Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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I'm not Natfka and I shouldn't try to copy or learn from him because...frankly speaking, I'm inferior and I'm not even worth...

Friday, June 22, 2018

Trying to build House Yato

One of the good things about building an Imperial Knight army is that I already have 4 Knights. Knight Crusader, Knight Errant, Knight Paladin and Knight Warden, so I have a very flexible force to swap out stuff here and there. Unfortunately, with the new codex, it seems that I've new stuff to get to expand on my Knights roster and build a more optimal list. Maybe.

So how do I do it?

First, let's look at the new Knights. Which would be best to add to my current roster? The Dominus-class Knights look absolutely amazing, so I'll definitely get at least one. Since my strategy usually relies on shooting with my Knight Crusader or Knight Paladin, it would be better for me to get the Knight Castellan instead of the Knight Valiant. He synergizes better with my Knight Crusader for example, or lore-wise, he synergizes really well with my Shadowsword. I can imagine an anti-Titan force. House Yato's Knight Castellan smashing the void shields apart with his shieldbreaker missiles, and then Colonel Ikeda's Shadowsword driving up to deliver the killing blow with his volcano cannon. Well, fluff-wise, it would be a company of three Shadowswords flanking the Knight Castellan. So Knight Castellan it is, even though I actually like the Knight Valiant a lot. The conflagration cannon seems so awesome. Tough choice, really tough choice. But I like plasma. Besides, my Draconian Armored Defenders is a defensive sige army, so it makes more sense for them to pair up with a Knight Castellan who sits back and fires from long range while extending his Ion Aegis over the squadron of Leman Russ Executioners and armor infantry. Even a traitor Titan Legion would have to be cautious going up against the formidable firepower of a Knight Castellan and a company of Shadowswords!

Next, what other stuff should I add to my Knight list? I was thinking a Knight Preceptor because of his las-impulsor and also because he gives buffs to Armiger-class Knights. Furthermore, he's great at close-range and melee (well, all Knights except the Crusader are good at melee). So it would be fun for me to play around with a Knight Preceptor and stick him with a couple of Armiger bodyguards.

So what Armiger bodyguards do I want? This actually surprised me. I thought I was more inclined toward the Armiger Helverins because they're the shooty version, after all. But as I tried to build a list around them, it appeared that most of the Household Traditions don't benefit them. Of course I have one version where I don't get a Knight Preceptor (which sucks because the Armiger Helverins don't get re-rolls of ones if I don't take him) but a 2nd Knight Crusader instead. So it'll be a Knight Castellan, 2 Knights Crusader and 2 Armigers Helverins in a single Super-heavy Detachment for 6 Command Points. This iteration will take House Hawkshroud as the Household Tradition because that seems to be the most...uh, effective and fluffy Tradition for a shooty Knight army that wants to stay back and fire from afar. It's not that bad, actually, and I do like the list. But I can't optimize my Armiger Helverins without the Knight Prceptor. Oh well. That's fine too.

But if I don't go the shooty House Hawkshroud (Yato) route, then what are the other options and possibilities?

I could rebuild a Questoris Mechanicus or Mechanicus Knights list with my army. Especially with what I have in mind with regards to purchasing new Knights. That would mean getting Forgebane (yay). A Knight Castellan, a Knight Prceptor, a Knight Errant and 2 Armigers Warglaive in a lance, and a patrol detachment of Adeptus Mechanicus.

House Yato Adamantine Lance (taking House Krast Tradition)

Knight Castellan with 2 shieldbreaker missiles and two twin siegebreaker cannons (Warlord Trait First Knight, Cawl's Wrath Heirloom) 604

Knight Preceptor with multi-laser and Stormspear rocket pod 470

Knight Errant with heavy stubber and Stormspear rocket pod 440

2 Armigers Warglaive with meltaguns 177x2=354

Total: 1,868

Draconis IV Adeptus Mechanicus Patrol Detachment (Stygies VIII forge world dogma)

HQ

Tech-priest Enginseer 47

Troops

5 Rangers with 2 transuranic arquebus 85

Total: 132

Grand Total: 2,000 (9 Command Points)

Well, this is the pure Knights list...or was supposed to be pure Knights, but obviously I ended up with spare points for an Adeptus Mechanicus Patrol Detachment. Oh well. But if I want more Adeptus Mechanicus stuff, I could always take out the Knight Errant and squeeze in a Battalion and a couple of Onager Dunecrawlers.

House Yato Adamantine Lance (taking House Krast Tradition)

Knight Castellan with 2 shieldbreaker missiles and two twin siegebreaker cannons (Warlord Trait First Knight, Cawl's Wrath Heirloom) 604

Knight Preceptor with multi-laser and Ironstorm missile pod 441/Knight Errant with heavy stubber and Stormspear rocket pod 440

2 Armigers Warglaive with meltaguns 177x2=354

Total: 1,399/,1398

Draconis IV Adeptus Mechanicus Battalion Detachment (Stygies VIII forge world dogma)

HQ

Tech-priest Dominus with volkite blaster and macrostubber 125

Tech-priest Enginseer 47

Troops

5 Skitarii Vanguard with taser goad and 2 plasma calivers 72

5 Skitarii Vanguard with arc pistol, arc maul and 2 arc rifles 56

5 Skitarii Vanguard 40

Heavy Support

Onager Dunecrawler with Icarus Array 130

Onager Dunecrawler with Icarus Array 130

Total: 600

Grand Total: 1,999/1,998 (11 Command Points)

This gives me a bit more Command Points and a lot more dakka (I think?). Honestly, I would prefer to go the shooty route and give my Onager Dunecrawlers neutron lasers and get Armigers Helverin instead but House Krasts's Household Tradition doesn't benefit them well. Armigers Helverin don't have melee weapons, so Cold Fury doesn't benefit them as much as say, Armigers Warglaive who have the Reaper chain-cleaver that allows them to re-roll all hit rolls in the fight phase in the turn they charged, or was charged or performed a Heroic Intervention. On the other hand, I don't really need the Knight Preceptor so I can just replace him with my Knight Errant instead, since everyone gets to re-roll hit rolls in the fight phase regardless. And with the range, I doubt House Vulker's Firestorm Protocols benefit the Armigers Helverin much, plus I have the Knight Preceptor to re-roll ones anyway. The point is to maximize the use of the Armigers Warglaive and Knight Preceptor's melee capabilities with House Yato/Krast's Cold Fury. I have half a mind to just make my Skitarii Metalica, but I think I prefer Stygies VIII. Actually, I prefer Mars, but whatever. Lucius might not be a bad choice either, given the amount of AP -1 weaponry (bolt rifles, heavy flamers, heavy bolters, Custodes' spears, etc.). But they're just there...to provide infantry and anti-air support for my Knights. So cool beans...I think?

