In other words, the Death Guard has gotten a lot more love than we did. Lord of Contagion, Malignant Plaguecaster, Plague Marines, Poxwalkers, Plaguebearers (I don't know if Plaguebearers are in the Chaos Daemons codex), Noxious Blightbringer, Foul Blightspawn, Biologus Putrifier, Plague Surgeon, Tallyman, Deathshroud Terminators, Blightlord Terminators, Beasts of Nurgle (again, not sure if it's Death Guard exclusive or a Chaos Daemon port), Foetid Bloat-drone, Myphitic Blight-haulers, Plague Drones, Plagueburst Crawler, and then you have Typhus and Mortarion. That's about 17 (15 if you remove the Chaos Daemons) normal units and 19 (17 if you remove the Chaos Daemons) exclusive Death Guard units. They have almost 4 times the types of units we have, it's crazy!
So what's a Thousand Son player to do to add a bit of diversity to his Thousand Sons army? Bring in Tzeentch Daemons as allies, of course! Unfortunately, while I was amazed by the Locus of the other Chaos Gods, Tzeentch's fell flat for me.
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Oh boy. This is too reliant on luck and I have terrible luck. I'm pretty much screwed if I rely on this. I would almost prefer to switch allegiance for extra damage, re-rolls for charges or advance and charge than something that is so luck-based it's ridiculous. I would prefer a straight -1 to their hit rolls, for Tzeentch's sake!
I pray to the Emperor (committing foul heresy here I know) that this is not the only Locus we have, and that we have more Locus and more options, otherwise Tzeentch Daemons would be screwed. I mean, I'm not saying this is garbage - far from it - but it's too unreliable for my taste, and I actually prefer the other Daemon Loci. Not a good thing if I want to stay fluffy and thematic.
Oh well. It's still a long way before the Thousand Sons codex drop. Maybe I'll wait and see, we might get a whole range of units like the Death Guard did, and I can field a pure Thousand Sons army without relying on Daemons (would be great if I field Brimstone Horrors as Troops though).
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