About My Blog

Ave Omnissiah!

Image result for adeptus mechanicus symbol

My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Sunday, December 15, 2024

There's a Storm coming...

"There's a storm coming, Mister Wayne. You and your friends better batten down the hatches because when it hits, you're going to wonder how you ever thought you could betray the Imperium and get away with it..."


Okay, never mind. I know I'm doing the stormtroopers detachment, but I can't come up with storm puns. Never mind. Anyway, Warhammer Community has brought us a Bridgehead Strike Detachment, which focuses on Militarum Tempestus. Orbital assault, in other words, with Militarum Tempestus Scions swooping from Valkyries or other air transports and grav-chuting to deployment. Or Deep Strike, since we're back to using keywords and universal rules for 10th edition.

Only the Best soldiers are hand-picked for this detachment, which means that any infantry unit can reroll hit rolls of 1 whenever they shoot. Only for ranged attacks, so don't think your Bullgryns, Ogryns and Rough Riders (and Death Riders) are getting buffs. If you're a stormtrooper, you get an extra bonus - you get to add 1 to your wound rolls after you hop out of a transport, for example a Valkyrie or a Taurox Prime. Again, shooting attacks only.

Enhancements are a vox-array that allows your Militarum Tempestus officer to give up to three orders, but make sure his command squad has a command or master vox. There's a beacon that allows us to Deep Strike in the first turn, despite whatever mission rules say. We even have a shroud projector that protects us from overwatch.

For Stratagems, the standouts for me is firing hot, which means adding +1 Strength and AP -1 to Militarum Tempestus and Kasrkins' hot-shot weapons. That includes volley gunes! There's Aerial Extraction, which picks up an infantry unit and put them back into Strategic Reserves. Nice. There's also the classic "Fire on my position!" Uh, I think you're only dealing D6 mortal wounds to an enemy unit at the cost of taking 3D3 mortal wounds to your own, but hey, worth it.

So let's...uh, blow the enemies of the Imperium away with the might of stormtroopers!

Saturday, December 14, 2024

Onager Dunecrawler

I assembled an Onager Dunecrawler today. The Icarus array configuration. He's for my Skitarii Hunter Cohort.


I had to sell two of them when shipping my armies back to Singapore, so now I'm slowly replacing the sold ones. Probably just a second Onager Dunecrawler will do. I plan to get Mechanicum stuff in the near future instead. We shall see.

For now, I at least have a pair of Onager Dunecrawlers! Yay!

Monday, December 9, 2024

Admech Knight

Yes, that's right. Today's Grotmas Detachment is literally...Admech Knight. In other words, me! Muahaha! I've been immortalized by Games Workshop as the theme for one of their Imperial Knights detachment! My infamy has spread to Nottingham somehow!

...as if.


Jokes aside, Warhammer Community has posted the Grotmas detachments for both Imperial Knights and Chaos Knights, and obviously I'm really pleased with the Imperial Knights one as it allows you to combine Skitarii and Knights for 10th edition, that I always wanted to do. Yay! I was always puzzling over how to combine my Skitarii with my Mechanicus Knights because 10th edition no longer allows allies, and it was just dumb if I had to do Imperial Agents with my Knights when I wanted to do Skitarii plus Knights. For most of my Pariah Nexus Crusade, I simply took a single Knight of the Cog with my Skitarii Hunter Cohort, but now I can actually combine them for a more thematic Admech Knight army! Minus my beloved Onager Dunecrawlers, though.

I even get to field my Tech-priest Dominus alongside them, which is a treat because I don't really get to field him in my Skitarii Hunter Cohort. Archmagos Theta-Rho finally takes to the battlefield! And I get to field all of my Mechanicus Knights - Sir Kanda in his Knight Lancer alongside the two Armigers Moirax! Yay! I might add a Knight Castellan and maybe an Atrapos alongside the Skitarii and Tech-priest - and I might field the Archmagos Prime as a proxy Tech-priest Dominus to kind of differentiate the wild and diverse augmetics and upgrades that the Tech-priests of the Mechanicus sport. He already has a "volkite blaster" (okay, I know it's a volkite serpenta) and I can treat the conversion beam cannon as a macrostubber or phosphor serpenta (I think?). He'll look more fun that way than being simply identical to my other Tech-priest Dominus. A third alternative is to use my Magos Macrotek, though I feel he resembles a Tech-priest Enginseer more.

So what do we get if we use this detachment? Up to 25% of your army can be Mechanicus - that's 250 points for Incursion, 500 for Strike Force and 750 for Onslaught, but you can only bring a Tech-priest Dominus, a Tech-priest Manipulus, Skitarii Marshal, Skitarii Rangers and Skitarii Vanguard. You'll notice the Skitarii Marshal is kind of redundant or makes your Detachment Rule redundant - your Skitarii (or Tech-priests) natively get rerolls of hit rolls of 1s, and even get to reroll wound rolls of 1s if they're within 6" of a Knight. Secondly, your Knights recover 1 wound per Command Phase, or D3 if they're within 3" of a Tech-priest. And if we even have an enhancement for a Tech-priest to heal 2 extra wounds per Command Phase! The Magos Questoris! Whoa!

And if you rerolls for your Knights and not just Skitarii, then enhance your Knight into a Knight of the Opus Machina and he can reroll hit rolls of 1s if he's within 6" of your Adeptus Mechanicus units (which you'll already get because of Magos Questoris).

Speaking of which, I find it odd that you can't take a Tech-priest Enginseer. Wouldn't they be more appropriate for repairing Knights? Well, whatever.

Stratagems are affordable, with all of them costing just 1 Command Point. One gives you a 5+++ Feel No Pain, like the Honored stuff for the Noble Lance detachment that I've been running. We also get to ignore modifiers (so no more mini-transhuman, hah!) or give Skitarii a Bondsman buff instead of an Armiger. Or a Titanic Knight can overwatch with one  weapon (I bet most people are thinking a Knight Valiant and his triple flamer/conflagration cannon for this).

Now, I know Goonhammer is talking about Castling and how the Knights are much faster than the Skitarii units. But wait! Don't forget that Skitarii Rangers have 6" Scout natively, which gives them up to 12" movement in the first turn, allowing them to keep up with Knights. Combine that with their sticky objectives ability (so park them or scout them onto an objective to capture it, then move them another 6" forward during the Movement Phase), that should allow you more freedom of movement than Goonhammer said. Unless they are referring to keeping your Knights next to the Tech-priests to get the heal D3 wounds per Command Phase, then that makes sense.

Anyway, I can't wait to field this Detachment in January, once the Grotmas indexes become available in the Warhammer app. YAY!

Thursday, December 5, 2024

Halo Reach...I mean Haloscreed Battle Clade

And we finally come to my beloved Adeptus Mechanicus! What has Grotmas brought for us? A bunch of Tech-priests dressed in red Santa robes, plus a new detachment!


Halo: Combat Evolved! Ahem...I mean Haloscreed Battle Clade. This plays differently from other Adeptus Mechanicus detachments by allowing you to select 1/2/3 units for your Incursion/Strike Force/Onslaught games, and give them one of several buffs. Your pick. You can give them +2" to their Movement characteristic, or +1 to Toughness, or allow them to advance and charge, or give them Stealth if you want to play Skitarii Hunter Cohort, except non-Skitarii units can get Stealth now too!

