Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

Featured Post

Beginner's Guide to playing Thousand Sons

All right, so you've read all the awesome lore on the Thousand Sons, beginning with A Thousand Sons  by Graham McNeill  and culminatin...

Friday, June 22, 2018

Awesome news for Imperial Knight players!

Well, let's be honest. It's not just Imperial Knight players. It's Renegade Knight players as well. Games Workshop has seen fit to bestow upon us rules for Renegade Knights! Check out the Warhammer Community article today!

You can access the PDF for Renegade Knights through this link. It gives you Chaos Traitors and heretics point deductions and rules to Questoris Traitoris. So now you'll be able to field Renegade Knights using the same number of points as us loyalists, and you still have all those customization that Traitors are allowed. So 2 Avenger Gatling cannons or whatever. No Knight Preceptor, funnily enough. Not only that, you can also field your Chaos Armigers (both variants) or Chaos Dominus-class Knights. So Chaos players can field a Renegade Knight Castellan or Renegade Knight Valiant if that pleases you. Furthermore, you have your own Questoris Traitoris Stratagem that costs 2 Command Points.

You also get a Relic that's called the Traitor's Mark, which subtracts Leadership from enemy units 12" away, or 2 Leadership from enemy units 6" away from the bearer. Cool.

So you get those two above, and more. Yay. Good for you, Chaos players. Celebrate!

And what about us Loyalist Imperium players? Well, I've great news for you guys. Guess what? We have a FAQ for our Imperial Knights codex! This is excellent news, especially for people who play pure Knights! Basically, if your Super-heavy Detachment contains at least 1 Titanic Imperial Knight, you get 3 Command Points. So you can add 1 Questoris-class Knight and 2 Armigers for 3 bonus Command Points! Sweet! And here's the kicker. If your Super-heavy Detachment contains three Titanic Imperial Knights, add 6 to your Command Points for a total of 9! Can you f-ing believe this?! HOLY EMPEROR! Our prayers have been answered! Thank you, God-Emperor of Man! Thank you so much! FOR THE EMPEROR! WOOHOO! YEAH! what does this mean for me? I dunno. I can't build a Knight army until I get to the States. All I have is one Knight Crusader on hand, so I'll live with that for now. I'm planning to bring him to the States and build a Knight army around him and a Dominus-class Knight. With the 6 Command Points given us Knights now, this is gonna be awesome!

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