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Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Saturday, April 4, 2026

The Mailed Fist lore

Welcome, everyone! We're back to Sir Tanaka's lore lessons on the Horus Heresy. Yes, I may be a pilot in the Questoris Familia, but that doesn't mean we can't explore the history and vehicles of the Legiones Astartes! I mean, I already cover the history, vehicles and automata of the Imperialis Auxilia and Mechanicum, so it's not too much of a stretch! And besides, I love super-heavy vehicles!

That's what we're covering today. The latest Journal Tactica, the Mailed Fist: Legiones Astartes Super-heavy Tanks. So let's dive in!


So basically, we begin with the introduction of Standard Template Constructs and how vital these were to supplying the burgeoning Imperial Army and Legiones Astartes with weapons and vehicles. Of these, the ubiquitous Baneblade and Malcador tanks manufactured from these STCs were first used by Legion warriors, who tried crewing them but found them lacking in flexibility and effectiveness.

The Emperor turned to Archmagos Agrinoss Krown, a senior magos within the Macrotek order, who belonged to the Forge World of Phaeton. They became head of a conclave of Magi from across the Imperium to develop new advanced super-heavy tanks for the Legiones Astartes, using the highest quality systems, weapons, materials and techniques. Four other Forge Worlds joined in, and they eventually came up with three different prototypes. The Fabricator General chose one of the prototypes, which eventually became the Fellblade Super-heavy Battle Tank.


Based on the Baneblade STC, the Fellblade's armor was constructed with reinforced metalplas alloy, which was half the thickness of the Baneblade's plating, but similarly resilient while reducing the overall weight. The Fellblade is powered by an atomantic arc-reactor, an advanced generator used by the Legiones Astartes (you'll remember that the Contemptor Dreadnought uses this).

Obviously, the secrets of the atomantic reactor's construction and maintenance are closely guarded secrets of the Mechanicum, which explains why we don't see many of them in the 41st Millennium. Speaking of closely guarded secrets, Krown's eventual allegiance remains unknown. Apparently, what they did during the Horus Heresy, after inventing the Fellblade and Glaive, wasn't recorded, and Krown was lost to history. Oh, well.

The Fellblade's twin accelerator cannnon is developed from technology originating from the Forge World of Tigrus, the accelerator weaponry using a vacuum-based system reliant on an overpressure mechanism to propel heavy shells. This allowed for significantly smaller propellant charges, so more of the shell is composed of the primary payload. It's also very stable and extremely accurate. The complex munitions loading mechanism allowed for rapid shell selection, switching between high explosives and armor penetrative rounds instantly. Apparently, the twin barrels can also fire independently and alternately, which increases rate of fire, or simultaneously for more firepower.


The Glaive was another of the prototypes created as part of the Fellblade project - probably one of the prototypes above, but was initially rejected because its volkite weaponry required signficant maintenance, too large and unwieldy, as well as too difficult to repair. However, the Salamanders, Iron Warriors, Dark Angels and several other Legions were interested in a variant vehicle to the Fellblade that specialized in anti-infantry (hence the full name, Glaive Super-heavy Special Weapons Tank). So Magos Arginoss Krown got to work once more and modified the existing Fellblade they created.

Using the same metalplas alloy armor as the Fellblade, he ditched the demolisher cannon, instead giving the space originally set aside for solid-shot ammunition to emergency capacitors and additional cooling systems. The upper cupola hatches for the commander and gunner were removed because of the dangerously high levels of radiation and heat levels found above the turret, and instead, the sponson and prow gunner gets his own cupola forward in the hull. His commander and fellow primary gunner, however, have to rely solely on external targeting cameras and scopes for target acquisition.

The volkite carronade's design originated on Mars during the Age of Strife, but its replication required an astronomical expenditure of resources, such as materials in high demand. The volkite carronade works by building energy charge within large capacitators situated at the rear of the turret before unleashing this energty as a direct beam. The gunnery crew can traverse the turret, elevate or depress the weapon barrel, allowing them to sweep through whole ranks of enemy troops, though this will result in a longer recharge cycle and more maintenance. Yikes.

In addition to deflagration, volkite carronades can even incinerate power armor, lighter vehicles and speeder units. The Glaive was deployed first against the apex xenos codified as the Catachi Diabolum, then fielded in large numbers against Ork empires (I suspect Ullanor is one great example).


