For phase 2 of the Argent Campaign, the Death Guard and Orks have invaded the bastion world of Gammuller. A vital planet in the supply chain between Argent and the rest of the Imperium, Gammuller is heavily fortified with Imperial Guard regiments and defensive bases. As the threat of the Death Guard draws ever closer, the Imperium launches a counterattack to take back Gammuller in order to stymie the Heretics' offensive.
First, Rhegorn, Chosen of the Seventh, weathered an assault from the Imperial Guard regiments of Gammuller, commanded by the Lord Commissar known as the Dread Lord, Shaidar Haran. Despite a valiant attempt by the mortal Guardsmen, the Death Guard was able to hold their ground and rout them, forcing the mechanized forces into a disordered retreat.
Meanwhile, the Adepta Sororitas preceptory, under the command of the Saint Morrigan, tried to take a vital munitorum back from the Orks, but the cunning warboss, Cyba-boss, annihilated the zealous Sisters, their mechanical contraptions and scrap walkers pulverizing faithful flesh and drowning the redoubts in the blood of humans. During the fierce battle, one Grot rose to prominence. Having survived and even slaughtered Poxwalkers in combat, he went on to slay a Celestian in melee, earning a place in the legends of his Klan for all time. Gork and Mork must be smiling on this particular runt, who would eventually be the boss of his own herd of Super-Grots. Or Cyba-Grots.
The Encarmine Angels, led by their Chapter Master, Varile Nosferatus, gambled on an all-out assault on the Death Guard. However, the canny commander, Alastor Karkinus, outwitted the Blood Angels Successor Chapter. Luring them into a trap, he then ambushed them with shambling legions of Poxwalkers, derailing the Adeptus Astartes tanks and literally overwhelming them in numbers. Despite a courageous counterattack by the Death Company, who wiped out the Possessed, Chaos Spawn and a good number of Poxwalkers in retaliation, the disgustingly resilient Plague Marines and Blightlord Terminators eventually overran the Space Marines' position, engulfing them in filth and disease that overcame even the Space Marines' genhanced immune systems.
The only bright spark for the Imperium was when the Knights of House Yato stampeded over the World Eaters' position, slaughtering the Heretic Astartes and their subordinate beserk hordes of Khorne Daemons, including the slaying of Skarbrand. The World Eaters had attempted to summon him into real space, but the noble Imperial Knights put a stop to that, banishing the exalted Bloodthirster back to the Warp to face the wrath of Khorne again.
The final score is as follows:
Chaos, 11 Warzone Points
Imperium, 8 Warzone Points
Xenos, 5 Warzone Points.
This gives Chaos 3 Strategic Value total, and unless the Imperium somehow wins Phase 3, Chaos will have won this campaign. All is not lost, however, as the forces of the Imperium are mustering for a final stand on Argent itself. Will the Encarmine Angels be able to defend their homeworld, or will the Death Guard succeed in corrupting a once pristine Space Marines planet and transforming it into a plague planet fit for the Gardens of Nurgle?
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