Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

Featured Post

Warhammer 40,000: Gladius - Relics of War Astra Militarum Walkthrough

Okay, everybody. I know there's quite a few videos and playthroughs, but a lot of them take hours just to go through the game. Here is a...

Sunday, October 14, 2018

Battle Report 28

I managed to get a great game yesterday, and it was really fun, fluffy and thematic! After meeting up with my opponent, I realized that he plays Tyranids. I couldn't help but field my Astra Militarum army against Tyranids in what would be a classic matchup! I mean, come on! If you've been reading Ciaphas Cain or Imperial Guard novels like me, you would know that Imperial Guard versus Tyranids is one hell of a classic matchup that no one can resist!

An extremely beautiful Tyranid army!
My opponent brought a Battalion and a Vanguard Detachment, I believe. If I recall correctly, he had 2 Flying Hive Tyrants (oh boy), a Neurothrope, a bunch of Zoanthropes, a Tyranid Warrior Prime, 9 Tyranid Warriors, a Ripper Swarm, 20 Genestealers, 3 Carnifexes, a bunch of Hive Guard, and a Lictor. Something like that, yeah. As for me, I brought my usual Imperial Guard BRIGADE! For the sweet 12 Command Points! And a Spearhead Detachment. Hmm, I believe my forces were a Company Commander, 2 Tempestors Prime, a command squad with heavy flamer and 3 flamers, 2 Tempestus Command squads with 4 plasma guns each, 2 Stormtrooper squads with 2 plasma guns each, a Stormtrooper squad with 2 hot-shot volley guns, 3 infantry squads with flamers, a heavy weapons squad with 3 mortars, a heavy weapons squad with 3 lascannons, 2 Armored Sentinels with lascannons, an Armored Sentinel with a plasma cannon, and a Leman Russ Annihilator. Separate from that was a Spearhead Detachment with my Warlord Tank Commander in a Leman Russ Punisher with 3 heavy bolters (I gave him the Warlord Trait to give extra tank orders), a Leman Russ main battle tank with a lascannon and heavy flamers, and 2 Leman Russ Executioner tanks with plasma cannon sponsons and lascannons. So those 4 Leman Russ tanks have Objective Secured, and I have 5 Leman Russ tanks in total. Cool!

And against the hordes of Tyranids, we have the armored might of the Draconian Armored Defenders! Let's see if they can defend against the Tyranid onslaught...
We played Maelstrom, and the mission was Targets of Opportunity. So we only have a turn or battle round to achieve our objective, otherwise we'll have to discard whatever unachieved objectives we have at the start of our next turn. Oh boy...or at least that's what I want to say, but...

We rolled off, had Dawn of War deployment, and my opponent finally won the roll to go first after we hilariously tied 3 or 4 times (despite him having a +1 to his roll since he finished deploying first - man, my Imperial Guard actually outnumbers his Tyranids in terms of model and unit count - we are the true horde here!!!!).

Turn 1

My opponent moved and advanced his Genestealers and melee Carnifex, and the Zoanthropes and Neurothropes, but his 2 shooty Carnifexes merely moved. He had placed his Hive Tyrants and Ripper Swarms off the table, presumably to avoid getting them shot down when they arrive or something. The damned Neurothropes and Zoanthropes did Smite and Psychic Scream on my Warlord Leman Russ Punisher and basically brought him down to 1 wound. Damn, I made a terrible mistake in putting him right in front to absorb those shots. Utterly stupid of me. Anyway, he fired with his Hive Guard, Tyranid Warriors and shooty Carnifexes and killed my Warlord and another Leman Russ Executioner tank. He gained 4 victory points, which included Slay the Warlord and First Blood, and achieved 2 Objectives. OUCH. Oh, I think he shot a few Guardsmen with his Tyranid Warriors, but most of them survived since the majority of the firepower was focused on my tanks.

During my turn, I moved my heavy flamer and 3 flamers command squad up to roast the approaching Genestealers, as did my Leman Russ tank with heavy flamers. I also moved and advanced a single infantry squad to grab Objective 4, the objective in the center, as I had drawn Supremacy and needed to control at least 3 Objectives. My mortar squad fired and killed a bunch of Genestealers, as did my flamer command squad and the Leman Russ main battle tank. The remaining Leman Russ Executioner, Leman Russ Annihilator and the lascannon heavy weapon squad fired and killed the melee Carnifex, but failed to kill the other two Carnifexes. I'll say it right here, my dice rolls for this game was just horrible. I kept failing my saves, I rolled 1 or 2 for D6 damage weapons (lascannons) or missed outright, or just couldn't wound. My Armored Sentinels didn't do much, but I think my plasma cannon Armored Sentinel at least did 2 damage to one Tyranid Warrior, but missed his other shot, failing to kill it. Funnily enough, despite my terrible shooting and failure to retaliate, I did manage to get 4 Victory Points, with Supremacy netting me an extray Victory Point since I managed to get 3 Objectives after clearing the Genestealers off Objective 4. There were only 4 of them left.

