Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

For the Emperor!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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Warhammer 40,000: Gladius - Relics of War Astra Militarum Walkthrough

Okay, everybody. I know there's quite a few videos and playthroughs, but a lot of them take hours just to go through the game. Here is a...

Monday, June 25, 2018

Forge World Knights

Well, I'm not usually a Forge World person (because they're so damned expensive that I'm priced out of them), but I guess this will be interesting for everyone. Basically, Forge World is writing rules for us to use the Dominus-class and Armiger-class Knights in Horus Heresy games.



Warhammer Community has the article here. So check it out if that's your thing.





Apparently these designs have been retconned to have existed for a super-long time, since the ancient Dark Age of Technology and before the Horus Heresy. Why no one mentioned them in the lore or fluff, I can't say for sure, but...yeah. Whatever.





But that's not all. Apparently Forge World has been cooking up new Knights too. Instead of building transports for Adeptus Mechanicus or writing rules for old Mechanicum units (Thanatar, Castellax, Vorax, etc) in Imperial Armor or working on Fires of Cyraxus, the staff at Forge World decided to shelve that and work on building new Knights. Because they make more money than making rules for 30K Mechanicum units for 40K.



So yeah. New Forge World Knight. Yay. Except that I can't afford that, so I'll pass. Plus resin is such a pain to work with.



The Thanatar appearing in the Forge World Open Day seems promising, and could hint at a release of Fires of Cyraxus, but I won't hold my breath. Disappointed once, will be disappointed forever. If I don't expect anything, I'll be pleasantly surprised, much better than being bitterly disappointed yet again.



You already know the Imperial Knights FAQ and Renegade Knights Index. After all, I already reported them in this blog (and I was faster than Natfka at Faeit 212 blog too!). But just to remind you guys, the FAQ now allows us to use our Forge World Imperial Knights in our army rather than restrict it only to Dominus-class and Questoris-class Knights. As long as they're Titanic (and most of the Imperial Knights in Forge world - if not all - have the keyword Titanic), they're good to go.





Oh, right. And not forgetting the Renegade Knights and their use of forge world Knights too.





...at least that's what the Warhammer Community said, but they posted loyalist Mechanicus Knights for the Renegade Knights pictures. Derp.

Anyway, you can check out the Forge World Knights here, or you can check out the Index for Renegade Knights and the Imperial Knights faq here. For the Emperor!

2 comments:

  1. What truly puzzles me is that the plasma gun on the Castellan is clearly a newer Cawl-pattern design, with the side flasks and little 'pilot-light' thing beneath the barrel (both of which I dislike), so how they're going to square that with 30k I don't know.

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