About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Thursday, May 15, 2025

More Horus Hearsay stuff - PLASMA!

As you guys know, I'm a huge fan of plasma. That's why I'm excited about the new Questoris Knight Defender, and my Ryuusei Katanas are armed to the teeth with plasma in the form of a Stormblade and Leman Russ Executioner tanks. That's also why I have a Dark Angels for Horus Heresy, with all the plasma incinerators for the Dreadwing Interemptors. So when I saw this new update, I'm like, hell, yeah!


It looks different from the plasma cannons that the Saturnine Terminators are equipped with. I have no idea why. But I love plasma, so I'm happy to see more plasma weapons! For the veterans, maybe? Plasma disintegrator? Nah...pretty sure the disintegrators are their own weapons. In Valrak we trust.


Combi-meltas come on slings now. This is for the Veteran Legionary. Yay.


Metal Bawkses! Cowards! They hide in their metal bawkses! Now watch my new Saturnine Dreadnought stomp these metal bawkses into a pile of scrap!


New tactical objectives. Looks familiar? It's the same one from Adeptus Titanicus, but I assume it's for a different purpose.


Everyone was talking about the "leak" of the new Saturnine box a few days ago. I didn't because everyone else already did, and I don't really have more to add. Only reason why I have this up is because I saw the plasma weapon, and nobody was talking about the new plasma weapon on the sprue.


Dreadnought with plasma. Saturnine Dreadnought with plasma. Hell, yeah. I love plasma. Also, he looks huge. Just the way we like them giant robots.


We get a new rulebook too. 3rd edition, here we come. I've seen a lot of people on Reddit screaming that "no one asked for this" in typical Redditor fashion, but...oh, well. Hopefully, it's a cleanup of 2nd edition and not an overhaul. I think Contemptor Dreadnoughts and heavy support squads need fixes and all the blast and ordnance weapons need their AP back - AP 4 is kind of...overdoing it, but aside from that, I think it's fine.


Yes, Arbitor Ian and a bunch of Warhammer loretubers are correct. The Terminator from the 1990s was never named Saturnine, but that doesn't mean Games Workshop can't bring back an old design and use the fan-favorite name. Call it retcon, call it ever-changing lore (or lore in flux), I think it's a great move to both bring back a retro design and simultaneously have a nod to fans for coining the term "Saturnine Terminator." It actually brings the community closer to the hobby and get them involved. So many of us have been calling it Saturnine Terminator for years, so Games Workshop making it canon is actually a great move.


Not sure if that's a rotor cannon or a disintegrator, but I'm going to assume disintegrator. The single special weapon for a Veteran squad rather than having a sprue with 10 of these weapons. Might even be a Veteran-only weapon. Also, MKII armor. Hell, yeah.

I'm definitely making a Dark Angels army in MKII with Saturnine Dreadnoughts and Terminators, and arm them to the teeth with plasma weapons.


Ammo and plasma flasks for those plasma weapons.


Isn't that from the Saturnine Terminator's pauldron?


Objective markers. Similar to what we have for Kill Team, I think? Or Legions Imperialis. I remember using a paper/cardboard version of this for Legions Imperialis objective markers. So yeah, definitely objective markers, but in plastic.

Anyway, seems cool. I can't wait.

Saturday, May 10, 2025

Horus Heresy new edition

If you've been following Valrak's channel or at least the Warhammer YouTube channel, you'll notice that this new website has been up since a couple of days ago. The news is everywhere, whether YouTube, Reddit or forums, so I'm not going into it. Everyone else has covered it.

However, with news of a new edition on the horizon, I think the big question everyone has is, how extensive will the changes be?

Safe to say, I think everyone like the current pesudo 7th edition ruleset, with the changes to the psychic phase and the addition of Reactions. Unfortunately, as much as we enjoy the complex and granular ruleset of Horus Heresy (especially when compared to 10th edition), I think we can all agree there are major flaws and balance problems.


So what are the changes we would like to see? I can't answer for everybody, but I can come up with a few that I personally like to see. Take note that this is my personal opinion and proposals, and I know they are pretty bad. I don't think anyone will consider my ideas, but since this is my blog, I might as well write for the hell of it.

