About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Thursday, April 27, 2017

Weapons in 8th Edition

All right, as promised, here is the scoop on Warhammer 40,000 weapons for 8th Edition. You can read the original Warhammer Community post here.

One thing that stands out. Destroyer Weapons no longer exist. Strength D no longer exists. Hooray. No more losing my Stormsword or Shadowsword to a stupid roll of 6 from that damned Eldar Wraithknight's Strength D cannon. Instead, we have weapons that are more powerful than Strength 10 and can deal multiple wounds per hit, so they will scale accordingly instead of just losing 6+D6 wounds with no saves allowed.



An addition to the weapons' profile is damage. Apparently high strength weapons such as lascannons now deal multiple wounds to a single model. The lascannon, for example, can dish out D6 wounds, potentially ripping off a chunk of wounds from that vehicle. Obviously it'll be overkill against an infantry model, and no, the multiple wounds is for a single model, so they will not spill over in a 10-men squad or something.

Templates no longer exist. So my flamers automatically hits, which mean it deals D6 hits. Unlike the lascannon, it deals one wound oer hit. So yeah. It's only Strength 4, though, so it's best used against Guardsmen, Orks and blobs. Boltguns have the same strength and AP, and does only 1 wound per hit, but don't forget you still have rapid fire for it. I don't know if flamers still ignore cover, because with templates gone and no indication that it ignores cover, well...I just don't know. However, flamers are still more powerful against blobs than lasguns. Yay.



Another huge change is the AP value. Now, it's no longer a binary system, where, hey I have AP3 and therefore I can punch through your 3+ armor save or you ge 3+ armor save because my weapon is AP4 and above. Rather, AP seems to be a modifier. For example, bolter and flamer both have 0 AP while lascannon has -3 AP. What does that mean? Okay. Say your typical Space Marine has an armor save of 3+. What happens is that you modify that armor save with the AP. My flamer or boltgun has 0 AP, so you stick to rolling 3+ for your armor save. However, if I used a lascannon, your armor save will be modified to 6+ because of the lascannon's AP of -3.

With me so far?



Anyway, my Company Command Squad are all equipped with flamers, so I'll be dishing out 4 D6 assault hits that hit automatically. Hell yeah. As Warhammer Community says, the flamer will be the go-to weapon for infantry squads. Let the galaxy burn!

Now let me give you an example of how the weapons work. Say there's a Dreadnought with Toughness 7 and 3+ armor save charging my Leman Russ tank. I fire a lascannon at him. With Strength 9, I can probably wound him on a 2+. I roll a 2, and hey presto! He gets wounded! However, he has an armor save, so he rolls 3+. With the AP 3- modifier of the lascannon, his armor save turns to 6+, so if he fails that armor save. I don't know how cover saves are going to work, so we're assuming he's in the open here. Anyway, after we confirm that he's hit and wounded, I roll D6 to see how many wounds that hit causes. I roll a 6, so I actually deal 6 wounds to him straight. However, with the new system, the Dreadnought now has 8 wounds, so he won't die from that. He also won't lose a weapon or becomes stunned because the vehicle damage table is removed.

According to Hudson (thank you!), there is a new damage table for Monstrous Creatures and Walkers, so the more wounds they have taken, their movement or ballistic skill will be affected. Something to keep in mind!

Makes sense?



On the other hand, not only would I need to roll a 4+ to wound a Terminator with a flamer, he still has his 2+ armor save that is not modified by the flamer's AP 0. And he has 2 wounds, so even if he fails that one, well...yeah.

I suspect invulnerable and cover saves will be modifiers rather than saves taken by themselves, but we shall see. I don't know. We'll find out...soon. And I don't know how Instant Death will factor into this as well. Will a lascannon Instant Death a terminator with Toughness 4 because of his Strength 9, even if I roll a one? How will Instant Death work for this new mechanic? Do vehicles get Instant Death-ed, for example a Toughness 7 Dreadnought gets wrecked by a Strength 14 weapon? Hmm...