Turn 2

My opponent continued moving his Genestealers forward (only 4 of them left), and his Tyranid Warriors forward as well. I can't remember what happened, but I think he moved his Carnifexes forward as well. Oh, and his Zoanthropes and Neurothrope also moved forward. At the end of the movement phase, the 2 Flying Hive Tyrants appeared in my right flank, bearing down on an infantry squad or something. The Lictor appeared on my left flank, also looking at another infantry squad. The Rippers jumped onto an Objective to capture it. I think that's it. Hive Tyrant Warlord cast Horror on my Leman Russ Annihilator, but failed Catalyst, or something. I can't remember. I believe this was where he periled and his Warlord Hive Tyrant ate a mortal wound, but I could be mistaken. The Zoanthropes and Neurothropes did some mortal wounds to my tank or infantry squad, but it was the shooting from the Hive Guard, Carnifexes and Tyranid Warriors that killed my Leman Russ Executioner and about 3 Guardsmen on the left flank. The Genestealers and Carnifexes charged into the infantry squad in the center, because my opponent was trying to score an Objective where he has to kill an enemy unit with either a unit of 10 or more models, or with a Monstrous Creature (Crush!). So the Carnifex wiped out my infantry squad, netting him that. The Hive Tyrants failed their charges, as did the Lictor, but funnily enough the Lictor ate 2 lasgun shots in overwatch. I can't remember, but if the Warlord Hive Tyrant didn't get a mortal wound from perils earlier, then he probably took a wound from a lasgun shot. I just knew he had taken a wound by the end of my opponent's turn. Anyway, my opponent moved up to 7 or 8  Victory Points.

I can't remember what happened, but I think I had drawn Hold the Line, and an Objective that required me to hold it for 2 consecutive turns (we agreed that for the purpose of Targets of Opportunity, it's not 2 of my turns, but 2 consecutive turns - my turn, my opponent's turn, then I earn it before I discard it at the start of my next turn). And Scour the Skies. So I really, really wanted to kill at least one Flying Hive Tyrant. I failed. Before I get too ahead of myself, let's just say I moved and advanced my Armored Sentinel up to Objective 4 to capture it, and apparently I would gain D3 victory points if I snatched it from my opponent who had been controlling it at the start of my turn. Was it Critical Objective? Anyway, I deep struck my Storm Troopers right in front of the 2 Hive Tyrants so that I could unload my plasma on them. I stupidly put a single Stormtrooper squad (the one with 2 hot-shot volley guns) at the back of my opponent's deployment zone, in hopes of capturing that objective and perhaps sniping the Tyranid Warrior Prime. Again, I failed to do even a wound to that fella. Anyway, I succeeded in killing both Carnifexes with my Leman Russ Annihilator and Leman Russ main battle tank, who also wiped out the remaining 4 Genestealers with his heavy flamer. Or actually, he didn't. He killed maybe 2 or so, and my mortar squad rained down shells to kill the other 2, and thus my Armored Sentinel captured the objective, uncontested. On the other side, despite unloading all my plasma into the non-Warlord Hive Tyrant (because the other Hive Tyrant had a -1 to hit penalty Warlord Trait and would have killed my plasma guys), I only did 10 or so wounds to the bastard. 4++ invulnerable saves are so unfair for a Monster. Ugh. And that's not even a Stratagem or relic! Damn it! And so I didn't get Scour the Skies, but I managed to get another 4 Victory Points to level the game on 8 each (or 7 for my opponent, I can't remember). To add insult to injury, I couldn't even deal a single wound to the Lictor despite shooting it with a flamer and 5 lasguns.

