Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

Featured Post

Compilaton of 8th Edition news

I'm not Natfka and I shouldn't try to copy or learn from him because...frankly speaking, I'm inferior and I'm not even worth...

Friday, November 24, 2017

Sly Marbo is back!

Guess what? Sly Marbo is back!

The original one-man army Catachan legend has returned, and he will be getting rules for 8th Edition! Not only that, if you buy his miniature you'll get an exclusive Sly Marbo poster! Sign me up!

The sources are from Discord and Natfka, but there are more details in next month's White Dwarf.



Some more pictures, if you want more.



And it looks like he'll be available from December 23rd onward!

Tuesday, November 21, 2017

Chapter Approved for Imperial Knights!

Knightly Houses of the Imperium! Looks like we'll be getting new rules in this year's Chapter Approved!

Warhammer Community has posted a preview on new faction rules, and it looks like we're going to benefit from them!


Funnily enough I don't see Ynnari here, so I suspect they have been subsumed under Craftworld Eldar or something. Huh. Oh, and nothing on the Inquisition either. It'll feel weird taking an Inquisitor in my Imperial Guard Detachment, only to lose my Regimental Doctrines, but whatever. Additionally nothing for Assassins, so you probably should just take them in a Vanguard Detachment with an Inquisitor.

Anyway, who cares about that? We're all here for the Imperial Knights! I can't wait! Just read this extract from the preview:

Meanwhile, if you’re looking for a particularly novel Warlord for your army, why not choose an Imperial Knight? Take a super-heavy detachment made purely of Questor Mechanicus or Questor Imperialis units – that’s Imperial Knights and Adeptus Mechanicus Knights to you and me – and one of them can be your warlord, allowing them to take a trait, and perhaps more importantly, the brutal Ravager relic:


Sounds awesome! I'm definitely going to make my Imperial Knight the Warlord (hopefully the Warlord Trait allows me to add one to my ion shield saves or something) and giving him the Ravager! The reduced AP sort of hurts, but it's better than nothing since I always roll ones for my melee rolls. Ugh. This might be useful for me, especially against other Knights and Land Raiders.

And there are hints of point changes, so maybe our Knights will be cheaper? That will be a welcome addition because I can hardly take a Battalion Detachment with my Imperial Knights. Probably a Draconian infantry Battalion, and I can't take any tanks. :(

Speaking of which, I'm trying to get Basilisks but they seem to be "temporarily" out of stock on the Games Workshop webstore. Huh. Well, I'll wait for the email, but I think I'll need those for my combined Draconian-House Yato forces. For now I'll continue playing with the Shadowsword, but one day I want to bring my Knights back into action!

Saturday, November 18, 2017

Battle Report 18

Today I managed to get a single game as well as fixed my Leman Russ Annihilator (the lascannons were falling off the turret). I bought another heavy weapons team for the lascannons, but I guess I'll be turning them into mortars for a 2nd heavy weapons team.

Eventually I'll be getting a Brigade, but that's another story. Anyway, I convinced my opponent to take a Brigade Detachment today. He was going Ultramarines, and he almost had the requirements, and since it was for fun, I told him it was fine to go over 2,000 and get his Brigade.

He brought Calgar the Chapter Master, 2 Prmaris Lieutenants, a Librarian, 2 Chapter Ancients, a Terminator squad, 3 tactical squads, 2 Intercessor squads, 1 Scout squad, 1 Assault squad, 2 Land Speeders, a Land Raider, 1 Hellblaster squad, 1 Devastator squad, a Predator Annihilator and 1 Inceeptor squad. His total points went to 2,415 or something. Or more. I can't remember, but his list continued to grow. Well, it's fine. We're playing for fun. Anyway, 9 points for a Brigade, bringing his total to 12 Command Points. Awesome.

I wanted a chance to test my Kasrkins, so I managed to bring my Kamikaze Troopers Battalion Detachment alongside with my Shadowsword. So my list looked like this: 2 Tempestors Prime, 1 5-men Kamikaze squad with 2 meltaguns, 1 5-men squad with 2 hot-shot volley guns, 1 10-men squad, 2 Kamikaze command squads with plasma guns, a Valkyrie, an Officer of the Fleet and 1 Taurox Prime in a Battalion Detachment. Then a Spearhead Detachment with a Tank Commander in a Leman Russ Executioner, a second Leman Russ Executioner, a Leman Russ Annihilator, an Armored Sentinel with plasma cannon, and a heavy weapons squad with lascannons. And finally a Supreme Command Detachment of 2 Company Commanders, a Primaris Psyker, a Lord Commissar and a Shadowsword. My list only reached 2,350 points and I managed to get 8 Command Points. I didn't mind the disadvantage, I mean come on, the opponent was a kid. Giving in wouldn't hurt, right?


