Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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I'm not Natfka and I shouldn't try to copy or learn from him because...frankly speaking, I'm inferior and I'm not even worth...

Thursday, January 28, 2016

Curse of the Wulfen - Wulfen-stein: The New Curse

Apparently there are rumors about a new campaign for Daemons and Space Wolves, called Curse of the Wulfen. For those of you new to 40K or don't know what the hell Wulfen are, here's a brief overview.

Basically, after the burning of Prospero (Leman Russ, you dolt! You're not supposed to kill Magnus! You're supposed to bring him back unharmed!), the 13th Company of Space Wolves vanished into the Warp. The Space Wolves had this gene-seed that incorporates the heightened senses of wolves and superior physical abilities, but this sometimes caused a mutation (not unlike that of the Thousand Sons, take that, you wolves!) that turn them into Space Werewolves. No, seriously. I'm not kidding. Anyway, the 13th Company vanished for 10,000 years, and after Abbadon the Despoiler returns from the Eye of Terror to launch his 13th Black Crusade, the Wulfen, or 13th Company, apparently show up to beat him upside down. Which is awesome. Yay.

Now, you can find more information on the Curse of the Wulfen by visiting Natfka's blog, or Bell of Lost Souls. They have far more info than I do. What I'm doing here, however, is making a suggestion for a new game, especially in the wake of the new Doom being released sometime this year. Spring 2016, they say, so yeah. Therefore I propose that Id Software or MachineGames create a new Warhammer 40K game titled...

Wulfen-stein: The New Curse.

The story plays like this: Basically, you are a Cadian Guardsman who wakes up a decade after the 13th Black Crusade, only to find out that Cadia has fallen to the Daemons and Chaos. So what do you do? Pick up your trusty lasgun, collect that melting meltagun or powerful plasma gun on the way, even grab that heavy flamer for a heated warm-up, and go around shooting Daemons, Chaos Space Marines, Dark Mechanicus machine abominations and Crazy Cultists along the way. You can even dual wield two lasguns or two meltaguns! How awesome is that? Don't forget the glory kills that allow you to eviscerate and disembowel a Chaos Space Marine with nothing but a rusty bayonet!

Along the way, you discover a conspiracy involving the Wulfen, and set out to ursurp Abbadon the Despoiler and reclaim Cadia for freedom and the sake of the Imperium of Mankind!

How does that sound? Awesome, right? Let's go, Guardsman! Do you want to live forever?! The war ain't over. Look at all of the Traitors running around.

It'll be hilarious if you play as Ursarkar Creed with memory loss, and then deliver this badass speech:

"While I was gone, they set Cadia on fire. It wasn't a war anymore; it was a remaking. Some losses are inevitable. Some...heresy. Now they've built a new world from the Warp. Armies of Daemons and abominations. They're rewriting the Imperium. But they forgot about me."

:) For the Emperor! Wulfen-stein: The New Curse is out on release...sometime in the 41st Millennium!

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