1. You still build your armies using Detachments. Will be a bit different, but essentially allows you to specialize - for example, Imperial Guard and Spearhead Detachment of Leman Russ tanks (obviously this one is for me). I don't think we're getting Command Points and Command Benefits.
2. Activation is done by Detachments, so count each Detachment as a single unit for the purpose of moving, shooting and fighting. Each Detachment is led by a Commander. If a Character (like Tank Commander), it becomes a Warlord and grants you Command Assets.
3. Phases
'nuff said. Basically you switch between phase, so even if your units get shot, you only resolve damage after you move, shoot and fight back. So yay for my Leman Russ tanks and Shadowsword!
4. Different Datasheets. No Strength or Toughness profile. Not sure if 5 Intercessors have 2 wounds, or 2x5. And they may seem to have a terrible armor save but POSSIBLY saves are now made on a D12.
5. Weapons. Instead of relying on Strength, they now have two profiles - Strength against Personnel and Strength against Tanks. Roll a D12 and hope you get it. If you wound (for example a 5+ against infantry), stick a small blast marker on them.
The Space Marine focus is already up (of course). Not gonna bother covering that, I'm only interested in Imperial Guard, Adeptus Mechanicus, Imperial Knights and Titans (not that I have one, but...). Oh, given how Space Marines have a Thunderhawk, so we'll be getting rules for Forge World units as well.
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