Well, rather than orders, it's more like litanies. Which kind of sucks because of how unreliable they are. Like Chaplains' litanies, you roll a D6 for each of 2 different litanies during your command phase, and on a 3+, they go off.
First one, Folly of Mercy, allows your Armigers to move and shoot while performing actions. Yay, I guess?
The next, Warrior's Hope, gives your Armiger a third Code Chivalric Oath, so maybe +1 to hit rolls in melee and even reroll advance and charge rolls if you have 5 or 6 Honor Points.
Finally, you have an aura that, if it goes off on that 3+, gives your Armigers extra hits on 6s. Cool, I guess?
I don't know whether I should be impressed by them or if they are underwhelming. They seem a little too unreliable to go off, and sticking Armigers close to my Knight Preceptor when I need to spread them out to grab objectives seems...yeah. I'm suspecting this so-called "Knightly Teachings" or Mentor stuff replaces the re-rolls of hit rolls of 1 aura that the Knight Preceptor currently has. We'll see, I guess?
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