However, it is entirely possible to swap the Knight Castellan out for a Knight Valiant and go House Raven so that I can advance everyone and shoot without penalties. That would be cool and I could swap the Icarus array on one of the Onager Dunecrawlers for a neutron laser. The Knight Valiant would get either Ion Bulwark or Blessed by the Sacristans Warlord Trait (you can bet I'll use it on the conflagration cannon) and the Mark of the Omnissiah Heirloom. Everyone would be advancing and firing, so that will be awesome. I would replace the meltaguns on the Armigers Warglaive with heavy stubbers and take away the arc pistol so that I can upgrade the Ironstorm missile pod into a Stormspear rocket pod. That sounds like a great option too. If I go this route, I'll make my Skitarii Metalica to go along with the whole House Raven and Metalica forge world pairing (never mind it's House Yato and Draconis IV forge world in my case). In either case, I can make the Tech-priest Dominus my Warlord and give him the Necromechanic Warlord Trait and either Autocaduceus of Arkhan Land or the Lucius Solar Flare Relic. The Solar Flare will teleport my Tech-priest Dominus to wherever my Knights are and repair whoever needs repairing (heal 2 wounds, use Tech-Adept Stratagem to heal another 2 wounds on my Knight!). If need be, I can use it to repair up to 8 wounds on my Onager Dunecrawler, especially with the Autocaduceus of Arkhan Land allowing me to re-roll repair rolls! Of course, if I go the House Raven and Metalica route, I don't mind taking Ordered Efficiency Warlord Trait and Raiment of the Technomartyrs to...utterly destroy assault armies. That would be fun. Maybe. I don't know. We'll see! In either case, I'll spend an extra 2 Command Points to give my main Knight (Knight Castellan or Knight Valiant) a Warlord Trait and a relic, if necessary. Combined with Mark of Omnissiah, and healing 4 wounds a turn, my Knight Valiant might just never die. Probably the Lucius relic Solar Flare here works better for my Knight Valiant adopting the House Raven tradition.

Of course, there's the Imperial Knight route or Questoris Imperialis. So instead of doing Mechanicus, I go down the Imperial Knights route. As mentioned earlier, I could just get another Knight Crusader and 2 Armigers Helverin, and then do a House Hawkshroud styled House Yato Lance.

House Yato Adamantine Lance (taking House Hawkshroud Tradition)

Knight Castellan with 2 shieldbreaker missiles and two twin siegebreaker cannons (Warlord Trait Ion Bulwark, Armor of the Sainted Ion Heirloom) 604

Knight Crusader with 2 heavy stubbers, rapid-fire battle cannon, Stormspear rocket pod 530

Knight Crusader with 2 heavy stubbers, rapid-fire battle cannon, twin Icarus autocannon 515

2 Armigers Helverin with heavy stubbers 174x2=348

Total: 1,997 (9 Command Points)

Now that's an all Knight list! Of course, if I decide to take a Knight Preceptor instead, I could instead go House Griffith and take Imperial Guard since...well, Questoris Imperialis and Astra Militarum pair together as opposed to Questoris Mechanicus and Adeptus Mechanicus. But how would that work out?

House Yato Adamantine Lance (taking House Griffith Tradition)

Knight Preceptor with multi-laser and Stormspear rocket pod (Knight Seneschal Warlord Trait, Mark of the Lance Heirloom) 470

2 Armigers Warglaive with meltaguns 177x2=354

Total: 824

Kamikaze Storm Troopers Battalion

HQ

Tempestor Prime with command rod 45

Tempestor Prime with command rod 45

Troops

5 Militarum Tempestus Scions with 2 plasma guns 74

5 Militarum Tempestus Scions with 2 plasma guns 74

10 Militarum Tempestus Scions 100

Elites

Militarum Tempestus Command squad with 4 plasma guns 88

Total: 426

Draconian Armored Defenders Spearhead

HQ

Company Commander with power sword 34

Fast Attack

2 Armored Sentinels with lascannons 120

Heavy Support

Leman Russ Executioner with lascannon and plasma cannons 192

Leman Russ Executioner with lascannon and plasma cannons 192

Leman Russ Annihilator with lascannon and plasma cannons 212

Total: 750

Grand Total: 2,000 points (12 Command Points)

The purpose of this list is to maximize the use of House Griffith's Glory of the Charge Household Tradition. The Armigers Warglaive have 10 attacks on the charge if I use the Sweep (good for infantry!) and by giving the Knight Preceptor the Knight Seneschal Warlord Trait, I'm potentially giving him 18 attacks with Titanic Feet! Not to mention, if I escort him with the Armigers Warglaive, they can re-roll ones during the fight phase! This makes them more reliant on the Knight Preceptor, as opposed to House Krast's Household Tradition that gives me a flat-out re-roll all hits during the fight phase. This looks good too, but I'm a little disappointed I can't squeeze a Knight Castellan into the list. Oh well. We'll see. Actually, there's a way to play with the Knight Castellan in the list. It'll be something like:

Draconian Armored Defenders

Brigade Detachment (12 Command Points)

HQ

Company Commander with plasma pistol and power sword (Warlord with Grand Strategist Warlord Trait and the Kurov's Aquila Heirloom) 39

2 Tempestors Prime with command rods 45x3=90

Elites

Militarum Tempestus Command Squads with 4 plasma guns 88

Commissar with bolt pistol 16

Commissar with plasma pistol 20

Troops

5 Militarum Tempestus Scions with 2 plasma guns 74

5 Militarum Tempestus Scions with 2 plasma guns 74

10 Militarum Tempestus Scions 100

Infantry squad with plasma gun 47

Infantry squad with plasma gun 47

Infantry squad with plasma gun 47

Fast Attack

Armored Sentinel with plasma cannon and sentinel chainsaw 57

2 Armored Sentinel, each with lascannon (60x2=120)

Heavy Support

3 Leman Russ Executioner tanks, each with lascannon and plasma cannons (192x3=576)

Total: 1,395

Super-heavy auxillary

Knight Castellan with 2 shieldbreaker missiles and 2 siegebreaker cannons 604

Grand Total: 1,999 (15 Command Points)

Of course, I could spend 2 Command Points to give the Knight Castellan a Warlord Trait and an Heirloom (preferably House Krast's First Knight and Cawl's Wrath), then spam Ion Aegis to protect my tanks and infantry. It'll be...hilarious. For bigger games, I'll just wrap it up with a Shadowsword and swap one of the Leman Russ Executioner tnaks for a Leman Russ Annihilator. Cool, eh?