1. Balance Dreadnoughts.

Almost everyone inevitably agrees that Dreadnoughts are currently too strong. I love the Contemptor Dreadnoughts, and I'm still waiting for the Dark Angels chassis to be restocked so that I can assemble one (or a couple), but I definitely love the Contemptor. However, their Brutal (3) fists and their incredible durability have made them not very fun to play against. Not just Contemptor but also Leviathan Dreadnoughts. Trust me. I've played a list against an opponent with 3 Contemptor Dreadnoughts and 2 Leviathan Dreadnoughts, and even with Knights, I got wrecked. Knights don't have Brutal weapons, and even melta weapons aren't very efficient against 6 or 7 wound Dreadnoughts. Ugh.

I mean, let's do the math. My Armiger Warglaives' 2-shot melta lances, even with twin-linked and armorbane, can only take 2 wounds off a Contemptor Dreadnought and that's if they fail their saves. In contrast, their Brutal (3) weapons can wipe out my Armigers in a single round of close combat, with their WS5 hitting my WS4 Armigers on 3+s. And my Armigers cost more points than Contemptor Dreadnoughts. Something's not right here. My super-heavy Knights fare a bit better and I might be able to take out the Dreadnoughts with Stomp attacks if I'm lucky, but before considering Stomps, even if I somehow land all of my 4 attacks (hitting on 5+s) and they fail their saves, my normal reaper chainswords will only take 4 wounds off them in a single round of combat, at most. Relying on Stomps to destroy a Dreadnought, which can easily wound Warglaives and will damage my guys with no invulnerable saves in close combat?

That's...not exactly balanced.


But how do we balance Dreadnoughts then? One possible suggestion is simply to reduce their durability. Contemptor Dreadnoughts to Toughness 6 and 5 wounds, or stay Toughness 7 but reduce them to 4 wounds. Maybe allow armorbane (or melta weapons) deal D3 (or a flat 2?) wounds to them, automata and Sentinels (maybe just group them all as Walkers) instead of rerolling wound rolls. Or perhaps double the Strength of melta weapons under half range (or Armorbane grants Instant Death), to deal the D3 wounds naturally. Leviathans, maybe to Toughness 7 and 6 wounds, or down to 5 wounds but keep Toughness 8. To recaliberate, the automata will have 1 less wound too (Castellax having 3 wounds instead of 4, and so on and so forth).

2. Heavy Support Squads.

This one is easier. Everyone complains about heavy support squads, but I feel the problem - aside from lascannons being too efficient for their points - is probably the Reaction. So Infantry cannot Return Fire with Heavy and Ordnance weapons. Pistols, Asssault, Rapid Fire, Salvo, etc. are all fine, but Heavy? Nope. It's much like how Vehicles can't Return Fire unless with Defensive Weapons (which are all Strength 6 and below). Same for infantry!

3. Plasma and most AP4 weapons.

I think they nerfed plasma and overcorrected to make Marines more survivable. Remove Breaching, and make battle cannons, Avenger Gatling cannons, Castigator cannons, etc. AP3 again, and Demolisher cannons back to AP2. Yes, I know it's a Marine centered game, but Terminators have 2 wounds now, Dreadnoughts are incredibly durable, and you have Artificer Armor Sergeants anyway, so I think we need our AP3 weapons back, as well as Breaching removed.

This is a personal preference, though. I understand if nobody agrees.


4. Automata Reactions.

I think it's fine that Automata cannot React as part of Programmed Behavior, but perhaps allow them to React if they have a Character with Cortex Contronller within range. This is just a personal preference, though.

5. Buff vehicles.

Not sure how, but vehicles die too easily in the game. Compare them with Dreadnoughts. I think they might need a save, like in 10th edition, but at the same time, I like the Armor Value mechanic and the vehicle damage table. I usually ignore it because you know, Knights and Super-heavy, but it's always fun watching a Rhino or even a Spartan blow up from a lucky melta shot and rolling that Explodes! result.

Also, I do play Solar Auxilia too, so it's not like I will never use the vehicle damage table! More than happy to watch and see if my tanks blow up! I have lots of them!

