looking forward to playing. That's...a little sad for him. But he did make several weird decisions, like shooting my Armored Sentinel or tanks with anti-infantry weapons. Why did his Inceptors shoot their assault bolters at my Leman Russ tank? Why did his Sicarian battle tank fire its main weapon at my Leman Russ Annihilator instead of my infantry? That was just plain weird. On a side note, his units were absolutely brutal in melee - they tore my poor Guardsmen apart. Ouch.

The Draconian Armored Defenders and Draconian Skitarii come under attack by Khornate Space Wolves (or whatever Traitor Heretics that use Space Wolves rules).
Well, he asked for a rematch tomorrow, and it seems that it'll be a 3,000-point game. I'm tempted to bring Imperial Knights (I know he's bringing his Knights), but I might just go the Shadowsword route instead. We'll see. Anyway, we destroyed the Khorne heretic Space Wolves with our faith in the Emperor!

Trooper Matsuda raised his head, puzzled, as the heretic Astartes withdrew. There was howling, but whether it was from rage or despair, he couldn't tell.

"Well...that was surprisingly easy."

"Easy for you to say," Umezu growled beside him, lowering his smoking lasgun. "Didn't you see Kurosawa's squad? They were torn apart by those monsters."

Mastuda gulped at that, remembering the gruesome scene when those mutants in power armor lunged forward and ripped Kurosawa's squad apart. The Emperor's Vengeance had fired its Executioner plasma cannon in retaliation and vaporized the howling mutants, but there was no one to save by then...both loyalists and heretics melted togethering into a fuming puddle.

There was still a single Chaos Terminator bludgeoning through the Draconians' lines in the center, but Matsuda was happy to leave it to the Skitarii stationed there. Magos Mecharius Sigma could take care of him, especially with a cohort of Kastelan robots at his back and 2 squads of Skitarii Vanguard armed with plasma calivers.

That left a single Daemon in front, but the foul creature had turned tail and fled after Solar Burst had fired its twin and hull lascannons and extinguished two of its comrades. Matsuda was grateful for the Leman Russ Annihilator and its brother Executioner tank, Macharius Shining, for watching their backs. Otherwise his squad would have ended up like the other two, torn apart by armored monsters and mutants.

"For heretic Astartes, they were pretty...ineffective," Matsuda observed. "I was expecting more..."

"We lost Holy Beacon and 2 entire squads," Umezu reprimanded him. Matsuda nodded.

"Exactly, Yet we wiped out 5 squads of Heretic Astartes, 2 Daemons, a pack of mutants, and almost an entire squad of Terminators, plus 2 heavy tanks. Oh, and the heavy weapons Marine squad at the back. That's quite a low tally of casualties on our side, considering the enemy."

"The Emperor protects," Umezu snapped. "These Traitors turned their backs on the Emperor. Of course they wouldn't receive the same divine protection we would."

"...right."

Matsuda gave up arguing with him and turned his attention back to the fleeing heretics. The Traitors would be back, he just knew it.

And next time, it wouldn't end with just 2 squads and a single Leman Russ Annihilator dead...

Thursday, August 9, 2018

Short Battle Report

Here's a short battle report. Before I get to it, I'll just post a picture of a Forgebane poster that I finally managed to get and put up in my room.


Oh, and I had to repair my poor Knight Crusader. The poor guy was pretty banged up and literally in pieces when I took him out of my luggage. Yeah, if you want to transport your models about, you need the Citadel cases with foam or sponge. Putting them in your luggage will only end up in a disaster. Ugh. But I glued him back together with much difficulty and he seems to be standing pretty tall, especially when placed next to my Thanatar and Castellax (which I still can't use because they don't have 40,000 rules! When is Fires of Cyraxus ever going to come out?!). Oddly enough, my Leman Russ tanks were a lot more durable. Unlike the humongous Knight, my Leman Russ tanks came out of the journey virtally unscathed. As they say, the Leman Russ tanks are trusty, reliable and hardy. Can always count on them to pull through for us!

I also got my Skitarii back, so yay. This blog will be reverting back to Adeptus Mechanicus, Astra Militarum and Imperial Knights. I can pretty much field a combined arms army with my Adeptus Mechanicus Skitarii models and Astra Militarum regiment. It'll change things up, makes gameplay more interesting and offer me options rather than fielding nothing but Guardsmen and tanks. Oh, and I can play several Kill Teams with my Skitarii or Guardsmen (or Storm Troopers). Oh, and I'm really grateful to my friend. Not only did he return me my Skitarii, he even gave me several of his Skitarii Rangers. Thanks! I'll make sure to use them well!