Turn 3

My memory's getting fuzzy. I honestly don't remember what happened here, except that my opponent destroyed my Leman Russ main battle tank and 1 of my Sentinels. He thought he could table me, so he abandoned his Objectives and moved his Tyranid Hive Guard forward. I think he killed my Stormtrooper squad in the back with his Tyranid Warriors and Prime. His Zoanthropes and Neurothrope moved forward to put mortal wounds on either my lascannon squad or the Sentinel in the center, while his Lictor charged into my Guardsmen, and saved all his wounds against the flamer. The Flying Hive Tyrant cast Catalyst and Horror again, successfully. Oh, and his Tyranid Warriors put 2 wounds on my plasma cannon Armored Sentinel in the left. Or something. His Flying Hive Tyrant failed to kill any of my Storm Troopers in their carapace armor with their AP 0 guns, I can't believe I made all those saves! But anyway, it was melee that did them in. Or something. Uh...he decimated one plasma squad, took out 3 guys from another normal squad, and that's about it, I believe? I can't remember. He didn't get any victory points this turn. Funnily enough, even though the Lictor charged into my Guardsmen on the left flank, my Sergeant, one more dude and flamer guy - the only survivors of that squad - killed it. Yeah, my Guardmen killed a Lictor with a chainsword. A frakking chainsword. After all that shooting that failed to kill it, it was a chainsword - not a lasgun, not a flamer, but a bloody chainsword that slew the frakking beast. I can't believe it. Funnily enough, the other dude ran away because of morale, leaving just the Sergeant and the flamer guy there.

As for me, I spent 2 Command Points to keep Scour the Skies, and drew another 3 Objectives. I managed to get something but I can't remember, but I did kill the wounded Flying Hive Tyrant. At last! I tried to shoot the Zoanthropes, but the bloody things just won't die because of their annoying 3++ invulnerable saves. Ugh. I think that was all I could do, sadly. But I succeeded in defending my Objective and I managed to get 3 victory points, which brought me to 11 or something. I can't remember.

Turn 4

Nothing much to say, except that the Warlord Hive Tyrant charged into my infantry squad in the right. The Tyranid Warriors flushed out the Sergeant and flamer guy on the left, and destroyed the wounded Armored Sentinel. The Zoanthropes and Neurothropes piled more mortal wounds on my lascannon heavy weapon squad, then charged as well, but did nothing. Funnily enough, between my lascannon Armored Sentinel, the lascannon heavy weapon squad (only one guy was left) and Leman Russ Annihilator, we managed to put 1 or 2 wounds on the Zoanthropes in melee despite them failing to wound any of my guys. Huh. My opponent, thanks to him trying to table me, was still stuck on 8 or so victory points, I believe, having abandoned the Objectives, or perhaps he couldn't take them. I can't remember. The Flying Hive Tyrant killed another plasma command squad, taking revenge for its fallen brother that they killed last turn, and further reducing my firepower. I think it succeeded in casting Catalyst and Horror again. It did roll a double 6 on perils and took a few mortal wounds, though. Heh. But other than that, he probably earned a Command Point or zero, so maybe either 9 or 8. I can't remember.

As for me, I continued to play for Objectives despite my dwindling Guardsmen, who were getting beaten up. As in the previous turn, I had my Stormtroopers who were locked in combat fall back so that I could shoot the damned Flying Hive Tyrant. I managed to bring it down to 4 wounds, but it was otherwise making all its saves. Ugh!!!! I left my Armored Sentinel, lascannon team and Leman Russ tank locked in combat with the Zoanthropes, but this time we didn't do any damage to each other. Unfortunately I couldn't achieve any of the Objectives, and one of them was Defend Objective I, which was the Objective my infantry squad on the right - the sole, last, remaining infantry squad - was securing.

Turn 5

The battle was growing more intense. My opponent had his Zoanthropes fall back so that he could shoot my tank with his Hive Guard, but his Tyranid Warriors remained out of range, sadly. He put about 2 wounds on my Leman Russ Annihilator, but that's all he could do. I think he wiped out my lascannon team with Smite, and put a few mortal wounds on my Armored Sentinel, but didn't kill him. His Flying Hive Tyrant then charged into my infantry squad that was securing Objective I to deny me that Objective. Unfortunately, he was on his last bracket, so he failed to massacre the Guardsmen, and he even ended up taking a wound from one of my brave Guardsmen with bayonets! Heh! That left him on 3 wounds! The Zoanthropes charged my Company Commander and put a mortal wound on him, but otherwise failed to wound him in combat. I think. I struck back with my Company Commander and my Leman Russ Annihilator and Armored Sentinel, but this time I didn't do any damage to them either. My opponent managed to get another Victory Point with his Hive Guard securing an Objective, bringing him up to 10.

I spent 2 Command Points (I still had a lot of Command Points - 8 at this point, maybe 6 after I spent those 2) to auto-pass Morale for my Guardsmen and held Objective I for 2 precious Victory Points. Unfortunately, I drew No Prisoners and Kingslayer, so I pathetically tried to lock the Hive Tyrant Warlord in combat with my Tempestors Prime, Guardsmen, etc. and had them Fix Bayonets. I couldn't even do a single wound - not 1. That really sucks. The Flying Hive Tyrant retaliated in combat and killed one Tempestor Prime. Ouch. Oh well, I tried. So in the end I only got those 2 Victory Points that took me to 13.