That's it. I think Knights - my primary army - are in a good spot, and can be overly powerful if my opponent isn't prepared. So I have no complaints - it's mostly the Marines and their Dreadnoughts and their lascannon HSS being too powerful. I think.

Monday, May 5, 2025

Questoris Knight Defender

Gear up, my good sirs and madams - we have a new Questoris Knight!


Say hello to the new Questoris Knight Defender! His rules will be released in the new 10th edition codex for Knights. The cover has changed, and it features a Dominus Knight Castellan. Cool!


What about the Knight Defender? Well, apparently, he's equipped with a void shield generator that's more powerful than the usual ion shields we're equipped with, and can even extend the protection to nearby allies. Much like the old Ion Aegis that the Dominus Knights used to be capable of.


He also boasts a plasma executor cannon and a conversion beam obliterator. Now that's my kind of weapon! Since Draconis IV is known for their plasma technology and weapons, this will probably be the most common Knight we'll churn out! Ryza too, I'm sure House Sidus and Knight Houses affiliated with Ryza will get this pattern of Knight in much larger volumes. I wonder if we can magnetize him, so I'll just get the weapon sprue from Ebay and magnetize them instead of, you know, buying a whole new Knight. We'll see!

Sunday, May 4, 2025

2nd Krios tank

I assembled a 2nd Krios tank! Again, I didn't glue it totally so that I can swap between a Krios battle tank and a Krios Venator. As you can see, he is currently a Krios Venator.


But with a little swap, and voila! A Krios battle tank with a lightning cannon! I didn't bother with the irradiation flamer because, well, Draconis IV isn't that fond of radiation. That's why we have fewer Vanguard and a lot more Skitarii Rangers.


I now have a squadron of Krios tanks. Yay! Just 2, but I don't think I need more. I can play Autokrator if I want. That's what the Thallax are for, actually. To escort and protect my Krios squadron. I wonder how it will go. This will be fun!

Honestly, the Horus Heresy Mechanicum models are so much cooler than the modern 40k models. I will choose the Krios tank over Skorpius Disintegrator and Triaros armored conveyor over the Skorpius Dunerider anytime. Oh, well. Maybe we can petition Games Workshop to at least give us Legends rules for Mechanicum models to use in 10th edition Crusade for 40k. That might never happen, but a magos can dream, eh?

Thallax and Skitarii

Now that I have my own Thallax Cohorts, I thought I should do an article in detail about the difference between the Thallax and the Skitarii. Both are the core infantry forces of the Mechanicum and Adeptus Mechanicus militaries, but while the latter was widespread during the 41st millennium, that was not always the case during the Great Crusade - thus, the need for the various Taghma and militant arms of the Mechanicum to raise their own infantry. Indeed, the Ordo Reductor created the Thallaxii to replace the Skitarii Legions of Mars, because they had no direct or ready access to the Skitarii for support.

The Thallax are specialized cybernetically augmented Mechanicum shock-troops manufactured and principally used by the Ordo Reductor, which we know from previous articles are the "Bringers of Blessed Ruined" and worship the Omnissiah in His aspect as the Destroyer and bringer of oblivion. Unlike the Skitarii regiments, the Thallax have a much higher degree of augmetics and serve as shock troops, specializing in spearheading assaults, close-range firefights and overwhelming force, rather than the more diverse roles of the Skitarii, who are more suited for holding ground, scouting and providing support to heavier combat elements.

Designed to operate in the most lethal and hazardous theaters of war, the Thallax is a bridge between the more commonplace heavy combat servitors, such as the Kataphron-class, and the the augmented human Skitarii of Mars's legions.

Thallax are encased in the Lorica Thallax, which is developed from the same power armor technology utilized in the development of Legiones Astartes battle plate and shares many common components, especially with the early patterns. Both Legiones Astartes power armor and the Lorica Thallax are extremely adaptable and highly durable, and the latter provides great strength and resilience for the Thallax on the battlefield. This also allowed a beneficial degree of cross-supply between the Legions and the Ordo Reductor during the Great Crusade. Unlike the power armor, the Lorica Thallax is permanently surgically bonded to the body of the wearer and uses linked mechanical armatures to replace the primary limbs.


