About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Saturday, May 20, 2017

Having a strong stronghold

Warhammer Community is back with Stronghold Assault!

Points to take away from here: Stronghold Assault is one of the many different types of narrative game modes you can play. Yay. There doesn't seem to be much change in the mode, attackers attack defenders defending a stronghold, basically.



You get specific Stratagems appropriate to you whether you're an attacker or defender. Keep in mind the attacker has more forces than the defender, so I'll be happy to throw all my Imperal Knights and Leman Russ tanks at a fortress. That will be fun.



So...cool. Just keep in mind, you'll be spending your precious Command Points on these Stratagems and you don't get extra Command Points from playing the game mode. So yeah.

New changes - Fortifications now use the same profile as everyone else! So they will be a lot like vehicles, having over a dozen Wounds, a whooping Toughness 10, a 3+ armor save, and will be counted as part of your army. Nice. Obviously some Fortifications are more formidable than others. Don't expect your Aegis Defence Line to be Toughness 10 and have dozens of Wounds. We're talking about stuff like Fortress of Redemption here.



So if you want narrative game play of last stand stuff where overwhelming numbers of enemies hurl themselves at your formidable fortress, then this is the game mode for you!

Stay tuned because we'll be transported to a Transport article tomorrow!

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