Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Warhammer 40,000: Gladius - Relics of War Astra Militarum Walkthrough

Okay, everybody. I know there's quite a few videos and playthroughs, but a lot of them take hours just to go through the game. Here is a...

Friday, November 3, 2017

Tyranid units preview

Warhammer Community has posted a preview on Tyranid units today and they look amazing!



Now let's see what we've got!



Ah...if there's any reason why I would play Tyranids, it's these guys. Because I love psykers, and these guys double as anti-psykers. They are just so cool.



As I said, Psychic Barrage Stratagem is underwhelming, but I'll be using them to spam Smite. However, lose a lot of them and have less than 3, and their Smite damage will fall to 1 mortal wound. That kind of sucks. BUT if you have a unit of 6, they deal an additional 3 mortal wounds in addition to D3! Moreover, pair them with a Neurothrope and they can re-roll 1s on their psychic tests. Isn't that awesome? I can see myself creating a Kronos Detachment with these guys and a couple of Tyrannofexes in the background.





Correct me if I'm wrong, but Venomthropes seem to be the new Malanthropes now? So you don't need to dig around in Forge World for these guys? Oh, and they deal D3 damage with their melee and shooting attacks too, so they seem quite the potent unit. Not bad.





Constantly touted by Tyranid players to be the best unit in their codex (though for some reason I've been stomping them with my Imperial Knights or Leman Russ tanks), they move fast, can Advance and Charge, and hit really, really hard. That's why I always aim for them and take them out first. They have an invulnerable save, so dakka is best against them, and when paired with a Broodlord/Swarmlord, they do crazy, crazy amounts of damage. Now you can customize them with various biomorphs for better attacks or defense.





The Lictor likes licking. Kidding. Now not only do they infiltrate, they also no longer suffer from Instinctive Behavior, meaning they can shoot and charge whoever they like. So tie up those backfield units with your Distraction Lictor!





Holy Terra, the signature Tyranid unit (and the single entity that gave birth to the term Distraction Carnifex) has received quite the upgrade! You have your basic, flexible Carnifex that you can customize however you want, or you can choose to turn it into the Thornback or Screamer-Killer variants. Terrifying!

Thornback is for shock-assault because it deals mortal wounds to nearby units when it charges, and hits on a 3+, going up to 2+ if you bring Old One Eye along. Both him and the standard Carnifex can take enhanced senses to improve their BS to 3+, and your devourers with brainleech worms now shoot 6 Assault shots. Not sure why you want to turn your Carnifex into a dakka unit, but I guess it works. I thought Carnifexes work better in melee. Speaking of which, Warhammer Community recommends dakka Carnifexes in Kronos Hive Fleet armies, but with 24" range, you'll need to move your guy around and you won't get the bonus very often. So...yeah.

Screamer-Killers look terrifying. They are awesome in melee, and have this amazing bio-plasmic scream that will destroy foes at range - and with their innate ability to add 1 to your opponents' Morale tests, you'll be wiping them out in short order.

All Carnifexes have a new optional upgrade biomorph called spore cysts, which forces enemies to subtract 1 from their hit rolls. I don't know if it stacks with the Venomthropes' abilities, but -2 from hit rolls against a Carnifex? ARE YOU KIDDING ME?! On the other hand, you can equip your dakka Carnifexes with even more dakka via spine banks, which fire 4 more shots at Strength 5. I suspect you can only take 1 biomorph, so you can't take this and enhanced senses.

As for the Tyrannofex, I suspect we'll be seeing them double their shots if they don't move, in a manner similar to Leman Russ tanks. Let's see what happens when the actual codex drops, eh? So tempted to start a Kronos Tyranids army now with Neurothropes, Venomthropes, Zoanthropes, Tyrannofexes and Carnifexes. But hey, they're gonna play similarly to my Imperial Guard anyway, so what's the point?

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