My opponent then rolled to see if the game continued, and he rolled a 2. Nope, the game ended there and then. With Linebreaker, First Blood and Slay the Warlord, my opponent had a total of 11 Victory Points. I had 13, and just managed to edge him out, barely. Final score: Tyranids 11 Astra Militarum 13.

Yeah...I was absolutely stunned. I was dying. I had not much left, except a decimated infantry squad, a Tempestor Prime. I think all my Tempestus command squads were dead. My Leman Russ Annihilator still had 9 wounds left, but it was stuck in combat and couldn't do much. My Company Commander was locked in combat, as was my Armored Sentinel. Only the mortar squad hidden at the back remained unscathed, but that was all I had. In contrast, my opponent still had 9 Tyranid Warriors, a Tyranid Warrior Prime, all his Zoanthropes, his Neurothrope, his full squad of Hive Guard, and a Flying Hive Tyrant with 3 wounds left. He was winning. He was utterly crushing and destroying me. Yet I somehow managed to inch away with a victory. That was...just impossible. As they say, the Emperor protects. I was rolling so horribly, failing my armor saves, failing many of my hit and wound rolls, screwing up my D6 damage rolls, and my opponent was making most of his invulnerable saves while utterly destroying my units...and it came down to just that one roll. Just that single roll to continue the game...and he lost because of that one single roll. Holy Terra! How in the warp did that happen!?

If my opponent had gone for Objectives instead of trying to table me, he might have won or at least tied the game. If the game had gone on, my opponent might have won. If...if...if...there were a lot of possibilities, but what mattered was that despite suffering horrendous casualties and being on the verge of annihilation, the Imperial Guard determinedly hung on and secured their objectives, thus earning them a valuable and hard-fought victory.

The game was so close and drawn right down to the wire that it clearly could have gone either way. No, actually, it would most likely have been a Tyranid victory in most other scenarios, but...I guess the Emperor was watching over his brave Guardsmen today. Wow. Just...wow.

Hopefully I'll have more stuff up next week, but since I have a conference next Saturday in St. Paul, I doubt it. It's the Midwest Asian Studies conference thing, so I've to go for that. Most likely I won't be able to have a game next week, but we'll see.

Sunday, October 7, 2018

Battle Report 27

Yesterday, I managed to test my Thousand Sons out against Space Wolves. YAY! Vengeance for Prospero! Anyway, since I...am severely lacking money these months, I couldn't afford to add anything to my Thousand Sons list, so I went with my usual. My opponent brough a bunch of Space Wolves, and I think he brought 1 Battalion and 1 Vanguard or Outrider or something. I'm not sure. I just know he had about 10 Command Points or so.

The Space Wolves consisted of one Rune Priest named Character (the guy who could cast 2 psychic spells, deny 2 psychic spells and add 1 to his cast and deny the witch rolls), some Wolf Lord - can't remember if he's Ragnar or something, probably not -, another Character with Deep Striking Capability and has 2 Fenrisian Wolves as bodyguards, 3 Inceptors with plasma exterminators, 10 Sky Claws, Blood Claws inside a Stormwolf, 2 squads of Intercessors (I think), a bunch of Wulfen, a Murderfang, Longfangs with 2 lascannons and 2 missile launchers, and...I think that's about it. I don't remember anything else, so that really should be it.

Thousand Sons mustering for war
My Thousand Sons list is a Daemon Prince, Ahzek Ahriman, Exalted Sorcerer on disc, Exalted Sorcerer on foot, 2 squads of 5 Rubric Marines, a squad of 10 Rubric Marines with warpflamers inside a Chaos Rhino, 3 squads of 10 Traitor Guardsmen...cough, Cultists, 5 Scarab Occult Terminators, a Deredeo Dreadnought and a Contemptor Dreadnought. That's it, I believe. That looks pretty weak, to be honest. I'm such a rubbish Thousand Sons player. People will criticize and reprimand me for not using Tzaangors at all, for not spamming Daemon Princes, and for including Scarab Occult Terminators and Rubric Marines in my list. I can already see the hate, flames and criticisms. Oh well, whatever. I will play whatever I want. And since I like Rubric Marines and Scarab Occult Terminators, that's what I'm going to play. HMPH!