Now which do you think is the most feasible list? The House Hawkshroud styled list? The Questoris Mechanicus list? Or should I just get a Knight Castellan and play him alongside my Astra Militarum Brigade? Or is the House Griffith Titanic Feet styled list more fun to play? Or perhaps the Relentlessly Advancing House Raven styled Knight Valiant and friends with Metalica-styled Draconian Skitarii?

Awesome news for Imperial Knight players!

Well, let's be honest. It's not just Imperial Knight players. It's Renegade Knight players as well. Games Workshop has seen fit to bestow upon us rules for Renegade Knights! Check out the Warhammer Community article today!



You can access the PDF for Renegade Knights through this link. It gives you Chaos Traitors and heretics point deductions and rules to Questoris Traitoris. So now you'll be able to field Renegade Knights using the same number of points as us loyalists, and you still have all those customization that Traitors are allowed. So 2 Avenger Gatling cannons or whatever. No Knight Preceptor, funnily enough. Not only that, you can also field your Chaos Armigers (both variants) or Chaos Dominus-class Knights. So Chaos players can field a Renegade Knight Castellan or Renegade Knight Valiant if that pleases you. Furthermore, you have your own Questoris Traitoris Stratagem that costs 2 Command Points.



You also get a Relic that's called the Traitor's Mark, which subtracts Leadership from enemy units 12" away, or 2 Leadership from enemy units 6" away from the bearer. Cool.





So you get those two above, and more. Yay. Good for you, Chaos players. Celebrate!



And what about us Loyalist Imperium players? Well, I've great news for you guys. Guess what? We have a FAQ for our Imperial Knights codex! This is excellent news, especially for people who play pure Knights! Basically, if your Super-heavy Detachment contains at least 1 Titanic Imperial Knight, you get 3 Command Points. So you can add 1 Questoris-class Knight and 2 Armigers for 3 bonus Command Points! Sweet! And here's the kicker. If your Super-heavy Detachment contains three Titanic Imperial Knights, add 6 to your Command Points for a total of 9! Can you f-ing believe this?! HOLY EMPEROR! Our prayers have been answered! Thank you, God-Emperor of Man! Thank you so much! FOR THE EMPEROR! WOOHOO! YEAH!

...so what does this mean for me? I dunno. I can't build a Knight army until I get to the States. All I have is one Knight Crusader on hand, so I'll live with that for now. I'm planning to bring him to the States and build a Knight army around him and a Dominus-class Knight. With the 6 Command Points given us Knights now, this is gonna be awesome!

Wednesday, June 20, 2018

Draconian Armored Defenders versus Primaris Space Marines Battle Report

I managed to finally get a game for the first time in ages! No, it's not after the Age of Darkness. Never mind, bad joke. Anyway, I managed to get a game today, as well as 5 new Cadian Guardsmen, who will be painted in the Draconian colors of black and gold. For Draconis! For the Emperor! Yeah, they're Draconian Guardsmen who learn the Cadian Regimental Doctrine of Born Soldiers, but they're not Cadians. They're Draconian. The Draconian Armored Defenders!

I'm starting to think my Draconians specialize in defensive siege warfare. On the tabletop, I play a static gunline, but this easily translates into a defensive army that entrenches themselves firmly behind trenches (again, another bad joke), defensive lines, barricades and barriers, and overwhelm all attackers with...well, overwhelming firepower. Tough, sturdy Leman Russ Executioner tanks who just sit still and bombard attacking enemies, and Guardsmen who...well, take cover in trenches and shoot prettty well (with the re-rolls of ones, I guess). And then you have the elite Kamikaze Storm Troopers who are the Draconian equivalent of Cadian Kasrkins. Yay. These are the attackers who drop in behind enemy lines and take out high-value targets and strategic installations while the armored tanks and entrenched infantry defend and endure the assault from the enemy. Makes a lot of sense. That's why they're called the Draconian Armored Defenders.

Anyway, my opponent brought Primaris Marines. He spent a Command Point to upgrade a Primaris Captain into the Chapter Master (but he wasn't the Warlord...wait, what?), had a 2nd Primaris Captain, but this guy was in gravis armor for the added Toughness. Then he had 3 squads of Intercessors, which were 7, 6 and 6. Or something. I'm not sure how that worked out. He also had 3 Aggressors and 2 squads of 7 Hellblasters each. So it was a Battalion of Primaris Space Marines. They were all foot-slogging because...well, he didn't bring transports. He was a Blood Angels player so he wasn't used to this list and he didn't know how to make use of them...evidently. It was a 1,200-point game. Obviously he didn't want to play against my Imperial Knight and honesstly, I had no intention of fielding my Knight Crusader in such a low-point game (I originally brought my Knight Crusader to face Adeptus Custodes).

On the other hand, I brought a company commander with plasma pistol, a Tempestor Prime with tempestus command rod, 2 infantry squads with plasma guns, 10 Militarum Tempestus Scions (Kamikaze Storm Troopers), a Militarum Tempestus Command squad with 4 plasma guns, a Taurox Prime with Taurox gatling cannon and hot-shot volley guns, and 4 Leman Russ tanks. I only had 2 Leman Russ Executioners with plasma cannons and lascannons and a Leman Russ Punisher with 3 heavy bolters. So to top up the rest of the points, I borrowed a Leman Russ main battle tank with 3 heavy bolters.

We rolled off to see who deployed first, and he won, and I finished deploying last. That meant he had a +1 to his roll-off. Unfortunately, he rolled a 1 and I rolled a 5, so the +1 didn't matter. I started first.

Turn 1

Mindful of the threat his Hellblasters posed to my tanks, I began by having all my Leman Russ Executioner tanks firing at the first squad of Hellblasters and wiped them out. The Leman Russ main battle tank then fired on the Aggressors and wiped them out too. That was a significant chunk of his firepower gone. As for my Taurox Prime, it went up and killed maybe 1 or 2 Intercessors. My Leman Russ Punisher also took out another 2 or 3 Intercessors, but because they had cover from my AP 0 Punisher gatling cannon, they had 2+ saves and made most of them.

