Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Tuesday, May 30, 2017

Choosing your army

Warhammer Community has revealed how we can create our army today!

First is the old unbound, which they now call open play. Basically, choose whatever models you want, and tadah! Your army is created! An army of Riptides, or whatever you fancy. Or just Obliterators (even though someone complained about them sucking). It's entirely up to you. Good luck finding an opponent, though.



Most people will try to go for some semblance of balance and we can do that in narrative play. For narrative play, we use Power Levels in the units' datasheets. This allows for quicker addition and subtraction, and you don't need to worry about wargear and all the tiny, weeny bits. Just units, fun and simple.

Then finally you have matched play, where you can use points. That's basically the old bound method where we build legal armies based on Combined Arms Detachments, or Formations or whatever unique Detachments of old. And with these we shall play the old Eternal War or Maelstrom missions (with several new twists) that we're so familiar with. Yeah, the old listbuilding is back, with all the detailed points, wargear and stuff. Warhammer Community has an example of a 1,000-point list.



Apparently it's a Battle-forged Army that uses the Patrol Detachment. And it's 1,000 points. As you can see from the pictures, you have the base cost or model cost, and then the extra wargear and stuff. It's Dru...Dru-what? Drukhari? What the hell is that? Bloody hell, just call them Dark Eldar, Games Workshop. FFS. And no, there's not an acronym for Fantasy Flight Shames.

I don't understand the tactical thing because we of the faithful refuse to analyze the strategies of xenos scum, but you can read it for yourself on the original post. What is interesting and may have an impact on Imperial Guard and Adeptus Mechanicus armies is that vehicles are more expensive now in terms of points. Uh oh. They cost more points now! NOOOO!!!!



Oh, and related to the rumor about Detachments that Jesse Sinclair provided the other time (thanks, Jesse!), it seems that the Formations of old have been converted into Detachments. Meaning you can build Battle-forged Armies even based on your favorite units. For example, if you want an armored Imperial Guard army consisting of nothing but Leman Russ tanks, you can do that. If I recall there was one Detachment that requires 1 mandatory HQ and 3 mandatory Heavy Support, and the rest are all optional, like 0-2 Troops, 0-2 Elites, etc. So we can build all Leman Russ tanks lists now! AWESOME! It's a great time to be an Imperial Guard player!

Now I should start selling off my infantry, Chimera and Stormtroopers. Maybe. I don't know.

Anyway, I'll let you guys know, and I'll see what Faction Focus article they have tomorrow as well.

2 comments:

  1. Was really hoping they'd clarify how factions work between detachments...

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    1. Do you mean the stuff I talked about my other post? About all-emcompassing Factions such as Tyranids, and more specific stuff such as Hive Fleet and Genestealer Cults? It seems that you can create a Battle-forged army with both Hive Fleet and Genestealer Cult units, but creating more specific armies would grant them bonuses.

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