The Falchion Super-heavy Tank Destroyer, in contrast to the Fellblade and Glaive, is based on the Shadowsword instead of the Baneblade. Apparently, the earliest Falchions use the same volcano cannons as Shadowswords, so you can still use your old conversions if you want. However, with a new plastic model inbound, the Falchions are now armed with a neutron-wave cannon, thanks to the discovery of its STC later during the Great Crusade.

With complexity of the volcano cannon and the rarity of materials required to maintain it (though that never seemed to be a problem for the Imperial Army, who can field entire squadrons of Shadowswords in sufficient numbers to threaten Titan Legions), the Legiones Asrtartes diteched the good old volcano cannon with the neutron-wave cannon. Like the Shadowsword, the Valdor and the Sicaran Venator, they ditched the turret and placed the immense neutron-wave cannon and its capacitors low in the hull. This made him more stable.

Made of the same metaplas alloy armor plating used for the Fellblade, this made Falchions lighter and more mobile, and more maneuverable. Like the Glaive, the sponson gunner has a cupola upfront, but unlike the Glaive, the commander's cupola remains, though they end up being subject to the venting of excess energy from the tank's primary weapon, which has a lot of heat and radiation. The Iron Warriors and Iron Hands didn't care, though. Typical.

The neutron-wave cannon has two vast capacitors at the base of twin barrels, and it fires alternating pulses of neutrons through twin beams, bombarding the target with disrupting energy and ceeating electro-magnetic shock pulses to disable electrical systems if the target survives. It's also devastating against biological targets like Hierophants and other Bio-Titans. The drawback, of course, is the feedback shock of exotic radiation, which resulted in crews having notably reduced lifespans and regular augmetic reconstruction.


They also talk about the ubiquitous Rhino chassis and its flexibility, the Rhino STC having been developed independently during the dark millennia of Old Night, but used to mount lots of armaments and leading to plenty of prototypes. The Whirlwind is one such prototype, created by the Salamanders at Taral III, which we'll see below. Anyway, passenger seating is replaced with ammunition storage and gunnery station, and the original STC being used as a base made it easy to maintain.

The Whirlwind missile launcher can hold up to 8 missiles, each capable of being fitted with a variety of warheads, such as high-explosive and incendiary, but also including missiles with graviton field generators, phosphex, chemical or viral payloads. The Death Guard, especially, love the latter...or shall we say, such payloads went viral with the Death Guard?

There's also a cute detail that mentions how reloading is generally conducted by the gunner or dedicated servitor, but the Whirlwind missile launcher requires the crew to disembark from the vehicle to manually load missiles into launch tubes, which can be very trisky during battle. The Iron warriors and Night Lords don't care and used the gunnery role within Whirlwind squadrons as punishment details. Typical.

Oh, and the Whirlwind also has a complex targeting and guidance system, collating data provided by external reconnaissance sources, orbital scans or the driver's helm-feed.

Now, the actual battles.


The First Battle of Paramar V

The Alpha Legion attacked Paramar V, which is defended by the Loyalist Iron Warriors of the 77th Grand Battalion. Instead of waiting for a siege, the Loyalist Iron Warriors dispatched the Khalekaorus, an armored company of renown in the IVth Legion. Warsmith Kyr Vhalen asked the Khalekaorus to take advantage of the situation, when Legio Gryphonicus was distracting Legio Fureans, to attack the Traitor Mechanicum command and control stations of the Taghmata Satarael. The commander of the Khalekaorus is Decurion Arn Vorsk, who has his own Falchion. Cool.

Long story short (go buy the Journal Tactica if you want to read the full story), the Iron Warriors plus automata demi-cohort from Legio Gryphonicus ambushed an Alpha Legion armored squadrons, destroyed most of them and forced them to withdraw. Once the Alpha Legion retreated, the Iron Warriors made for Taghmata Satarael, who was defended by their supporting Knights of House Perdaxia and House Rajha, as well as battle-automata, Thallaxii and Autokratorii.

The Iron Warriors and their Legio Gryphonicus Automata allies are able to destroy much of Taghmata Satarael. For some reason, Inar Satarael decides to send his Knights forward, asking them to continue to siege the fortress where the rest of the Loyalist Iron Warriors were - the rest of the 77th Grand Battalion, I mean. So if you're wondering why most of the Taghmata Satarael was destroyed and what happened to the Knights, yeah...that's what happened. Anyway, the volkite beams from the Khalekaorus formation (presumably their Glaives) ignited a bunch of promethium pipelines and triggered a devastating sequence of explosions across the battlefield.