However, it's the Enhancements that look really, really tasty. Transoracular Dyad Wafers, at a whooping 30 points, give your Kastelan Robots Doctrina Imperatives and make them a bonus Halo Override unit (to get the buffs I was talking about above). You can't give them 2 Halo Override abilities, obviously, and you'll need a Cybernetica Datasmith to take the advancement before placing him in the same unit as the robots. Still pretty cool.

Cognitive Reinforcement is amazing as it gives the bearer's unit both Protector and Conqueror Imperatives, while Sanctified Ordnance increases the range of your weapons by 6" and makes you immune to plasma. Heh. Good on both Skitarii Vanguard that has plasma calivers and Kataphron Destroyers with plasma culverins (my men!).

Stratagems, I shall not comment because I don't know what to say. Go to Goonhammer, I guess. I'm just here because Adeptus Mechanicus and there's a new, fun way to play them. So yay. I can only say you can combine Targeting Override with the Tech-priest Manipulus's ability to give his unit Lethal Hits to now obtain them on a 5+. Something to think about, heh.

Wednesday, December 4, 2024

Hexwarp Thrallband


Today we get a Thousand Sons detachment called Hexwarp Thrallband. You can read the article on Warhammer Community or go straight to the detachment here. Anyway, it seems like the Thousand Sons are sharing the magic of Grotmas!

So basically, the Hexwarp Thrallband centers on a concept titled the Flow of Magic. Your deployment zone is always within your Flow of Magic, and you can capture No Man's Land or your opponent's deployment zone by controlling at least half of the objective markers within each region to put them within your Flow of Magic.

Why would you want to do that? Well, if your Thousand Sons units are within a region that has your Flow of Magic, you get to +1 to wound rolls for psychic attacks. That doesn't mean you're completely reliant on your Flow of Magic, though - if there's no Flow of Magic, then you default to rerolling wound rolls of 1s for your psychic attacks.

You get enhancements that add 2 to the Strength of psychic weapons in the bearer's unit, or increase the range of your psychic abilities while allowing you to reroll Hazardous tests. There's another that switches on Flow of Magic permanently, at the expense of rituals.

We also have a bunch of Stratagems, but the standout one is giving your Rubric Marines Deep Strike, or if you use it on Scarab Occult Terminators instead, they get to Deep Strike more than 6" away from an enemy unit instead of 9". The other Stratagems are fun and cool, giving your pysker units Stealth and if they're within your Flow of Magic, they get Cover too!

But what interests me is the Adeptus Mechanicus detachment slated for tomorrow! I wonder what they'll have in store for my little cyborg soldiers...

Sunday, December 1, 2024

Personal Pariah Nexus Crusade

Having returned to Singapore and having nothing to do...I guess I might as well keep track of and summarize the Pariah Nexus Crusade that my Adeptus Mechanicus took part in.

Having answered the call of Archmagos Dominus Belisarius Cawl, Archmagos Theta-Rho led his Mechanicus fleet aboard his flagship Ark Mechanicus, to the Nephilim Sector. His primary military force is 428-Sigma Skitarii Hunter Cohort, commanded by Skitarii Marshal Sigma 44-Kariya. Consisting of legions of Skitarii infantry - mostly Skitarii Rangers, backed by Skitarii Vanguard and Sicarian Ruststalkers - 428-Sigma Skitarii Hunter Cohort also boasts a formidable armor (or Autokrator), composed of Onager Dunecrawler squadrons, Ironstrider Ballistarii, Sydonian Dragoons, Skorpius Duneriders and even more ancient patterns such as Triaros Armored Conveyors. They are reinforced by Cybernetica Cohorts, including Kastelan robot maniples and the much more ancient and advanced Castellax battle-automata and Thanatar siege-automata, who have been taken out of the vaults in Draconis IV by Theta Rho for this very mission.


Draconis IV have never stopped manufacturing the older patterns of automata, and they still deploy huge numbers of Castellax, Thantar, Domitar and even the rarer Arlatax classes alongside Kastelan robots.

Not only that, Archmagos Theta-Rho has at his disposal the Knights of House Kanda, a branch of House Yato that is entirely subservient to the forge world of Draconis IV. Sir Kanda in his revered Cerastus Knight Lancer and several talons of Armigers - including the more exotic Moirax patterns - have joined Theta Rho's expedition to the Nephilim Sector.

A Mechanicus contingent, they are part of Battle Group Hephaestus, and only joined the war in the Nephilim Sector when Belisarius Cawl answered Roboute Guilliman's commands and was dispatched to the sector.

They deploy first in Kuroishi, a forge world in the Vertigus system and one of the few Imperial bastions remaining in the sector. Theta-Rho's fleet is an accretion fleet as opposed to an aegis fleet, and the archmagos swiftly activated servitors to excavate the blackstone in Kuroishi. 428-Sigma Skitarii Hunter Cohort and the Knights of House Yato guarded the servitors, which came under brutal assault from a Necron phalanx of the Bertual Dynasty. I think. Anyway, they defeated the Necrons with overwhelming firepower - especially with the presence of a Cerastus Knight Lancer - and the excavation was completed swiftly. However, it came at tremendous cost - the Skitarii Hunter Cohort was decimated and even Marshal 44-Kariya himself was wounded heavily.


Shortly after that, the Mechanicus cohort faced not Necrons but Ork enemies instead. Warboss Blitzog had led his mob to the Nephilim sector somehow, and in search of a good krumpin' and materials for his Waaagh!, he had landed in Kuroishi. Having caught wind of the ferocious combat between Mechanicus and Necron forces, the Orks descended excitedly and launched a speedwaaagh! against the entrenched Skitarii still guarding the excavation site. Archmagos Theta-Rho, despite having collected more than his quota of blackstone, had remained behind to study the conra-immaterial node constructed by the Necrons, so that he can better serve Belisarius Cawl's directives to construct that...uh, liminal thingy that would reverse the effects of the Pariah Nexus.


Once again, the Skitarii Hunter Cohort suffered colossal casualties, 428-Sigma losing a huge chunk of their forces with only Sir Kanda and his Knight Lancer holding the line. Fortunately, right before his Kngiht could be overwhelmed, the Orks abruptly turned away from him to charge a newly manifested phalanx of Necrons, having teemed the "tin men" a worthier opponent than the beleaguered Knight suit and savaged Skitarii.

With that, the Orks achieved all their agendas while Theta-Rho successfully completed his study of the contra-immaterial node.

However, shortly after that, a warband of Renegade Astartes landed on Kuroishi in Dreadtalons and drop pods, barreling out to crush the Mechanicus contingent and harvest noctilith for themselves, apparently for their own nefarious ends - to amplify the warp, as opposed to nullifying it. The first wave was crushed and beaten back, though Sir Kanda's Knight suit was heavily damaged in the first engagement. Fortunately, the Sacristans were able to repair it in time for the second wave a week later, with the more ferocious onslaught from the Renegades overwhelming the dug in Skitarii Hunter Cohort and all but annihilating them, leaving just Sydonian Dragoons and Sir Kanda's newly restored Knight armor.

In return, the Mechanicus was able to obliterate the Renegades. Worse, the Renegades found their dark pacts nullified by the Stilling effects of the Pariah Nexus, and unable to call upon blessings from their patrons, they were crushed by the might Knight suits of House Kanda. Worse, several Renegades died from failed rituals, blown up by plasma as their dark gods all but abandoned them in a region inimical to the empyrean.