Anyway, after I received my Skitarii back, I had a game with my friend. Since we had about an hour left, we decided to play a quick 1,000-points game. He played Space Wolves and I brought my Imperial Guard army. He brought 2 squads of 5 Intercessors each, 10 Blood Claws, Lukas the Trickster, Logan Grimnar and Ragnar Blackmane, plus a Land Raider Crusader. He invested so many points into Characters that...he didn't have a lot on the table. On the other hand, I brought 2 Company Commanders with plasma pistols, 3 squads of Guardsmen with plasma guns, and 4 Leman Russ tanks - 3 Executioners and 1 Annihilator. The reason why I was able to bring so many tanks was because Guardsmen are pretty cheap. Just for as little as 211 points, I could bring a Battalion and fill up the rest of the points with tanks.

My opponent got first turn and he moved and advanced his Land Raider Crusader, which was holding the Blood Claws, Lukas, Ragnar and Logan. His Intercessors moved forward and mowed down an entire squad. First Blood to him.

My Leman Russ Annihilator then fired and wounded the Land Raider Crusader, dealing about 5 wounds or so with the lascannons, and then maybe another 2 damage? In any case, I used the Overlapping Fields of Fire Stratagem and had my Leman Russ Executioner tanks shoot the Land Raider. The 2nd one brought him down to just 1 wound, and the third one decided to fire his main cannon on one squad of Intercessors while finishing off the Land Raider with his lascannon and plasma cannons. The Intercessors were wiped out, and the Land Raider Crusader exploded, which meant 3 or 4 guys died. My remaining 2 squads of Guardsmen fired their lasguns and plasma guns on the surviving Blood Claws, but the lasguns didn't deal any damage (or the Blood Claws made their saves against the lasguns). On the other hand, the plasma guns killed a couple of Blood Claws, and the Company Commanders' plasma pistols killed the remaining Blood Claws, wiping them out. With nothing between them and the last Leman Russ tank, despite being a Character, Lukas became the closest model, so I killed him with my final Leman Russ Executioner by shooting everything into him.

The Intercessors fired and...only killed 1 Guardsman. Ragnar also fired and...killed 0 Guardsman. I actually got lucky, as I amde most of my flak armor saves. No kidding. I was rolling 4 5s and 6s. I can't believe how lucky and sturdy my Guardsmen were, despite wearing only cardboard-thin flak armor. The Emperor protects indeed. Logan fared better, killing about 2 Guardsmen. Ragnar charged in and...killed only 1 Guardsman in combat. Yeah...my opponent was rolling pretty badly. Logan, on the other hand, killed 3 Guardsmen in melee, and I lost another 2 to morale.

I had my Guardsmen fall back, and my Company Commanders order them to get back into the fight! Despite firing everything they had, plasma guns, remaining lasguns or plasma pistols, between their 2+ Terminator armor save and 4++ invulnerable save, they tanked everything.

Then my Leman Russ tanks fired.

Probably because these were the tanks named after their Primarch, neither Character/Hero stood a chance against their devastating firepower. The first Leman Russ Executioner and the Leman Russ Annihilator slew Logan, despite his Tenacious Survivor or whatever Warlord Trait that gave him Feel No Pain. Plasma bombardment and lascannons vaporized him into nothing. That granted me Slay the Warlord. One of the remaining 2 Leman Russ Executioner tanks fired and killed Ragnar with a bombardment of plasma despite his 4++ invulnerable save. The final Leman Russ Executioner tank fired into the Intercessor squad and killed about 3 guys, leaving just 2.

The Intercessors moved within rapid fire range, fired and killed another 2 or 3 guys in my 8-men squad, then tried to charge and failed. Didn't matter, I failed my Overwatch anyway. Then my Leman Russ Executioner tank wiped them out in one volley, an easy job since there were only 2 of them left. My opponent was utterly and completely tabled. Victory went to the Imperial Guard again!

If only this was a reenactment of Warzone Fenris, where the Prosperine Spireguard attacked the Fang in mass numbers...We would have conquered the Fang and hand Fenris over to Magnus and the Thousand Sons! Ugh. What a waste. Oh well. Then again, we're loyalists and fight on the side of the Emperor, so what's done is done. Still, I'm kind of surprised at how strong Imperial Guard is, and why people hardly use Leman Russ tanks in tournaments. Well, if I ever participate in a tournament and get my ass kicked, I'll find out. Till then! For the Emperor!