The Lorica encases the major organs, nervous system and cerebrum, but replaces the skeleton and limbs entirely with armored mechanical systems powered by an internal reactor-core. Only the brain, skull and spinal column are retained, the life-sustaining viscera and nervous system as a basis of the articulated and armored robotic frame that encompasses it. The armor is fused directly to the spinal column and nervous system of the Thallax and marks them both as warriors of the Mechanicum and a symbol of their servitude. Human sensory systems and organs are also completely replaced by augmetics, but apparently, the surgical process is so excruciating that they need to remove pain centers and emotions.

Uh...duh? Any surgery of that magnitude would be excruciating. I'm pretty sure the surgical process for the Skitarii should be similarly painful, though, as stated, the Thallax are more advanced in augmentation. That probably explains why they...uh, Feel No Pain. At least in the current 2.0 edition.

Anyway, the Thallax still retains a degree of independent human thought, which...is basically the same as the Skitarii. However, because of the excruciating process, there is a risk of the poor subject going insane, and apparently it requires quite a lot of resources. That doesn't matter, because apparently, during the Heresy, you have millions of these guys running about, though I suspect the original intention was for them to be rarer than even Legiones Astartes. They originally cost 135 points for 3 dudes, and now 125 points, base. Compare that to 110 or 100 points for a Tactical squad of 10 legionnaires.

Consequently, Thallax conversion is reserved for suitable Forge Guard and Skitarii fallen in battle.

The high-energy compact reactor system is so powerful that its emanations cannot be endured by a less augmented organic system, such as presumably the Skitarii. But it is capable of powering extremely potent portable weaponry and arcane implanted sensory apparatus that operates outside the usual realm of organic perception.

Not sure why the living components will be subjected to continuous agony when the pain centers have already been excised, but grimderp...grimdark, I guess. The psychotic breakdown, though, I understand, because the brain's emotional centers have been removed. The cyborg is capable of far greater tactical flexibility and independent action than a servitor, but his psyche will inevitably deteriorate over extended periods of time.

The Thallax are equipped with the Incunabulan Jet Pack. Capable of granting the hulking Thallax a maneuverability that belies their bulk, these jet pack systems are superior to the simple jump packs used by other Imperial armies. It essentially allows the Thallax limited flight capability.

While the Thallax is created exclusively by the Ordo Reductor, they often gift them to other factions such as the Legio Cybernetica for fealty, aid or supplies. Thallax are the most widespread of the Ordo Reductor's creations. As well as serving first and foremost as the Ordo Reductor's line soldiers, the extremely potent and durable Thallax are also gifted and traded by the Ordo Reductor magos to other Mechanicum factions as the Great Crusade went on, most notably to the Taghmata of Forge Worlds and outposts that were far separated from Mars, elements of Legio Cybernetica and the Myrmidon sub-cult in return for reciprocal agreements of supply and allegiance. This served to both greatly increase the power and independence of the Ordo Reductor and probably contributed to the waning of Mars's direct military control over its outlying Forge Worlds in the decades before the Horus Heresy.

Many variants of the flexible and powerful Thallax have been brought to being by the artificers of the medicant Ordo Reductor, a number of which found their way to the outer Forge Worlds of the Imperium where they were seized upon as potent war machines which, while lacking the power of true battle-automata, were far more practical to produce in larger numbers.


The Thallax's lightning guns serve as their primary armament and take the form of a baroquely designed carbine connected to their cybernetic reactor core. It fires an ionizing las-beam down, which a powerful phased discharge of electromagnetic force is unleashed, and is equally effective at slaughtering the living and overloading machine targets.

Specialist gunners in the cohort can also replace their lightning guns with more exotic or powerful weapons, such as the more common multi-melta that is usually mounted atop vehicles as an anti-tank armament, or rarer, more sophisticated plasma weapons - specifically the phased-plasma fusil. Unlike in the 41st millennium, the technology of Imperial plasma weapons was far better understood during the dawning age of the Imperium if still somewhat unsafe.