Archmagos Theta-Rho located a new dig site and directed his army of servitors to excavate more blackstone, for Battle Group Hephaestus's appetite for noctilith could not be sated, and Archmagos Belisarius Cawl required more of the exotic material. Unfortunately, while they began setting up a new excavation site, Aeldari Cosairs and Drukhari raiders attacked. The Drukhari was intent on abducting unfortunate Skitarii for whatever sadistic torture they had back in Commorragh, or perhaps simply for slavery.

The initial skirmish ended in a stalemate, with the Adeptus Mechanicus unable to harvest any noctilith, whereas the Drukhari failed their objective in abducting any surviving Skitarii for slaves or torture. Unable to bear the humiliation of his failure, the Archon launched a second raid shortly, as fresh reserves of Skitarii were deployed to reinforce the battered excavation site while servitors continued to harvest more blackstone. The Sky Splinter Assault Force struck like a needle, intent on pinpoint, lethal damage as revenge for being denied victory previously.

His arrogance proved to be his undoing.

Having learned from the previous assault, Archmagos Theta-Rho had inloaded combat simulations, battle data and merciless calculus into his Skitarii, who responded to the raid with precise calculations and finetuned reflexes designed to perfectly counter the Drukhari and Corsairs. The raging Archon oversaw the annihilation of his forces, with the Mechanicus solidifying their position in Kuroishi and the dig site, and he left, far more humiliated than before. If anything, his overeagerness to launch a second assault had proven his folly far more than the stalemate of the first.


The Archon would get his revenge shortly after, when leading a third raid, he brought an armada of Ravagers with dark lances and more Scourges to blow Sir Kanda's Cerastus Knight Lancer to oblivion and massacred the Skitarii, whose inloaded combat simulations and data were now out of date.


Skitarii Marshal Sigma 44-Kariya was forced to deploy an entirely new maniple in the wake of the extermination of his previous one, for Theta-Rho was determined to hold and secure Kuroishi. Drunk on their victory over the desttruction of both the previous Skitarii maniple and Sir Kanda's Knight Lancer, the Drukhari and Corsairs didn't see the Mechanicus vengeance coming.

With Sir Kanda and his Knight Lancer out of commission, 44-Kariya instead dispatched a talon of Armigers from House Kanda - a Warglaive, piloted by Sato, and a Moirax with a volkite veuglaire and siege claw, piloted by Kaji.

Additionally, the Fabricator-General of Mars, Ou Raskian, had recently transmitted a new decree that improved the Doctrina Imperative of Skitarii, allowing their tech-priest masters to benefit from them too and enhancing the performance of Skitarii on the battlefield to better answer threats, as well as "innovating" the weapons of their vehicles, such as the Onager Dunecrawlers' armaments, the Ironstrider Ballistarii's cannons and the Sicarian Ruststalkers' transonic blades. In exchange for more resources, and the Skitarii becoming more expensive and less of a horde army, but 44-Kariya was willing to accept the trade. Thanking the Omnissiah, he employed his newly improved Skitarii forces and House Kanda Armiger talon against the raiders.


Making use of the newly improved Imperative Doctrinas and enhanced firepower of the Autokrator and forges, 428-Sigma Skitarii Hunter Cohort and the Armiger Knights of House Kanda were able to annihilate the Drukhari and Corsairs, driving them off Kuroishi and purging the forge world of any trace of the xenos invaders.

The Drukhari returned in force, the Archon once again incensed at the humiliating rout he suffered by the "monkeigh" he thought beneath him and subdued. This time, he brought as many dark lances as he could, packing them into Ravagers, Raiders, Scourages, and even man-portable versions carried by his elite Kabalite Warriors. Melta lances atop Vypers and other anti-tank weapons employed by the Drukhari were also brought along, with the Archon resolving to annihilate the formidable array of armor that the Adeptus Mechanicus had at their disposal.


Unfortunately, despite all his anti-tank firepower, he failed. While succeeding in laying low both Armiger suits, the Knights of House Kanda succeeded in diverting the Drukhari's attention toward them long enough for 428-Sigma Skitarii Hunter Cohort to calculate optimal firing solutions and obliterate the Sky Splinter Assault Force from Commorragh. The Onager Dunecrawlers, Ironstrider Ballistarii, and even the Skitarii Rangers were able to blast apart the fragile Drukhari raiders, splattering their corpses across the ruined surface of Kuroishi. With his raiding fleet massacred by cold, precise volleys of neutron lasers, lascannons, Icarus missiles, plasma and arc rounds, the Archon was left seething as he withdrew back to the webway, his already bruised ego suffering yet another crushing blow.

After their utter and complete victory, the Adeptus Mechanicus further solidifed their foothold on Kuroishi, fortifying (like Imperial Fists) and constructing new fortresses, manufactorums and bases. In the midst of building a forge complex, Theta-Rho and his servitor teams discovered a Necron pylon beneath one of the many dig sites he was supervising. An immense xenos construct, Theta-Rho studied it and concluded that it was one of the conduits for the Necrons' contra-immaterial nodal matrix that stretched across the Nephilim sub-sector, and he resolved to destroy it with an archeotech weapon he had brought with him from Draconis IV.

Fortunately, the Necrons remained asleep and in stasis, unmoving in their tombs while the Mechanicus teams hurriedly got into positions. Despite a few stray Warriors or Canoptek constructs awakening while 428-Sigma Skitarii Hunter Cohort secured the pylon, the latter was able to destroy them with esoteric weaponry.


Unfortunately, before Theta-Rho could activate the ancient weapon, the Drukhari returned once more, the Archon vowing to avenge his previous humiliations for the last time. The Corsairs and Drukhari raiders inadvertently disrupted the Mechanicus's plans, though Sigma 44-Kariya had already prepared for this eventuality, always vigilant for when the Drukhari inevitably returned. The Drukhari attempted to take advantage of the overlapping dimensional oubliettes and localized teleporation corridors around the Necron pylon, using the dimensional passages to slip out of the Webway and assault the humans, but found their emergence points already covered by overlapping fields of fire from the stealthy Skitarii.


Despite devastating losses, 428-Sigma Skitarii Hunter Cohort prevailed eventually, even succeeding in slaying the Archon and putting him down for the final time to ensure that no future raids would ever occur. Having exterminated the Drukhari and Corsair Sky Splinter Assault force, the Skitarii covered their Archmagos as he activated his archeotech weapon that he took from the vaults of his Ark Mechanicus - the empyric temporal dissonance disassembler.

Basically, it reverts the Necron pylon to a state of time before it ever existed, thus unmaking it temporally.

Anyway, that's the current state of affairs of Archmagos Theta-Rho and his 428-Sigma Skitarii Hunter Cohort. We remain victorious in Kuroishi, having reinforced the Vertigus system, acquired a lot of blackstone (and I really mean a lot), and driven out both xenos and Chaos incursions alike. Necrons, Orks, Renegade Astartes and Drukhari - none of them stood a chance against the might of the Adeptus Mechnanicus!

Now we wait and see what happens in the Skahren system, with Vashtorr the Arkifane and Wyrmwood's emergence in the Nephilim sub-sector, await Roboute Guilliman's arrival, and hold the line until the next stage of the story. I don't know what's going to happen next, but whatever occurs, 428-Sigma Cohort and the Knights of House Kanda will stand firm and hold the line against xenos and Chaos!