The mission turned out to be double missions thanks to the twist, which was multiple paths to victory. So we got Supply Cache and Invasion. The former is to control the objective marker that is the supply cache by the end of turn 5 to win the game, and the latter is whoever controls both objective markers (total of 2 objective markers, each player choosing to place one in his deployment zone) wins the game. Cool.

Turn 1

I managed to get the first turn and my opponent failed to seize the initiative. So I began deep striking all my Stormtroopers right into my opponent's lines. The Kasrkins/Kamikaze Troopers with 10 men used First Rank, Fire! Second Rank, Fire! to kill off a tactical squad, while the Taurox Prime killed another tactical squad. And the Valkyrie also killed a third tactical squad, so that was all three tactical squads obliterated in the first turn. Between the Leman Russ Annihilator, the lascannon heavy weapons squad and the Shadowsword, I blew up the Land Raider. The plasma squads, Armored Sentinel and normal Leman Russ Executioner wiped out 4 of the 5 Hellblasters and killed the Devastator squad as well as put about 5 wounds on Calgar or something. My Tank Commander killed the Scout squad. I had all my command squads and Warlord charge into Calgar while the Kasrkins charged the lone, surviving Hellblaster and killed him in close combat. However, Calgar probably killed a bunch of Guardsmen in retaliation. He either took one wound or made all his saves.

Actually, I would have won the game there and then because I have secured both objectives. Thanks to my 10-men Kasrkins/Kamikaze Troopers who had Objective Secured, I had secured both Objectives even as Calgar was alone in trying to stop a bunch of Guardsmen from grabbing it.


However, my opponent then elected to leave combat. He then Deep Struck his Terminators behind my Taurox Prime, his Assault squad behind my Valkyrie, and Inceptors right in front of my lascannons heavy weapon squad. He moved and advanced one Land Speeder forward while keeping the other one stationary. He opened fire and killed a bunch of my Guardsmen - I think he wiped out the 10-men Kasrkin squad. He also killed a Kamikaze Trooper in the hot-shot volley gun with his land speeder, and killed a single plasma command squad, but had everyone else, including his Predator, shoot at my Valkyrie, bringing him to just 3 wounds. Ouch. He also put 6 wounds on my Taurox Prime with his Terminators before charging them right into my melta Kamikaze squad and killing them in combat. Meanwhile the Inceptors killed 1 lasccannon heavy weapons team and wounded another before charging and killing my Company Commander in close combat. The Primaris Lieutenants, however, were not as lucky. They charged my Lord Commissar, but failed to kill him in combat despite outnumbering him two to one. Hah!

Turn 2

After Smiting somebody with my Primaris Psyker, I resumed shooting. Between the plasma cannon Sentinel, the Taurox Prime and the surviving plasma command squad, I killed all but 1 Terminator. I used Jury Rigged Stratagem to restore one wound to the Valkyrie so that he can shoot at his second profile. The Valkyrie killed the Assault squad, wiping them out. My lascannon squad fell back so that the Shadowsword could kill the Inceptors with his 3 twin heavy bolters. Between his Volcano cannon and the Leman Russ Annihilator, I destroyed the Predator. Meanwhile, my normal Leman Russ Executioner destroyed the first Land Speeder while my tank commander destroyed the second Land Speeder. My Lord Commissar put 2 wounds on a Primaris Lieutenant with his plasma pistol. My Kamikaze Troopers overcharged and wiped out one Intercessor squad while leaving 2 guys in the other, but otherwise I couldn't do much else. The supply cache was still being held by my opponent's surviving Intercessors. My Lord Commissar killed a Primaris Lieutenant in close combat, two of his power sword hits cleaving through his power armor. Hah! And he survived the other Lieutenant's power sword with his refractor shield! Who says a mere mortal can't stand up to a fight against an augmented Space Marine?