My opponent then moved his Intercessors and Chapter Master forward, as well as his Hellblasters. His Hellblasters put about 4 wounds on my Leman Russ Punisher tank, and between the krak grenades from the auxiliary grenade launchers and the bolt rifles, the Intercessors put about 3 wounds on the Taurox Prime. Not a lot of harm done.

Turn 2

My Leman Russ Executioner fired on the Hellblasters and took out about 3 or 4 of them, I believe. The other Leman Russ Executioner and main battle tank wiped out an Intercessor squad, but the Leman Russ Punisher didn't do much because the Intercessors made most of their 2+ saves. The 10 Militarum Tempestus Scions had disembarked, but their shooting was ineffectual despite the First Rank, Fire! Second, Rank, Fire! from my Deep Striking Tempestor Prime. I only took out maybe 1 or 2 Intercessors at most. My plasma command squad also took aim from the order and killed about 4 or so Intercessors, I believe? I can't remember. Anyway, I know there were still quite a few Intercessors left, maybe 2 or 3 from one squad, and 2 or 3 from another squad, and 2 from one last squad.

The Hellblasters moved forward and planted another 4 wounds on my Leman Russ Executioner this time (not the Punisher - he fired on the Punisher originally because that was the only tank within his line of sight and he didn't dare put his Hellblasters within line of sight of my Leman Russ tanks). The Intercessors mowed down the majority of my Kamikaze Storm Troopers with their bolt rifles...they took out 3 of my plasma gunners with their shooting. Then the Chapter Master and Intercessors charged into combat and the Chapter Master basically killed 3 Guardsmen with his power fists, and then the Intercessors killed another 5. I don't know why my Sergeant and lone Kamikaze Storm Trooper could fight back but they did and did nothing. Then the last 2 Kamikaze Storm Troopers fled because they failed morale - losing 8 casualties would do that to you. With the Kamikaze Storm Troopers wiped out, the Intecessors and Chapter Master consolidated into my sole surviving plasma gunner and the Taurox Prime.

Turn 3

I used Jury Rigged to heal a wound on my Leman Russ Executioner, and then had my plasma gunner, Tempestor Prime and Taurox Prime fall back. The 2 infantry squads let loose with whatever lasgun shots and plasma gun shots they have, but I think they didn't kill anyone. The Leman Russ Executioner wiped out the Hellblasters, then the second one wiped out another Intercessor squad. The Leman Russ Punisher shot the Chapter Master, who was the closest enemy unit to him, and killed him through sheer dakka despite the 2+ saves. The 2nd Leman Russ main battle tank then kiled a second Intercessor squad, which meant there was only 2 Intercessors left on that end of the table. On the other end, where the blasted remains of the Hellblaster was, the Warlord Primaris Captain was alone.

The 2 guys survived my plasma gunner's barrage despite the "Get back into the fight!" order after falling back. They shot him to death, and then charged my Tempestor Prime, but failed to kill him. My Tempestor Prime only took a wound, and he fought back...only to roll 3 ones for his attacks. Wow. Anyway, that was game. My opponent conceded because he had nothing left - just 3 models on the table. I still had 4 Leman Russ tanks and a Taurox Prime - all of whom were over half their health - and 2 full infantry squads who were completely unscathed and still under the command of my Company Commander. There was little point in continuing. The outcome was clear.

The Draconian Armored Defenders had won. Against humanity's finest...against the legendary Space Marines. Despite all the narrative, all the lore, all the fluff I've read, on the tabletop, the Imperial Guard prevailed and utterly crushed the Space Marines. The Adeptus Astartes were unable to match the sheer firepower of the Astra Militarum and their armored might.

To be fair, if it had been completely infantry against infantry, the Intercessors and Primaris Space Marines would have won. Honestly, I was lucky. I got to go first. If my opponent had gone first and had the full benefit of unleashing a bombardment of plasma from his Hellblasters, I would have lost a tank or 2, and I wouldn't have been able to wipe out so much of his forces. The winner was decided by who got to go first. It was...just weird.

Well, I'll take the victory and celebrate another Imperial Guard victory! It's rare that we get to win, so let's just praise the Emperor for now!

Tada raised his head and watched the blasted battlefield. The Space Marines had tried to charge over the terrain to destroy the tanks, but the formidable firepower of the Leman Russ tanks had pulverized them to nothing. Superheated plasma from the Leman Russ Executioners turned even the most armored Space Marine into molten slag, and the Leman Russ Punisher sent a devastating barrage that crumpled the power armor of the charging Space Marines and reduced the transhumans inside into bloody pulps.

"This was...surprisingly easy," he remarked to his adjutant, Tsutsui. "I thought the Space Marines were supposed to be the Emperor's Finest. The Angels of Death...gods among us mortals. But they die just like any other mortal."

Tsutsui shrugged. "Well, they had quite the lackluster codex. Or maybe the Space Marine commander didn't know what he was doing."

"The Emperor Protects...we must have gotten some really good rolls."

"Yeah, and those poor bastards must be rolling pretty badly."

They glanced at the Leman Russ main battle tank that they had borrowed. The attached tank commander, Ueda, stood out of his cupola and waved at them.

"Did you even need my help?"

"Yeah, of course. Your main battle cannon utterly obliterated them."

"Well, Strength 8 AP -2...it wonds these Marines on a 2+." Ueda shrugged. "No wonder they're falling like fries."

"Where's their armor?"

"You mean their Repulsor tank? Come to think of it, if they had even one Repulsor tank, we would be destroyed."

Tada couldn't help but shudder at that. The amount of lascannons bristling on that Primaris Space Marine tank was nothing short of obscene. On the other hand, a single Repulsor cost almost two times as much as one Leman Russ tank. But it had 4 lascannon shots, enough to destroy a single Leman Russ tank in one volley.

"Good thing we brought anti-infantry tanks today. They had so much infantry."

"...yeah. The Emperor protects."

Despite the legends he had read and heard about the revered Space Marines, Tada was still perplexed over how they were crushed so easily. Even their vaunted power armor could not withstand a barrage from a Leman Russ tank. No wonder the Tallan Desert Raiders defeated the accursed Iron Warriors during the Horus Heresy despite being mere mortals.

"Well..." Tada ducked as his Leman Russ Executioner fired another volley of plasma, which incinerated another squad of hapless Space Marines. "Let's just celebrate this victory, all right?"

"...Lieutenant, don't forget to honor the Kamikaze Storm Troopers," Tsuutsui reminded him. Tada started.