There are a few more things I would like to take note of. In addition to the empyric temporal dissonance disassembler, Theta-Rho also has a contingent of ancient Legio Cybernetica automata stored within the vaults of his Ark Mechanicus that he has yet to employ. Castellax battle-automata, Domitar battle-automata, Arlatax battle-automata and Thanatar siege-automata, beside the more common Kastelan robots. If the need arises, Theta-Rho will unleash them upon the enemy, Necrons and Dark Mechanicum alike, or whoever the foe who attacks him are. For now, though, our campaign comes to a hiatus now as we await the next Crusade narrative book, which will hopefully tie up loose ends and bring a conclusion to the Pariah Nexus storyline once and for all.


Will Roboute Guilliman ever meet up with Lion el'Jonson as he faces off against both the Silent King and Vashtorr the Arkifane, or will that plot point drago on indefinitely?

Saturday, November 23, 2024

Castellax battle automata maniple

I assembled my Castellax battle automata today! Built them with the multimelta and darkfire cannon. The plan is to get a second pair for the two troops slots.


Now I have a small Legio Cybernetica cohort! Yay! With the Thanatar as backup, and eventually the Domitar and Arlatax joining them, this will be great!

Sunday, November 10, 2024

Legions Imperialis Knight Household, Collegia Titanica and Mechanicum Army Lists

Now that I've gotten my Mechanicum Battle Group assembled, and we've received new rules for fielding Knight Household and Collegia Titanica Armies as Primary, rather than as Allies or "Strategic Assets," I thought I should organize my Legions Imperialis models into various Formations and Army Lists. It's a fun project, and I thought I should also lay out the points costs of each Formation, to see if it's viable to field them in regular 3,000-point games! Let's get Waffling!


The first is a Barony Guard Lance, where I use two Questoris Knights slots and two Cerastus Knights slots. Three Questoris Knights and three Cerastus Knights in each slot.

Barony Guard Lance
3 Questoris Knights Errant with missile pods (535)
3 Questoris Knights Paladin (ignore the Warden, I screwed up his arms) with missile pods (535)
3 Cerastus Knights Lancer (605)
3 Cerastus Knights Castigator (605)

Points: 2,280


The second primary Formation is a Bonded Household Lance where I field all my Mechanicum Knights - the rarer and more esoteric patterns, so to speak. This time, I've divided the Knight detachments into pairs, with the exception of the single Acastus Knight Asterius.

I know, I know. "Why are you using the Bonded Household Lance when it doesn't give you special rules or bonuses? Why not just reorganize them into a Barony Guard Lance and put the Acastus Knight Asterius into a Bastion Lance along with the other two Acastus Knights Porphyrion and a couple of spare Questoris Knights?"

The answer: Flavor, theme, narrative. This will be the House Kanda branch of House Yato, the branch family sent to serve in the Forge World of Draconis IV. Plus I prefer to stick my Acastus Knight Asterius with the Mechanicum Knight patterns, and my Acastus Knights Porphyrion would feel like the odd ones if I stick them in the Bastion Lance along with the spare Knights Styrix. So yeah. Anyway, this should be what my Bonded Household Lance looks like.

Bonded Household Lance
2 Questoris Knights Styrix (390)
2 Questoris Knights Styrix (390)
2 Questoris Knights Magaera (390)
2 Cerastus Knights Atrapos (455)
1 Acastus Knight Asterius (270)

Points: 1,895

Making use of the new Support Formations provided by Warhammer Community, I'm escorting my remaining Knights with inducted Cybernetica automata in a Knight Household Aegis Cohort! Woohoo! This means I don't need to scrounge ebay or elsewhere for an extra Archmagos Prime on Abeyant or a HQ for my Dark Mechanicum forces! I can just put the automata with my Knights! Inducted automata escorting my Knights and blasting from afar! As a Support Formation, this will be accompanying the "compulsory" primary formation of Barony Guard Lance.


Knight Household Aegis Cohort

2 Acastus Knights Porphyrion (500)
1 Cerastus Knight Castigator (215)
4 (x3) Castellax battle-automata (140)
2 Domitar battle-automata (65)
2 Arlatax battle-automata (75)
4 Thanatar siege-automata (210)
4 Thanatar siege-automata with Sollex heavy-las (230)

Points: 1,435

Rounding my Knight Household Army out is a Knight Household Retainer Cohort, because I still have the Vorax battle-automata and Vultarax stratos-automata. They will be placed with my last Cerastus Knight Lancer to give him outflank.


Knight Household Retainer Cohort

1 Cerastus Knight Lancer (215)
1 Vultarax stratos-automata (35)
1 Vultarax stratos-automata (35)
2 (x3) Vorax battle-automata (80)

Points: 365

And with this, my Knight Household Army is complete! Yay! The total points cost of all four Formations is 5,875. That means I'll have to cut out a couple of formations for smaller games, unless people are willing to play 6,000-points game with me. For example, to play a 3,000 point game, I'll have to cut down my Questoris Knights and Cerastus Knights in my Barony Guard Lance into pairs, rather than trios, which will reduce them to 1,570 points. By cutting out the 4 Thanatar siege-automata with Sollex heavy-las, adding a second Cerastus Knight Castigator in the Aegis Cohort, and swapping the second pair in the Barony Guard Lance into Cerastus Knights Lancer, and splitting the Thanatar siege-automata into two detachments of 2, I'll have a 3,000-point army (with 15 points leftover, or 5 if I upgrade the second detachment of Thanatar siege-automata with Sollex heavy-las). Or, if I want, I could do my Bonded Household Lance with an Aegis Cohort that cuts out the Acastus Knights Porphyrion and replaces them and the 4 Thanatar Siege-automata with Sollex heavy las with 2 more Cerastus Knights Castigator (or just swap the Cerastus Knights Castigator for Cerastus Knights Lancer) while dividing the remaining Thanatar siege-automata into 2 detachments of 2.

I can also field the Cybernetica units as part of a Titan force, as Bonded Taghma that escort the Titans. It's sad that we don't have Secutarii yet, but to use the Collegia Titanica Support Cohort, I must first have a compulsory primary Formation. Which I do have, when you see my three Titans - a single Warmaster and 2 Warlord Titans. Initially, I was in a pickle because I couldn't exactly play a full Titan army with just a single Warmaster and 2 Warlords. I could field the Purgigatus Heavy Maniple, but I would have a single Warlord Titan left out. Whoops.

Thankfully, Warhammer Community offered me a solution with the new Support Formations, and I'm grateful to them for that! Now let's see how I can reorganize my Titans into a Legions Imperialis Army.


First, I have the Purgigatus Heavy Maniple, which I mentioned above, for two of my Titans. Phew!

Purigatus Heavy Maniple

Warmaster Heavy Battle Titan (750)
Warlord Battle Titan (600)

Points: 1,350

Next, I have a single Support Formation to supplement that overwhelming force.

Collegia Titanica Support Cohort

Warlord Battle Titan (600)
2 Arlatax battle-automata (75)
2 Domitar battle-automata (65)
4 Thanatar siege-automata (210)
4 Thanatar siege-automata with Sollex heavy las (230)

Points: 1,180

These two Titan Formations will be escorted by an allied Legio Cybernetica Cohort. Now that's where I'm saving one of my two Archmagi Prime on Abeyant for, along with the Tech-priests Auxilia. And a couple of Thallax squads, plus two Triaros Armored Conveyors and all the other Cybernetica automata.