They can also wield Photon thruster cannons, a specialized weapon usually used by the Mechanicum's Myrmidon Destructors, but also provided to the Ordo Reductor and subsequently their Thallax cohorts. The arcane secrets of these deadly beam weapons are jealously guarded by the adepts who hold them, even from their own brotherhood. When fired, they unleash howling, needle-thin beams of utter blackness able to pierce the densest matter. These tenebrous beams slash and slice armored men and machinery alike like razors, leaving pulsing waves of darkness in their wake.

However, the exotic power sources of these unearthly weapons, even when linked to the Thallax's reactor core, are extremely unstable and little understood by even the Myrmidons themselves, and catastrophic failure can lead to its firer being consumed by raging black flames until only dust remains.


The Skitarii, on the other hand, are less augmented than the Thallax, but they are still cybernetically augmented infantry. Ceramic valves and adamantium sockets stud hard knots of pallid, translucent muscle, much of their flesh is replaced by titanium and their limbs replaced with alloy protheses. Their brains are hybrids of gray matter and twisting neurocircuitry.

Skitarii Alphas are more machine than flesh, overseers who can operate independently for years if necessary, and lead their squads in absence of their Tech-priest masters. Due to their extensive modification, the Skitarii can excel in almost any environment. Each Skitarii Legion hails from a hyper-industrialized Forge World, with many able to withstand lethal doses of radiation and toxic terrain.

Skitarii have their eyelids removed, goggle-like augmetics sealed into place to protect their sight and allow them to continually harvest data. Sophsticated targeter arrays are also woven into them. They are implanted with cognis rebreather tubes that filter the air that enters their lungs, and if necessary, draw upon a reservoir of gases in the void.

They are clad in blessed raiments that are lined with tiny leaden speech-spheres that absorb harmful energies. Skitarii warriors are protected by armored plates designed to be worn for several years at a time, usually referred to as Skitarii war plate. Secreted under a superdermal layer of ceramite alloy are recombinant cells that harness moisture from the wearer and recycle it. This liquid is transmuted into a gelatinous unguent that coats the inside of the suit, preventing the slow abrasion of the wearer's body whilst affording a measure of protection from the harmful emanations of their weaponry.


The Skitarii Vanguard, known informally as rad-troopers, are capable of enduring baleful energies and even weaponizing them. A high volume of radiation bleeds from their wargear, and even the Vanguard troopers themselves are condemned to a slow demise from their signature rad-carbines. Hyper-irradiated shots from these deadly weapons ensure that even a usually non-lethal wound will eventually kill the target, the rad-troopers laying down precise rad-volleys in the most hazardous warzones throughout the galaxy.

Skitarii Rangers serve as relentless hunters and scouts, often armed with more esoteric weaponry such as electricity-powered galvanic rifles and disruptive arc rifles, or even the colossal-ranged transuranic arquebus.


Radium weapons, wielded by the Vanguard, are so volatile that they eventually kill their wielders. Their baroque beauty belies a singularly vile function - rendering the battlefield as deadly as the rad-wastes of Mars. Each weapon's bullet cylinder is so thoroughly bathed in radium that a volley can cause a localized rad-storm. Those inside soon find their flesh blackening and sloughing away.

Modeled after the hunting flintlocks of Mars's past, the Mk IV Arkhan galvanic rifle is a precision tool in the hands of a Skitarii Ranger. The galvanic servitor-bullets inside are incredibly advanced, and when striking home, they cause the potential energy fo the target to burn out in a killing blast of electric force.

Arc weapons, such as the arc rifles or the arc pistols wielded by Skitarii Alphas, are powered by bulky permacapacitators, zinc-plated blocks that store energy. They discharge with a loud crack, firing bolts of blue-white electricity that can fry a man's brain or overload a war machine's datacortex in a second. Basically an electromagnetic pulse.

The transuranic arquebus is a long barreled heavy weapon that embodies percision and inhuman efficiency, a sniper rifle that fires a shell of depleted transuranium. The arquebus can puncture a tank from one side to the other, the resultant pressure wave also pulping any biological creatures that may be sheltering inside.