"Oh, right..."

The Kamikaze Storm Troopers had sold themselves dearly, getting wiped out to a man. They had scrambled ahead and dropped right behind enemy lines to distract the Space Marines, their hot-shot lasguns - or hellguns being ineffectual against the ceramite power armor of the transhuman warriors. In retaliation, the Space Marines had butchered the Storm Troopers, leaving only Colonel Matsuda, the Tempestor Prime behind.

But the Kamikaze Storm Troopers' sacrifice had not been in vain. Thanks to the diversion, the Space Marines were distracted long enough for the Leman Russ tanks to roll into position and pulverize their positions into molten craters with high ordnance, explosive shells and superheated plasma. They never stood a chance.

"Welcome to the Guard," Tada muttered. "You win some, you lose some. This is why the Imperial Guard always win. Every one of us is expendable, and not afraid to sacrifice our lives to achieve an objective. Emperor bless their souls...they did good."

"Indeed," Tsutsui agreed before blasting another heavy weapons Marine squad into oblivion with the plasma cannons. "But you know....our armor infantry has barely fired a shot."

The two infantry squads entrenched in cover were only providing cover fire, their las-fire ineffective against the hulking warriors' power armor. But as with the Kamikaze Storm Troopers, their attempts at combat had successfully diverted the Space Marines' attention away from the real threat. Thanks to that, the Leman Russ tanks were mostly unscathed.

"Well, that's why the Storm Troopers always get the glory." Tada shrugged. "And the normal infantry don't. But if you ask me, I'd rather be alive than receive posthumous honors."

"Agreed." Tsutsui swept the main Executioner cannon around, but saw that there were no longer any targets around. "Huh...the Space Marines are wiped out."

"Oh well." Tada glanced at the defensive lines where the infantry remained under cover. "The infantry finally has work to do. Get them to scout the area. Ensure there are no survivors."

"Roger that."

With that, the Draconian Armored Defenders moved on to the next phase of their defensive mission.

Sunday, June 17, 2018

Gaunt's Ghosts The Anarch

Oh, thanks to Warhammer Community, I've found out that the fourth and final book for the Victory story arc - after the events of Blood Pact, Salvation Reach and The Warmaster, is titled The Anarch! I have no idea when it'll be released, but it should be soon. I hope. For now, we'll be waiting on Sandy Mitchell's Ciaphas Cain novel, Choose your Enemies. But yeah, I can't wait for The Anarch because Dan Abnett is promising that it'll be an awesome novel!

So strap on your lasguns, Ghosts, and let's get on with liberating the Sabbat Worlds! Or...do you want to live forever?

Friday, June 15, 2018

New Forge World rules for Adeptus Mechanicus!

With Imperial Armor: Fires of Cyraxus being thrown into oblivion and...well, probably never going to be released, there are Adeptus Mechanicus players complaining about how they can't use their forge world units for their Warhammer 40,000 games. I feel them. I have a couple of Castellax battle-automata and a Thanatar siege-automata sitting on my shelf next to a couple of Tech-priests Dominus who probably wouldn't see the light of day...or a game because we have no rules for them in Warhammer 40,000.

Ugh. That sucks.

But fear not! Thanks to a wide petition from avid fans, Forge World has finally seen fit to supply us with rules for the Titan Guard and the drill thing...!



The main article is from Warhammer Community, so check out their page if you're interested!



Looking really cool, huh? So basically we have the Termite Assault Drill and Skitarii Titan Guard, which are the Secutarii Hoplites and the Secutarii Peltasts!



I know lots of people have been clamoring for a transport for Adeptus Mechanicus, and Forge World has finally answered their prayers. Here you go, the first-ever Adeptus Mechanicus transport that can ferry Skitarii or Mechanicus units about. Have fun!




And then you have these guys who guard Titans. This is pretty timely, especially since we just got our Knights release. Add a couple of Secutarii units to guard your Dominus-class Knights! This will be so awesome! For the Omnissiah!

Hopefully there will be more on the way for the Adeptus Mechanicus, especially since there's so much Mechanicum Taghmata stuff to port over from Horus Heresy. Ugh. I can't wait to use my Legio Cybernetica...my automata are waiting on the shelf, collecting dust as they wait to get rules for Warhammer 40,000. NOOOO!!!!! Well, the only thing I can do now is pray to the Machine God and trust that the Motive Force will move things along nicely for us. We'll see.

Thursday, June 14, 2018

Final Deathwatch touches

You know what? I've decided to say screw it and go for fluff over crunch. I know this will impact my list greatly, but I'm not going to bother with a Deathwatch Battalion Detachment. The Deathwatch in my army was always meant to be an elite, strike force that supports my Imperial Guard, not take center stage. My Astra Militarum is the real army here, my primary faction. I want to stay true to that. So screw the 5 Command Points and let's just go for an Astra Militarum-based force that is supported by a small, elite force of Deathwatch specialists, rather than trying to tailor and min-max my list for as many Command Points as possible.

Draconian Armored Defenders

Battalion Detachment (5 Command Points)

HQ

Company Commander (Warlord, Grand Strategist Warlord Trait and Kurov's Aquila Heirloom) 30

Tempestor Prime with bolt pistol 41

Troops

Infantry squad with plasma gun 47

Infantry squad with plasma gun 47

10 Militarum Tempestus Scions with 4 plasma guns 148

Heavy Support

Leman Russ Executioner with lascannon and plasma cannon sponsons 192

Leman Russ Executioner with lascannon and plasma cannon sponsons 192

Leman Russ Executioner with lascannon and plasma cannon sponsons 192

Dedicated Transport

Taurox Prime with Taurox gatling cannon, 2 hot-shot volley guns 114

Taurox Prime with Taurox gatling cannon, 2 hot-shot volley guns and storm bolter 116

Total: 1,119

Death Reapers (Deathwatch) Kill-Teams

Primaris Patrol Detachment

HQ

Primaris Watch Captain with master-crafted stalker bolt rifle, bolt pistol and power sword 98

Troops

Hellstorm Fortis Kill Team
6 Intercessors with stalker bolt rifles and bolt pistols with Hellfire Rounds plus 1 with auxiliary grenade launcher, 2 Aggressors with flamestorm gauntlets, 2 Hellblasters with heavy plasma incinerators and bolt pistols 133+78+72=283

Total: 381

Grand Total: 1,500 (8 Command Points)

If I expand it to a 1,750-point list, I can create a small Deathwatch Battalion, or so I believe. But it seems that it's more practical for me to take a Veteran force to supplement my Imperial Guard, not the Primaris Marines. Actually, it seems that it's more practical to take Veterans instead of Primaris Marines. While Primaris Marines and their Fortis Kill-teams look good on paper, it's a little impractical to load up on them (especially since they're so expensive) unless I'm hell-bent on playing a pure Deathwatch army. But let's say I do want to play a pure Deathwatch army...