Legio Cybernetica Cohort

Archmagos Prime on Abeyant (45)
2 (x3) Thallax (25)
2 (x3) Thallax (25)
4 (x3) Castellax battle-automata (140)
2 Tech-priests Auxilia (30)
2 (x3) Vorax battle-automata (80)
2 Vultarax Stratos-automata (70)
2 Triaros Armored Conveyors (30)

Points: 445

Now, let's add all of those up! The two Titan Formations, along with the allied Legio Cybernetica Cohort, will add up to a grand total of 2,975 points! That's awesome! This is actually viable in smaller games! I'm not saying it'll win games in terms of victory points and holding objectives, but I can totally bring this force for 3,000-point games! WOOHOO! That's going to be my list! It's a lot less than my Knights, but hey, it seems fun too!

Perhaps we might get Secutarii in future, in which case I'll swap out one Thallax detachment and a Triaros Armored Conveyor for them (unless I can also take them as Core for the Legio Cybernetica Cohort, then I'll swap both!).

That's a wrap for my Loyalists. Now shall we see my Dark Mechanicum force?


I currently have enough for a Dark Mechanicum Dark Taghma Sub-Covenant. Let us list what we do have now.

Dark Taghma Sub-covenant

Archmagos Prime on Abeyant (45)
4 (x5) Adsecularis Tech-thrall Covenant (30)
6 (x5) Adescularis Tech-thrall Covenant (42)
4 (x3) Thallax (50)
2 (x2) Myrmidon Destructor Host (30)
2 (x2) Myrmidon Destructor Host (30)
2 (x2) Myrmidon Secutor Host (30)
4 (x3) Ursarax Cohort (40)
2 Triaros Armored Conveyors (30)

Points: 327


That's...not a lot, to be honest. Oh, well. They're going to get crushed by my Loyalists, even if I somehow have 10 times that number of forces. Yikes. But wait! Games Workshop has promised us that a box of Stalker Constructs will be coming, which will have 30 models, eight Harpax ‘Swarmer’ Scout Hosts, and two each of the Errax, Tenebrax, and Scintillax, while the Serperos ‘Overlord’ Heavy Stalkers box contains four. That's great! Assuming they're telling the truth, and assuming I successfully buy those two boxes in the future, let's divide them into Formations once more and see how it goes.

Terror Protocol Cohort
1 Scintillax Cyclops Noospheric Stalker Network (75)
4 (x3) Harpax Swarmer Scout Hosts (30)
4 (x3) Harpax Swarmer Scout Hosts (30)
1 Errax Butcher Assault Stalker Cohort (45)
1 Errax Butcher Assault Stalker Cohort (45)

Points: 225

Purge Protocol Cohort
2 Serperos Overlord Heavy Stalker Maniple (175)
1 Tenebrax Archer Battle Stalker Cohort (35)
1 Tenebrax Archer Battle Stalker Cohort (35)
1 Scintillax Cyclops Noospheric Stalker Network (75)
2 Serperos Overlord Heavy Stalker Maniple (175)

Points: 495

That's still a total of 1,047 points. They're still heavily outnumbered by the Loyalists! Oh no! What should I do?! Maybe get a second box of Stalker Constructs, plus Titans. Let's say I do that.


Terror Protocol Cohort
2 Scintillax Cyclops Noospheric Stalker Network (145)
8 (x3) Harpax Swarmer Scout Hosts (55)
8 (x3) Harpax Swarmer Scout Hosts (55)
2 Errax Butcher Assault Stalker Cohort (90)
2 Errax Butcher Assault Stalker Cohort (90)

Points: 435

Purge Protocol Cohort
2 Serperos Overlord Heavy Stalker Maniple (175)
2 Tenebrax Archer Battle Stalker Cohort (70)
2 Tenebrax Archer Battle Stalker Cohort (70)
2 Scintillax Cyclops Noospheric Stalker Network (145)
2 Serperos Overlord Heavy Stalker Maniple (175)
4 Serperos Overlord Heavy Stalker Maniple (325)

Points: 960


That now brings me to 1,722 points. Throw in a Warmaster Iconoclast Titan (750) and a Warhound Hunting Pack (330x2=660), and that will bring me up to 3,132 points. That's a bit too much, whoops. That's fine, I'll just cut out 2 Serperos Overlord Heavy Stalkers and it'll go down to 2,982 points. Alternatively, I can replace the Warmaster Iconoclast with a Warlord and field all 8 Serperos Overlord Heavy Stalkers, or swap the 4 extra Serperos for a bunch of Krios battle tanks and Kranacos - the Dark Mechanicum has no qualms hurling radioactive mortar shells from afar, after all. Perfect. Now my Loyalist Mechanicum can play against Dark Mechanicum, especially if I use the Titan ones! Titans versus Titans, plus Legio Cybernetica Cohort versus Stalker Constructs and Dark Taghma Sub-covenant! Can't wait to create a narrative based around this!

Mechanicum battle group complete!

I finished assembling my Mechanicum battle group! Yay! A complete Legio Cybernetica force, along with the Dark Mechanicum as an opposing force.


I have already divided them. This will be my Legio Cybernetica force, a formation of its own that will be an allied force to either a primary Titan army or primary Knight household army. I will be making use of the new support formations provided by Warhammer Community.


Then this will form the supporting Dark Mechanicum formation or Dark Taghma sub-Covenant to support the new Stalker constructs from the Dark Mechanicum. Yay! Looking forward to it!

Saturday, November 9, 2024

Legio Cybernetica

I finally assembled my Legio Cybernetica! Well, most of it, anyway. I'm still missing 4 Thanatar siege automata, which I will assemble tomorrow, hopefully along with the 4 Triaros, but no guarantees. Oh, well.


With this, my Legio Cybernetica force is almost complete! Almost, anyway. Thanks to Games Workshop or Warhammer Community's article on Heresy Thursday, we now have Support Formations for Cybernetica! I can't wait to rearrange my forces - now I don't need to have a Mechanicum primary for my Loyalists - I can either field my automata as part of a Knight Household Retainer and Aegis cohorts or even better, Collegia Titanica Support Cohorts! Nice! The only thing we're missing are Secutarii troops for Core, so that they can escort the Titans, hopefully we get those in Legions Imperialis soon! Probably will have to make do with Thallax for the time being, but a man can dream.

Anyway, we'll see how it goes tomorrow. Hopefully, I'll get the remaining 4 Thanatar siege-automata and Triaros Conveyors done, and we can start arranging my Knights, Titans and automata into Loyalist Formations!

Saturday, November 2, 2024

Mechanicum Infantry

I assembled the Mechanicum infantry today. Will do the automata tomorrow or whenever I have the time. For now, I'm satisfied with some progress. We shall see.


Most of them are destined for the Dark Mechanicum. Only the Magi and Tech-priests Auxilia and a couple of Thallax are for my Loyalist Cybernetica force that serves as auxiliary or allies to my Knights. The rest will be subordinated to the Dark Mechanicum. It will be really cool, I hope.


Anyway, we shall see!

Thursday, October 31, 2024

The Rise of the Dark Mechanicum lore spoilers

While everyone is doing reviews on the datasheets, new miniatures, detachments, formations, and even the new Dark Mechanicum army rules, I'm going to focus on the lore. That's what you're here for, right? I think. Or maybe not. Whatever, it's what I'm here for, and so I'll do my usual writeup.


