We have more news regarding Thousand Sons from Warhammer Community! Just look at the nine great cults.
Hmm, I'm not sure what to say, but yeah, a lot of them look like a reprint or updated versions of the Cults we get from Ritual of the Damned. I do like the addition of Cabal Points from the Cabalistic Rituals, though. And seems like you get them every psychic phase, so it's best if you find a way to shield your characters and don't let them get shot off the table.
Yeah, so if I bring like 2 Sorcerers in Terminator Armor, an Exalted Sorcerer, 2 squads of Rubric Marines and 1 big squad of Scarab Occult Terminators, I'll get like 10 Cabal Points. If I split the Scarab Occult Terminators into 2 squads and swap a Sorcerer in Terminator Armor for an Infernal Master, I'll get 11 Cabal Points. That's just awesome. Just look at what you can do with them!
On another note, I remember again why I quit all the Thousand Sons Facebook pages and Discord server. Honestly, some of the Thousand Sons players I've met are among the whiniest people I've ever seen. Maybe it's a Chaos thing because I tend to notice the same snide remarks, toxic negativity and whining from Chaos players as well, but for the love of Tzeentch, a lot of them are so over the top. When they previewed some of the Cult powers in Facebook (official Warhammer 40,000 page) yesterday, already there was a bunch of people whining about how Time Flux was nerfed, how the Thousand Sons spells look weak and underwhelming when compared to Grey Knights. There was even some joker who insisted that Chaos would stay at 1 wound, never mind Death Guard didn't in their new codex. "Games Workshop hates Chaos." "Anything good that Thousand Sons has will be nerfed to uselessness in the next FAQ." "Waah, Thousand Sons suck, all these psychic spells suck, they look so weak!" "The Cult magic are by definition the strongest, so based on this, Thousand Sons will suck." What the f?
Seriously, dudes? The rules are not completely out yet, but already you have so many Thousand Sons players resigned to "our codex sucks", "GW hates Chaos", "Thousand Sons are weak", etc. based on the preview of Time Flux and a couple of spells. Honestly, the Cult of Knowledge one looks good, allowing you to reroll wound rolls of ones. But hey, let's just whine about how the cult spells suck, and therefore the codex sucks even before we get the full rules. I mean, I kind of understand why people are unhappy about Time Flux going up to warp charge 6 from 5, but think about it. Rubric Marines have 2 wounds and Scarab Occult Terminators have 3 wounds now, so they are harder to kill. Also imagine bringing back 3 Scarab Occult Terminators when you roll a 9 for psychic test after your opponent finally takes them down with lasguns, which was why they removed the D3 on 9 or more thing. So it's reasonable that they are harder to bring back. Of course, someone jumps in and complains that "they are not harder to kill because everything is deadlier now." Like what? Heavy bolters being bumped up to 2 damage? We'll probably see an adjustment of All is Dust to mitigate that, so let's just wait for the full rules before jumping into conclusions and whining, all right? Oh, let's not forget the comparison - Space Marines have a Chief Apocethary model that can automatically bring back a Terminator or Centurion for free! Yeah, I hate that ability too, but let's not forget 1) it's not free, you have to pay for the points and 2) it's one model, whereas all your Sorcerers in the same cult get access to the same spell. But hey, the cult spells still look weak, therefore the codex will definitely suck, am I right?
And guess what? We have 18 new spells now, 9 from the Discipline of Change and 9 from the Discipline of Vengeance. I'm sure you'll find plenty of spells to use. But no...the cult magic by default must be the strongest, so these spells suck even though we don't know what they are yet!
Finally, some people seem to cheer up over the new Cabalistic Ritual rules we're getting, and how thematic Thousand Sons seem to be now...and guess what? You have some clown coming in the official Warhammer 40,000 Facebook page and whining about how Daemons suck. For the love of Tzeentch...no matter what we get, people will still find somethig to complain about.
Sometimes people need to chill. I'm probably one of those, because I'm ironically whining about other people whining, but really, their negativity turns me off. And this isn't even productive negativity, it's toxic. Most of it sounds like whining for the sake of it. If Chaos stays at 1 wound per Marine, I can understand why you're upset - I'll probably be unhappy too. But that's not what's happening, as much as some negative nancies would have you believe. Making things up, jumping into conclusions and complaining before you get the full rules, and just being negative no matter what other people say in general, it's just...dumb. It's toxic. This was why I straight up left the Thousand Sons Facebook page and Discord. No matter what rules we get, people whine. If it's not about Tzaangors, it's about how our spells suck. Or how our Marines and Terminators suck. Ugh.
I won a tournament with Thousand Sons once, about 2 years ago, before Covid hit. They aren't as bad as people make it out to be - and I didn't use Tzaangors, I mostly used Rubric Marines and Scarab Occult Terminators. Maybe, if you experiment, have fun with them and just try them out instead of whining based on theoryhammer, you might find that they aren't as bad as you thought they are.
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