Death Reapers (Deathwatch) Kill-Company

Battalion Detachment (5 Command Points)

HQ

Primaris Watch Captain with master-crafted stalker bolt rifle, bolt pistol and power sword 98

Primaris Librarian with force sword and bolt pistol 102

Troops

Hellflame Fortis Kill Team
6 Intercessors with stalker bolt rifles and bolt pistols with Hellfire Rounds plus 1 with auxiliary grenade launcher, 2 Aggressors with flamestorm gauntlets, 2 Hellblasters with heavy plasma incinerators and bolt pistols 133+78+72=283

Hellstorm Fortis Kill Team
1 Intercessor with stalker bolt rifle and bolt pistol with Hellfire Rounds, 5 Intercessors with bolt rifles and bolt pistols with Vengeance Rounds plus 1 with auxilary grenade launcher, Aggressor with flamestorm gauntlets, 3 Hellblasters with heavy plasma incinerator and bolt pistol 22+101+39+108=270

Deathstorm Kill Team
Veterans - Watch Sergeant with storm bolter and power sword, Black Shield with storm shield and power sword,  Veteran with Deathwatch frag cannon, 2 Veterans with infernus heavy bolters 162

Total: 915

Supreme Command Detachment (1 Command Point)

HQ

Watch Master with guardian spear 130 (Warlord, Lord of Hidden Knowledge Warlord Trait and the Tome of Ectoclades Relic)

Watch Captain in Terminator armor with storm bolter and relic blade 130

Watch Captain in Terminator armor with storm bolter and relic blade 130

Elites

5 Terminators with storm bolter and power sword 195

Total: 585

Grand Total: 1,500 (9 Command Points)

That looks really cool. I actually really like this list, and I think I can build it in a short time without needing to buy too much stuff. Only issue is the Watch Captain in Terminator armor, but I believe I get him online as well. All I need is a Primaris Patrol box set, a Primaris Librarian, a single Intercessor box set (thanks to Kraggi, it seems I no longer need the Deathwatch upgrade frame from there), Aggressors, a Start Collecting! Deathwatch, 5 Terminators and the two Terminator Captains. That will set me up for a nice Deathwatch army. Essentially the Death Reapers' core is made of the Watch Master who is protected by high-ranking Terminator bodyguards, each of whom is a hero or champion in his own right. So they're not so much Watch Captains but Terminator Bodyguards...however, it bears noting that they do hold the rank and authority of Captains or above, even if they don't actually command a company or something. That's left to the Primaris Captain. These are the elite of the elite, veteran champions who have survived everything the galaxy has thrown at them, and serve as bodyguards to the Chapter Master of the Death Reapers. Since we have Black Shields, I'll be calling the elite Terminator bodyguards the Death Shields, led by the Death Shield Captains. Makes sense, right? Sort of. I think. It does annoy me a little that I don't have enough points left for my Imperial Guard army, but oh well. At least I tried. The Terminators and 2 Terminator Captains fit the Supreme Command Detachment of having an elite retinue of Terminator bodyguards, commanded by 2 Terminator Champions, escorting the Chapter Master. I can already think of a great story for this. Furthermore, this also shows the split between the Primaris Marines and the Veterans. It's going to be so cool! I'll be experimenting with the list more and I hope I'll figure something out soon. I'll be getting the Tarataros Terminators as they'll be easier to convert with the shoulder pads and all that. Or not. I dunno. They are the coolest looking Terminators in my opinion (I don't like the squarish Catapharii or the weird bullish masks of the normal Terminators), so I'll go for them instead.

I can expand the roster a little for bigger games. For example, in a 1,750-point tournament setting, I'll just add in the extra stuff I got from the Start Collecting! Deathwatch box, such as the Venerable Dreadnought and a couple of Veterans.

Death Reapers (Deathwatch) Kill-Company

Battalion Detachment (5 Command Points)

HQ

Primaris Watch Captain with master-crafted stalker bolt rifle, bolt pistol and power sword 98

Primaris Librarian with force sword and bolt pistol 102

Troops

Hellflame Fortis Kill Team
6 Intercessors with stalker bolt rifles and bolt pistols with Hellfire Rounds plus 1 with auxiliary grenade launcher, 2 Aggressors with flamestorm gauntlets, 2 Hellblasters with heavy plasma incinerators and bolt pistols 133+78+72=283

Hellstorm Fortis Kill Team
1 Intercessor with stalker bolt rifle and bolt pistol with Hellfire Rounds, 5 Intercessors with bolt rifles and bolt pistols with Vengeance Rounds plus 1 with auxilary grenade launcher, Aggressor with flamestorm gauntlets, 3 Hellblasters with heavy plasma incinerator and bolt pistol 22+101+39+108=270

Deathstorm Kill Team
Veterans - Watch Sergeant with combi-plasma and power sword, Black Shield with storm bolter and power sword,  2 Veterans with Deathwatch frag cannons, 2 Veterans with infernus heavy bolters, Veteran with heavy flamer 247

Elites

Venerable Dreadnought with twin lascannon and missile launcher 165

Total: 1,165

Supreme Command Detachment (1 Command Point)

HQ

Watch Master with guardian spear 130 (Warlord, Lord of Hidden Knowledge Warlord Trait and the Tome of Ectoclades Relic)

Watch Captain in Terminator armor with storm bolter and relic blade 130

Watch Captain in Terminator armor with storm bolter and relic blade 130

Elites

5 Terminators with storm bolter and power sword 195

Total: 585

Grand Total: 1,500 (9 Command Points)

That looks like a nice and fluffy list. Not only do I have a healthy mix of Primaris Marines and Veterans, plus the elite Death Shields squad and a Venerable Dreadnought, I also managed to sneak in a Corvus Blackstar. I would prefer to have the lascannon one, but oh well. Maybe I'll use the one with the lascannon instead. We'll see. Well, that's something I'll worry about in the far future. For now I'll just focus on getting these dudes and the Primaris Marines, and the Veterans. It's going to be so fun painting them black...