Whoops.

The survivors of the Khalekaorus were forced to retreat, wgile Archmagos Satarael sent pursuers after them to wipe them out, though he was aware they would all be annihilated by the sheer firepower of the super-heavy tanks of the Khalekaorus. Unsurprisingly, that's exactly what happened. Vorsk then saw the Loyalist fortress go up in smoke or something akin to that (must be the Knights of House Perdaxia and House Rajha tearing open the fortress and massacring the 77th Grand Battalion inside), and swore vengeance against the Traitors. Also, there's a mention of how the Alpha Legion mysteriously disappeared. I wonder where they went.


The Battalion of the Alrathan Ridge

The Traitors assaulted Portresh, and the Ultramarines were reinforcing their Dark Angels allies engaged with the Sons of Horus. During that battle, the Fellblade, Triumph's Hand, commanded by Decurion Salan Mur was disabled because its left track was shattered by concentrated autocannon fire. So they get left behind, by the rest of the contingent while the crew attempted repair. Fortunately, a reconnaissance squad under Sergeant Attla remained with the tank to keep them informed of any enemy movement.

A Traitor armored column showed up, and Decurion Mur's Triumph's Hand made its last stand.

Long story short, Sons of Horus throw tanks and Dreadnoughts at the Fellblade Triumph's Hand, most of the crew save Mur himself and his turret gunner are slain, and the Dark Angels show up with their own Falchion tanks when all hope seems lost. Decurion Mur and his gunnera re recovered by Sergeant Attla's squad in the aftermath, and despite the combined efforts of Ist and XIIIth Legion Techmarines, they couldn't salvage Triumph's Hand, unfortunately. Poor guy is left as a wreck on Portresh.

The Purging of Taral III

Remember the Whirlwind info above? This is their origin story. Salamanders's badly damaged vessel, the Blade of Fire, tumbled into the system after the beating at the Dropsite Massacre at Isstvan V, and they take the chance to wreak vengeance upon the Word Bearers garrisoned there. The Salamanders 87th Company was once an armored company, but Captain Vareon - the commander - had lost most of his strike tanks. All he had left were eight squadrons of Predators, six Vindicators and ten squadrons of Scorpius missile tanks.

Unfortunately, their vengeful assault stalled because the armored company wasn't suited for urban warfare. Traitor Militia and Word Bearers made use of hab-blocks and structures to ambush their vehicles with anti-tank weaponry, and Vaeron basically lost 5 Vindicators, with the last one badly damaged. Yikes.

So what do the Salamanders do? Well, it turns out the Blade of Fire contained a large number of prototype Helios-pattern missile launcher systems in transport crates and conveniently stockpiled with compatible missiles. So Vaeron had an ephiphany, and got his Techmarines to swap the Scorpius's missile launchers with Helios missile launchers. Nice.

That, my friends, is the birth of the Whirlwind. Pre-loaded with incendiary and high-explosive munitions, they basically demolished the structures and hab-blocks swarming with Traitor Militia and even Word Bearers, burying the poor guys under tons of rubble. Oh, and they flattened the entire city district. Awesome.

Having won the day, Vaeron then handed over Taral III to the Imperial Army and Solar Auxilia of the relief force from the 689th Expeditionary Fleet before returning to Nocturne.


More little details

The Isstvan V Dropsite Massacre is mentioned. Go watch the cinematic trailer. Cool mention: Salamanders have lots of super-heavies, which they used to batter the entrenched Death Guard, while the Iron Hands name their super-heavy formations Subjugator battalions. The Iron Warriors also deploy a lot of Fellblades, Falchions and Glaives, while Word Bearers field squadrons of Fellblades. Interestingly, it's the Alpha Legion who favor massed Glaives.

The Loyalist titans of Legio Bellatus deploy to the mining world of Askos, deceived by the Night Lords and lured into the mountains where their super-heavy tanks could ambush the Titans and hide in the terrain to avoid retaliation. Of course, the Night Lords win. Ouch.

On the other hand, the World Eaters attack the Ultramarines recruitment world of Lannishar, only to be annihilated in the open grasslands by the newly formed 562nd Super-heavy Armored Company. In a single engagement. Whereas the Ultramarines only lost a single vehicle. Talk about burn.

