About My Blog

Ave Omnissiah!

Image result for adeptus mechanicus symbol

My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Sunday, March 31, 2019

LORD DISCORDANT!

Thanks to Warhammer Community, we've learned that the Lord Discordant will be coming out for pre-orders next week. Yay!



If you've read the Ahriman Collection by John French, you probably are aware that the Thousand Sons make use of Daemon Engines, but they do not own them or build them themselves. Instead, the Thousand Sons have Dark Mechanicum allies. In the 2nd and 3rd book in particular, Ahriman and Ignis actually encounter these fell servants of the Dark Mechanicum who build, repair and maintain these Daemon Engines aboard their ships. It's a pretty cool scene, and if you have not read the Ahriman Collection yet, I strongly recommend that you get it from Black Library. NOW. That was not a request.

Anyway, here's the Lord Discordant, who's pretty much a Warpsmith mounted on a Helstalker. So cool. He buffs your Daemon Engines...I think you already know that. One of the ways he does so is aura of discord or something, which gives Daemon Engines within 6" of him a +1 to their hit rolls (both shooting and melee!), and also subtracts 1 from hit rolls from enemy vehicles within 6" of him. Meaning that Knight Gallant or other Knights will be hitting you on 3+ or 4+ in close combat. Ouch!



We already know what he has for his wargear, which includes an autocannon or a baleflamer, and he holds that sick-looking warglaive, and has mechantendrils and talons (the Helstalker, I mean). The Helstalker can also take a technovirus injector or a magma cutter, so that's entirely up to you.



And for some reason it holds the Machine Spirit chamber of a Land Raider. Poor guy...



Oh, and you have choices of different heads for the Helstalker, not just the injector or magma cutter. And I think you get choices of different heads for the Warpsmith too, but I doubt it.



Anyway, before I stop, here's one last thing for you guys, because apparently some people have been asking for the stats and profile of the Lord Discordant, so I'll provide you a taste through a datasheet.



Sorry for the blurry image, it was captured from the video on Bell of Lost Souls. Basically he moves about 12" (9" and 6", degrading), is BS 2+, WS 2+, Strength 4, Toughness 6, 12 wounds, Leadership 9, 6 atttacks (degrades to 5 and 4), and has a 2+ armor save and 5++ invulnerable save. Plus he regains a wound with Infernal Regeneration each turn. So if you're considering adding this guy to his army but wondering if he's worth it, this is pretty much his profile.

Anyway, let's see what happens in the near future! And I'm also keeping an eye on new from Adepticon, just in case.

No comments:

Post a Comment