Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Beginner's Guide to playing Thousand Sons

All right, so you've read all the awesome lore on the Thousand Sons, beginning with A Thousand Sons  by Graham McNeill  and culminatin...

Tuesday, September 12, 2017

Resilient Graia

Hey, folks! And today we have another preview on another forge world. This time it's Graia!



So what does Gaia have? It's certainly different from Mars. Apparently what makes Graia stands out from Mars is their tenacity. They seem to be durable units!



Their forge world dogma is Refusal to Yield, which increases the durability of massed units such as Vanguard and friends!



Nice! Basically we gain a 6+ Feel No Pain in addition to our 6++ invulnerable save, and this even applies to units who failed morale and are attempting to flee! Wow, that's actually not bad! Well, it isn't as good for multi-wound models, because you probably take all the wounds except for the ones that kill you. For example, if my Kastelan Robots take 6 wounds from a lascannon, I'll have to roll a 6+ to save him. If I do pass that one, he still takes 5 wounds. It only applies to the 6th wound that would slay him, after all.

On the other hand, this works for overcharge. So if you're overcharging your plasma calivers or plasma culverins on your Skitarii Vanguard and Kataphron Destroyers, you can potentially save them from slaying themselves with a 6+ roll. But that's quite unlikely. Still a nice thing to have.

Oh, and we have a peek at one of the Adeptus Mechanicus Statagems. Instead of getting a Graia Stratagem, we get a general one applicable for all Adeptus Mechanicus armies.



Uh, well...I don't forsee myself using Elecro-priests and 3 Command Points are just too costly. On the other hand, it can make a huge difference in a vital fight, so don't count it out if you possess the unit.



Oh, right. But the real winners are the Skitarii Vanguard. Not only do they gain the 6+ Feel No Pain (of sorts), they also benefit from a unique Graia Warlord Trait.



The wording might be unclear, but yeah, it means that Graia units can shoot with Assault and Rapid Fire weapons in combat. That's what Warhammer Community says, so yeah. They can shoot even when locked in combat. And they can also shoot enemy units, even if other friendly units are locked in combat with the same enemy units. Wow, that's pretty cool. They might suck in assault, but they are powerful in shooting, so this might actually benefit them a lot!

Tomorrow we'll be seeing Metalica, and I can't wait to see what benefits, Stratagems and forge world dogma they have! Maybe we'll get to see the Household benefits for House Taranis and House Raven for the Mechanicus Knights, and we get to pair them with Mars and Metalica respectively. I'm looking forward to it!

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