There's also mention of Tallarn, where the Iron Warriors assault the Sapphire City and drive the Loyalists out. Traitor Knights from House Caesarean pursue heavily damaged Legio Gryphonicus Titans, but an armored contingent from the Iron Hands Clan Brannsar - comprising of Cerberus and Falchion super-heavy tanks - intervene. Unfortunately, the Loyalist super-heavy tanks are overrun, but they are able to buy enough time for the Titans to escape while slaying a significant number of enemy Knights before they are destroyed.

During the Loyalist push to retake Beta-Garmon III, the Iron Hands 19th Reserve Chapter deploy a vast armored force in a counter-assault, punching through the encircling 138th Cohort of Cthonian Headhunters, and forming a cordon around the Ferrum Tower, which has a vast relic-cannon. The Iron Hands use both this relic-cannon and their super-heavy tanks' armaments to bombard their foe.

The Death Guard assault Boro IV in the Boros system, their Falchions and Fellblades destroying the defenses of the Mechanicum facility and allowing them to plunder the datacores within. To add insult to injury, the XIVth Legion then nuked the site from orbit. It's the only way to be sure.

And...that's it! Next, I'll cover the Leviathan missions!

Tuesday, March 31, 2026

Yarrick and Perturabo

It would be great clickbait if I had titled this post "Yarrick versus Perturabo," but alas, it's not meant to be.  Instead, I'm referring to the two Warhammer Community articles that Games Workshop had put out.


Obviously, there's no point copying everything in those articles here, you might as well click on the links and head to the actual posts to read them.


However, here's a summarized version.

Yarrick and the Black Templars pursued Ghazghkull to Icaria, crash-landed, and fought him. Yarrick managed to get his claws into Ghazghkull's chest, but the Beast of Armageddon was too tough, broke Yarrick's bones and skull with a headbutt. Ouch. But rather than finish him off, Ghazghkull spared him and left, leaving the Commissar to be rescued by a Space Wolves Wolf Priest.


The Space Wolves reconstructed Yarrick's skull and supported his broken limbs with cybernetic armature, and the Wolf Priest told him he had to go to Armageddon, just in time to defend the planet from Wazdakka Gutsmek's SpeedWaaagh!

Meanwhile, Perturabo has finally left Medrengard after thousands of years to siege the Imperium, but he does it planet by planet, building a systems-spanning fortress of interconnected planets called the Infinite Citadel. The plan is to encircle Holy Terra...eventually.


Don't worry. My Skitarii and Imperial Knights will stop Perturabo in his tracks and annihilate the Traitor Iron Warriors from the galaxy. The only good Iron Warrior is a Loyalist one.


Resist the treacherous Perturabo and prove to him that he has always been wrong, and Rogal Dorn has always been right! Jokes aside, I'm interested in the lore and I can't wait to find out the fate of the Forge World Agripinaa after the Reign of Iron. I hope it's not another inconclusive ending where "oh, it's a battlezone, the Iron Warriors won but somehow the Imperium continues to hold out, and the war continues indefinitely..." Ugh.

Friday, March 27, 2026

Armageddon Steel Legion is back!!!

People of the Internet...the Armageddon Steel Legion is back! WOOHOO!


They're concept art for now, and it will be 2 years before they're finally released in plastic, but when they do get released, I'll buy at least 2 squads. Why 2 squads? Because I'll also be using them for my Imperial Militia army! 20-men squad with a single plasma gun!

We already know Commissar Sebastian Yarrick will be returning. And now he'll be the star of a campaign book, the Return of Yarrick!



I won't really talk much about Commissar Graves because, well, she's overshadowed by Commissar Yarrick. But her model is pretty cool!


I think I have enough Commissars. I already have the limited collection guy, and I might be getting Yarrick. So Graves - while cool - will probably not appeal to me. I do think the stormtroopers inside are really cool, though.

But what really interests me is that rapid strike vehicle, indeed! That's a new vehicle called the Centaur Rapid Strike Vehicle!



It's a well-liked alternative to the Chimera, and I actually already like it more than the Chimera! Not because he's new, but because I can use him for Imperial Militia too!


He may be small, but we can use him as an armored hauler. Obviously, it's weird that this little guy can carry 20 people, but whatever. If he works, he works! I prefer this to the cargo-8 ridgehauler anyway.

