Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

Featured Post

Compilaton of 8th Edition news

I'm not Natfka and I shouldn't try to copy or learn from him because...frankly speaking, I'm inferior and I'm not even worth...

Monday, June 26, 2017

Been sick

Sorry, I can't update as much as I like to because I fell sick a week ago, had fever for a few days and just couldn't do anything. And now some family stuff has happened, so I'll be busy this week again.

What I can tell you is that my Imperial Armor: Index of the Forces of the Astra Militarum has been shipped, so I'll let you guys know when I get it.

Oh, and I finally finished reading The Crimson King by Graham McNeill. It's an awesome book. I'll take the time to write a more detailed post about it and some of the cool ways he tied all the story threads in Thousand Sons and Prospero Burns together, as well as the characters seen in John French's Ahriman series, so I look forward to spoiling you guys!

Monday, June 19, 2017

Forge World Index: Astra Militarum Preview

Awesome! Look at Warhammer Community has for us today! The Forge World Index: Astra Militarum Preview!

As you guys probably already know, I've pre-ordered my copy of the Forge World Index: Forces of the Astra Militarum on Saturday right after they announced they will be shipping it from June 23rd. I have 3 Vendetta gunships, so I probably need the Imperial Armor book to field those.



I'm still waiting for Imperial Armor: Fires of Cyrastax or whatever for the Cybernetica units from Forge World to be fielded alongside my Adeptus Mechanicus army, but this book looks like it's worth it. I mean, just look at the Malcador Infernus.



I'm so tempted to buy myself a model. I probably might, actually. Except that my Imperial Guard army is locked up somewhere and I can't use them. Yet.

We also have Death Korps of Krieg and Elysian Drop Troops inside the book, so I might use those rules for my stuff instead. I fell in love with the Death Riders when reading Dead Men Walking by Steve Lyon. That book had one of the best moments ever when the Death Riders just rode in and massacred the Necrons. One of my favorite Warhammer 40,000 scenes ever. So how do they translate into the tabletop?



Looks great, doesn't it? Those models look sweet too!



I can't wait to see what rules they will have for Elysian Drop Troops. I mean, I have Vendetta Gunships, and I can convert my Veteran squads into Elysian Drop Troops, still call them Draconian Kamikaze Troopers and use their rules. Just say the Draconians use Elysian Drop Troops rules because they learn from those dudes.

I'll let you guys know more when I get the book.

Saturday, June 17, 2017

8th Edition Rules

Hey, everybody! The rules for 8th Edition are now officially online! You can download or view them here!

Happy wargaming! Let's make this edition a blast! Knights of the Imperium, we march!

The Knights of House Yato shall annihilate all enemies of the Imperium!

Friday, June 16, 2017

Imperial Armor Index: Astra Militarum release date!

Hey folks! Great news from Forge World!

Imperial Armor Index: Astra Militarum finally has a release date! It's slated for a June 23rd release! You can pre-order it now! Just like the other Imperial Armor indices, it costs 15 British Pounds, so it's quite a sweet deal.

Imperial Armour – Index: Astra Militarum

If you haven't already known, Imperial Armor Index: Forces of the Astra Militarum will include rules for the Titans, for Renegades and Heretics, for Elysian Drop Troops and Death Korps of Krieg. And Imperial Knights from Forge World too, as well as any Astra Militarum Forge World model. Like the Vendetta. So if you have a Vendetta gunship like me (I have 3 of them, actually), make sure to grab this index! Pre-orders begin today!

As a side note, Imperial Armor Index: Xenos is also slated for a June 23rd release, so all those of you using Forge World models for xenos such as the Tyranid Malanthrope (or however you spell it) or the T'au Forge World Battle Suits, make sure to grab your own copy too! You can begin your pre-orders today!

Tuesday, June 13, 2017

Faction Focus: Adeptus Mechanicus

And we finally get a Faction Focus for the Adeptus Mechanicus. Thank the Omnissiah.



So what does Frankie have to say about the Adeptus Mechanicus?

First, he shows off Belisarius Cawl, which is a pretty good HQ unit, to be fair. All Tech-priest Dominus have re-rolls of 1 for shooting phase for units within 6", but Cawl gives re-rolls to hit, so you can re-roll those 2s too. Make sure all your Adeptus Mechanicus units are from the Forge World Mars, though.



The Canticle chart thing is okay if you really want to get that Canticle you want. By the way, what happens is that if you want to use a Canticle, you can only use it once per game. However, you can alternatively roll a D6 to decide which Canticle to use, and even if you already used that Canticle, if you roll it, you get to use it again.



So for example, you use Benediction of the Omnissiah. So you want to use it again, but you can't. Just roll a D6 and hope you get 6. Cawl's ability allows you to add 1 if you roll a 5, or deduct 1 if you roll a 1. So it can be pretty useful.

Electro Priests are very much improved in 8th Edition. The Corpuscarii now have taser for both their shooting and melee attacks, so if you roll a 6 for a to hit roll, you do 3 hits instead.