The mission was the relic, which meant we had a single objective marker in the center of the table to represent the relic. Narrative-wise, you could see it as Ahriman and the Thousand Sons wanting to grab a relic to gain forbidden knowledge - probably to undo the Rubric and restore their brothers' bodies from dust. The Space Wolves, led by a Rune Priest, seess this in a vision and race to deny them the relic. For they are mortal enemies and the Space Wolves are still burning with a desire to avenge the destruction wrought upon Fenris a few years ago.

We rolled off, and my opponent got first turn. I failed to seize the initiative. That's that, I suppose. I had deployed everything in cover except the Rhino, and put the Scarab Occult Terminators in Deep Strike (my opponent did the same for the Character with Fenrisian Wolves bodyguards, Sky Claws and Inceptors). So I was gearing up for a brutal onslaught from the Wolves.

Turn 1

The Rune Priest named Character cast a couple of psychic spells. I think he failed the first and passed the second or something, but the thing is that he succeeded in casting a psychic spell, so my opponent spent 3 Command Points to use Cloak of the Storm or something, so that all units within 6" of the Rune Priest Character are shielded - any enemy units targeting them during the shooting phase deduct 1 from their hit rolls. Ugh. The Stormwolf opened fire and reduced my Rhino to just 1 wound, despite firing everything it had upon the Rhino. Poor Rhino. But my Rhino hung on and survived with just 1 wound remaining. That was hilarious. Everyone just moved and Advanced, except maybe the Intercessors, who opened fire and killed 6 Traitor Guardsmen. Despite being Traitor Guardsmen, I had to use the datasheet of Cultists for them, and their poor leadership saw 1 running away, leaving 3 survivors. Oh well. That sucked. But other than that, he failed to kill a single unit. It didn't matter anyway, since there was no First Blood in the Victory Conditions. Oh, the Intercessors fired their auxiliary grenade launchers (krak) at the Rhino, but failed to wound him, so he survived again. Maybe I made one save. Can't remember. As for the Long Fangs, they fired their lascannons into my Contemptor Dreadnought, but I rolled 2 5+s and made my invulnerable saves. Lucky! The missile launchers failed to hit the Rhino, which survived.

During my turn, I had my Deredeo Dreadnought stay still so that he can use Helical Targeting Array. Meanwhile Ahriman moved and advanced, and snatched the Relic...or tried to, but couldn't because he's Calvary and lost the Infantry Keyword. Big derp and mistake on my part there. My Daemon Prince and Exalted Sorcerer on disc also moved up. My wounded Rhino crawled 3" and advanced another 1" or something. The Rune Priest Character denied Ahriman's Warptime, and perhaps one of the Smites. But Ahriman used Doombolt and Smite, the Exalted Sorcerer also used Smite and Tzeentch's Firestorm, and the Daemon Prince also used Smite and Gaze of Fate, and they piled the mortal wounds atop the Stormwolf. The Deredeo Dreadnought then opened up and destroyed the Stormwolf with his Butcher Array cannons, and maybe fired his Greater Havoc Launcher somewhere (I can't remember), but probably failed to wound or something. He was hitting on 3+ because of the Cloak of the Storm and the Stormwolf's Hard to Hit giving him a -2 to his hit rolls, but his Helical Targeting Array gave him +1 to hit against units with Fly. The Contemptor Dreadnought fired on the Murderfang and took him down to 2 wounds. I think that was it, as everyone was out of range of my Rubric Marines. Oh well. Oh, and one Blood Claw died as he crashed out of the Stormwolf, but otherwise the rest survived.

The VIPs of the game - Contemptor Dreadnought and Deredeo Dreadnought
Turn 2

This was where everything went bad for me. I made a terrible mistake in moving Ahriman and the Exalted Sorcerer forward. In any case, my opponent moved the Murderfang and everyone toward Ahriman, with only the Wulfen barreling toward my Exalted Sorcerer on disc. Meanwhile, the Longfangs stayed still. The Inceptors, Sky Claws and Deep Striking guy with 2 Fenrisian Wolves Deep Struck 9" away from my wounded Chaos Rhino and another squad of Rubric Marines.

I can't remember, but I don't think he succeeded in casting his psychic spells this turn, or I denied him.

Everyone fired upon Ahriman, and despite all the shooting, he weathered the assault with his 3++ invulnerable save and took only a single wound from that. The Longfangs fired all their lascannons on the Chaos Rhino and finally destroyed him. I think they fired their missile launchers on my Contemptor Dreadnought, but missed. Or I made a save. I can't remember. I just know my Contemptor Dreadnought just didn't take any damage whatsoever. The Inceptors fired and wiped out my poor Rubric Marines, taking out all but 2 guys. The Sky Claws tried to fire on the remaining 2 Rubric Marines, but with All is Dust, they weathered all the shots and survived with 2+ saves against AP 0 weapons. I think that was it for shooting.

