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Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Saturday, June 17, 2023

Imperial Knights Index


Hello, my fellow nobles! So the index has been out for a few days. Unfortunately, I have started working every weekday from 8.30am to 5.30pm (and alternate Saturdays, though those are half days) at a warehouse, plus I work on my dissertation when I return home in the evenings, so...I couldn't get much Warhammer 40,000 hobbies done. Not that it matters because all of my Warhammer 40,000 stuff is in Minneapolis, and I'm in Singapore. Need to earn some money because it's very likely that I won't have a job during the spring semester and I need...savings to get me through that period.

A PhD is a lot harder than I thought. Oh, well.

Anyway, enough about that. I finally finished my dissertation draft, so I'll take this time as a breather to write on Warhammer 40,000...and of course, I'll be writing about Knights. Yay. Imperial Knights, of course. What else?


We've already seen the Code Chilvaric ability from Warhammer Community, so there's not much to go over here. Other Knight Army Rules include Bondsman Abilities, where Titanic Knights grant an ability to an Armiger within 12". They also have the super-heavy walker rule, which allows them to move over non-Titanic models and terrain features that are shorter than 4" in height. No more falling back and shooting, though, which kind of sucks. I don't think we can fall back and charge either, if I'm not mistaken. Oof.

There's a Freeblade ability that allows you to take 1 Titanic Knight or up to 3 Armigers for any Imperium army. However, they cannot be your Warlord and they cannot take Enhancements. Fair.


Our detachment is Noble Lance and we are Indomitable Heroes. Again, Warhammer Community has already covered this, so yay.

We also have 5 Enhancements.

Revered Knight (Aura): Knights within 6" of the bearer gets +1 to their Leadership, and the aura expands to 12" if you're Honored. The cheapest enhancement at 20 points.

Mysterious Guardian: Gives the bearer Deep Strike, allowing him to teleport once per battle at the end of your opponent's turn if he's not in melee with an enemy and arrive in your next movement phase more than 9" away from all enemy models. Be careful not to use the Deep Strike ability on your last battle round because the Knight will count as Destroyed if he's not on the battlefield when the game ends. 35 points.

Mythic Hero: Questoris models only, and allows you to buff a second Armiger with Bondsman abilities. 25 points, and totally worth it.

Banner of Macharius Triumphant: Any objective marker the bearer controls remains under your control for the rest of the game even if your Knight moves away or is destroyed, until your opponent steals it, of course. 30 points.

Unyielding Paragon: Reduce armor penetration of attacks targeting the banner by 1, but only on Questoris. The most expensive upgrade at 40 points. Wow.

Stratagems

Well, we already know Shoulder the Burden and Trophy Claim.



Rotate Ion Shields is back at 1CP, and it gives your Knights a 4++ invulnerable save against shooting attacks.

Thunderstomp is 1CP and while your Knight can't target monster or vehicle models during the fight phase, his melee weapons gain Devastating Wounds.

Squires' Duty is 1CP, and gives up to 2 Armigers +1 Strength and AP against a single enemy. If you are Honored, then they get +1 Damage as well. Whoa.

Valiant Last Stand costs 1CP and is your fight on death stratagem before you blow up. When you fight, you're assumed to have 1 wound remaining, unless you're Honored, then you count as having full wounds.

Unit Datasheets

You can look at them yourself, but I'll sum up the important points.

Armiger Helverin costs 145 points each, and get Anti-Fly 2+ if he's in your deployment zone or within range of an objective marker. Armiger autocannons are Strength 9 now, but retains AP-1 and Damage 3. 48" range, with 4 attacks each instead of the old 2D3.

Armiger Warglaive costs 140 points each, and we already know he gets Sustained Hits 1 for his melee weapons whenever he charges. Thermal spear has been nerfed to 24" range, but Strength 12 AP-4 and melta 4 is...wow. Reaper chain-cleaver is now Strength 8 and 10 respectively, but the sweep attack is now Damage 1.

Knight Paladin has his battle cannons nerfed to AP -1 but Strength is up to 10, and he appears to have more shots in rapid-fire range now. He can give an Armiger Lethal Hits and Lance, while he himself can reroll one hit roll, one wound roll or one saving throw once per phase. He costs 390 points.

Knight Errant has a 24" Strength 12 thermal cannon with melta 6 now. Holy...anyway, he can give an Armiger re-rolls for advance rolls, and they have assault for their ranged weapons. On the other hand, he'll get a +1 to hit rolls targeting closest enemy models for his shooting attacks. He's the cheapest Titanic at 375 points, along with the Preceptor.

