The Templi Prudentia, which seems to be the precursors to the Shadowkeepers Shield Host, detects a disturbance in the warp originating from the Signus Cluster, so they go there. The Blood Angels expedition spots them, but they do the whole secretive Custodes thing and tell them to behave as if they're not there. While the IXth Legion investigates the outer system, the Legio Custodes go to the inner system instead, having only a single ship...but lots of armor, lots of jetbikes and lots of Custodes. Relatively - there are a few hundred Custodes, from what I can tell. They are also accompanied by a cohort of Tyrian Exoguard, who's commanded by Marshal Artuk Rahm.
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Retrospective: Imperial Knights
Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...
Saturday, October 17, 2026
Journal Tactica The Battle for the Signus Cluster Assault on Kol
The Templi Prudentia, which seems to be the precursors to the Shadowkeepers Shield Host, detects a disturbance in the warp originating from the Signus Cluster, so they go there. The Blood Angels expedition spots them, but they do the whole secretive Custodes thing and tell them to behave as if they're not there. While the IXth Legion investigates the outer system, the Legio Custodes go to the inner system instead, having only a single ship...but lots of armor, lots of jetbikes and lots of Custodes. Relatively - there are a few hundred Custodes, from what I can tell. They are also accompanied by a cohort of Tyrian Exoguard, who's commanded by Marshal Artuk Rahm.
Monday, October 12, 2026
Horus Heresy Errata and FAQs
We finally have rules update for The Horus Heresy! Yay! And one of the best improvements is to the Vanguard rule, which affects me a lot because I play Knights and my Solar Auxilia are mainly Veletaris sections (and my Imperial Militia are composed of Grenadiers). So now Vanguard now allows you to score X (mostly 3, going by my Knights) when you kill units within 3" of the objective marker at the start of the player's turn. That's huge, because it means the opponent can't simply use a Reaction to move his unit away from the objective marker to deny your scoring of Vanguard points. Yay!
Other FAQs include rolls of 1 for armor penetration always fail, regardless of whether it's equal or greater than the armor value of the target. So even if my Knight's Strength 12 reaper chainsword rolls a 1 against an AV10 Rhino, it fails.
There are also line of sight stuff, and I see people complaining about how terrain has infinite height and no line of sight can be drawn. Just a caveat, though - that only applies for heavy terrain. You can still draw line of sight over light terrain, and above 3" for medium terrain, if I'm reading it right. If not, feel free to correct me.
Apparently, you are free to not target different units if you make multiple shooting attacks with a Vehicle. Also, more than one units can make the same reaction in response to the same enemy unit. E.g. if an enemy unit ends a move within 12" of 2 of your units, and within line of sight, both of them can Reposition.
Also, for those of you army builders - if you have a detachment that restricts you to taking specific units for a specific slot, e.g. Support slots in the Dreadwing Detachment only allowing you to take Rapier units and Interemptors, then even if you use the Prime advantage Logistical Benefit to take an additional Support slot, even that slot must be restricted to Rapiers and Interemptors. So you're better off taking a War Engine slot or something, I guess...
Also, if your transport gets destroyed during your movement phase, and your unit makes an emergency disembarkation, they can still move. And charges they make count as disordered. And if your blast weapons scatter back to your tank, e.g. my Leman Russ Executioner tank's plasma cannon, then you treat it as being fired from the actual target (e.g. the Terminators I targeted) when determining which armor facing gets hit. Blasts also don't scatter off the table - treat it as if the center of the blast marker hits the edge of the table. Deep Strikers count as having moved their full movement characteristic when deep striking.
Vehicles can now make saves or damage mitigation rolls against glancing hits. Also, vehicles cannot move vertically or be set up on any level that's not the first floor. Makes sense, so please stop pretending your tanks can climb buildings. Also, units can only disembark from a transport after it makes its full move. You can't move halfway, disembark the passengers, then continue moving the transport's remainder of its movement characteristic.