Monday, August 6, 2018

Adeptus Titanicus

I'll be honest. I'm currently trapped in transit to Minnesota, stuck in San Francisco for 14 hours while I await my connecting flight to Minneapolis. That's why I wasn't able to update you guys when Adeptus Titanicus dropped.

I'm exhausted after a long flight (try flying across the Pacific Ocean, you'll see what I mean), so I'm going to keep it short. Basically, Warhammer Community announced that they will be releasing Adeptus Titanicus next week. The focus is on Horus Heresy, but it seems that they'll be open to future expansions that take place in the 41st Millennium and perhaps even include xenos titans such as Ork Gargants and Eldar Revenant Knights. Or something. Anyway, the Grand Master Edition looks awesome. If you get it, not only do you get the rules and everything, you also get 2 Warlords and 6 Imperial Knights. The Knights have been downsized, of course, so they aren't the usual big stompy super-heavy walkers we're used to on the tabletop for years, ever since they first dropped in 2014. No Reavers and Warhounds, you say? Well, they're coming in separate boxes, like the Warlords. Of course, it seems that Games Workshop believes that the Warlords will rake in the most profits, and no argument there.

Warhammer Community has also posted an article describing what Adeptus Titanicus is about. And it seems that scatter dice and blast markers are back! Huh. Okay. Cool.



Anyway, these guys look really, really cool, so I'm looking forward to seeing more of them. Unfortunately I can't afford to buy them and real-life things happened (my phone broke and I need to buy a new phone, which means there's a low chance of me being able to afford Warhammer 40,000 stuff this month). Oh well. It sucks, but that's life in the poor, bloody Imperial Guard. We get to do most of the fighting and dying before someone else shows up late to the party and take all the credit. Okay, I evidently have been reading too much Macharius. I'm actually reading the trilogy now, and am near the beginning of Angel of Fire. Oh, speaking of Titans and Black Library, Imperator: Wrath of the Omnissiah is awesome. Warhammer Community talks about Mechanicum by Graham McNeill and while that certainly is one of my favorite Horus Heresy books, don't forget about Dan Abnett's Titanicus and Gav Thorpe's Imperator: Wrath of the Omnissiah. Oh, and David Annandale's Warlord: Fury of the Machine God as well. They are all awesome reads, no exceptions. I would throw in the Knights novels by Andy Clark (Kingsblade and Knightsblade) but you either already know about them or I've already talked about them.

Anyway, I'll keep you guys posted. Now I'm just whiling my time away in the airport, waiting for my flight...

Friday, August 3, 2018

Final battle report in Singapore

Well, this will be my final battle report in Singapore...for this year, anyway. I'll be returning to the United States on Monday (August 6th) so I won't be playing any more games here. :(

Anyway, I had another game against the Blood Angels player that I played on Monday and Tuesday. This time, he brought a Primaris Apocathery, a Captain with thunder hammer, 3 Intercessor squads, a Librarian Dreadnought, a Predator Annihilator (4 lascannons), Saguinary Guard, Sanguinary Ancient and a Redemptor Dreadnought. I brought the same list as Tuesday, so basically 2 Battalions of Imperial Guard. You know, 2 Company Commanders, 3 infantry squads with plasma guns, a Leman Russ Annihilator, 2 Leman Russ Executioners, a Vendetta gunship, 2 Tempestors Prime, 2 Tempestus squads with 2 plasma guns each, 2 Tempestus squads with 2 hot-shot volley guns each and a Tempestus command squad with 4 meltaguns.

I got rekted.

Never mind, let's talk about the mission first. We had Secure and Control, which meant 2 objective markers - one in each deployment zone. My opponent went first, and his guys moved and advanced, and he scored First Blood when his Intercessors, combined with the Redemptor Dreadnought, erased an infantry squad and killed another infantry guy. Meanwhile, his Predator Annihilator fired and dealt 5 wounds to my Leman Russ Annihilator.

My turn came and I fluffed all my shots despite the number of lascannons I was sporting. I only managed to deal about 9 wounds to the Predator Annihilator, leaving it with 2, and maybe 7 wounds to the Dreadnought Redemptor despite supercharging all the plasma on my Leman Russ Executioner tanks. My infantry squad fired on the Intercessors, and despite having First Rank, Fire! Second Rank, Fire! they failed to even wound one guy. Lasguns are not exactly good against Space Marines.