First things first - The Rise of the Dark Mechanicum is much, much, much better than the Martian Civil War. You guys already know that I was disappointed with the main Horus Heresy book, but The Rise of the Dark Mechanicum is everything I've hoped for, and better. I love it, and I can't find anything to complain about it. It's just amazing. So yeah, I might sound biased because I'm a Knight and Mechanicum fan, but for what it's worth, if you love those factions, you should love this book. It's incredible. Astartes presence is kept to the absolute minimum. There are a couple of mentions regarding Traitor Iron Hands Astartes, but they don't appear for more than a couple of sentences, and a footnote - they are Iron Hands of Clan Ayreas, who accompanied Magister-Lictanex Regulus, sworn to Horus Lupercal, and...even Regulus himself didn't participate much. Apparently, he and the Iron Hands as well as his personal Taghmata force infiltrated Magma City to steal Koriel Zeth's noosphere to distribute it to the Traitors, but that's all they get. Oh, and the Imperial Fists who show up for ammunitions, withdraw, and blockade the Red Planet, but unlike in The Martian Civil War, they don't receive any focus.

Everything else is pure Mechanicum versus Mechanicum, and it absolutely rocks. Lore, I mean. They also mentioned Sigismund and Camba Diaz of the Imperial Fists trying to salvage munitions, power armor and other stockpiles from Zagreus Kane's forge, or Lukas Chrom, but again, that's a minor footnote. Speaking of which, thank Omnissiah Lukas Chrom is not a major antagonist in this book. In The Martian Civil War, he's literally a Saturday morning cartoon villain who keeps getting defeated before running away and coming back again and again, like an irritating pest that you wish would just die already. Here, it's a single extended campaign regarding Magma City, so you don't have to worry about that weird, episodic and repetitive narrative revolving around Lukas Chrom showing up again and again.

Frankly speaking, the narrative for the Doom of Magma City is much better written than the one in The Martian Civil War. I don't know if it's because it's expanding upon the events already laid down and fleshed out by Graham McNeill in his novel, Mechanicum - which, by the way, is an awesome book and I would totally recommend, I would even say it's my favorite Horus Heresy novel, above even Graham's A Thousand Sons - but it doesn't feel...shallow, pointless and silly like in the Martian Civil War.

Anyway, enough waffling (yeah, I've been influenced by Valrak).

Horus Lupercal, seeking to usurp the Emperor and take over the Imperium as its new master, wishes to secure the loyalty of Mars, the Forge World Primus, and sends his Mechanicum envoy - Magister-Lictanex Regulus - to the Red Planet, along with Traitor Iron Hands aboard the ship, Entropy. This is just after the Isstvan atrocity, and 5 years since Horus has taken over as Warmaster. Horus has promised the Fabricator-General, Kelbor-Hal, a myriad of riches, from Standard Template Construct system schematics plundered from the Great Crusade's frontiers to removing the Enperor's prohibitions on research. Most of all, Regulus gave Kelbor-Hal the keys to the locked Vaults of Moravec, which were buried beneath the Fabricator-General's own Olympus Mons forge-fane.


There's also a series of "historical" events that I think are very relevant, and I'll list them down:

Ipluvien Maximal, lord of the Ulysses Patera and its industries, allies with the Knights of House Taranis. Readers of Graham McNeill's Mechanicum will remember this incident from his novel, where Raf Maven, Leopold Cronus and Preceptor Stator encountered the Kaban Machine while exterminating feral servitors attacking the Patera.

Also from the novel, Mechanicum, tensions between Legio Mortis and Legio Tempestus rise as the former breaches the Tempest Line, the border between their two domains. Principal to this is Princeps Penultima Camulos, who commands Legio Mortis on Mars and is loyal to Kelbor-Hal, and his Tempestus counterpart, Grand Master Indias Cavalerio - the Storm Lord. As much as I'm familiar with these events from Mechanicum, seeing them recounted in The Rise of the Dark Mechanicum is delightful and a wonderful treat. Like, "Hey! I actually read this! I was there when Legio Tempestus almost came to blows with Legio Mortis, and when Maven and the Knights of House Taranis fought the Kaban Machine for the first time! I was there!"

Right after Magister-Lictanex Regulus, Mechanicum emissary to the Warmaster, visits Kelbor-Hal and passes him the proscribed engrams from Horus to open the Vaults of Moravec, a virulent plague of scrap-code invades the data networks of Mars, plunging the Red Planet into chaos. Kelbor-Hal, unaffected by the scrap code, mobilizes his forces and allies for war, invading forge fanes and rival Mechanicum lords whose defenses have been rendered vulnerable by the scrap code.



Legio Magna destroys Magos Mattias Kefra's forge, Forge Kefra, which supplies the Saturnyne Rams Solar Auxilia garrisons with munitions.

A host of altered Skitarii and Dark Mechanicum war machines assail Ipluvien Maximal's crater forges. The Loyalists successfully repel the first wave, but Ulysses Patera is encircled and besieged.

Legio Ignatum is baited by Legio Pyria to a trap, and while the Loyalists destroy the Traitors, with their ammunition expended and reactors hot, they are ambushed by Legio Mortis, Legio Damnosus and Legio Tenarii, and eradicated.

A million Taghma soldiers and Dark Mechanicum constructs clash within the Herschel impact basin that houses promethium refuelling stations, for no reason.

Contact is lost with Skitarii Pilgrym ranger patrols on the outskirts of the Magma City and across the Tharsis Quadrangle, the last communications warning of stalkers.

Tech-thralls and Myrmidons of Magos Chevain, a follower of Kelbor-Hal, launch a subterranean assault on the Eridania Archive, and destroy everything, from archivists to the precious data and knowledge stored within it.

The Imperial Fists send Sigismund, Camba Diaz and a bunch of companies to reinforce the Loyalists and secure the forge-complexes that supply Legion arms and equipment, one owned by Fabricator-Locum Kane, and the other at Lukas Chrom's, only for the Imperial Fists to be repelled by traitor Taghmata and corrupted automata.

Legio Mortis sieges Magma City, clashing against the last Loyalists of Legio Tempestus and gradually overwhelming them. Rather than see her city fall to the Dark Mechanicum, High-Adept Koriel Zeth floods Magma City in lava, drowning both Traitor and Loyalist alike, even as the last warriors of Legio Tempestus and House Taranis upon Mars martyr themselves.

As survivors of the Dark Mechanicum that besieged Magma City gather after its destruction, Archmagos Las Taol betrays Kelbor-Hal's High Taghmata Excubitii, ordering her Taghmata troops to butcher them. Apparently, it's part of her goal to gain Kelbor-Hal's favor as she fabricates her reports and root out enclaves of Loyalist Mechanicum across Mars and improves her reputation.

Kelbor-Hal and his allies have conquered much of Mars, encircling or forcing Loyalist resistance into hiding, and the Imperial Fists withdraw, evacuating Zagreus Kane and other senior Loyalist Mechanicum figures, along with materiel. Battlefleet Solar blockades Mars.

Three months after the atomic annihilation of Ipluvien Maximal's forge-fanes, the surviving auxiliaries of the Saturnyne Rams - left behind from The Martian Civil War (so the writers are assuming you've read that book too, or this account wouldn't make sense) - sabotage the titan assembly yards at Olympica Fossae. While they destroy or disable multiple engines, one of the Titans wake up and goes berserk, wiping out the Saturnyne Rams and also destroying Dark Mechanicum constructs and severely damaging the titan yards' infrastructure.

Back to the "main story" - the tale of Magma City. So Kelbor-Hal opens the Valts of Moravec, which contained warp-tainted technology. But the opening of the Vaults also unleashed a scrap-code that leaked from within and infected Mars's network. Kelbor-Hal himself formed alliances and secretly planned attacks against the tech-priests who he knows will refuse to join him.

