About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Saturday, October 3, 2026

Warhammer 40,000 Big Autumn Q&A

Hah! Adam and Eddie answered my question! Thank you! 


Yeah, when you see a question about Imperial Knights, you can bet it was me. Well, not 100%, but where else are you going to find an Imperial Knight fanboy?

Anyway, their answer is: Nope, Cerastus and Acastus chassis will not be in the 11th Edition Imperial Knight codex. Horus Heresy era Knights will not be included in the codex datasheets, but they will not be removed, so most likely they will still be Imperial Armor units like the Custodes' Orion dropship and Ares gunship. Or, at the very least, they will get Legends rules (hopefully it'll be Imperial Armor rather than Legends, so that they can still be used in tournaments).

Would be great if they're part of the whole digital content thing that they promise for codex every quarter (e.g. Legion of the Damned), with lore and stuff to back them up. Not sure what to say, though. Anyway, we'll see!

Saturday, September 19, 2026

New Custodes

Hey, look! New Custodes! Aquilon Terminators!


They come with the usual adrathic destructors or lastrum storm bolters, or infernus pike. I like the infernus pike myself, but that's just me. Also like adrathic destructors because they're so Dark Age of Technology.


Their weapons are so cool! I think they'll come in boxes of 6, or boxes of 3, but I'm not sure. I guess we'll find out!

There's also a new Journal Tactica! The Battle for the Signus Cluster: Assault on Kol.


Though it's about the Signus Cluster, the Blood Angels aren't involved here. Instead, it's about the Custodes ending up in the mining world of Kol and fighting against Slaanesh hordes. So we'll get rules for Slaanesh daemons, and probably corrupted Solar Auxilia who worship Slaanesh.

I already covered the Tzeentch guys in the previous post when I wrote about the Journal Tactica for the Prospero Burns: Judgement of Valdor. I'll get the book just for the lore, and then write about it, as usual. But I'm not building a Slaanesh army.


Apparently, you also get "new" Custode units, but they're mostly Command slots, so a jetpack Custode command/HQ/officer - the Venetari Proconsul - and a Hykanatoi Proconsul-Delegate, who's basically a lower-ranked officer than the Shield Captain. Oh, and Jetbike Sodality have a new updated profile. Interesting.

Anyway, I'll cover the lore as usual once I get my hands on the Journal Tactica!

Saturday, September 12, 2026

Prospero Burns The Judgment of Valdor

I finally have a chance to read the Journal Tactica: Prospero Burns The Judgment of Valdor. I'll give a brief run of spoilers - too exhausted to write a detailed account. And no, I'm not using AI to read the Journal Tactica and summarize it. Anyone can do that, it'll defeat the purpose of me having a blog.


Speaking of AI, I use AI to code. I have a visual novel I'm creating, so I'm now technically an indie developer. Yay? But let's talk about that another day. For now...Prospero. As a Thousand Sons guy, I was psyched when the Journal Tactica was first announced, and I knew I was going to get it. Not for the Tzeentch Daemons. I'm a Loyalist Thousand Sons, so I have no intention of starting a Tzeentch Daemons army.

Not yet, anyway...

So we begin with the notorious Council of Nikaea, also known as The Trial of the Sorcerer. Long story short (go watch Arbitor Ian's video on Thousand Sons and Prospero if you want the full details), the Emperor summoned a council on Nikaea to decide what to do with the Librarius project and the use of psykers in the Legiones Astartes. Despite Magnus's impassionate plea for wisdom, the Emperor ruled that the use of psychic powers is forbidden, and so Magnus skulks back to Prospero, sulking, and isolates himself for like 3 years.

Instead of obeying the Emperor's edict, Magnus decides to continue using psychic powers anyway, and he learns of Horus Lupercal's treachery. He then uses psychic powers to send a message to Terra to warn the Emperor, instead of y'know, sending an astropathic message like others. Maybe he thinks astropaths can't be trusted and their message will get intercepted in the warp or something. Perhaps he just wants to be vindicated in his defense of psychic powers as indispensable to the Legiones Astartes.

That results in Magnus's folly, where he accidentally breaches the wards the Emperor set up in the Imperial Dungeon, and causes hordes of daemons to invade Terra. The Emperor is rightly pissed off when his Webway Project is in tatters and he's stuck on Terra holding the gates closed to deny the daemons entry to his world, so he sends a Censure Host to bring Magnus back in chains, with Constantin Valdor as his representative.


The Captain-General of the Legio Custodes, he is accompanied by the anathema psykana Sisters of Silence and the Ordo Sinister, which includes not just the Psi-Titans but also the Questoris Sinister! Whoa! We now have...psi-Knights? The leader of the Knights is Stator-Xabulus Erydani Colm, the Commanding Scion of the Obsignatus Lance of the Questoris Sinister. I kid you not.