The last but not least of the Imperial Guard vehicles is the Hippogriff Armored Fighting Vehicle!


He's flexible enough to swap between a battle cannon, a castigator gatling cannon, lascannon and a melta cannon, plus a heavy stubber or meltagun next to the main turret weapon!


He seems more of a scout tank than an actual main battle tank, but I like him! Will have a squadron to scout ahead of my Leman Russ tanks (and Rogal Dorn tank), for a more armored flavor!


The story is what I'm interested in, but we also get two new vehicle-focused detachments for the Imperial Guard! Whoa! Treadheads like me are delighted! WOOHOO!


I think I prefer this to the Eye of Terror book, so I'll get this instead of the Eye of Terror.


The Astra Militarum Battalion seems cool, but I can't afford it and I don't need so many. I already have a Rogal Dorn tank, and I don't really want a Cadian squad. Nope, I'm waiting for Armageddon Steel Legion (and I'll be collecting more Krieg eventually, along with Kasrkin for my homebrewed Imperial Militia Grenadiers).


We also have a new Imperial Guard unit called Specters. They seem more of a veteran reconnaissance or scout unit, so I'm not nearly as interested in them as I am in the new tanks/vehicles, and the Armageddon Steel Legion. So...yeah.

But...we have Charonite Ogryns!


Not a fan of abhumans, so I'll pass. BUT...Rapiers! We have the indirect variant, which include thudd guns and mole launchers. This is the fire support battery.



And we also have the direct fire variants, which include the heavy bolters, multilasers and laser destroyers! These, I might get eventually...not for Solar Auxilia, but actually for my Imperial Militia! Awesome! I want the laser destroyers for my Imperial Militia since I've filled one support slot with a volkite culverins heavy weapons squad. This just sealed it for my second slot in the support auxiliary detachment!


But I'm most hyped for the latest Journal Tactica! The Battle of Tallarn! You remember I'm delighted about the Imperial Guard vehicles above? Hippogriff and Centaur? Now we treadheads have even more cool stuff! Tallarn is where my Knights of House Yato and tanks of Ryuusei Katanas fought, participating in the largest tank warfare in the Horus Heresy. I can't wait to see what new lore they have for us!


Oh, and 11th edition has been announced. Cool? The only thing that interests me is the modular army building, where you can combine different detachments under a single army rule. Cool.


Not sure what else to say, but I'll keep an eye out for my Imperial Guard stuff. Also, the Knight Destrier and Hastarii Skitarii, followed by the Hippogriff and Centaur...and eventually Rapiers for my Imperial Militia, to accompany the Centaur RSVs (as armored haulers)! So many things to plan for!!! Ugh!

Wednesday, March 25, 2026

Knight Destrier

This had to come up when I went to bed yesterday...ugh. Well, anyway, we have rules for the new Bellatus Knight Destrier, as well as the Hastarii Skitarii.


We also have rules for Thalia Ghuld, who buffs Skitarii. So now, when you crush someone with Skitarii, you can tell them to "Get Ghuld."


The Hastarii Exterminators use Eradication Casters, which are more anti-infantry than anything. You get 2 shots each, and they're Anti-infantry 4+, plus if you choose to dissipate them, you double your range to 30". If your target is close enough, you can focus to get an extra AP -1.


The Hastarii Fusiliers, on the other hand, are anti-tank. Their neutron fusil is only 24" range, and they get one shot each, but at Strength 12 AP -3 and Damage D6+1, they'll wreck a tank. They come with a phosphor blaster mounted on their shoulder for anti-infantry, and surprisingly, you can't swap it for the shoulder-mounted arc blaster on the Exterminators. That...sucks. I would prefer to have them in a dedicated anti-tank role. Oh, well.


But I'm more interested in the new Knight Destrier! Obviously, given that I'm primarily an Imperial Knight player. I'll get one the moment he's released.

What's cool is that you have 4 different weapon options available, in any configuration (except doubling them). Want to go all-in on range? Sure! Take a Chastiser gatling cannon and a frag bombard. Need a dedicated close combat variant to keep up with your Knight Gallant? Then pair the thundershock spear with the Bellatus reaper chainsword. Want a more balanced version? Combine a single ranged weapon with either melee weapon.