Only gripe I have is the inability to bring in my Imperial Guard forces, but I guess that's for super-large games. Not sure who will play those games with me. Well, we'll see. I'm still an Imperial Guard player at heart so I won't give up on my Guardsmen. But for a 2,000-point game, I'll just add another Veteran Kill-team and a Chaplain in Terminator Armor to nicely round it up to almost 2,000 points.

Death Reapers (Deathwatch) Kill-Company

Battalion Detachment (5 Command Points)

HQ

Primaris Watch Captain with master-crafted stalker bolt rifle, bolt pistol and power sword 98

Primaris Librarian with force sword and bolt pistol 102

Troops

Hellflame Fortis Kill Team
6 Intercessors with stalker bolt rifles and bolt pistols with Hellfire Rounds plus 1 with auxiliary grenade launcher, 2 Aggressors with flamestorm gauntlets, 2 Hellblasters with heavy plasma incinerators and bolt pistols 133+78+72=283

Hellstorm Fortis Kill Team
1 Intercessor with stalker bolt rifle and bolt pistol with Hellfire Rounds, 5 Intercessors with bolt rifles and bolt pistols with Vengeance Rounds plus 1 with auxilary grenade launcher, Aggressor with flamestorm gauntlets, 3 Hellblasters with heavy plasma incinerator and bolt pistol 22+101+39+108=270

Deathstorm Kill Team
Veterans - Watch Sergeant with storm shield and xenophase blade, Black Shield with storm shield and power sword,  2 Veterans with Deathwatch frag cannons, 2 Veterans with infernus heavy bolters, Veteran with heavy flamer 240

Elites

Venerable Dreadnought with twin lascannon and missile launcher 165

Flyer

Corvus Blackstar with twin lascannon, 2 stormstrike missile launchers, hurricane bolters and auspex array 257

Total: 1,415

Supreme Command Detachment (1 Command Point)

HQ

Watch Master with guardian spear 130 (Warlord, Lord of Hidden Knowledge Warlord Trait and the Tome of Ectoclades Relic)

Watch Captain in Terminator armor with storm bolter and relic blade 130

Watch Captain in Terminator armor with storm bolter and relic blade 130

Elites

5 Terminators with storm bolter and power sword 195

Total: 585

Grand Total: 2,000 (9 Command Points)

This is not competitive...it's meant to be a fluffy list with my favorite models (Tartaros Terminators, Corvus Blackstars, and trying out the new Primaris Marine models). That's why I didn't bother with too many Detachments. Threw in a Death Shield Terminator squad with the Death Shield Champions to escort the Watch Master, who most likely will load up on one of the Corvus Blackstars with the Veteran kill-team. The Deathstorm Kill-team is also a pretty mixed and fluffy team - it reflects all the different types of Veterans with all sorts of different, fancy weapons such as combi-plasma, infernus heavy bolter and Deathwatch frag cannon, rather than spamming whatever weapons I can get (well, it's also because of the limited number of heavy weapons on the sprues). I did toy around with trying to get heavy thunder dudes, but I guess I'll go with this after all. I don't know how I'm going to do it, but as I said, we'll see. I doubt I will, given how this list fits so perfectly. I hope I'll be able to grab the models!

Regimental Benefits and Command Points farming solution

Okay, I see a lot of people complaining about allies, multiple Detachments, and min-maxing - especially regarding minimal Imperial Guard Battalions to farm 5 Command Points for the lowest cost possible. I agree that min-maxing is an issue, and the system is indeed vulnerable to exploitation, but a lot of the proposed solutions seem hell-bent on penalizing people for taking multiple Detachments or allies. That will just throw people down into the other end of the spectrum and have everyone just take one detachment instead. So everyone will be squeezing everything into Brigade Detachments and people will just go from one end of the spectrum to the other, and take mono-armies. Frankly, as much as it is irritating to see that 180-point Guard Battalion sitting in one corner of your opponent's list, it's just as boring to see everyone bring a brigade or battalion of nothing but Space Marines, or Chaos Space Marines, or Guard. The fun in 8th Edition is the allies system, where you can have your Guard supporting a Space Marine assault, or hordes of Daemons following in your Chaos Space Marines' wake. It'll be a waste to throw all that away. No one will take any of the specialist Detachments. At least now we have people taking specialist Detachments alongside Battalion - that's the way it's meant to be played. An Imperial Guard Spearhead Detachment of an armored Leman Russ company supported by a battalion of Guardsmen? Oh, yes please. That's fluffy, fun and makes a lot of sense. A Battalion of Guardsmen, with supporting infantry, heavy weapons and auxiliaries hunkering down in the deployment zone while an Outrider Detachment of Space Marine bikers zoom forward to grab objectives (perform surgical strikes at high value targets)? Definitely. A battalion of Skitarii infantry escorting an Imperial Knight? Makes a lot of sense. Even more, if they're accompanied by a Vanguard Detachment of chanting Electro-priests. A Battalion of Thousand Sons (Rubric Marines) that march alongside a Spearhead Detachment of daemon engines like Forgefiends and Maulerfiends? Fluffy as hell.

The issue here isn't with allies. It's with people min-maxing. Like, if someone just taking a minimum-sized Thousand Sons Battalion with nothing but Tzaangors and Cultists and no Rubric Marines, because it gives 5 Command Points, and they only need the Sorcerers for the psychic powers. Or an Outrider Detachment of Space Marine bikers that outnumber your measly 30 Guardsmen in the Battalion for some stupid reason (it's supposed to be the other way around). Or 3 gigantic Knights stomping around the field while 30 Guardsmen cower at the back instead of...you know, actually escorting the Knights. And where are the freaking Leman Russ tanks? Or 30 Cultists on the table, with the rest of the army being nothing but Daemon Princes, Daemon Primarches (Magnus and Mortarion). Uh...where are all the Chaos Space Marines? Oh, so the Cultists are there just for the Command Points? But...how the heck did they summon all those Daemons without any Traitor Astartes' assistance?

One of the ways I proposed in an earlier post was to stipulate that each Detachment must be at least a percentage of your points. Of course it's impossible to make each Detachment exactly the same number of points as each other, and it would restrict list-building a lot. So let's give some leeway. For example, in a 1,000-point game where you're only allowed 2 Detachments, each Battalion Detachment must be at least 33% of your army. So you don't just grab a 180-point Guard Battalion for 5 Command Points and then stuff the rest of the points into say, 2 Knights or something. Of course, this is only for Battalion (and Brigade, if necessary), because specialist Detachments are meant to be elite, small, specialist Detachments. It makes no sense for 3 Assassins in a Vanguard Detachment to be 33% of a 1,000-point army, after all. And the Command Point you get for these specialist Detachments are too little anyway.