In the Pallidus Wastes, along the forges of the Tharsis Quadrangle, Lukas Chrom's creations run amok. The Kaban Machine attacks, as mentioned earlier, encountered by a trio of House Taranis Knights, and blew everything up execpt the Knights, but this incident would only escalate tensions between the archmagi. Honor duels between House Morbidia and House Zavora turn out to be fatal.

The scrap-code sabotaged infrastructure and ends up leading to lots of deaths as reactors go into meltdown, or environmental controls malfunction. Fortunately, military systems were more heavily shielded and were spared, but the millions of deaths across Mars became known as the Death of Innocence.

The scrap-code apparently has a tainting or warping effect, turning them into...uh, darker things. Hence "Dark" Mechanicum.

Fortunately, the forge-fanes of Koriel Zeth, Zagreus Kane and Ipluvien Maximal stood strong, resilient against the scrap-code because of High Adept Macrotek's cornerstone noospheric technologies. The three of them ally, along with the Knights of Taranis and titans of Legio Tempestus, to defy the invasion they know is coming from Kelbor-Hal, who despite sending a diplomat - Acrhimandrite-Orator Melgator - to recruit Zeth, is strongly rebuffed by her.

There's also a mention of Zeth's Akashic Reader project from the novel, Mechanicum, though I doubt it has much of an impact on the main narrative. You'll want to read Graham McNeill's novel for more details regarding that (and the Void Dragon).

Unable to persuade Zeth, the Dark Mechanicum resorts to forces, with Taghmata Melgator and corrupted tech-thralls, Skitarii and Myrmidon bands marching toward the Magma City, only to back off when they see the Knights of House Taranis standing at the gate. Hah! Also, I believe this was also in the novel.

Legio Mortis then sieges Magma City, first taking out the Krios and Triaros tanks that formed the pickets of Taghmata Zeth, the armored tanks racing back to warn the Mistress of Magma City of the impending invasion.

Skitarii from Gigas Sulci freight yards at Olympus Mons ride mag-lev carriages toward Magma City, only to be obliterated by Ordinatus engines' fire, and sealing that route.

Princeps Penultima Camulos amassed much of Mortis's strength to crush Magma City, but he also intends to attack the Stormlords' home at Ascraeus Mons to destroy Legio Tempestus afterward. But he was ordered by Horus and Kelbor-Hal to assault Magma City first, which is why he's so impatient. Escorted by House Morbidia Knights and cybernetic cohorts, the Legio auxiliaries and Secutarii are torn apart by the defenses, which can't do much against the god-engines, unfortunately. Also, you will remember this, but Camulos pilots the Aquila Ignis, the Imperator Titan. Additional stuff: a single Apocalypse pattern Titan and a pair of Warmaster heavy battle Titans are left behind to guard Pavonis Mons, the home of Legio Mortis, just in case Legio Tempestus counterattacks.

However, House Morbidia is ambushed by Krios tanks from Taghmata Zeth, and many Knights are lost, while automata are pinned by tech-thralls and taken out by Myrmidon Destructors. Morbidia Armigers are pounced upon by Ursarax cohorts and destroyed by Thantar salvos. Even as the Mortis Auxilia died, they fought back and reaped a toll upon the Loyalist forces. However, the automata are annihilated while House Morbidia sustained 50% casualties, sometimes because the Traitor Knights are entangled with brainless automata sticking to their last programs after their datasmiths, magi dominus and supporting Tech-priests were killed.

Legio Mortis is not intimidated, and hunts among the city, only to ambushed by traps such as cranes, explosives, and more. The traps only slow them down, and they march into the city, with one Warhound falling to the combined volleys from Krios Venators from Taghmata Zeth, but the surviving Titans remain unstoppable.

However, that was not the last line of defense. Just as they triumphantly advance, Legio Mortis is ambushed by Ordinatus engines, incapacitated and immobilized, and then they are charged by waiting Knights of House Taranis. Even as vassal Knights of Morbidia threw themselves at the Knights of House Taranis, the latter successfully took down several Titans. YAY!


While the Knights clash, the Titans of Legio Mortis focus fire on the Ordinatus engines and wipe them out. Oh, well. Also, we lost fifty Knights of House Taranis. Ouch. Victorious, the Demi-Legio now stood on the doorstep of Koriel Zeth's true domain, even as surviving complement of House Morbidia Knights, the rest of the Titans' auxiliary hosts - Cybernetica, Secutarii and Autokratorii - swept the city in their wake, obliterating the pockets of resistance.

Aquila Ignis breached the Redoubts, burning through the void shields, and Legio Mortis is through.

However, the greatest weapon in Magma City's defense is yet to be unleashed. As Legio Mortis marches into Magma City, they are struck by Legio Tempestus and laid low. While the two Titan Legions clash, other forces attack elsewhere, including Archmagos Las Taol's Taghmata, and Archimandrite-Orator Melgator, whose Taghma hosts backed off when they saw the Knights of House Taranis - most of whom are now engaged with the Titans of Legio Mortis.

This is where the first confirmed sightings of stalkers are seen - barbed arachnid constructs possessing insidious intelligence and bred from the forbidden knowledge obtained from the Vaults of Moravec. They attack alongside tech-thralls, but Taghmata Zeth tries to stem the tide as best as they can. Fortunately, before Taghmata Zeth is overrun, part of Archmagos Las Taol's force divides and runs off to face the waiting Legio Cybernetica some distance away. The Macro-cohort Exsomnis is a war host of the Legio Cybernetica, and they are accompanied by fifty Knights of House Taranis and three Ordinatus engines - the ones that shot down the mag-lev carriages carrying Kelbor-Hal's Skitarii horde. The stalkers skitter forward to engage Cybernetica automata and Knights in combat, succeed in destroying the three Ordinatus engines, but Archmagos Dominus Quamar Arrkest's forces prevail eventually, annihilating the Dark Mechanicum contingent and stalker constructs.

Unfortunately, when depleted and exhausted, the triumphant Cybernetica macro-cohort and Knights of House Taranis are attacked by fresh forces from Taghmata Taol. As an aside, Macro-cohort Exsomnis is actually neutral and isn't going to participate in the conflict, and they were stranded in the Arsia Mons spaceport when the Ring of Iron was pretty much destroyed. But when Archmagos Quamar Arrkest recognized the malevolent scrap-code coming from Kelbor-Hal's forces, he realizes that the Fabricator-General had betrayed the Mechanicum, and so he chooses to help Zeth defend Magma City.

Back at Magma City, with the beleaguered Taghmata Zeth on the verge of annihilation, eleven Knights of House Taranis show up, led by their two Lord Commanders Taymon Verticoda and Caturix, and begin to drive back both stalkers and Dark Taghmata forces.

Even as the Legios' auxiliary hosts fought at the Titans' feet, with Cybernetica, Autokratorii and Secutarii duelling, the Knights of House Taranis and Titans of Legio Tempestus achieved small victories here and there, ambushing Legio Mortis Titans and felling a lot of them. And I mean a lot. The Knights of House Taranis combine their firepower with Legio Tempestus, as well as defend them from melee attacks from any Legio Mortis Titan that comes close. Pretty awesome.

Despite the small victories and reaping a fearsome tally on the enemy's ranks, Legio Mortis inexorably advanced upon Koriel Zeth's domain, with the Imperator Aquila Ignis unstoppable and indestructible. Even Grand Master Cavalerio is aware that once Aquila Ignis enters the breach, Legio Tempestus is doomed. And it's only a matter of time before Magma City falls.

