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Retrospective: Imperial Knights
Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...
Saturday, April 12, 2025
Triaros armored conveyor
Friday, April 11, 2025
Two Castellax battle-automata maniple
Sunday, March 30, 2025
Soft "Retcon" of Legio Cybernetica
Basically, they are tainted by association with the Dark Mechanicum, and by renegade Tech-priests who attempted to imbue their automata with Silica Animus or artificial intelligence, or daemons.
That's kind of hilarious, when you think about it. The lore keeps on changing. Anyway, why do fans think that the majority of the Legio Cybernetica turned? Back in the 1988 Realms of Chaos: Slaves to Darkness, there's a little tidbit of information that says this:
So more than half of the Adeptus Mechanicus, including many units of Legio Cybernetica, turned traitor. Hence, it is assumed that the majority of Legio Cybernetica cohorts turned traitor, and thus we have less 30K automata today. But take note that this nascent background lore has been changed and retconned over the years. In the past, "only those on Terra" remained loyal for the Collegia Titanica. That is no longer true, obviously, if you've been keeping up on Heresy lore and the Adeptus Titanicus or Legions Imperialis game. Roughly half of the Imperium's Titan Legions remained loyal, so that we can have more even games. Legio Atarus, for example, or Legio Astraman, Legio Crucius and Legio Fortis, do not originate from Terra. So yeah. The game lore has developed greatly since.
Again, this was to explain that the Loyalists are not necessarily outnumbered, and anyone can be a Loyalist, including Legio Cybernetica. Of course, it is undeniable that many cohorts turned Traitor and declared for the Warmaster, but there were at least equally many that did not.
If you remember, the Silica Animus was banned because AI and the Men of Iron and the Crimson Accords of Mars. The Emperor forbade research and construction of artificial intelligence. This was the reason why so many Cybernetica Tech-priests turned to the Warmaster - they wanted to see these restrictions lifted.
Long story short, they are utilized by those Forge Worlds who lack ties to the Legio Cybernetica, to shore up their weaknesses and lack of heavy war engines. There is a major shift in the militant base of the Traitor Mechanicum, as they manufactured Stalker constructs in favor of the more ancient and closely guarded automata of the Legio Cybernetica, which remains under the close purview of that militant arm, with their own loyalties and agendas, and requiring political favors and other oaths or bonds from those requesting for Cybernetica assistance. In contrast, the blueprints for the Stalker constructs were disseminated freely, allowing these Forge Worlds without ties to the Legio Cybernetica, to construct their own war engines without relying on political favors and goodwill.
So Stalkers are effectively meant to replace Cybernetica automata in Dark Mechanicum lists. Again, that doesn't mean you can't field Cybernetica automata if you're Traitor, it just means you're more restricted in doing so, as they're meant to contrast each other and visually distinguish the Loyalist from the Traitor. Sort of like Thousand Sons versus Space Wolves, where you can play either faction as Loyalist or Traitor, but from a glance, a third party can tell apart the two armies (even though they're both Legiones Astartes). Also, they're meant to hate each other with a burning passion (you'll never see them allied thematically, unless there's a Barabas Dantioch and Alexis Pollux moment), so again, you'd hardly see them in the same army unless allied Magi bring their two separate detachments together. But I imagine they would have to rein in their automata from attacking each other outright. This is probably speculation for now, but I believe the machine-spirits of the Cybernetica automata are hostile toward the ravenous Stalker constructs, and would seek to destroy them if it were not for their Magi holding them back.
Friday, March 28, 2025
4th Armored Sentinel
Thursday, March 27, 2025
Plastic Mechanicum Knights for Legions Imperialis
We finally have Cerastus Knights Atrapos in plastic. After I've already gotten them in resin. Oh, well.
Again, I already have one in resin, and don't intend to pick up a plastic one unless I lose my resin guy.
Secutarii Axiarch
However, I love robots, and I love the weapons. They have the Thousand Sons aesthetic, that's a plus, and the Hellfyre missile rack plus what seems like heavy warpflamer or twin soulreaper cannons and a melta cannon are awesome. Our Heavy Support option! Yay!
The important thing is that we now have rules for robots. So if you don't like the look of the Sekhatar Robots, my proposal is to kitbash! I've an idea of combining the Sekhatar Robots with the new plastic Castellax battle-automata, though I'll just build a couple normally before I experiment with kitbashing. You know, for fun. I'm not sure how it'll turn out, though. But we'll see. I might not even bother kitbashing because I don't have the money to buy multiple kits, and I'm also collecting Horus Heresy and Legions Imperialis at the same time. And...Imperial Guard. Eventually. I want several Krieg models.
