Okay, finish throwing your tantrum, Thousand-Son-Sorcererer? Or Warpspy? Well, jokes aside, they do have a point. Looking at the article alone, it seems it's all about Tzaangors now.
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We already know about this Tzaangor Stratagem, you posted it on Monday. Not sure why you're slapping it into our faces again...
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Anyway, moving on...our Tzaangor Enlightened has three wargear options confirmed. They are mounted on Discs of Tzeentch (yay?), which gives them the Daemon keyword, so you can cast the Discipline of Tzeentch spells to buff them. Yay, I suppose.
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Not only that, every hit roll of 6 will cause an automatic wound - in other words, no rolling to wound! It's not a mortal wound, though. But it's a nifty ability that comes with all 3 different wargears, which is as you see below...
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Cool, eh? I guess. Oh, and they get buffed by Tzaangor Shamans, who are in the Elites slot. They can cast spells from the Discipline of Change plus they buff Tzaangor units nearby.
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Cool! In other words, Tzaangor Enlightened will be doing automatic wounds on hit rolls of 5+! Not enough? Then cast Prescience on them and they'll be wounding on hit rolls of 4+! Can you imagine that?!
Oh, and the new Mutalith Vortex? You have a choice between picking one powerful effect per turn, or roll 2 dice randomly for 2 effects in that turn!
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Seems like the Mutalith Vortex usually buffs close combat units. So uh...Tzaangors again? That's what the Warhammer Community article says. To be imaginative, I can imagine combining the Mutalith Vortex with a Maulerfiend and buffing his Strength (they have Mark of Chaos, so if you take a Maulerfiend in a Thousand Sons army, he'll be Tzeentch). Plus he's a great source of mortal wounds! Nice!
But wait...what about the Rubric Marines and Scarab Occult Sorcerers? According the Warhammer Community, our "codex will be a toolbox, allowing you to create any Thousand Sons army you see fit, whether you’re looking to field a traditional force of Rubricae, a coven of warp-fuelled sorcerers" and we will have "new ways to use classic units like Rubric Marines, powerful rules to benefit your Sorcerers, and a dizzying array of psychic powers". But according to Thousand-Son-Sorcererer, Warpspy and Nintura, the leaks in this video have proven that Rubric Marines suck, that Warhammer Community (and Games Workshop) has lied and disappointed us, and that we will be forced to take Tzaangors and drop Rubric Marines totally in order to be competitive. I don't know...we'll see.
Problems: no ways to mitigate perils, no ways of boosting casting of psychic spells, Rubric Marines and Scarab Occult Terminators remain overcosted (funny, I thought they were cheaper than 7th edition and are pretty durable for their points). Soulreaper cannon can only be taken every 10 Rubric Marines. Exalted Sorcerers can no longer take force swords, but can take a power sword in addition to their force stave...huh? What? Inferno bolt weapon upgrade for a weapon for the cost of 1 Command Point. Hell no. Exalted Sorcerers are the same as Sorcerers except with the re-rolls of hit rolls of ones aura. No discounts apparently (but we seem to have discounts from the Chaos Space Marines codex?). Well, I'll check the codex when I get it, but until then, we'll see.
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