So basically 5 Psi-Titans of the Ordo Sinister, and a single lance of the Ordo Sinister's vassal Knight household, the Questoris Sinister, which is like 16 Knight armors. And they're escorted by 1,000 Secutarii Sinister, the support troops for the Chamber Occidentalis of the Ordo Sinister.

They meet Leman Russ and his Space Wolves in Beta-Garmon, because only a Primarch may apprehend or execute another Primarch. Leman Russ is determined to kill Magnus instead of arresting him, apparently because Horus talked to him. Valdor and Russ clash over this, but in the end Valdor has no choice but to let Russ do what he wants, which includes grabbing proscribed exterminatus grade weapons and phosphex from the armories of Beta-Garmon.

They then head to the Prospero system, where the Thousand Sons fleet is conspiciously missing. Magnus has used his magic to blind his people and cloud their sensors while dispatching his fleet elsewhere, because he intends to accept his punishment and dies. Russ, on Valdor's urging, sends a heartfelt message to the Thousand Sons, asking them to surrender, but Magnus the moron remains silent because he's playing the victim (Vulkan is sort of right here). Sigh. Why, Magnus...

I'm a Thousand Sons player, and even I think Magnus is dumb for doing this. This is even after reading Graham McNeill's A Thousand Sons, by the way. But I think Vulkan has a point after reading Aaron Dembski-Bowden's Echoes of Eternity.

Anyway, Russ runs out of patience and bombs Prospero to oblivion, but Tizca is safe because of the psychokinetic forcefield. The Space Wolves land, like 30,000 of them, in Old Tizca, and they proceed to crush the poor Prosperine Spireguard and Airguard. Ouch. They do meet more formidable resistance from the Magdan Auxilia across the Lemsa River, the Solar Auxilia Cohort having experience fighting alongside and against Legiones Astartes, and thus familiar with their tactics.

The Thousand Sons, led by Ahzek Ahriman, finally mobilize, and they mop the floor with the Space Wolves through their psychic powers. They're backed up by elite Spireguard Veletarii and psi-automata. Awesome.


Constantin Valdor realizes the Space Wolves might actually lose, so he sends reinforcements. Custodians and Solar Auxilia land, including the Saturnye Rams. The Custodes even overpowered the Sekhmet Terminator elites of the Thousand Sons, forcing the latter to withdraw. Ouch.

Still, the Thousand Sons's sorcery allow them to match the Custodes as they attempt to punch deeper into Tizca, and slaughter the Space Wolves...until Valdor calls for the Sisters of Silence to nullify their psychic spells. The Thousand Sons are thrown back and have to retreat further into Central Tizca as the Golden armored warriors and their accompanying support (Sisters of Silence plus Solar Auxilia) make headway.

Kalophis then activates Canis Vertex, a Titan, and annihilates the enemy invaders before he goes kaboom from the excess warp energy, which means Canis Vertex also detonates in the middle of the city. Lots of Thousand Sons also devolve into Chaos Spawn. Ugh. At the same time, plenty of Space Wolves also mutate into Wulfen or werewolves, and they start tearing into each other. Damn.

Here's the new material not covered in A Thousand Sons or even Inferno (the black book). So apparently, Phtohonos Shield Host breaks into the Order of Ruin's Praefurnium Aeturnus, apparently to pilfer the secret trove of lore that the Thousand Sons have there. They fight a running battle against the Order of Blindness the deeper they descend, and eventually, they find a bunch of Thousand Sons Sorcerers conducting some weird ritual.

Needless to say, this ritual summons a bunch of Tzeentch Daemons, including a Lord of Change. The horrors, flamers, screamers and other Tzeentch Daemons bring down the Custodes and Sisters of Silence while the horrified Thosuand Sons retreat. The leader of the Shield Host, Tribune Achernas, proceeds to duel the Lord of Change.


Above, Magnus finally emerges to fight against Russ, gets his back broken, then teleports his Sons and himself to the Planet of Sorcerers. At that moment, the Lord of Change either is defeated or disappears, leaving the surviving Custodes dazed and stunned.

By the way, about 1,000 Custodes participated, along with 3,000 Sisters of Silence, tens of thousands of Solar Auxilia from the 3rd Terranic Auxilia, 1,260th Tyrian Exo-guard, 9th Saturnye Rams, 10th and 42nd Sarcosan Voltigeurs, Charonid Sentinels, and Sydonia Taghmata Elements Ekriss.

We get rules for the Oblitum Pattern Cohort, which represents the psycho-conditioned Tyrian Exo-guard. They ignore negative Leadership modifiers, but need to make Willpower checks for reactions or score Objectives. At least you can take them as allies to your Legio Custodes army, which otherwise forbid you from taking Solar Auxilia allies. You also get to take a free Helot Tercio for your Veletaris Tercio, which lets you field more expendable troops and a single fire support unit.


