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Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Thursday, March 25, 2021

Volkite weapons for Titans!

 So I was scrolling through the Warhammer Community website today and I saw that we will be having new volkite weaponry for our Titans.

Yeah, we are getting Martian heat rays for our Titans! Cool! In case you don't know what volkite weapons are, they are heat rays, or beams of energy that set targets on fire. As you probably know, my Draconian Imperial Guard regiment is equipped with a ton of volkite weaponry that date back to the Great Crusade. Draconis IV being one of the few forge worlds in the Imperium that continue to manufacture volkite weaponry, so the Draconian Guardsmen have volkite chargers, Draconian Carnodon tanks are usually equipped with volkite weaponry (volkite chargers and volkite culverins), the Knights have Armiger Moirax equipped with volkite veuglaires plus the Questoris Knight Styrix with their super-big volkite chieorovile, and even Space Marines who visit the forge world of Draconis IV for resupply get good old volkite weapons for Contemptor Dreadnoughts or neo-volkite pistols for Primaris Lieutenants.

So it wouldn't be surprising if the Titan Legions of Draconis IV, the Dark Dragons, get volkite weapons of their own.


Warlord Titans get volkite destructors and Reaver and Warhound Titans get volkite eradicators. So what do these do, exactly? Well, the volkite destructor has a range of 24" and is Strength 6 while the volkite eradicators have a range of 20" and are Strength 5. They are 3 attacks each and have the Voidbreaker (2) trait, which means you need to roll 2 extra dice whenever you make void shield saves.


At Strength 5 or 6, they won't be taking down Titans, but they are useful for clearing out Knight banners (ouch). Well, the purpose is to drain the Titan's shields. Apparently volkite weapons superheat the layers of void shields to overload them, so yeah. Cool. Wish they had more dakka, though. On the other hand, I just found out the voidbreaker trait is for each hit. So if you hit your target with the volkite weapon 3 times (somehow), the opponent has to make 9 saves. Holy Omnissiah. Okay, that's actually pretty good, but it's dependent on you hitting your target, of course. I think you'll force an average of 6 saves by hitting 2 out of 3 times with BS 3+.

In addition to voidbreaker trait, you also have a beam profile that you can switch to if you push the Titan's reactor. Well, only for the Warlord Titan's volkite destructor, anyway.

Since it's a Beam (1) trait, that means you can roll another 2 dice for the next model...provided you destroy the first one. So...yeah. Interesting.

When will we be getting volkite weapons? No idea. We'll find out...soon.

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