The Terminator then charged and wrecked my Taurox Prime, leaving him with just 2 wounds (despite using Defensive Gunners Stratagem, I only succeeded in putting one wound on him), while the other shooting put 1 more wound on my Valkyrie. By this time, I lost yet another Tempestus plasma command squad, and then he killed my Lord Commissar with the Librarian's Smite, charged and wiped out my surviving plasma command squad in combat with the Primaris Lieutenant (and Calgar, who didn't do much since the Lieutenant killed them first). While he also charged my remaining Kamikaze plasma command squad and last, surviving Kamikaze squad (with 2 hot-shot volley guns), he failed to wound the latter in close combat. As for my Kamikaze plasma command squad, they were wiped out to a single man. There was not much else he could do since I had already destroyed the majority of his army.

And then something hilarious happened. My Warlord Company Commander struck Calgar and cut him down in close combat. Granted, the Ultramarines Chapter Master had been weakened by a barrage of plasma shots in the first turn, and only had one wound left, but my Warlord just did that one wound, only for my opponent to fail the save and boom. Slay the Warlord. Calgar had been felled by a mere mortal. Heh.

Turn 3

There wasn't much to say. My opponent didn't have much left on the table, and so I finished him off. I killed the Librarian with lascannons from my Valkyrie (who I repaired again with Jury Rigged Stratagem), heavy weapons squad and Leman Russ Annihilator. My Armored Sentinel killed the Terminator with his plasma cannon. My Kamikaze Troopers fell back, only to be ordered to Get Back Into the Fight! and killed the two remaining Intercessors and both Primaris Ancients. The Primaris Lieutenant was disintegrated by plasma from my Leman Russ Executioner. The Shadowsword and my tank commander didn't even need to open fire. We had won the game by tabling my opponent and utterly destroying the Space Marines. So much for Ultramarines or Ultrasmurfs.

With nothing left on the table, my opponent couldn't stop me from grabbing the supply cache with my sole remaining squad of Kamikaze Troopers - oh, and I still have one plasma Kamikaze trooper left after his 3 buddies were killed. And my Warlord, who felled Calgar in a close combat duel, could just consolidate right into my opponent's objective. Not to mention my opponent didn't even touch my Shadowsword at all. There wasn't even a single wound on my Shadowsword. Or my tank commander. Or my Leman Russ Annihilator. There were a couple of wounds on my Leman Russ Executioner, which were done by me rolling ones from supercharging my plasma cannons despite my rerolls. And my Valkyrie survived despite the weight of fire leveled against him. Poor guy. But he continued to hover at 4 wounds thanks to the repair Stratagem! Phew!

Yup. Another day, another victory for my Draconian Armored Dragoons and the elite Kamikaze Troopers!

Kasrkins!

Both sets of Kasrkins have arrived today! I'll post the pictures later today (probably because I'm going to Dreamers Vault, so I'll have opportunities to take photos later. For now, I'm eagerly looking forward to using my Kasrkins in battle!

Basically I ordered 20 Kasrkins - 10 from someone, 10 from ebay. 2 are equipped with flamers, 2 others are equipped with grenade launchers, but I used blue tack to stick meltaguns on them instead. Because, well...meltaguns. I wonder how they'll work out. I can't wait!

Monday, November 13, 2017

Shotgun Veterans, Armored Sentinel, Leman Russ Annihilator all done!

My shotgun Veterans are all done! Using the infantry squad from the Start Collecting! Astra Militarum and spare flamers, I went and kitbashed 5 Veterans with shotguns. The remaining guys were outfitted with 2 plasma guns and 2 flamers, and I gave the Sergeant a short, sawed-off shotgun as well.







I also built an Armored Sentinel with a plasma cannon, and then used his lascannon for my Leman Russ tank from the Start Collecting! Astra Militarum box. I attempted to kitbash a Leman Russ Annihilator, but as you can see, it didn't go too well and the lascannons fell off. Or so I hope. If anyone else has a better idea on how I should kitbash my Leman Russ Annihilator, I'm all ears. I received great advice from the Warhammer 40,000 Discord page and I'll follow that to kitbash my Leman Russ Annihilator!