The Fulgurite cause mortal wounds on a 6+, which is basically the same as Sicarian Ruststalkers. Nice. On the other hand, the Electro Priests have a 5++ invulnerable save and a 5+ Feel No Pain, which the Ruststalkers don't have. Oh well.

Ironstrider Ballistarius are now Toughness 6 with 6 Wounds, as well as the 6++ invulnerable save that all Skitarii units with bionics have. Their Cognis weapons have been changed a bit, so you now have a twin Cognis autocannon or a twin Cognis lascannon with double the shots. Not bad, to be honest. And the Sydonian Dragoons retain their taser lances, which allows them to deal 3 hits whenever you roll a 6 for to hit rolls.



Kastelan robots are better now. They have 6 Wounds, are Toughness 7 and even have a 5++ invulnerable save in addition to their 3+ armor save. Just look at Aegis protocol. Bloody thing gives your Kastelan robots a 2+ armor save (Terminator!) and 4++ invulnerable save. Oh boy. You can equip it with the new Kastelan fists or with two heavy phosphor blasters. Up to you. In addition, if you roll a 6+ for his invulnerable save, the shooting unit takes a mortal wound. Scary. I'll probably go with the shooty version. Probably need to take out one Knight for a Kastealn robot maniple now...



So yeah. I look forward to seeing how they will fare on the tabletop. For now, my combined Adeptus Mechanicus Imperial Knight list is doing pretty well, with 2 wins, 1 draw and no losses so far. I'm thinking of  adjusting my list and replacing my Knight Errant with 3 Kastelan robots, or an Onager Dunecrawler and 3 Kataphron Destroyers (taking out the Skitarii Rangers) instead. Either way, I'll free up points for carapace weapons. We shall see.

Battle Report 14

Finally I have a much more balanced game than the past 2 games, and it ended a draw this time (bad decisions by me, admittedly). So yeah, it seems that Imperial Knights are not overpowered. They are very good, and I really mean very good, but they're not invincible, they're not indestructible and they're not undefeatable.

Anyway, I used the same list as I did for the previous game, which is my Knight Paladin, Knight Errant, Knight Warden, 2 Tech-priests Dominus, 10 Skitarii Vanguard, 3 Kataphron Destroyers with palsma culverins and 5 Skitarii Rangers. My opponent brough 3 Rune Priests - 2 of them on bikes, Lorgar on a wolf sled, 3 Thunderwolf Calvary, 1 Wulfen pack of 5, 3 squads of Longfangs that had 4 lascannons, 4 plasma cannons and 4 missile launchers divided over 3 (for example, 1 squad would have 2 lascannons, 1 missile launcher and 1 plasma cannon, the other would have 2 missile launchers, 1 lascannon and 1 plasma cannon, and the last one had 2 plasma cannons, 1 missile launcher and 1 lascannon), a Terminator squad, a Lone Wolf guy, and some Terminator character who did zilch this game.

3 Imperial Knights and an Adeptus Mechanicus Battalion!
We decided to play Eternal War because we don't have objectives, I rolled a 4, and it was the mission where we would have 4 objectives, and we gain 3 points for each objective we control when the game ends.

I deployed my Skitarii Vanguard on the first objective with my Warlord Tech-priest Dominus, and then my Skitarii Rangers on the second objective, with the Kataphron Destroyers and my second Tech-priest Dominus, and all my Imperial Knights were spread out. My opponent placed one Longfangs squad on one objective, and spread the rest out, while placing the Terminators in Teleport Strike or whatever place that is. Lone Wolf was also in Deep Strike.

Space Wolves!
Turn 1

I basically killed 3 Longfangs on the objective with my Knight Paladin and Kataphron Destroyers, because the guy rolled a few good saves. Knight Errant killed another 2 Longfangs because I rolled pretty badly for his Thermal Cannon. The Knight Warden only killed a single Wulfen. All in all, a bad shooting phase for me.

Then my opponent cast Smite and basically dumped a lot of wounds on my Knight Errant and Knight Warden, and took a few more wounds off with the Longfangs. Some failed to wound, thankfully, but my Knight Warden took 3 mortal wounds from Smite, while my Knight Errant was down to 11 or so, if I remember correctly. Then he charged Lorgar and one Rune Priest on a bike at my Knight Errant and Lorgar destroyed him in combat. Fortunately, I rolled a 6, and my Knight Errant killed the Rune Priest on a bike while dealing 2 mortal wounds to Lorgar. First blood to my opponent.

The Terminators and the Terminator dude Teleported behind my Knight Errant, but they failed their charge. This also meant they avoided the explosion and didn't take any mortal wounds. Oh well. The Lone Wolf also Deep Strike right in front of my Knight Warden.

