Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Horus Heresy Janus Campaign

I had a great weekend at the Horus Heresy Weekender, which was organized by the Frozen North Horus Heresy group - thanks to all the organize...

Saturday, May 27, 2017

Faction Focus: Genestealer Cults

Well, this one is for Jesse Sinclair! Here's your Faction, Genestealer Cults!

We already know that Genestealer Cults belong to the Tyranids, but they're different in that they are specifically Genestealer Cults while the other "Faction" is specifically Hive Fleet.

So what's the difference between Hive Fleet and Genestealer Cults, and why would you choose the latter over the former, especially after seeing all the awesome new rules for Hive Fleet Tyranids in last week's article?

For starters, they still have Cult Ambush, which allows you to move them onto the table from reserves in a few different ways. They can Move, Shoot and Charge even when you put them onto the table from reserves, which is a very powerful ability.

That's one example of a Genestealer Cultist up there. Looks pretty strong, eh? With S5 and AP -2 for his power pick. That's powerful.

Taking Genestealers in Genestealer Cult would give them a different way to play and make them more flexible, not just because of Cult Ambush but because if you take a Patriarch with them, they basically become Fearless. Oh, and also grants them melee and other bonuses. He also has Unquestioning Loyalty, which is basically a Look Out, Sir! on a 4+ where a minion jumps in to take a bullet meant for him. Heh.

That's not all. They also have the Mass Hynopsis psychic power, which renders them unable to fire Overwatch, makes them strike last even if they charged and gives them -1 to hit (I'm assuming for melee). This makes Genestealer Cultists and Genestealers even more deadly in combat. Woohoo! Ouch, doesnt that make my flamers and wall of deaths useless?

Oh, and you can apparently take one Imperial Guard Detachment for each Genestealer Cults Detachment in your Battle-forged army. Wait, what? How is that fair?!

But if you don't want to steal our Leman Russ tanks, you have your own awesome vehicles like the Goliath Rockgrinder.

It gets a Clearance Incinerator which is...I think torrent? And a Cache of Demolition Charges which is 6" range and can only be hurled by an embarked unit to deal D6 shots at Strength 8, AP -3 and D3 Damage per hit. And then you have the Drilldozer for melee for 6+ D3 Strength 8 attacks with AP -2 and D3 Damage per hit. That sounds nasty, all right.

Well, I'll let you guys know when we have more news!