Oh, and I have a Commissar for sale. Since I already have 2 Commissars, I probably don't need the third one in the box. It's brand new, I didn't touch, build or cut it from the sprues, so if anyone wants it, let me know and I'll deliver it to you. Obviously I will be charging cheaply for the Commissar, so you don't have to spend US$25 for a Games Workshop one.

Anyway, now that almost all my forces are assembled (except for that 2nd Sentinel on his way, and my Leman Russ Annihilator still missing one lascannon), I can say for sure that these are the lists I will be playing with. Hell, I already used the first list last Saturday and it won 2 out of 3 games!

Draconian (Cadian) Spearhead Detachment
Tank Commander – Leman Russ Executioner with lascannon and plasma cannons 237
Command squad with 4 plasma guns 76
Leman Russ Executioner with lascannon and plasma cannons 192
Leman Russ Annihilator with lascannon and plasma cannons 222
Heavy Weapons Squad with lascannons 78
Total: 805, 1 Command Point
Draconian (Cadian) Supreme Command Detachment
Primaris Psyker 40
Company Commander 30
Company Commander with bolt pistol 31
Command squad with 4 plasma guns 76
Shadowsword with 3 twin heavy bolters and 2 lascannons 472
Total: 649, 1 Command Point
Kamikaze Troopers (Militarum Tempestus/Stormtrooper) Vanguard Detachment
Tempestor Prime with Tempestus command rod 40
Tempestor Prime with Tempestus command rod 40
Militarum Tempestus command squad with 4 plasma guns 88
Militarum Tempestus command squad with 4 plasma guns 88
Taurox Prime with Taurox gatling cannon, 2 hot-shot volley guns and storm bolter 97
Officer of the Fleet 25
Valkyrie with lascannon, 2 multiple rocket pods and 2 heavy bolters 168
Total: 546, 1 Command Points
Grand Total: 2,000, 6 Command Points

I actually like this list a lot. It does a lot of damage. They could even take out a Stormsurge in just one turn even without my Shadowsword, which got destroyed! I lost that game, but...well, at least I did a lot of damage. Or I would like to think so, anyway.

Augmented Draconian (Catachan) Battalion Detachment
Company Commander with bolt pistol and power sword 35
Company Commander with bolt pistol and power sword 35
Company command squad with heavy flamer and 3 flamers 62
Company command squad with heavy flamer and 3 flamers 62
Infantry squad with flamer and power sword 51
Infantry squad with flamer and power sword 51
Infantry squad with flamer and power sword 51
Veterans with 5 shotguns, heavy flamer, 3 plasma guns and Sergeant with power sword, 120
Ministorum Priest 35
Valkyrie with lascannon, 2 multiple rocket pods and 2 heavy bolters 168
Total: 670, 3 Command Points
Draconian (Cadian) Supreme Command Detachment
Company Commander with 30
Primaris Psyker 40
Lord Commissar with plasma pistol 59
Shadowsword with 3 twin heavy bolters and 2 lascannons 472
Total: 601, 1 Command Points
Draconian (Cadian) Spearhead Detachment
Tank Commander – Leman Russ Executioner with lascannon and plasma cannons 237
Leman Russ Executioner with lascannon and plasma cannons 192
Leman Russ Annihilator with lascannon and plasma cannons 222
Heavy Weapons Squad with lascannons 78
Total: 729, 1 Command Point
Grand Total: 2,000, 8 Command Points

I'll be trying out this list next Saturday if everything goes according to plan, and hopefully my infantry will keep my Shadowsword alive. I don't think they'll do much damage, but we shall see. This list might surprise me.

Oh, and I'm getting a bunch of Kasrkins. As there is one player who refuses to play against Lords of War, I'll come up with a list that doesn't include my Shadowsword/Banehammer. This will provide me with a lot more Command Points.