Unlike the phased plasma-fusil wielded by the Thallax during the Great Crusade and Horus Heresy, the Skitarii of the 41st Millennium are instead equipped with plasma calivers. As volatile as it is deadly, the plasma caliver exchanges range for a truly terrifying rate of fire. That...might have changed in later editions, though, as they now have the same rate of fire as a plasma gun in rapid fire range, but at a larger range. A great example of a retcon, I suppose.


The Thallax and Skitarii fulfill different roles - the former serving as manuverable shock-troops with heavy firepower and durable linebreakers, and the latter a more versatile infantry formation that can scout, hold ground and provide support. While the Ordo Reductor meant for the Thallax to replace the Skitarii, which they were denied access to, they appear to be more akin to the Legiones Astartes in terms of role, size and durability. They have their differences, but that owes more to what they are designed for. The Thallax require more resources to produce, due to their more advanced augmetics and sophisticated technology, but the Skitarii are also bestowed cybernetic implants and esoteric weaponry that raise them above the common soldier of the Excertus Imperialis, while being produced in vast numbers enough to be considered expendable by their Tech-priest masters.

Arguably, an individual Thallax is superior to a single Astartes Legionnaire, being more resilient and possessing far heavier firepower and maneuverability, but the Legiones Astartes operate in squads, which make them as effective as a cohort of Thallax. The Skitarii, on the other hand, have the advantage in numbers, often outnumbering squads of Marines at the regiment level, but are less durable, though wielding comparable weaponry with equally impeccable precision.

Thursday, May 1, 2025

Thallax cohort

I assembled my Thallax cohort! Yay! I always wanted these guys, but 10 years ago, they were in resin and expensive. I recall they were roughly US$80 for 3 in resin, and that was before inflation and all that. Yikes. Plus, resin. I hate dealing with resin. Now, they're much more affordable, with 6 guys for US$80, and that's after all the inflation. Phew. Plus I get a member discount at Gamers@Pi. So if you're in Singapore, I recommend you check that store out for Warhammer 40,000 and Horus Heresy. It's in the Orchard area (next to Sommerset MRT).


I went with phased plasma fusils because my forge world of Draconis III is known for its plasma technology, having been a refuge for Tech-priests from Ryza. I equipped the lightning gunners with chain bayonets because why the hell not, but I knew for sure I wanted plasma weapons. You guys should know by now that I'm a plasma guy. Just look at my Imperial Guard. Leman Russ Executioner tanks, Kasrkins with 2 plasma guns, Armored Sentinels with plasma cannons, a Stormblade as my super-heavy. Of course I'll go with plasma for my Mechanicum too - lots of plasma calivers on my Skitarii.

Would give the Thallax volkite too if they have the option, but they don't, for some reason. Mechanicum shock troops with no access to volkite weaponry? Really? I guess the Ursarax have volkite incinerators, but I'm not a fan of those. I prefer my Thallax, they're cooler without the melee weapons. Also, there's just something about these tough, hulking cyborgs that appeal to me as an alternative or as support to core Skitarii troops.


You will notice that I have assembled the multi-meltas and photon thrusters as well. I'm planning to make use of them, maybe the multi-meltas as "sponson" weapons for my Solar Auxilia Leman Russ Executioner tanks (I'll just say they're servitor controlled or something). Oh, they're Mars Alpha pattern in the 41st millennium. As for the photon thruster, I might kitbash my Archmagos Prime with a photon thruster in addition to his conversion beamer, to make him more in line with my Castellax battle-automata with Darkfire cannons. Or I might acquire a phased plasma fusil instead. We'll see!

For now, I'm pleased to add the Thallax to my collection, and burgeoning Mechanicum army!

Wednesday, April 23, 2025

So Facebook reminded me 6 years ago...

So Facebook reminded me that 6 years ago, I had this:


That means I have my Secutarii for 6 years now! Whoa! Also, I still have my Knights! Only the Cerastus Knight Lancer is gone, having been replaced by a plastic new version of himself, but time really flies!

And now I'm in Singapore instead of Minneapolis. Still can't believe how much time has flown past.