It was a 1,000-point game so I wouldn't have enough points to fit an Imperial Knight in anyway. Nonetheless, I was more eager to test out my Cult Mechanicus army than my Imperial Knights, who have already lost 2 games so far. One where 3 of my Knights got glanced to death by 4 flying Hive Tyrants, and another disastrous game where my opponent sent several drop pods of Space Wolves down and basically ripped my Cohort Cybernetica-Imperial Knight-Imperial Guard army to shreds by tabling me in his second turn. I didn't even get my second turn. What the hell.
Anyway, I decided to play against a friendlier opponent this time, someone who uses Tau instead of those damned Space Marines and their uber drop pods, and it was a much better game. We played all the way for 5 turns before I rolled a 2 and the game ended then. It was a kill-point game with no objectives, so the victory conditions were basically kill as many as you can. I think. That's how kill-point games work, right?
So my list was pretty much like this:
|Cult Mechanicus army! For the Omnisiah!|
As for my opponent, his list looked like this:
Tau Combined Arms Detachment
Commander in Crisis Suit with plasma rifle and burst cannon.
Bodyguard with fusion blaster and something.
2 teams of 10 Fire Warriors, all with pulse rifles
1 Devilfish, a dedicated transport for 1 team of Fire Warriors. Equipped with gun drones.
2 XV-8 Crisis Suits. Plasma rifles, fusion blasters. 1 missile pod. I think. They have 2 gun drones or something.
3 Stealth suits. 2 with burst cannons, 1 with fusion blaster.
2 teams of 5 Pathfinders. One team has recon drone. Markerlights galore!
2 Broadsides, both with heavy rail rifles, 2 shield drones. I think they're 2 teams, but I don't know. I counted them as in the same team.
I was supposed to start first, but my opponent seized the initiative by rolling a 6. Freaking hell, why do my opponents always seize the initiative on me? I got my initiative seized by my opponent in the last game, the Space Wolves dude who basically destroyed me in just 2 turns - I only got to play a single turn that game! Ouch.
Anyway, he began first. Both of us started with all our armies hidden in ruins for cover. I deployed first (my opponent seized the initiative after all), by placing one team of 3 Kataphron destroyers, the ones with the heavy grav-cannons, in my left-most corner, inside ruins, on the 2nd floor. In the center ruins, I placed my Tech-Priest Dominus and Kastelan Robot Maniple of 3 with their 2 Cybernetica Datasmiths inside with him on the first floor. To their right was the 3 Kataphron Destroyers with plasma culverins. That's it. That's my army.
My opponent placed his 2 Broadsides in his right-most corner, inside the ruins directly opposite my Kataphron destroyers with their heavy grav-cannons (they couldn't reach him anyway). In the center ruins was his team of 10 Fire Warrios, and in front of those ruins was his Devilfish, with another 10 Fire Warriors embarked inside them. On his left was another team of Pathfinders, and further left was his 2nd team of Pathfinders with the recon drone. He placed his Crisis Suits in deep strike reserve and his Stealth team on infiltrate, so they didn't come in yet.
I should draw a rough picture.
That's the deployment.
My opponent basically moved his Devilfish forward, to the ruins in the middle, directly right in front of my Tech-Priest Dominus, but he didn't disembark his troops. I think. He infiltrated his Stealth team into the ruin right in front of my Kataphron Destroyers with heavy grav-cannons, but other than that I don't think he did anything. The Stealth suits couldn't see me because they hid behind a wall of that ruin, so they didn't fire.
First, his Pathfinders fired. 5 shots, only 1 hit. So 1 markerlight on my plasma Kataphron Destroyers, which didn't do him a lot of good. He also realized that his Fire Warriors were out of range, so he didn't fire. Instead, he had his Broadsides fire at my grav Kataphron Destroyers. Twin-linked, so he got to re-roll his hits. I think he made about 2 hits, and 2 wounds (strength 8 AP 1 weapons, ouch!) against my toughness 5 Destroyers, but I made my cover saves and none of them took any wounds. Yay. Phew.
My turn. I moved my Kataphron Destroyers downstairs because I only rolled a 3 for movement. Ouch. So they only ended up moving downstairs. Turns out this is the only movement I made the entire game because well, I didn't need to move them, and most of my opponents' units were within my range anyway. 30" heavy grav-cannons with salvo? Yay. 24" palsma culverins with 2 blasts each? Yay. 36" heavy phosphor blasters with 3 shots each? Awesome.
I stupidly forgot to use a Canticle of the Omnissiah here. Very stupid of me. As a result, I rolled 2 ones when testing for gets hot! and I had 2 wounds on my plasma Kataphron Destroyers when I fired at the Devilfish just beyond me. To make matters worse, out of the 4 small blasts that succeeded in not getting hot, only 2 hit. The other 2 scattered way off. I ended up not being able to even glance the damned Devilfish. Lesson learned. Use the damned Canticles of the Omnissiah next time!
Needless to say, my grav Destroyers couldn't hit anything. The Broadsides were just out of range, which was why I moved them (only to have them descend to the first floor instead!), and I couldn't see the Stealth suits. Oh well.
My Kastelan robots were beast. They fired their heavy phosphor blasts at the Fire Warriors right opposite them, and boom! 9 twin-linked shots, 9 normal shots, and I hit quite a few. I think I wounded all of them, maybe about 11 or so. However, my opponent made all his cover saves and only ended up losing 3 of his Fire Warriors. Here's the hilarious thing, though. Having lost 30% of his forces, he had to take a morale check....and he failed the morale check. Even worse, he rolled an 8 when falling back, meaning the 7 surviving Fire Warriors ran off the edge of his table. In other words, they're dead. First blood to me!
Now the battlefield should look something like this.