Draconian (Cadian) Spearhead Detachment
Tank Commander – Leman Russ Executioner with lascannon and plasma cannons 237
Company Commander with plasma pistol 35
Command squad with 4 plasma guns 76
Leman Russ Executioner with lascannon and plasma cannons 192
Leman Russ Annihilator with lascannon and plasma cannons 222
Heavy Weapons Squad with lascannons 78
Total: 840, 1 Command Point
Augmented Draconian (Catachan) Battalion Detachment
Company Commander with bolt pistol and power sword 35
Company Commander with bolt pistol and power sword 35
Company command squad with heavy flamer and 3 flamers 62
Company command squad with heavy flamer and 3 flamers 62
Infantry squad with flamer and power sword 51
Infantry squad with flamer and power sword 51
Infantry squad with flamer and power sword 51
Ministorum Priest 35
Total: 382, 3 Command Point
Kamikaze Troopers (Militarum Tempestus/Stormtrooper) Battalion Detachment
Tempestor Prime with Tempestus command rod 40
Tempestor Prime with Tempestus command rod 40
Militarum Tempestus command squad with 4 plasma guns 88
Militarum Tempestus command squad with 4 plasma guns 88
Taurox Prime with Taurox gatling cannon, 2 hot-shot volley guns and storm bolter 97
5 Militarum Tempestus Scions with 2 hot-shot volley guns 60
5 Militarum Tempestus Scions with 2 meltaguns 72
10 Militarum Tempestus Scions 100
Officer of the Fleet 25
Valkyrie with lascannon, 2 multiple rocket pods and 2 heavy bolters 168
Total: 778, 3 Command Points
Grand Total: 2,000, 10 Command Points

Not a lot of firepower, but still better than nothing. I hope. This gives me a lot of Command Points, though! I wonder if they will be able to survive a Black Legion onslaught.

Sunday, November 12, 2017

Sanctus Reach: Sons of Cadia

Holy Terra! Remember when I was complaining about Warhammer 40,000 Sanctus Reach games only being about Space Wolves and Orks, and demanding for the Imperial Guard? My prayers to the Emperor have been answered! We finally have the Sons of Cadia downloadable content for the Sanctus Reach!

I'm getting the game only for this. I'll probably wait until Black Friday or whatever sale before I purchase the game, but I'm only going to play the Imperial Guard campaign. For the Emperor!


We finally get to see Castellan Jakren Stein fighting against the Orks as we did in the original Sanctus Reach: The Red Waaagh! campaign! I'm so excited! I've to write essays, though, so I won't be playing this game until after the holidays, unfortunately. Anyway, we can buy it on Steam here, but as I said, I'll be waiting for Black Friday or Christmas sale. Might as well, since I don't have the time to play at the moment.

I'll let you guys know more when I get the game! Eventually.

Oh yeah, if you remember my homebrewed fluff, Castellan Jakren Stein, his 1,991st, 1,99nd and 1,993rd Cadian regiments are currently residing in Draconis III after the Fall of Cadia, and they're both rebuilding their regiments from recruiting Draconians as well as training the Draconian Imperial Guard regiments here!

Triple Battle Reports

Phew, I actually managed to play three games yesterday! I was so caught up that I didn't take any pictures, so whoops. Anyway, moving on.

For all three games, I used the same Imperial Guard list, which is:

Draconian (Cadian) Spearhead Detachment
Tank Commander (Leman Russ Executioner with lascannon and plasma cannons) 237
Leman Russ Executioner with lascannon and plasma cannons 192
Leman Russ Annihilator with lascannon and plasma cannons 222
Heavy weapons squad with lascannons 78
Command squad with 4 plasma guns 76
Total: 805, 1 Command Point

Draconian (Cadian) Supreme Command
Company Commander 30
Company Commander with bolt pistol (Warlord with Grand Strategist Trait) 31
Command squad with 4 plasma guns 76
Primaris Psyker 40
Shadowsword 472
Total: 649, 1 Command Point

Kamikaze Troopers (Militarum Tempestus) Vanguard Detachment
Tempestor Prime with Tempestus command rod 40
Tempestor Prime with Tempestus command rod 40
Tempestus command squad with 4 plasma guns 88
Tempestus command squad with 4 plasma guns 88
Taurox Prime 97
Officer of the fleet 25
Valkyrie 168
Total: 546, 1 Command Point

Grand total: 2,000, 6 Command Points

Battle Report 1

My first opponent brought Space Wolves with Longfangs, 3 squads of Blood Claws, a squad of Wulfen, a Terminator squad, Wolf Guard, a Stormfang, Ulric the something-slayer, and another Character. I can't remember, but I know he had 3 HQs in total or something? Well, it didn't matter. For this battle, I decided to take the Banehammer version of my Shadowsword because my opponent had no titanic units so it would be pointless bringing a Shadowsword anyway.