I guess we'll find out.

Tomorrow is movement, so I'll let you guys know when I see any movement.

Wednesday, April 26, 2017

Unit profiles

Oh, wow. Just check out this new Warhammer Community post regarding the unit profiles that's coming up for 8th Edition. It's really big news, especially for people like me who play with Vehicles such as tanks and Walkers.

Long story short, here's a rundown of a list of changes:

Profiles now include unique movement distance for each unit. So Guardsmen will move shorter distances than Tyranid Hormagaunts will run faster than them (think 6" versus 12" movement in the movement phase).



VEHICLES. This is the one change that affects me drastically, given how I play tank-heavy lists or Imperial Knights. Now vehicles use the same profile as say, Monstrous Creatures. On the plus side, my tanks will have more than 10 wounds and my Imperial Knights will now have DOZENS of wounds each! WOOHOO! On the other hand, that means they're no longer immune to lasfire from my Guardsmen's lasguns. Don't worry, you'll need 500 Guardsmen firing at one Imperial Knight in order to put even just one wound on him.




The vehicle damage table is scrapped, and the Super Heavy Vehicle Rules are no more. So no need to worry about crew stunned, vehicle stunned, explodes (vehicles will just lose a bunch of wounds), weapon destroyed, etc. Yay. This might be more advantageous to my tanks now. I really hated how they die so easily all the time or lose a weapon to a penetrating result. With no Armor Values, and now everything down to Strength, Toughness and multiple Wounds, I don't have to worry about glancing or penetrating hits, and losing a weapon.



The Gorkanaut benefits from this because he's almost a Super-heavy. Now that the Super-heavy thing is gone, he can survive longer and punch harder because of his new stat-lines. Awesome for you Ork boyz who love your Deff Dreads, Gorkanauts, Morkanauts, etc.

Initiative is gone, so no more heroes striking first or whatever. Basically, whoever charges, strikes first.



BS and WS are no longer values, but roll dice values. Remember when my Leman Russ tanks used to be BS3, and the Tank Commander BS4? Now no longer. Actually, it's the same, but just phrased differently. In the new profile table, my Leman Russ tanks' BS is 4+ meaning I still need a roll of 4 and above to hit, and my Tank Commander will be 3+. So I don't have to look at the damned BS and WS table to check what rolls I need to hit. Well, it's easier for newcomers because we all know what BS does, but admittedly it makes WS and close combat rolls a lot easier without needing to refer to the damned WS table.

Strength and Toughness are the same, with one major change. Like Wounds, Strength is no longer capped at 10. So my Imperial Knights probably can get above Strength 10. It also seems that to compensate for that, high Strength weapons can deal multiple wounds, so my Leman Russ Tanks are still quite vulnerable. Uh oh.



Apparently Warhammer Community will release weapon stats tomorrow, so stay tuned and I'll keep you guys posted when more news about 8th Edition fall!

For the Emperor!

Monday, April 24, 2017

No more codex

Apparently for 8th Edition, the Codex will become obsolete.

Oh, well...why the heck did I spend so much money on my Astra Militrarum (I mean Imperial Guard) codex, and collecting all 3 Adeptus Mechanicus codices...I even bought the Imperial Knights codex TWICE (6th and 7th Edition) within the space of one year.

Anyway, it seems we'll be having General Handbook, universal rules are free (yay!) and we might have 3 types of gameplay, including Narrative and Competitive. And themed armies. Yeah. I'm stick with themed. If I recall, there's also something about points sticking around. Guess Games Workshop has to make a point, eh? :D

For the Emperor!

Wednesday, April 19, 2017

Records Expunged

Um, basically my external hard drive went nuts and I lost all my files. Especially my school documents.

