Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Wednesday, May 10, 2017

More weapons!

What's up, fellow Guardsmen? Looks like we've got more profiles for other weapons today! Bring out your lasguns, soldiers! You can read the original Warhammer Community article here.

First up is the new change to twin-linked weapons. Instead of re-rolling To Hit rolls, twin-linked weapons now fire twice their original number of shots. For example, a twin-linked lascannon now fires 2 lascannon shots instead of one, then re-rolling if that single shot missed. In other words, my Vendetta gunships no longer fire 3 lascannon shots and re-rolls the ones that missed, but they fire 6 lascannon shots right from the get-go! Nice.

As you can see, twin-linked heavy bolters now fire 6 rounds instead of 3! Well, not that it would make any difference for my Leman Russ tanks, given how they only have heavy bolters and not twin-linked ones. Aw...well, I guess I should get some Psykers to Prescience my tanks. Actually that would be crazy, and I'll elaborate more below. For now let's stay on track.

Combi-weapons also undergo changes too, and now you can fire both the specialist portion of the gun and boltgun for a -1 penalty to your ballistic skill. However, Guardsmen don't have access to combi-weapons my Commissar would say, "who the frak cares about combi-weapons?" Maybe we should get the tech-priests of the Adeptus Mechanicus to begin crafting combi-lasguns...

Another big change is Explosives! In the past, we just call them blast weapons, but now they're called Explosives. Blast templates and pie-plates are now completely removed from the game. Instead, we just roll a D6 (or D3 for small blast/small explosives) to see how many models get hit.

I don't know if I should be happy about my Leman Russ tanks and Knight Paladin's and Knight Crusader's battle cannons, but hey, getting at least 1 hit is better than always scattering off completely. And I don't have to worry about opponents trying to spread out their troops to mitigate the blast damage (though I chuckle at the memory of my Leman Russ Executioner's small blast plasma cannons catching all 5 Space Marines under a single shot and vaporizing them).

So that's the new profile for our battle cannon! We do D6 hits instead! If I'm not mistaken, just like flamers and heavy flamers, these hit automatically. So it's not like we roll D6, and then start rolling the Ballistic Skill to see if any of those hits actually hit. If that makes sense.

And this brings me back to the point on Primaris Psykers (or Wrydvane Psykers) twin-linking my battle cannons. Can you imagine? 2xD6 shots on a Chaos Space Marine squad or something? That would be pretty groovy. I also can't help but imagine 40 Punisher shots from my Leman Russ Punishers peforating a bunch of Traitors or xenos. That would be fun.

That's assuming Imperial Guard still has access to the Divination table, of course. Otherwise we'll suffer a huge blow if we don't have Prescience. Oh well. We shall see. Anyway, onward, for the Emperor!

Ah, and before I forget, here's a couple of images the Warhammer 40,000 Facebook page has for frequently asked questions.

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Heh. Ouch. And here's another.

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So, morale of the story (I mean know what I mean, stop questioning your Commissar), my dear Guardsmen, is to think before you ask. Remember, the Commissariat always has its eye on you!

On unrelated note, we Commissars have a Regimental Standard article dedicated to us today. Read it. That's an order. Don't forget, we don't tolerate insubordination or any form of talking back!


  1. The Flamer profile explicitly says "hits automatically" in the Abilities section, none of the blast weapons do. So I think you'll be rolling to see how many shots it makes, and then rolling to hit with those.

    Also, I don't think Prescience will work like that haha. I suspect if the power stays it will be still giving re-rolls.

    Looking forward to my Harpies now though. Two Stranglethorn/Heavy Venom Cannons instead of one? Yes please.

    1. Oh, you're right. That will be...quite a lot of rolling to do. I can't say I'll like the new version, especially given how bad the Ballistic Skill of Leman Russ tanks are.

      You're probably right, I was joking about that.

      Gasp! I'm very afraid of Harpies now...