The objective was to secure...well, 3 objective markers, with 1 on the middle. By turn 5, whoever controlled more objectives won the game, but if anyone controlled all 3 objective markers by the end of their turn, they win immediately.

My opponent started first, and he moved all his Blood Claws and Wulfen onward. He assaulted my lead Leman Russ Executioner tank and badly mauled him, leaving him with a couple of wounds. His Stormfang flew past and raked my Banehammer with several shots, along with the Longfangs, taking 12 wounds off the poor guy.

Next, during my turn, I had my poor Leman Russ Executioner fall back, and Deep Struck my Kamikaze Troopers right behind the Longfangs, who were holding my opponent's objective. I also disembarked my Officer of the fleet 2 plasma command squads and the company commander from my Valkyrie, who went into hover mode and did not move at all so as to gain the benefit of roving gunship. Combined with the incredible firepower from my Banehammer, my Valkyrie, plasma command squads, and all my tanks, I managed to wipe out the first Blood Claw squad as well as a Wulfen squad or something. The lascannon heavy weapon squad took potshots at the hard to hit Stormfang and put some wounds on him. The Kamikaze Troopers Deep Struck behind the Longfangs, who were holding my opponent's objective, and vaporized them in short order with their plasma guns. However, his Terminator squad with their stormshields held strong and survived the plasma barrage. And my new Leman Russ Annihilator whiffed his shots. Ouch.

My opponent retaliated by taking out a lascannon team or two, and put more wounds on my Banehammer. He moved his third Blood Claws squad back toward my Kamikaze Troopers, while his Terminators and second Blood Claws moved toward my Banehammer and charged him. If I'm not mistaken, I actually killed one or two under the adamantium tracks of my Banehammer in combat. I did lose quite a few of my plasma command squads, though. The Banehammer lost a few more wounds, unfortuantely, bringing him down to 12 or so, I think. He failed to kill my warlord Company Commander despite killing all the plasma command squads. His Blood Claws charged, ate a few shots from overwatch and lost 2 or 3 of their number, and failed their charge.

Fortunately, my Banehammer could shoot in close combat, and he erased the Blood Claws locked in combat with him via his triple twin heavy bolters. He then obliterated the Termminators with his Tremor cannon. I tried shooting at the Stormfang and brought it down to 4 wounds or so, if I remember correctly, but it survived. My Kamikaze Troopers moved and one of the command squads advanced to capture my opponent's objective, so I ordered them, "Forwards, for the Emperor!" to shoot the Blood Claws, while the 2nd command squad took aim and between the two of them, they wiped out the 3rd Blood Claws. Meanwhile, my Tank Commander had moved forward and advanced into the center objective, while I had 2 tanks holding my objective. Even though my opponent had 3 HQ Characters sitting on the center objective, my Tank Commander captured the objective by himself, by virtue of being a Leman Russ tank and benefiting from the Objective Secured rule Leman Russ tanks get from being in a Spearhead Detachment. Defenders of Humanity, hell yeah! Whoever gave our Leman Russ tanks Objective Secured and thought of the Defenders of Humanity rule is a genius! WOOHOO! For the Emperor! For Draconis!

And since I controlled all 3 objectives by the end of that turn, I won the game. No, seriously. I immediately won because I controlled all 3 objectives. YAY! Baptism of fire for my new Imperial Guard army, and they wrecked my opponent! By the end of turn 2, he only had a single Stormfang and 3 HQ Characters left on the table. I could have tabled him if I decided to continue to the next turn instead of winning the game immediately, but...yeah, I'm not a risk taker, and I don't like toying with my opponents like that.

Battle Report 2

My next opponent brought Dark Angels along with an Imperial Knight. Finally, a chance to use my Shadowsword! Or so I thought...

Anyway, I think he brought a Venerable Dreadnought, Belial and Deathwing Terminators, a Predator with autocannons and two lascannons, a Razorback with twin lascannons, 3 tactical squads, 3 Bikers, a Company Ancient and the Imperial Knight. The objective was supply cache.