I won't go through the Tzeentch Daemons list in detail because I'm too tired and confused to understand all the interactions (with other Daemon types, like Infernal Tempest, Formless Distortion, etc.), psychic powers and rules, but basically, you get to field a Daemon Prince as high command, a Herald of Tzeentch as normal command, flamers as fire support, screamers as fast attack, horrors as troops, and a Lord of Change as Lord of War.

Thousand Sons can also summon an auxiliary detachment called Aetheric Incursion, but only if you're Traitor. Which I'm not, so... anyway, you'll only unlock this if you're Traitor and you bring an Esoterist or Prosperine Sorcerer. No, Librarians don't count, apparently.


But if you're sick of Legiones Astartes for some reason and want to play mortals, but psyker mortals instead, you get the Fateweaver Cohort Doctrine for Solar Auxilia, which gives them a 6+ invulnerable save against Perils of the Warp or Psychic weapons (...that's it?). Command models are pskyers, yay! But only Fateweaving psychic discipline, so no pyromancers for your Solar Auxilia. Also, if you take an infantry tercio, you get a free Aetheric Incursion detachment! Nice! So your mortal Solar Auxilia psykers can also summon Tzeentch Daemons!

...I kinda want the Custodes Dreadnoughts, though. They look cooler than Daemons. Anyway...that's it for the lore!

Sunday, August 2, 2026

Ciaphas Cain and Centaur

It's been a long time since I last posted. Sorry, I've been super busy with work and my own personal projects. Starry Knight is still far from being completed, sigh. I think I have 14 more pages to color, and worse, I'll have to redraw a few of the colored ones. I think I'll finish coloring everything first, post them, then slowly redraw and replace them later, when I have the time and energy.

Anyway, I finally had some free time today. Phew. After about a month of procrastination, I finally assembled Ciaphas Cain and a Centaur rapid strike vehicle. And of course, Jurgen.


The Centaur is meant to be an armored rig, a dedicated transport for my Ryuusei Grenadiers. I'll probably buy a plasticard to cover the open top because I want him to be an enclosed vehicle. I'll do that after I get and assemble 2 more.


I plan to have 3 of these eventually, for my 2 Grenadier squads and 1 command squad, for Imperial Militia. Yes, I know he's an Imperial Guard vehicle for modern 40K, but as you can see, I've replaced the heavy stubber with twin heavy stubber and added a "hull" heavy flamer. That's an Imperial Militia Armored Rig. Hah! But I can still run him as a Centaur for 11th edition games if nobody minds the heavy flamer and extra heavy stubber. Of course, he'll only count as having a single heavy stubber.


Ciaphas Cain and Jurgen are looking good! Honestly, buying him was a no brainer. The whole reason why I got into Warhammer 40,000 in the first place was because Ciaphas Cain, and that's also why I'm an Imperial Guard player. The first ever Black Library novel and Warhammer 40,000 story I read was Ciaphas Cain: Hero of the Imperium. Or rather, Fight of Flight. One of the best Warhammer 40,000 stories I've ever read, and I've been booked ever since.

You can tell why I was so excited to get Ciaphas Cain. Would have assembled him sooner, but y'know. Life. Ugh. Anyway, this isn't the place to whine, so I'll leave it at that.

Hopefully, I'll have more time to either write about Zone Mortalis, Operation Imperator, or assemble my Armory of Old Night Grenadier command squad for Imperial Militia!

Tuesday, July 7, 2026

The Second Week of the Siege of Death Mire

The Imperium managed to repel the second wave of Orks from Death Mire. Yay!


Wanted to post this yesterday, but was too busy and exhausted (I literally worked until 3am yesterday, and that was after I worked through the weekend). Finally got to leave the office on time today, so I can finally post this.

My Guardsmen and Knights will stand strong against the Orks!

...and no, I have no intention of talking about the reveal of yet another Ultramarine Character.

Sunday, July 5, 2026

Reincarnator x Regressor

Yeah, I've been busy the past few weeks, unfortunately. I'm still working on Starry Knight, but I thought I should feature this as an aside.

I'll try to balance this and Starry Knight, but since they're both going on my Pixiv account (I'll set it up soon), we'll see how it goes. Till then.

Monday, June 29, 2026

The first week of the Siege of Death Mire

The first week of the Siege of Death mire has ended, and it is an Imperial victory!


As Yarrick said, soldiers of Armageddon, be proud! The Imperial Guard (NOT Space Marines) have held the line and repelled the Orks, and now we tactically retreat from the Tempestor Victorum line to the Cloisters to better defend against the greenskins.


Soldiers of Armageddon, make ready.


Oswald is proud of you all. He'll toast you some sacra.