Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Friday, June 2, 2017

Battlezones

Warhammer Community posted on Battlezones yesterday. Sorry for the lateness, I was in the plane for over 24 hours. Okay, I had connecting flights so it really wasn't literally 24 hours in the sky, but you know what I mean.

Basically battlezones are for you to add a new layer of depth to your narrative play or missions. You can pretend that something is happening. For example, Fire and Fury, where the naval armadas clash with each other, raining down debris on the world below where the Imperial Guard fights to hold back the endless hordes of traitors or xenos. Both sides suffer casualties from falling debris, or orbital bombardment. Or you can turn it into a toxic wasteland where your units take wounds when traveling through some pit. Or a deathworld jungle. It's all up to you.



Different battlezones will have specific special rules. Let's see an example.

In addition to Fire and Fury, we also have Night Fight and Psychic Maelstrom.

Keep in mind that you can use these battlezones for any mission, even if they are geared for narrative play. Spice things up! For the Emperor!

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