Feel No Pain is updated, but...I don't see no change, you still discard damage as long as you roll X (Feel No Pain 5+ means you ignore wounds whenever you roll a 5 or 6). Edit: Oh, so Feel No Pain now takes effect whenever you take damage, not just during the shooting and combat phases. Shot Selector now has Breaching 5+. Also, Overseer, Master of Auxilia can now join Imperial Militia units as well as Solar Auxilia. Imperial Militia don't get left out now, yay!
Mechanicum models with Comptroller doesn't let Vanguard units they join score more than 1 point for controlling Objective Markers. Heterodoxists now have to deduct the difficulty Cybertheurgic points when doing their powers. Also, Decimator swaps the heavy flamer and claw for an option now. Apparently, when Titans move and cause Cool checks, anyone passing the Cool check stays as close to his original position as possible, as long as he doesn't end up under the Titan or in base contact with an enemy.
Zone Mortalis has a new map for Configuration Tertius.
Clearance protocol, no quarter also has a new map.
Auxilia Battle Combat Technicians now have Battlesmith 3.
Also, an errata for Prospero Burns: The Judgement of Valdor that I somehow missed the first time - Thousand Sons are no longer the only Traitor Legion who can take Tzeentch Daemons as an auxiliary detachment. They're now open to all Traitor Legions, just like Slaanesh Daemons. No wonder that detachment wasn't specific to Emperor's Children. Well, Word Bearers were there, so...
I guess that's all, folks! I glossed over quite a few things like Challenges because those are challenging to comprehend, but aside from that, these are the stuff I found most interesting in the rules updates. I hope your games will be better now!
Strangely enough, I don't see Goonhammer...ahem, Tabletop Battles writing anything about Horus Heresy. Hell, they didn't even do their usual preview on Assault on Kol. Don't worry, I'll write about the lore, but...uh, I won't write anything about the rules, aside from mentioning the obvious - that there's rules for Slaanesh Daemons and the affiliated Solar Auxilia. Oh, well...
Edit: Goonhammer wrote about the Horus Heresy errata and FAQ on October 14th, 2 days after I wrote this. Good to see they haven't abandoned the Heresy.
Saturday, October 3, 2026
Warhammer 40,000 Big Autumn Q&A
Hah! Adam and Eddie answered my question! Thank you!
Yeah, when you see a question about Imperial Knights, you can bet it was me. Well, not 100%, but where else are you going to find an Imperial Knight fanboy?
Anyway, their answer is: Nope, Cerastus and Acastus chassis will not be in the 11th Edition Imperial Knight codex. Horus Heresy era Knights will not be included in the codex datasheets, but they will not be removed, so most likely they will still be Imperial Armor units like the Custodes' Orion dropship and Ares gunship. Or, at the very least, they will get Legends rules (hopefully it'll be Imperial Armor rather than Legends, so that they can still be used in tournaments).
Would be great if they're part of the whole digital content thing that they promise for codex every quarter (e.g. Legion of the Damned), with lore and stuff to back them up. Not sure what to say, though. Anyway, we'll see!
Saturday, September 19, 2026
New Custodes
They come with the usual adrathic destructors or lastrum storm bolters, or infernus pike. I like the infernus pike myself, but that's just me. Also like adrathic destructors because they're so Dark Age of Technology.
Their weapons are so cool! I think they'll come in boxes of 6, or boxes of 3, but I'm not sure. I guess we'll find out!
Though it's about the Signus Cluster, the Blood Angels aren't involved here. Instead, it's about the Custodes ending up in the mining world of Kol and fighting against Slaanesh hordes. So we'll get rules for Slaanesh daemons, and probably corrupted Solar Auxilia who worship Slaanesh.
Apparently, you also get "new" Custode units, but they're mostly Command slots, so a jetpack Custode command/HQ/officer - the Venetari Proconsul - and a Hykanatoi Proconsul-Delegate, who's basically a lower-ranked officer than the Shield Captain. Oh, and Jetbike Sodality have a new updated profile. Interesting.


