There's no carapace weapon and you only get a single heavy stubber for the torso gun, but you do have ram jets, allowing you to add D3" to the Knight Destrier's already impressive 12" move, making them faster than even the Armigers. Whoa!


Oh, and if you shoot at an enemy unit within range of an objective marker, you get to Ignore Cover! Blow them apart with the frag bombard's grenades, which is basically a mini-rapid-fire battle cannon or mow them down with the consistent rate of fire from the Chastiser gatling cannon, which is essentially a shorter-ranged Avenger gatling cannon with less AP! And if you equip both thundershock spear and bellatus reaper chainsword? You can an extra 2 attacks for both! Though I think you can only choose to use one in the fight phase...either way, this rocks!

I'll try to magnetize my Knight. We'll see how it goes!

Saturday, March 21, 2026

Yarrick returns...but not with the Armageddon Steel Legion

Sorry, I'm kind of dumb. And exhausted. They released a new Yarrick reveal CGI trailer on Monday and I forgot to cover the damned thing. Even though this is an Astra Militarum blog...well, to be fair, it's actually more of an Imperial Knight and Adeptus Mechanicus blog, but with my Ryuusei Katanas and Imperial Guard being my introduction to Warhammer 40,000 (I basically got into the hobby by reading Ciaphas Cain novels), I really should be on top of things.

Unfortunately, with the exception of today (Friday), I've been working until 8pm or later, and returning home after 9pm, so forgive me for being too exhausted to stay on top of news. Fortunately, thanks to that hard work, I was able to end work earlier than usual today, and now I'm no longer exhausted. So I can actually cover the rerelease of Yarrick animation in 4k. Warhammer 40,000 CGI films, now in 4K. Think about that...never mind. My puns suck.


Anyway, long story short, Yarrick is back! Lord Commissar Sebastian Yarrick, Hero of Hive Hades and savior of Armageddon, is back! He even comes with a new model, which I'll be getting for sure.


From the trusty Valrak, who insists that all rumors are lies until Games Workshop officially announce them (to be more accurate, Valrak got it from Boole), apparently Yarrick will be up against Wazdakka Gutsmek, who is leading his Kult of Speed against the forces of Armageddon. Yarrick was thought dead after...uh, an unfortunate encounter with Ghazghull or something, but the Space Wolves apparently yanked him out of his tank (The Fortress of Arrogance Baneblade, I assume?), brought him to Fenris, did some mumbo jumbo Rout magic thing with their Rune Priests, and resurrected him. Now aided by bionics and an iron will, Yarrick returns to Armageddon to lead its Imperial defenders against Wazdakka's Waaagh! and vows to protect the world from the greenskins.


Krieg is cool.


That's one hell of a scene.


Hah! Not even the Orks can stand against the might of the Imperial Guard! First rank, fire! Second rank, fire!


More Krieg. Wait...what happened to the Armageddon Steel Legion?


Yeah, I mean these guys...what's with that weird skull on his mask?


...wait, what? You're kidding, right? You cannot be serious.

Yes, I am aware that the Death Korps of Krieg started life as an alternative paint scheme for the Armageddon Steel Legion. But they have evolved into their own kind of regiment, and the fatalistic Kriegers are very distinct from the mechanized regiment that the Steel Legion embodies.


I mean, I read about these guys in various codex and novels, especially Helsreach and Blood and Fire by Aaron Dembski-Bowden. They really grew on me. When you read about them in so many lore, novels and sources (codex, rulebooks, etc.), you get attached to them. You can't just kill them off or tell us to paint Krieg in Armageddon colors. I understand the practicality, but emotionally, humanly, no. It simply doesn't work like that.

I am aware that the logistics probably doesn't allow for an entirely new Imperial Guard range to be released, even as a Kill Team, but hopefully they'll consider it. Releasing all the different Guard regiments as Kill Teams would be awesome. Mordians. Armageddon Steel Legion. Valhallans. Vostroyans. Even Elysians. That would be awesome! Won't happen, but a man can dream. I'll say this, though...if they do ever release the Armageddon Steel Legion as a Kill Team, I'll buy at least a box to add them to my Guard army. They'll look cool and distinct alongside my Krieg, but that's the point - I like the diversity in my Guard army. It's boring seeing the same ranks of Kriegers, which is why I only have a single 20-men squad. But I like Krieg, which is why I add the Combat Engineers, Death Riders, Krieg Command squad and I plan to eventually add a heavy weapons team with the heavy flamer because it looks so distinct from the Cadians. It's fun to see the different regiments together.

