We have more news regarding Thousand Sons from Warhammer Community! Just look at the nine great cults.
Hmm, I'm not sure what to say, but yeah, a lot of them look like a reprint or updated versions of the Cults we get from Ritual of the Damned. I do like the addition of Cabal Points from the Cabalistic Rituals, though. And seems like you get them every psychic phase, so it's best if you find a way to shield your characters and don't let them get shot off the table.
Yeah, so if I bring like 2 Sorcerers in Terminator Armor, an Exalted Sorcerer, 2 squads of Rubric Marines and 1 big squad of Scarab Occult Terminators, I'll get like 10 Cabal Points. If I split the Scarab Occult Terminators into 2 squads and swap a Sorcerer in Terminator Armor for an Infernal Master, I'll get 11 Cabal Points. That's just awesome. Just look at what you can do with them!
Seriously, dudes? The rules are not completely out yet, but already you have so many Thousand Sons players resigned to "our codex sucks", "GW hates Chaos", "Thousand Sons are weak", etc. based on the preview of Time Flux and a couple of spells. Honestly, the Cult of Knowledge one looks good, allowing you to reroll wound rolls of ones. But hey, let's just whine about how the cult spells suck, and therefore the codex sucks even before we get the full rules. I mean, I kind of understand why people are unhappy about Time Flux going up to warp charge 6 from 5, but think about it. Rubric Marines have 2 wounds and Scarab Occult Terminators have 3 wounds now, so they are harder to kill. Also imagine bringing back 3 Scarab Occult Terminators when you roll a 9 for psychic test after your opponent finally takes them down with lasguns, which was why they removed the D3 on 9 or more thing. So it's reasonable that they are harder to bring back. Of course, someone jumps in and complains that "they are not harder to kill because everything is deadlier now." Like what? Heavy bolters being bumped up to 2 damage? We'll probably see an adjustment of All is Dust to mitigate that, so let's just wait for the full rules before jumping into conclusions and whining, all right? Oh, let's not forget the comparison - Space Marines have a Chief Apocethary model that can automatically bring back a Terminator or Centurion for free! Yeah, I hate that ability too, but let's not forget 1) it's not free, you have to pay for the points and 2) it's one model, whereas all your Sorcerers in the same cult get access to the same spell. But hey, the cult spells still look weak, therefore the codex will definitely suck, am I right?