As if to confirm High Adept Zeth's assessment, the Ulysses Fossae was annihilated in nuclear fire as the fusion reactor chain detonates. Ipluvien Maximal's forge-fane is erased from existence in a moment, and Koriel Zeth mourns her friend before vowing that she will follow him to the grave in defiance of the Dark Mechanicum.

Camulos, in his hubris, decides to toy with Cavalerio's Warlord Titan instead of destroying Legio Tempestus outright, and Legio Mortis pays for their arrogance as more Titans are destroyed. The Titans of Legio Tempestus defiantly detonate their reactors to ensure mutual destruction, and most of Legio Mortis Titans limp away. Cavalerio's last stand made Legio Mortis pay dearly for their treachery, though he and the final Loyalist Elements of Legio Tempestus eventually succumbed to Aquila Ignis and its overwhelming firepower.

Meanwhile, the eleven Knights of House Taranis have been halved as they defend the Typhon Causeway from Taghmata Melgator and Dark Mechanicum stalker constructs. The remaining Knights sacrifice themselves so that their Lord Commanders - Verticoda and Caturix - can make it to Melgator's position and kill him. Hah! Though they all fall - including the Lord Commanders - House Taranis deprived Melgator of victory.

Koriel Zeth, with her defenders overrun or fallen - Legio Tempestus and House Taranis, especially - drowns her Magma City in lava. Archmagos Las Taol and a few of her automata escape, though at great loss, and despite her failure to stop Zeth from blowing her own city up. Both Mortis and Tempestus Auxilia battle-automata are destroyed, and even the Titans of Legio Mortis fall victim to the lava. Dark Mechanicum Autokratorii attempt to flee, but are blocked by remnants of Taghmata Zeth, who ensure mutual annihilation.


Even Aquila Ignis is destroyed, with its giant hellstorm cannon the only thing that survived the battle, and repurposed and seen again in the Dawn of War games. Taghmata Melgator was consumed by the lava, while the remnants of Taghmata Taol retreat. This left the survivors of Macro-cohort Exsomnis and House Taranis to pull out from an otherwise unwinnable battle, seeking new sanctuary elsewhere. Also, Las Taol's Domitar ended up killing much of the High Taghmata Excubitii, who are crushed in her wake as they attempt to follow her escape route created by the Domitar pummeling a way through with their graviton hammers. Whoops.

There's a footnote regarding Regulus stealing High-Adept Zeth's noosphereic research alongside Iron Hands' Clan Ayreas, which I mentioned above. Um, so Legio Tempestus and House Taranis are obliterated, their fortresses falling swiftly in turn - the Halls of Taranis within Arsia Chasmata collapsing, and Legio Tempestus's stronghold at Ascraeus Mons sacked by the wrathful Legio Mortis. The Tharsis Quadrangle is now fully under Kelbor-Hal's control. Ugh.

Hey, this makes him much better than cartoon villain Lukas Chrom.

Legio Mortis suffered greatly, having lost Demi-Legio Admonitus, and had to work hard to rebuild their numbers (which was sabotaged by the Saturnyne Rams and their Tech-Priest allies, as mentioned above). Kelbor-Hal couldn't care less, as he and his allies delve deeper into the Vaults of Moravec and unleash horrors from Old Night, and somehow distribute schematics for the stalkers to other Dark Mechanicum forces stationed on other forge worlds despite the Loyalist blockade surrounding Mars.


I think that's about all the lore I can summarize. I'll see if I can write an article for the Dark Mechanicum separately, but I hope you enjoyed the story. It's a great book, a real treat to read, and a lot mre fun than The Martian Civil War. I'm so pleased with the mention of Mechanicum Taghmata, Skitarii, Titans and Knights clashing, as opposed to simply Astartes fighting Dark Mechanicum and Daemon Engines in the previous book. House Taranis gets their time to shine and become a major player and participant in this war, along with both Legio Tempestus and Legio Mortis. Better than little mentions here and there. There's a wealth of lore, the focus is on the Mechanicum as opposed to the Legiones Astartes (I am sick of Astartes, ha ha). It's fresh, it's great, and it's a delight especially if you've already read Mechanicum by Graham McNeil. But even if you have already read it, there's a lot of new information, new theaters of war and other battles that aren't mentioned in the novel. Like the Macro-cohort Exsomnis, the Thallax and Ursarax tearing tech-thralls apart, the stalkers, etc. Oh, and the Ordinatus engines obliterating Kelbor-Hal's Skitarii. So cool!

As an addendum here, because the Kaban Machine is mentioned - it was destroyed at the end of Mechanicum, by Raf Maven and Leopold Cronus. Again, that ties into the Void Dragon and Noctis Labyrinth arc, which isn't mentioned here (it has something to do with the Akashic Reader in the novel). But yeah, the Kaban Machine is mentioned in The Rise of the Dark Mechanicum to rival a scout Titan in size and power, and it was destroyed by two Knights of House Taranis. Good job, Raf and Leopold.

What else...well, if there's anything else, let me know. I'll write it in a future post or reply to comments. Till then!

Wednesday, October 30, 2024

My Rise of the Dark Mechanicum came early!

I don't know how, but probably because I pre-ordered them, my Rise of the Dark Mechanicum and Mechanicum battle group came early! Yay! Woohoo!


Thank you very much, Games Workshop! This was the release I was looking forward to most of all! I'm so delighted!


As always, once I have finished reading the lore, I will share the details here on my blog. I'm sure this will be many times better than the Martian Civil War. I can't wait!

Sunday, October 27, 2024

Completed Thanatar

I have finally finished assembling my Thanatar! Yay! Now my forge world, Draconia IV, has his own Thanatar!


This will be the start of a colossal Legio Cybernetica force, though most of it will be represented by Legions Imperialis scale. Since I don't have much personal space in my home in Singapore, and I don't want to drive my mom crazy. Ha ha

Anyway, we will see what the future holds for me. Castellax and the Mechanicum battle group for Legions Imperialis will be next. Then, perhaps Dark Mechanicum, a 28mm Triaros and an Onager Dunecrawler. The only stuff left will be more plastic automata if they ever get released. We shall see!

Saturday, October 26, 2024

Archmagos Prime and half built Thanatar

I assembled my Archmagos Prime and partially built my Thanatar today.


I wanted to finish assembling my Thanatar Cavas Siege-automata, but I guess that's a bit too much. I spent almost 4 hours assembling the both of them. Let's just say Draconis IV has gone back to churning out automata, and this Thanatar is just the start.

I'm not sure how the Horus Heresy scene is in Singapore, so depending on what happens, I might just stick to a single Thanatar, add a couple of Castellax, maybe a Triaros (though they are more for my modern Skitarii than any Thallax or Adsecularis Tech-thralls, which I have no intention of getting), and that's about it. Until they release the Domitar, Vultarax, Arlatax and the other automata (Vorax), that is. But yeah, I'm sticking to pure Legio Cybernetica.

Instead, I'll focus on Legions Imperialis, assembling a Legio Cybernetica army to ally with my Loyalist Knights (or the other way around), and perhaps expand to a Dark Mechanicum force with the remaining units in the Mechanicum Battle Group. That will be fun. One day, I'll try throwing the Dark Mechanicum forces against my Loyalist Knights and Cybernetica automata, and write a story about it. We'll see. But that's a project for the far, far future. I'll need to get this guy done first, wait for the Mechanicum Battle Group, then get the Castellax, an Onager Dunecrawler and Triaros for 28mm scale, then the Dark Mechanicum stuff.

Needless to say, I estimate that will take me months, maybe a year. We'll see.