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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Friday, March 1, 2019

Shadowspear Rumors

I found some Shadowspear rumors in the Thousand Sons Facebook group page. Remember these are RUMORS, not leaks as the dude claims, so take them with a pinch of salt as with everything else. In any case, a lot of Thousand Sons players (and by extension Chaos Space Marine players) are extremely upset about the new Daemonkin units, and are complaining about it. I'll leave it to you guys to see why.




As you can see, quite a few Thousand Sons players are pretty upset with what we have. Bear in mind these are just rumors, so they might or might not be true. Sorry, apparently one of them got upset with me for using his name without permission - my bad, it didn't occur to me because I was linking the post and expected everyone to see your comments anyway, so I apologize for that lack of foresight - so I have removed them both in the post and the picture. Apologies to him and all the others I've inadvertently included in the picture! But I will leave James's name in here to credit him for the source.

Oh, and just in case you can't read the words in the picture, I'll copy and paste what James Gallegos said. I don't know where he got this info from. From Reddit? A friend? Someone working in Games Workshop? He never said, which is another reason to stay on your guard. They do sound pretty plausible, though. Update: Seems like it was from Bolter and Chainsword, and they have the datasheets on Imgur.

Chaos side :
1 Master of possession : Basically just a sorceror that knows 2 powers. Has 5++ save for being daemonkin 
2 Greater possessed : squads of 1-2, can separate after deploying together. S5, T5, W5, A5, give +1S to all friendly <Mark of Chaos> <Legion> Daemon units within 6".
1 Squad of Chaos Space Marines : 1 champion with axe, 4 with bolters, 3 with chainsword and bolt pistols, 1 with plasma gun, 1 with autocannon. No ability to switch out what's in there, so I assume they're monopose. The heavy bolter rumor picture might actually be for havocs? Not sure.
Obliterators : T5 now with 4 wounds. Fleshmetal guns are the same, but they now have Crushing Fists. S+1, AP-1, D3 damage. I assume there will be 3, since squad size is still 3.
1 Venomcrawler : 10 wounds, S6 (goes down to 5 and 4 per bracket). Armed with Excruciator Cannon (Assault D3, S+2, AP-2, D3 damage) and Eviscerating Claws (S+2, AP-3 and 3 damage), as well as Soulflayer Tendrils (S user, AP-2, 2 damage, does 2 additional attacks with this weapon). Blows up on a 5 and adds 1 to daemonic summoning rolls for Master of Possession within 6".
Space Marines :
Librarian in Phobos Armour : Librarian that can set up anywhere more than 9" away from enemy deployment zone and models. Also has a camo cloak, which adds 2 to saving throws in cover.
Captain in Phobos Armour : Same as Librarian, but is a captain. Armed with Master-Crafted Instigator Bolt-Carbine (what a mouthful). S4, AP-2, 2 damage, can target characters even if they're not the closest. Has combat knife too, same as Reivers.
Lieutenant in Phobos Armour : Same as above. Has Master-Crafted Occulus Bolt Carbine, S4, AP0, D2, units don't get cover saves against it. Also has combat knife.
Eliminator Squad : Squad of 3 . They have bolt sniper rifles, two different ammo types. Both are heavy 1, 36" and S4. Executionner rounds are AP-2, D3 damage and rolls of 6 do mortal wounds. Mortis rounds are AP-1, 1 damage, can target units that aren't visible, they don't get cover and add 2(!) to hit rolls with these rounds. Also have the abilities of the librarian.
Infiltrator Squads : Squad of 5, can have up to 10 with an Infiltrator Helix Adept. Armed with Marksman Bolt Carbine, Rapid Fire 1, S4, AP0, 1 damage. Each unmodified hit of 6 does an instant hit and wound. Helix Adept is basically an apothecary, it can heal or revive a model from the unit.
Suppressor Squad : Squad of 3, can deep strike with the grav-chutes. 12" movement. They have Accelerator Autocannons, heavy 2, S7, AP-2, 2 damage. Also, when they kill a model in a unit, that unit can't shoot until the end of the turn (so I guess it cancels out overwatch?).

I personally think they are all right. The Obliterators got buffed, and are just as good in melee as they are in shooting (dunno what's gonna happen to the Multilators, but nobody uses those, at least I don't think so). The Daemonkin seem to be a fun and fluffy army to play with. Furthermore, this is what is in the box, and as we all know, they will most likely release separate kits and boxes for all the units in Shadowspear soon enough. I am not as disappointed and bitter as the other Thousand Sons players - probably because I'm not really that invested in Daemons (if you've been following my blog, you would know I play more of a Rubric and Scarab Occult Terminator-heavy list that's supported by Dreadnoughts and Renegade Guardsmen instead of Daemons, mutants and Tzaangors). But they seem pretty fun, thematic and fluffy. We'll see!

Again, these are just rumors, so keep your chin up and hope for the best!

4 comments:

  1. I hope Thousands sons can use the new Venomcrawler as it looks very intersting and fun to paint as very much chaos in it´s looks, even if its rules are not the best.

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    Replies
    1. Me too, they look really fun! Especially if you're already including Tzeentch Daemons for summoning!

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  2. So far I only got 10 pink horrors and some flamers but I´m thinking to add more, specially pink horrors. This daemon enginge can make it more intersting to chose more daemons to the Thousands sons.

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