I was lucky because I managed to get first turn and my opponent failed to seize the initiative. So I basically unloaded my lascannon teams into the Imperial Knight, and did a couple of wounds. I also fired my Shadowsword...only to fluff his lascannon shots, and my opponent made a few of his ion shield saves, so only one hit got through. I rolled 2D6 and I think I only took 13 wounds off his Imperial Knight in total. Meanwhile, my plasma command squads had disembarked from my Valkyrie and unloaded their plasma guns into the Deathwing Terminators, killing them and Belial. Before that, I actually put one mortal wound on them with my Primaris Psyker. Ouch. The Leman Russ tanks fired, with the Annihilator fluffing most of his shots and putting one or two wounds on the Razorback, while I managed to put quite a few wounds on the Predator while killing a bunch of Space Marines with my plasma cannons. My Kamikaze Troopers wiped out the bikers and 1 tactical squad with their plasma guns. Holy Terra! That was brutal.

My opponent then moved his Imperial Knight forward and fired, but because he was wounded, he couldn't do as much damage. I think he put 12 wounds on my Shadowsword or something, and his Predator and Dreadnought put a few more, bringing him down to 12 wounds out of 26 or something. Or less. He also killed two of my lascannon teams with his Knight. He killed a plasma command squad, but that's all he could do, I think. It turned out the supply cache was the one where his Terminators were.

In my next turn, I killed the Razorback and Predator with my Leman Russ tanks, and between my remaining plasma squad and Valkyrie (and several of the plasma cannons on my Leman Russ tanks), I wiped out the remaining two tactical squads. My surviving lascannon team fired on the Knight and put a few wounds on him, but despite my Shadowsword firing, I couldn't finish off the injured Knight, and he only had 1 wound left. At the back, my 2 Kamikaze command squads destroyed the Dreadnought with their overcharged plasma guns, and his explosion blew up the Company Ancient, dealing at least 3 mortal wounds to him. So I essentially tabled my opponent on the second turn because he only had a single Knight on one wound left on the table.

But he had nothing to lose, so my opponent put a few more wounds on my Shadowsword, bringing him down to 4 wounds. And then he charged, but he was out of range of my Shadowsword, so he charged my Tank Commander Leman Russ Executioner instead. Using Defensive Gunners Stratagem, I managed to put a few wounds on him and killed the Knight in overwatch. That's right. What my Shadowsword failed to do in 2 turns, my Leman Russ Executioner succeeded in overwatch. With his plasma cannons. No, seriously.

With my guys grabbing the supply cache, and my opponent being tabled by the end of his second turn, I won an overwhelming victory.

Battle Report 3

Alas, that winning streak was not going to last, and I finally found myself truly tested against an opponent of superior quality. The Tau guy I've always been losing to. Having gotten used to my list after a couple of games, I held some hope that I could finally beat him, but I got crushed instead.

My opponent went first, and between his Stormsurge's Destroyer missiles and Deep Striking Crisis Commanders with 4 fusion blasters, he took out my Shadowsword before he could fire a single shot. Holy Terra...! He wounded two of my tanks, putting 5 wounds each on my Leman Russ Executioner and Tank Commander while my Leman Russ Annihilator only took one wound. He killed my lascannon heavy weapons squad with all his Fire Warrior Breachers and Strikers. UGH!

I then Deep Struck my Kamikaze Troopers behind his Stormsurge, brought my Valkyrie there to disembark my troops via grav-chute, and unloaded everything I had into killing his Stormsurge. I succeeded in doing that, and had my Taurox Prime kill the Breachers out in the open, while my tank commander killed one of the Crisis Commanders.

It was unfortunate, but in the next turn, my opponent killed 2 of my tanks including my tank commander, charged the last one, then killed a huge chunk of my infantry with his Crisis suits and Fire Warriors. My 2 Kamikaze trooper command squads only had 2 guys left each, and I lost one plasma command squad. Since the objective was burn and pillage, I had to try and salvage something. I killed his Pathfinders and burned and pillaged that objective with my command squad and warlord company commander, while my officer of the fleet took another burn and pillage objective. It was unfortunate, but I couldn't do anything else, and could only watch helplessly as he wiped out the rest of my command squads, destroy my Taurox Prime, and that was it. I only had a couple of company commanders and a Valkyrie left on the table, but it was moot because he had burned and pillaged all 3 of my objectives, winning him the game. That was a crushing defeat.

Oh well. I'll try again next week with my augmented Draconian list (the ones using the Catachan regimental doctrine). Hopefully they will have much better luck.