That's why I haven't posted much lately, I was trying to fix the problem. I've sent it to the Tech-Priests in Mars to recover whatever data they can, and the Omnissiah willing, I hope they get it back. Otherwise all those years of undergraduate and graduate school readings, essays, etc. are all gone. And that hurts. A lot.

Fortunately, the Black Library ebooks I've purchased are still in my Kindle, so my reading is unaffected. Just know I'm in an extremely busy period for my semester (all the deadlines, essays and presentations are due over the next few weeks) so please don't mind me. Just assume I'm traveling in the Warp for an indetermined amount of time. Once my semester ends, I will go back to reading John French's Ahriman novels, and I'll write a book review for all four Ahriman books. I love the first book and I'm barely starting on the second now. It'll definitely take me a long while to read all four, just like The Razing of Prospero, so assume that I'm lost in the Warp for months before suddenly exiting it and finding myself back in Cadia. No, Cadia hasn't fallen, and the Warp does silly things with time, like sending me back into the past. Okay, never mind. That was bad.

Anyway, I'll go perform rituals for the Machine God to appease the machine spirit in my external hard drive and hope the Mechanicus adepts of Mars will be able to restore the lost data.

Tuesday, April 4, 2017

Awesome Ahzek Ahriman

Ahzek Ahriman is awesome.

No, really. I've started reading the Ahriman Collection, and reading it right after A Thousand Sons just put me in the right mood. Ahriman's character has been consistent, and I like how John French portrayed his character. A lesser evil among greater evils, with his dignity and honor still intact.

I can't wait to finish his books!

Thursday, March 30, 2017

War Returns to Armageddon

Warhammer Community has posted this on their website: War Returns to Armageddon!

Apparently it's a self-contained game in the spirit of the old Necromunda where Space Marines - specifically the Blood Angels - square off against Orks in the hive cities of Armageddon.

While the default kill teams for the set are Orks and Blood Angels, apparently you can use different races for the two squads, which include but are not limited to:

Skitarii Rangers
Chaos Space Marines
Cultists
Dark Eldar Wyches
Dire Avengers
Eldar Guardians
Harlequin Troupe
Grey Knights Strike Squad
Necron Immortals
Necron Warriors
Tau Empire Pathfinder Team
Tyranid Warrior Brood
Neophyte Hybrids
Scouts
Scouts with sniper rifles
Cadian Infantry Squad
Ork Boyz

Yeah...wait, what? CADIAN Infantry Squad? As much as I love Cadians, and I have 2 Veteran squads (well, they're Draconians, not Cadians), why would Cadians be on Armageddon? Where is the Armageddon Steel Legion? Are we supposed to pretend that the Cadians are Armageddon Steel Legion troopers or substitute them as such because the latter doesn't have models? What about Yarrick? This is Armageddon, right? It ain't Armageddon without Yarrick.

For those of you who are wondering why I haven't mentioned Shadow War: Armageddon until now, it's because when I saw Blood Angels vs Orks instead of Armageddon Steel Legion troopers, I kind of lost interest. I told you, I'm an Imperial Guard player, not a Space Marines one. I only picked up this post when I ssaw you can substitute Blood Angels with Cadian infantry, and even then I'm wondering how the damned fluff works out when you still can't use Armageddon Steel Legion troopers instead of Cadians or Space Marines. As I said, it ain't Armageddon without Armageddon Steel Legion, and I'm annoyed that the Imperial Guard regiments of their homeworlds are often left out in favor of the more recognizable Space Marines. Just look at the poor Prosperine Spireguard. If I want to play Blood Angels, I'll have them in the hive cities of Baal or something, not in Armageddon. Armageddon is Armageddon Steel Legion. No compromise, no surrender. For Lord Commissar Yarrick!

Speaking of which, for those of you who are interested in the stories of the Armageddon Steel Legion and Commissar Yarrick fighting against Orks, I've written a couple of book reviews on the Astra Militarum anthology as well as Yarrick: Pyres of Armageddon. Those tell the stories of Armageddon a lot better than the Space Marine ones.