My opponent capitalized on the advantage and took out one Leman Russ Executioner with his Captain and Thunder Hammer plus Librarian Dreadnought. The Sanguinary Guard wounded my other Leman Russ tank, but failed to kill it, and my Leman Russ Annihilator was brought down to 4 wounds. Meanwhile, the Intercessors and wounded Redemptor Dreadnought killed my 2nd infantry squad without batting an eyelid. Ugh. I think he lost one Sanguinary Guard to a supercharged plasma pistol shot when he re-rolled his misses and rolled a 1. Heh. I also used Defensive Gunners and killed another one or two of them if I remember correctly.

I had my Leman Russ Executioner fall back, and Deep Struck my Tempestus Scions into my objective marker, with only the melta command squad in my opponent's deployment zone. I split my fire, having 2 fire at the Predator Annihilator and the other 2 fire at the Redemptor Dreadnought, but only killed the Predator Annihilator. The Leman Russ Annihilator, despite hitting on 5s, managed to finish off the Redemptor Dreadnought, while the Vendetta gunship killed about 2 or 3 Sanguinary Guard. Meanwhile, all 4 Tempestus squads fired and killed just 1 Intercessor squad. Wow. That sucked.

On the third turn, my opponent closed in, trying to finish off all my tanks. He killed my Leman Russ Annihilator, left my final Leman Russ tank on just 2 wounds, and then killed 1 Tempestus squad and left another with just 3 guys. I retaliated and killed about a couple of Sanguinary Guard on overwatch or so I think, but I can't remember. Anyway, I left both Intercessor squads with just 1 guy each even with my melta command squad running and advancing to get within range of them, which sucked. Oh, and the Vendetta gunship flew away to take the objective marker on my opponent's side of the map. I think he tried to charge my Vendetta gunship, and I killed 2 guys in overwatch while he failed his charge for the Sanguinary Guards.

On the fourth turn, the Sanguinary Guard and everyone turned toward my Tempestus Scions while the Captain killed my wounded Leman Russ Executioner. I think I lost all my Storm Troopers except one squad, and my Tempestors Prime mostly survived (one had 2 wounds left). In any case, I had my Vendetta shoot the 2 Intercessors and finished off both squads for good, and the melta command squad dealt only 2 wounds to the Sanguinary Ancient, but that's all I could do. The fifth turn basically ended with the Sanguinary Guard and everyone charging into my Tempestors Prime, 2nd Company Commander and last Tempestus squad and killing them. My Company Commander survived the duel with the Librarian Dreadnought, thanks to his refractor shield, but only had 1 wound left. Ouch. I could only bring my surviving Tempestor Prime to capture the objective while my Company Commander fell back. Meanwhile, my 2 surviving melta command squad ran to take the objective that my Vendetta gunship was hovering over, but didn't actually disembark my Warlord and the infantry squad within. I think I killed another couple of Sanguinary Guard with the lascannons on the Vendetta.

My opponent rolled and the game continued to turn 6.

Nothing to say except that he moved his 3 surviving Sanguinary Guard, Captain and Ancient to capture the objective while killing my Tempestor Prime. Poor guy. The Librarian Dreadnought finished off my wounded Company Commander without so much as a thought. Ouch. With nothing to lose, I had the melta command squad hold the objective in my opponent's deployment zone while zooming my Vendetta back to my deployment zone and grav chuting my guys 9" away from the Blood Angels holding my objective marker. I rolled 4 ones and lost 4 guys to the drop (what the feth?!) but I had my Warlord order them to Move, Move, Move! and rolled a 5 for them to move 11" during the shooting phase. They piled onto the objective and captured it right from under the Sanguinary Guard, Ancient, Primaris Apocathery and Captain's nose because they are Troops and have Objective Secured. And they passed their morale, thankfully. Ugh. My opponent then rolled and the game ended there and then.

Final verdict: I scored 6 points, 7 if I include Linebreaker. My opponent scored 2 points from First Blood and Linebreaker. Phew. I actually won. Wow. I don't freaking believe it. That was so close, just by the skin of my teeth. I had nothing but 2 melta guys from the Tempestus Command squad left, half an infantry squad left (how the hell did I lose 4 guys to grav chute...), a Company Commander and a Vendetta gunship. My opponent still had a Librarian Dreadnought, a Captain, a Sanguinary Ancient, a Primaris Apocathery and 3 Sanguinary Guards, enough to wreck whatever forces I had left on the table. It was such a tough fight, and I almost lost. Ouch. I almost got tabled. Thankfully I managed to win through Objectives alone, or I would have gotten rekted, like, completely. Phew.

I wonder what I should have done to improve my play.