Knight Gallant preserves his WS 2+, and instead of the 4/12 and 4/8 attacks for the Reaper chainsword and Thunderstrike gauntlet respectively that the other Questoris Knights have, his number of attacks have been bumped up to 6/18 and 6/12. Awesome. He buffs an Armiger with re-roll charges and re-roll hit rolls in melee. Meanwhile he gets the Cerastus Knight Lancer's -1 to hit in melee. Damn. He's a bit pricier now at 400 points, though, but he's clearly a monster in close combat.

Knight Warden is probably what everyone is eying right now because he gives an Armiger -1 damage. Yeah, I'm not kidding. He himself gets Devastating Wounds for shooting against non-Monsters and non-Vehicles, with his Avenger Gatling cannon spitting out 18 Strength 6 AP -2 Damage 2 shots. Wow. He is pretty expensive at 420 points, though.

Knight Crusader buffs an Armiger with +1 to hit rolls in shooting. He himself gets Sustained Hits 1 whenever whenever he doesn't move. Uh, okay. Hilariously enough, he's cheaper than the Knight Warden at 415 points. Titanic Feet remains nerfed, now 4 attacks at Strength 8 AP-1 Damage 2.

Knight Preceptor buffs an Armiger's Leadership by 1 and Objective Control by 2, and he gets re-roll all hit rolls against a single unit from your opponent's army. His las-impulsor has been slightly nerfed, and though it's still Strength 14 with Damage 4, it's now AP -3. Either that, or Strength 7 AP -1 Damage 2. Well, the Strength is buffed at least. Speaking of which, the Stormspear rocket pod is still Strength 8 and remains unchanged, while the Ironstorm missile pod got hit by the nerfbat and is Strength 5 AP0 Damage 1. At least it's D6+1 shots now. I already mentioned that the Preceptor is the cheapest Titanic along with the Errant at 375 points, so yeah.

Knight Castellan gives an Armiger within 6" cover with his Ion Aegis. Cool? His shooting attacks can re-roll damage rolls of 1 against Monsters and Vehicles, which isn't very useful. His volcano lance is now Strength 18 and Damage D6+8, though, and retaining AP -5 and D3 attacks. Ouch. Plasma decimator remains mostly unchanged, but is now D6+3 instead of 2D6. Ouch. Twin siegebreaker cannons are now twin-linked, D6 attacks, Strength 6 AP0 and Damage 1. Yeah, nerfed. Still blast. Shieldbreaker missiles are no longer one-use (is there a mistake somewhere?), and are 1 attack, Strength 12, AP-6 Damage D6+1 with Anti-Titanic 4+ and Devastating Wounds. Unlike the Crusader who has WS3+, the Dominus Knights still only get WS4+. He's much cheaper now at 495 points. I kid you not. So there's a reason why they nerfed his weapons, huh?

Knight Valiant shares the same Ion Aegis as Knight Castellan, but he himself forces one enemy unit that he hit with a shooting attack to take a battle-shock test. Conflagration cannon is now up to Strength 8, but AP-1, and is still 3D6, Torrent, Ignores Cover and Damage 2. I don't think I need to talk about the Thundercoil Harpoon.


He costs 490 points, just 5 less than the Knight Castellan. In case you're wondering.

Canix Rex? Who? Oh. Named Characters. You can just check him out on Warhammer Community, but he costs 405 points. I kid you not. If you're running Freeblades, you might as well take him. He has Sustained Hits on everything, and he counts 5+ as Critical Hits, so...do the math yourself.


Anyway, that's all for the Imperial Knight Index. It's meant to be a summary in case for some reason you couldn't or didn't want to download the Index from Warhammer Community. Also, I've put the points together, so you don't have to flip from the Index to the Munitorum Field Manual. I hope this helps, but I doubt there's anyone reading my blog, so sometimes I don't know why I bother. Maybe because I'm just doing it out of passion for my own Warhammer 40,000 hobby. Speaking of which, I can't wait to try out the Knights in 10th edition, though it'll have to wait until September or the very end of August at the earliest. I want to run a Crusade! And there's still Adeptus Titanicus, though I usually just run them concurrently anyway. We'll see.

Till then!

2 comments:

  1. I read it! Coincidentally I think we met briefly at a Munera RTT event last summer or so (it might have been earlier than that). I later realized I recognized your knights from your blog. I'd brought Death Korps, but unfortunately we didn't get a match up. I might have also seen you at Waaaghfest. And, I'm working on Knights of my own now. Glory to House Yato!

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    1. Oh, hey! Thank you very much! I think you are right, we should have met at Munera RTT maybe 2 years ago! And Waaaghfest as well! I went to the 2021 ones, so yeah, that should be it. Good to see you again, and thanks!

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