The charge and assault phases were brutal. First, he charged my squad of 10 Rubric Marines that had disembarked from the destroyed Rhino - and I didn't roll a single 1, so none of them died - with his Inceptors, Sky Claws, and named Character with 2 Fenrisian Wolves. The 10 Rubric Marines opened up with their warpflamers and killed all 3 Inceptors, all 10 Sky Claws, and the named Character and his Fenrisian Wolves. They got to fire Overwatch 3 times as each charger tried to charge them and failed. That hurt. That really hurt. As for how my Rubric Marines could fire their 8" warpflamers in overwatch...well, they disembarked 3" away from the destroyed Rhino and thus were about 6" (or 7" or 6.1") away from the charging units who Deep Struck 9" away from the Rhino.

On the other hand, the Murderfang, Rune Priest, Wolf Lord, Blood Claws all charged into Ahriman, and the Murderfang murdered Ahriman with his Damage D6 weapon despite Ahriman making all but one invulnerable saves. That single failed invulnerable save meant that the Murderfang's attack went through, and did Damage D6 - and he rolled a 4. With the 1 wound Ahriman suffered earlier, it meant that he died. Ouch. Across from that battle, the Wulfen charged into the Exalted Sorcerer on disc, howling in joy, and ripped him apart with their Lightning Claws. Double Ouch. They then consolidated into my Daemon Prince.

With no idea what to do and my 2 most potent psykers dead, I was pretty much in trouble. The relic had fallen into the hands of the Space Wolves, and they were decimating my lines. On the bright side, the surviving 2 Rubric Marines passed their morale and didn't lose anyone.

During my turn, I completely forgot to Deep Strike my Scarab Occult Terminators. Stupid, bloody mistake there. I am so dumb. I am a total disgrace to all Thousand Sons players, and bring them huge shame, not only because I don't play Tzaangors, but also because I forgot to Deep Strike the very Scarab Occult Terminators that are supposedly trash and I'm not allowed by the Thousand Sons community to field them.

Anyway, I only moved my Rubric Marines forward, except the single squad who was still in cover. 10 Traitor Guardsmen fixed bayonets and moved forward to support the Daemon Prince locked in combat with the Wulfen. I can't remember what I did, but I basically used Smite to whittle down the Intercessors, while the Rune Priest denied a few of them. So only 1 Intercessor died from the Smites Then in shooting, I killed 3 Intercessors in one squad and all the surviving Blood Claws (4 of them) with the Warpflamer Rubric Marines after using Veterans of the Long War Stratagem. The Deredeo Dreadnought finished off the wounded Murderfang with his Butcher Array cannons, and wounded an Intercessor in another squad. I think. The Contemptor Dreadnought fired upon the Longfangs and killed only 2 of them. I then charged the 10 Warpflamer Rubric Marines into the sole surviving Intercessor and the Rune Priest, but I don't think I managed to wound them. In return, they killed a couple of Rubric Marines in combat, especially since the Wolf Priest did a Heroic Intervention - but I made my 4++ Invulnerable saves against his D1 sword because of All is Dust. Meanwhile my Daemon Prince killed about 2 or 3 Wulfen, while my Guardsmen did...absolutely nothing. Well, they actually did a few wounds, but the Wulfen were making their 5+ Feel No Pain saves like crazy and didn't take any damage from the Guardsmen's bayonets. 2 or 3 of them got ripped apart by the Daemon Prince, though. In return, they did 7 wounds to him, leaving him with just 1 wound left after he made quite a few 4++ invulnerable saves. Ugh.

The Relic was still in Space Wolves hands. Or should I say paws? Or claws?

Turn 3

The Wolf Lord, Rune Priest and Lone Intercessor remained locked in combat with my warpflamer Rubric Marines. My opponent used the Lone Wolf Stratagem for the sole surviving Intercessor and turned him into a Character with 4 Wounds. Ugh. His Intercessors fired and killed 1 Rubric Marine in the squad of 2. His Longfangs fired and I rolled 2 5++ invulnerable saves for my Contemptor Dreadnought again. That thing just refused to take any damage. Awesome! The Intercessors charged my warpflamer Rubric Marines, but only the Rune Priest and Wolf Lord could do any damage against their All is Dust rule and 2+ save (which became 4++ against the Wolf Lord and 4+ against the Rune Priest), and I lost a few more Rubric Marines. But I spent 2 Command Points and used the Counteroffensive Stratagem for my Daemon Prince to attack the Wulfen first, and I managed to kill another 2. The remaining 3 or 4 Wulfen killed my Daemon Prince, and split their attacks to kill 6 Traitor Guardsmen. Ouch.