There's also these guys! Technoarcheologist is, well...something, we already have, so not very impressed with that one. But the Servitor Underseer, he looks really cool. Not gonna lie, I want one. He looks amazing.
Won't lie, the Breacher Servitor also looks amazing. I swear to the Omnissiah, the guy is carrying a mini las-impulsor. You know the laser cutter on a Knight Preceptor? I'm sure that's the miniature, man portable version. Time to...breach!!!
Sunday, March 23, 2025
Krios
I assembled a Krios Venator! Yay! Always wanted one of these, but I hate working with resin, and he was too expensive. Now that it's in plastic, he's more affordable and he's easier to assemble. Not to mention, he came in the Mechanicum Heavy Support Force box with the Thanatar Calix. Great deal!
I can alternatively field it as a normal Krios battle tank! I didn't glue the main armament, so I can swap it out for whichever role I want it to fulfill. This is so cool!
Next, I will acquire a Triaros armored conveyor for my Secutarii Hoplites. I can't wait!
Saturday, March 22, 2025
Thanatar Calix Siege-automata
Friday, March 21, 2025
Zap CA isn't...good.
So I tried assembling this guy today.
I washed him beforehand to get rid of the chemical or whatever it is they use to non-stick resin, but still, zap CA didn't work. At all.
I thought maybe I didn't wash the parts enough, but when I tried repairing my other models that have already been assembled...well, zap CA still did not work.
For now, I've given up, and I've ordered Army Painter super glue instead. I used that in the US for resin models, and it worked (even if it was tedious and took a long time, but at least it works). I have no faith in zap CA, so I'm just gonna toss it or leave it to one side for now and wait for the new glue. To makes matter worse, zap CA made a mess on my computer, the desk and the floor. All for nothing because it's only good at making messes and suck at actually sticking resin parts together, old or new.
I can understand it if I somehow didn't wash the parts properly and it doesn't stick, but you're telling me my old Secutarii Hoplites and Carnodon tank models can't be repaired with zap? Hell, no. Army Painter super glue it is.
Thursday, March 13, 2025
Plastic Mechanicum Knights
I already have the resin versions, so...I dunno. Probably don't need them, but since I'm a Knight guy, obviously I'll write about this. Anyway, more Knights are cool, even if I'm gonna stick with my resin ones and have no need to buy the plastic ones.
Wednesday, March 12, 2025
Heresy Heavy Support
Saturday, February 22, 2025
Nachmund Gauntlet
Monday, February 10, 2025
Regimental Organization of the Astra Militarum
Each Militarum Regiment comprises multiple regiments, all of whom come from the same planet. For example, all Guardsmen from Cadia as belonging to the Cadian Regiment, or all Guardsmen from Ryuusei as belonging to the Ryuusei Regiment. On their home worlds, the forces who serve to defend the planet may be split into battalions, divisions, cohorts, militia groups, geno-corps and other formations, but in the Imperial Guard, they are all simply referred to as different types of regiments.
Typically, this means that when waging war, several different regiments have to work together. Unlike the Space Marine Chapters, which are self-contained forces capable of executing a campaign by themselves without necessarily requiring support, the Imperial Guard must muster diverse assets from various regiments, combining infantry, tanks and artillery from ideally different worlds to prevent any sort of politically grouping. And once that campaign is over, the different regiments are broken up and shipped to different warzones, so as to once again prevent any long-lasting alliances or ties of loyalty from forming between these regiments. So if one regiment turns traitor, the damage will be minimized, and the resources the turncoat commander has will be very limited.
Often, casualties will reduce the overall strength of fighting forces, and while the Departmento Munitorum and the logistics staff of the homeworld will often send new recruits and reinforcements to the depleted regiment, often many of these regiments are fighting so far away from home and have no way of returning or having the fresh recruits reach them, say, in a hotly contested warzone that's being blockaded by the enemy armada. In such cases, the Departmento Munitorum will merge half-strength regiments. For example, the Tanith are often amalgamated with other regiments, such as recruits from Verghast or merged with the Belladon regiment whenever they become understrength. Of course, the Departmento Munitorum will, in such situations, do their best to combine regiments from the same world, such as the 597th Valhallan Ice Warriors, which was formed from combining the 301st Valhallan - all-male specialized planetary assault shock troops - and the 296th rear echelon HQ security and all-female units.
As can be seen, a typical infantry company is usually led by a company commander and command squad, and consists of five platoons. Each platoon will have its own platoon commander and command squad, and consists of five infantry squads, though the numbers will inevitably vary according to regiment. They will also have their own transports, though usually limited unless it's a mechanized infantry regiment like the Armageddon Steel Legion, where every single squad will have their own dedicated transport.