It's not about the paint scheme. It's also the personality...the diversity. That's why we love the Guard.

Well, I've said all I can. We'll see what the future holds. After all, if I told you 5 years ago that there will be Krieg in plastic, nobody would have believed me. I didn't think we would ever get Kasrkin in plastic, and here we go...and I've a lot of Kasrkin, though half of them are kitbashed as Horus Heresy Grenadiers for my Imperial Army. It's the kitbashing and stuff, and having more regiments allow for more kitbashing. No, I don't want to kitbash with Genestealer Cultists, I would rather have Mordians and Cadians, or Vostroyans and Valhallans, or Krieg and Armageddon Steel Legion, to mix and match. That will be awesome.


Anyway, we'll see. Perhaps they'll announce a Guard Kill Team in Adepticon. We know for sure Solar Auxilia is getting more stuff...I predict we're getting super-heavy tanks for Solar Auxilia, so the Baneblade, Shadowsword and Stormblade in plastic, but a new Journal Tactica, The Solar Blades, Super-heavy tanks of the Solar Auxilia. Nah, that won't happen, but I can speculate, right?

Monday, March 16, 2026

Golden Arrival

Oh, the Legio Custodes Battle Group has been announced! They'll be up for preorder next Saturday.


I do want it, but I don't have the money, unfortunately. My hobby budget for the month has instead gone to...


Yep. If I have to choose between Custodes and a super-heavy tank, I'll choose the super-heavy tank. He's gonna be a good brother to my Stormblade, and I can play tank armies. Well, only my Solar Auxilia has an armored cohort, with my 4 Leman Russ tanks, a Valdor tank destroyer and 3 Dracosans carry Veletaris. Unsurprisingly, I have no Astartes tanks. I sold my Thousand Sons Predator Executioner tanks last year, but I have no regrets. Mostly because I already have Leman Russ Executioner tanks, and quite frankly, they look better than the Predator. However, I might, after getting a Leman Russ tank commander, buy a Sicaran Venator tank. Eventually.

But what am I going to do with so many tanks? Well...


Epic Leviathan Missions. Knights. Super-heavy tanks and armored warfare. Hell, yeah. I'm looking forward to this. As usual, after I get my hands on this book, I'll cover the lore and narrative inside. I might also write about the Leviathan missions if you're interested.

I've to say, though, inflation is terrible. When I preordered them from my friendly local gaming store, even after my membership discount, the combined prices of both the Glaive and Mailed Fist were almost SG$300 (about US$235). Considering they cost US$239, I'm only getting a $4 discount from my membership that's supposed to give me 20%? Did they charge Singapore extra tariffs on Warhammer 40,000 products or something? That's why I can only choose one or the other. I don't have the budget for both Legio Custodes and a Glaive. Ugh.

Anyway, I'll see you guys in a couple of weeks, either to talk about the Journal Tactica Mailed Fist or my assembled Glaive. Till then.

Monday, February 23, 2026

Bellatus Knight Destrier

Chapter Master Valrak has been vindicated once again. Warhammer Community has just dropped this new reveal, and we have a Bellatus Knight Destrier for Imperial Knights!


As Valrak said, this new Knight chassis is bigger than an Armiger but smaller than a Questoris. Apparently, he has two rocket booters strapped to the back to make him go faster, and large counterweights on his legs to keep his balance.


He can be equipped with either a thundershock spear or a Bellatus reaper chainsword. On the other hand, he can take a chastiser gatling cannon or a frag bombard. Cool! If you ask me, I'll just magnetize them because Ryuusei just builds different.


They'll be released alongside the new heavy Hastarii Skitarii. Yay! I'll be getting both! Once I assemble him, I'll put him beside the others! Also, this makes up for our lack of variety regarding War Dogs. Chaos has the War Dog options include the chaincannon and claw and havoc launcher and stuff, plus 5 different combinations, and we lack the same variety for a time. But now we have a new Imperial Knight chassis that's exclusive to us! Woohoo! Imperial Knights are awesome! YAY!


I wonder what's the lore behind them? I guess we'll find out! Maybe I should get the Eye of Terror book just to check out the new Adeptus Mechanicus and Imperial Knights lore and stuff! I can't wait!