Then came my turn. I had my Traitor Guardsmen fall back - and I completely forgot to do morale for them. Not that it would have mattered - whether they were wiped out or not, they were completely useless for the rest of the game. My fresh squad of 10 Traitor Guardsmen stomped out from behind cover to fire upon the remaining Wulfen with their lasguns, while the Rubric Marines with warpflamers fell back - I think by then, I only had 2 or 4 of them left. I can't remember. Maybe 2. The single Aspiring Sorcerer also moved closer. This time, I remembered to Deep Strike my Scarab Occult Terminators. They appeared on my opponent's side of the table, about 9" away from the Rune Priest and Lone Wolf Intercessor, cutting off their path of retreat (since they were hemmed in by my Aspiring Sorcerer, warpflamer Rubric Marines and the rest of my army). I had the 3 Guardsmen from the decimated first squad descend, and my 5 Rubric Marines - their squad completely untouched - moved out into the open.

Yup, I killed all those poor Space Wolves. That's why the table is so empty.
Anyway, I did a bunch of Smites and maybe killed 1 Intercessors when the Rune Priest failed to deny the witch. On the other side, my sole surviving Exalted Sorcerer, and the 3rd Aspiring Sorcerer killed either 1 or 2 Wulfen with Smites. I know, by the end of the psychic phase, there were only 2 Wulfen left - and one of them had taken 1 wound.

During the shooting phase, my Traitor Guardsmen fired their lasguns on the 2 remaining Wulfen and slew them. Yeah. Traitor Guardsmen killed 2 Wulfen with lasguns. I could hardly believe it. The Contemptor Dreadnought fired and killed the remaining Longfangs. Yes! Between the Deredeo Dreadnought and the fresh squad of Rubric Marines, they massacred the 2nd squad of Intercessors, and I didn't even get to roll for the Greater Havoc Launcher. With only 3 Characters left and no other models - yeah, at this point, my opponent literally had only 3 models on the table - my Scarab Occult Terminators had their pick, and I split their fire. Their inferno combibolters, Soul Reaper Cannon and Hellfyre missile rack didn't do much...the Lone Wolf Intercessor made most of his saves, and I think he only took maybe 1 or 2 damage? The Rune Priest also only took 1 damage, or maybe none at all. The Wolf Lord, who was still holding the Relic, also didn't sustain any damage, or none that I can remember. I charged, and...failed the charge. Oh, well.

Turn 4

Time was slowing running out. The three Characters moved up toward the Scarab Occult Terminators, and between their shooting and combat, they managed to kill 1 Scarab Occult Terminator and put 1 wound on another. I tried to fight back, but I only succeeded in putting a single wound on the Rune Priest and failed to kill him.

During my turn, I had the Scarab Occult Terminators. Then, between a few Smites, inferno combibolters, 2 Butcher Array Cannons, a Greater Havoc Launcher, and a couple of warpflamers, I massacred all 3 Characters, and the Relic fell to me, allowing me to pick it up with my Aspiring Sorcerer and warpflamer Rubric Marine. There was nothing else for me to say. I had tabled my opponent, and the Relic was in the warlocks' hands. The Thousand Sons have achieved vengeance for Prospero yet again!

THE THOUSAND SONS ARE AWESOME!

Admittedly, my opponent committed the biggest blunder by charging a significant portion of his army - 3 units, which consisted of 3 Inceptors with plasma exterminators, 10 Sky Claws, 1 Character with Fenrisian Wolves - into my warpflamer Rubric Marines and got totally wiped out. He had no idea that my warpflamers had AP -2, and thought he would be able to make the 3+ armor saves necessary to brave through the flames. Don't mess with the Thousand Sons! Underestimate them, and boom! While the Thousand Sons certainly dominate the psychic phase, they have pretty strong shooting too, especially against Marine equivalents and armies relying on 3+ armor saves to tank damage.

And so the Thousand Sons escape with the Relic after slaughtering the hapless Space Wolves who foolishly thought they could stand in our way of our quest for knowledge. They paid for their folly with their lives, and even now, their tortured souls scream and writhe within Tzeentch's ever-changing cage...

Wednesday, October 3, 2018

Da Regimentul Bosspole

Uh oh. Looks like the Orks looted our Regimental Standard and turned it into Da Regimentul Bosspole.