Turn 2

This time, I succeeded in wiping out the Terminators that Deep Struck behind my Knight Errant (but failed their charge) with my Kataphron Destroyers, their plasma culverins going Supercharged and erasing them. My Skitarii Vanguard shot at the Thunderwolf Calvary, but only killed 1 of them, I think, and put a wound on another. Or did they do nothing and it was my Knight Paladin who did that? I can't remember. On the other side, my Knight Warden finally another 2 Wulfen. The Skitarii Rangers and my Tech-priest Dominus didn't kill the Terminator character, because he had a 2+ armor save. I then charged Lorgar with my Knight Paladin and the Rune Priest with my Knight Warden. Managed to kill Lorgar with my Knight Paladin, thanks to his Reaper chainsword, but the Rune Priest made his invulnerable save against my Knight Warden's Reaper chainsword. Oh well.

After the Devastator shooting and Smite, I think my Knight Paladin was reduced to 4 wounds or so, while my Knight Warden was barely hanging on by 2 or 3 wounds. The Wulfen charged him, failed to do anything, and my Knight Warden stomped them to death with Titanic Feet. I think I killed the Rune Priest on the bike who charged my Knight Paladin, also with Titanic Feet. The Terminator character failed his charge. Whoops. I think he killed one Skitarii Ranger with his thrown hammer in the shooting phase. So he's not all bad.

Turn 3

My Skitarii Vanguard erased the remaining 2 Thunderwolf Calvary with their radium carbines, I think my Knight Paladin failed to kill the Longfang on top, and so my Kataphron Destroyers killed him instead to deny him the objective. He did kill the 2 Longfangs on the other side with his rapid-fire battle cannon though so good shooting there. The Skitarii Rangers and my Tech-priest Dominus with the eradication ray killed the Terminator character. Phew. I then charged the Rune Priest with my Knight Warden, but failed to kill him in combat. Instead, the Rune Priest killed my Knight Warden, and I didn't roll a 6 this time. Oh well.

The Longfangs killed my Knight Paladin, and the Rune Priest and Lone Wolf began moving and advancing.

Turn 4

Neither of us had any units close enough to charge, so we took potshots at each other. I killed the Rune Priest with my Kataphron Destroyers, the only ones with enough range to hit anybody.

My opponent fired on my Skitarii Rangers with his Longfangs, and surprisingly enough I made the 6++ invulnerable save with bionics. Phew! His Lone Wolf continued to advance.

Turn 5

I killed the Lone Wolf with my Kataphron Destroyers, and one of them slew himself with the overcharge. Whoops. Even though I could re-roll ones, I rolled a one again, so he died. The Lone Wolf died.

The Longfangs moved down to capture one objective and continued to shoot, this time at my Kataphron Destroyers, but they failed to wound. Phew. Oh, by this time, that squad of Longfangs was the only unit my opponent had on the table, while I still had 10 Skitarii Vanguard, 2 Kataphron Destroyers and 2 Tech-priests Dominus. My opponent rolled and, the game continued.

Turn 6

I did absolutely nothing because there was nothing in range. I think.

The Longfangs advanced forward, and this time it was my opponent who killed himself by supercharging his plasma cannon. But their combined firepower killed 3 more Rangers, and my Alpha ran off from battle shock after failing his morale. My opponent rolled, and the game ended.

We had 1 objective each, and thanks to my oppponent's Longfangs, he killed my Rangers who were camping on the second objective, thus denying that to me. He had First Blood, I had Slay the Warlord, so it ended up being a draw. Oh well.

Mistakes made - I should have moved my Kataphron Destroyers closer to camp on the objective and not rely solely on my Skitarii Rangers. I should have charged the Longfangs with my Knight Warden instead of the Rune Priest, maybe I would have done some damage with Titanic Feet. Oh well. What's done is done, it was a draw. At least I didn't lose, and I know I could have done better. Maybe.

Anyway, we shall see what I can do next time! I almost tabled my opponent, and would probably have tabled him if the game continued to Turn 7. It's all right, it was a fun game, and I look forward to playing more of 8th Edition!

Right, I lost all my Imperial Knights this time, but they certainly did a lot of damage while soaking a lot of damage and forcing my opponent to target-priority them. Thanks to that, my infantry survived and captured one objective (the Rangers being killed was my stupid mistake). I almost tabled my opponent again. I really like my Imperial Knight list, but I suspect I should put more bodies on the table. Maybe I should swap my Knight Errant, who's not doing so well, for Kataphron Destroyers and an Onager Dunecrawler instead, while adding more carapace weapons. We shall see.

Sunday, June 11, 2017

Warhammer 40,000 recap

Yeah, I know I have a Warhammer 40,000 8th Edition compilation as my featured post, and I did it faster than Warhammer Community. Even updated it everyday, at least until the Vision of the future post. But since Warhammer Community has done a recap on their site, I might as well post it up here.



Seems like the only Faction Focus left is Adeptus Mechanicus, and since this is primarily an Adeptus Mechanicus blog (well, Imperial Knights and Astra Militarum too), I'll definitely let you guys know when they finally write about it. But considering they dropped the recap before the Faction Focus, and that the Adeptus Mechanicus Faction Focus wasn't included in it, it is very possible that we might not get a Faction Focus on Adeptus Mechanicus.

NOOOOOOOOOO!!!!!!!!!!!!!!

Well, there's always hope. Believe in the Omnissiah and the Motive Force will provide! I hope.