Image result for warhammer 40,000 detachments battle-forged 3 command points

So for 2,000-point games with a maximum of 3 Detachments, each Battalion Detachment must be at least 25% (or 500 points). So no more spamming 180-point Imperial Guard Battalions, or Cultists Battalions or whatever. Want those 5 Command Points? Invest a huge chunk of your army into that Battalion Detachment. Otherwise no go. Of course, specialist Detachments are excluded - bringing just 3 biker squads or 3 Assassins, or maybe even 3 Veteran squads, or 3 psykers, won't be enough tor a specialist Detachment (especially Vanguard Detachments). Otherwise there's no point in me taking 3 Armored Sentinels in an Outrider Detachment to represent a scouting Imperial Guard platoon because I might as well roll it into a larger Battalion (that might be the point, though). Or 3 Hellhounds.

Another solution, because people are so hell-bent on punishing players for taking allies (imposing penalties) and complaining that people min-max by selecting the best units from 3 codexes or whatever, is to give Regimental Benefits. No, not just the Regimental Doctrine that applies to everyone in your Detachment. I'm talking about something bigger.

Image result for warhammer 40,000 detachments battle-forged 3 command points

Right now, the ruling is that if your army is Battle-forged, you automatically get 3 Command Points. That is great. But here's my suggestion:

All Battle-forged armies start with 3 Command Points. Furthermore, if all Detachments in your army share a <REGIMENT> or <HOUSEHOLD> or <CHAPTER> or <LEGION> or <HIVE FLEET> or <BROOD BROTHERS> or <CRAFTWORLD> or <MASQUE> or <CHAOS DAEMON> or <DYNASTY> or <SEPT> or <ORDER> or <FORGE WORLD> or <WARBAND> or <WHATEVER> KEYWORD, you get an additional 5 Command Points.

If 5 is too much, then 3. I don't know. Or 4. Thing is, it'll have to offset the advantage you get from just taking any random Imperial Guard Battalion for 5 Command Points in an Adeptus Custodes or Imperial Knights or whatever list for less than 200 points. It gives you an incentive to build a mono regiment army. This works especially well for Imperial Knights, who are lacking so much in the Command Points Detachment. Instead of spending those 180 points on a freaking minimum-sized Imperial Guard Battalion for 5 Command Points, you can spend those on an Armiger Helverin or Armiger Warglaive to get the same HOUSEHOLD benefit. This rewards people for deciding to be loyal and stick to their main Faction rather than taking random allies just for the Command Points or whatever. Furthermore, it also allows elite armies who are lacking in Command Points, such as Imperial Knights or Adeptus Custodes, to actually have a fair chance of using that vast array of Stratagems in their codexes without being forced to rely on taking minimum-sized Imperial Guard Battalions for farming Command Points. As a side note, Drukhari are special, but that can be easily adjusted to rewarding players for receiving +9 Command Points for taking 3 or more Drukhari Patrol Detachments (as part of their Raiding Force rule) or +18 for taking 6 or more Drukhari Patrol Detachments that do not share the Cabal or whatever keyword that applies to the other forces.

Image result for warhammer 40,000 detachments battle-forged 3 command points

This doesn't punish people for taking allies, however. But it does prevent exploitation by ensuring that if you want to take an allied Detachment, you've to actually invest more in them - such as buying a Battalion to get the same number of Command Points as someone playing a mono-faction list. Of course this also forces people to stop min-maxing - you want those 5 Command Points? No mixing and matching Regiments - instead of bringing a Cadian Spearhead Detachment of heavy weapon squads with a Catachan Battalion of artillery or Leman Russ tanks and Strength 4 Infantry, you pick one Regiment - otherwise, you lose out on those 5 Command Points.

In such a scenario, you can see how it works. That 180 points you were going to spend on Imperial Gaurdsmen for your Space Marine army to get 5 Command Points? Might as well invest those points in a Predator or a couple of tactical squads, or maybe a Terminator squad instead, and you'll get the same number of Command Points regardless. Honestly, you can still take a 180-point Guardsmen Battalion for 5 Command Points if you really, really want to, but it makes no difference than if you invested those points on units from the same Chapter. But you have the option to do either - perhaps you want to stage a last-stand scenario where the last, remaining survivors of a near-annihilated Imperial Guard regiment are making their last stand when the Space Marines swoop in to save them. You also can just go with a fluffy, all Ultramarines list. You don't get penalized for doing either option. This, which encourages diversity, is what I believe is the best solution rather than discouraging one or the other. But if you're still worried about exploitation (people trying to squeeze in three Battalions to get 15 Command Points, rather than the 10 they get with a single Battalion of the same Chapter - but honestly, why aren't you using the other Detachments like Spearhead or Vanguard or maybe just grab a 2nd Battalion of the same Regiment or Chapter for the same 15 with less taxes, or 12 with 2 specialist Detachments? You're not that desperate for those 3 extra Command Points, are you? Especially when you already have 12 Command Points - and that's even before you include the 3 from your army being Battle-forged, so a total of 15 - are you that desperate for 18 Command Points? Why not just take a mono-faction Brigade, which will net you a total of 20 Command Points?), then there's also the option to combine this option with the suggestion above: not only do you get 5 Command Points for playing the same REGIMENT or CHAPTER or HOUSEHOLD or FORGE WORLD, any Battalion Detachment you include in your army must be a minimum of x% of your entire army (25% for 2,000 points sounds fair enough).

Of course, this scenario is not perfect, and I'm open to suggestions. I really, really don't want to penalize people for taking multiple detachments or allies, and I think forcing people to spend Command Points to "purchase" extra Detachments will be a bad idea. Nobody will want to take a new Detachment, and everyone will just cram everything into a single Detachment, whether it's a Battalion or a Brigade, because there really is no benefit to taking an Outrider Detachment or Vanguard or Spearhead Detachment (since your Battalion allows you to take up to 3 per slot). It will render these Detachments completely obsolete and redundant. So instead of taking a Vanguard Detachment, I'll just put all the Elites in my Battalion's available slots, save on the HQ tax, and even save on Command Points too! Uh...how is that "balanced" or fair? That doesn't solve the problem of min-maxing - people will just min-max in the other direction.

Well, let me know what you guys think, and I'll see you guys next time!