That ain't good...

On the bright side, we get to read massive insights into the Orks' psychology and learn their brutal tactics and how they fight. What's that, Commissar? We're not allowed to read this? But 'em Orks are krumpin' us humies into bits! With their choppas and looted chainswords!

Monday, October 1, 2018

Prepare for Waaagh!

Get ready, fellow Guardsmen! We're going to have to prepare for a massive Waaagh!



Orktober is upon us, and we are going to have to gird ourselves, dig in and defend against an incoming invasion of Orks. They look like they're going to be an extremely powerful army this edition. My Guardsmen have been wiped out by Orks (though they get exterminated by my Leman Russ tanks in return), so I'm kind of worried. No, no. That's a good thing. More variety is better for the game. And I can't keep winning against Orks all the time. It's time they get a great codex too!

You can find out more about Orks in the Warhammer Community website.

Friday, September 28, 2018

Big FAQ 2!

The Big FAQ 2 is now out! You can find the details on Warhammer Community or you can download it here.

Well, the biggest complaint about the Imperial Guard Brigade Blood Angels Captain Smashfucker Imperial Knight Castellan have been addressed. They essentially increased the Imperial Knights Stratagems Order of Companions, Our Darkest Hour and Oathbreaker Guidance System to 3 Command Points each, and the Blood Angels Stratagem Upon Wings of Fire to 2 Command Points. Agents of Vect also received an increase to 4 Command Points, by the way.



Oh, and no more Command Point farming with your Astra Militarum Grand Strategist Warlord with Kurov's Aquila Relic of War. Now, you can only refund up to a maximum of 1 Command Point per battle round. That's right. So you can spam like 3 or 4 Stratagems in your turn, but you can only roll and refund one of those. Same if your opponent is spamming Stratagems in one of his turns, you can only roll once and refund one of those. Too bad. Hmm, the wording seems that if you don't roll a 5+, you can actually keep rolling until you get a 5+ and refund 1 Command Point, so it's not that bad. But obviously once you roll that single 5+ for that battle round, no more rolling for the rest of it! Don't cheat! This should help to reign in the Command Point farming that so many people are complaining about. Good job, Games Workshop! It's a far better idea than what everyone has been saying on Bell of Lost Souls, like...uh, separating and restricting Command Points per detachment (which is really cumbersome and annoying), banning allies or Soup altogether (that's just dumb, sorry), etc. With the increase in those abused Stratagems, and the restrictions to refunding Command Points, I think the power of that Imperial Knight Imperial Guard Brigade Blood Angels Battalion list will be reigned in quite a bit.

Tactical reserves also received a big change. Now you can't deploy any of your reinforcements during your first turn, not even if you choose to deploy them in your own deployment zone. Oh well. Oh, and the Alpha Legion and Raven Guard Stratagems have been changed so that they will have a 9" movement before the game begins, instead of them being set up more than 9" away from enemy lines. Okay. Sounds good, I guess.



Oh, and another great change for dudes who are caught in the open with their pants down, either because they fail to seize the initiative or something. Apparently we have a new Stratagem called Prepared Positions, which should help us somewhat blunt Alpha Strikes from the other player. It costs 2 Command Points, but every unit except Titanic units receive the benefit of cover regardless of where they are - even if they're in the open. Awesome, isn't it? Might somewhat benefit melee armies as they run across the battlefield or something. Maybe.



The last thing...there are no points changes or tweaks in the FAQ because those will be in Chapter Approved coming in December. Wait till then!

Wednesday, September 26, 2018

Nurgle

Sorry, caught a virus from Nurgle and am resting in bed for the past couple of weeks.

Once I fight off Nurgle's curse with the Emperor's blessings, I'll be returning to the Guard (or partying with the Thousand Sons). We'll see. I still have the Mechademia conference to attend this weekend, so it's gonna be hard. I also have no money for Warhammer 40,000, especially for the next few months. Need to buy food and pay rent. So I'll see you guys next time!

Thursday, September 20, 2018

Let's greet House Griffith!

Okay, fellow Knights of House Yato, and all the other honorable houses of Draconis III. Today we're going to greet House Griffith!

What? You may ask. What brought about this sudden meeting? Well...apparently because Warhammer Community posted an article on House Griffith today, that's why.



The source comes straight from Simon Grant himself! They say he wrote the first Imperial Knights codex, so I assume he didn't write the next two? That's sad. But whatever. It really doesn't matter. Anyway, give that article a read, and I won't bother copying and pasting here. It makes more sense for you to visit the Warhammer Community website straight and read everything there.