About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Tuesday, September 12, 2023

The Battle for Felweather Keep

As usual, the Horus Heresy team has released an Exemplary Battle for us, and yay! It's about Knights this time! Woohoo!


Basically, the Knights of House Vyronii had no idea about Horus Lupercal's betrayal, and when they approached the Mechanicum Tech-priests of Cyclothrathe for help in repairing their aging and damaged Knight suits, the Dark Mechanicum dudes decide to invade House Vyronii's home world of Damaetus for the treacherous Warmaster.

Cyclothrathe not only fielded Taghmata forces that had fallen to Chaos, they even deployed the Corrupted Knights of House Atrax. And this is where you can find rules for Corrupted Knights at Warhammer Community.

Long story short, Gios - the eldest son of House Vyronii's Grand Master, returned to Damaetus in time to warn his Household of the traitors' invasion, and the Knights of House Vyronii sallied forth to engage the Dark Mechanicum troops and Corrupted Knights of House Atrax. Unfortunately, though they emerged victorious and drove the invaders off their homeworld, they paid a steep price for their triumph. Their Grand Master, Jahk, who piloted the Cerastus Knight Lancer Rex-Orfeo, was slain in combat by Corrupted Knights with oath-marks - the Ravenous Dissolution Dark Blessing - and 25% of their forces - already crippled by attrition throughout the Great Crusade that saw their once impressive roster of 600 Knight suits reduced to barely 200, and then down again to roughly 100 active armors by the time of the Heresy - had been shattered. So maybe 75 active suits left? At least they won, and the Sacristans had salvaged enough materiel to repair the damaged suits and bring the Knight House back to strength.


This isn't canon, but I would like to think that the forge world of Draconis IV offered resources and expertise to help repair and salvage House Vyronii's Knight suits, similar to the treaty they signed with House Yato of Draconis III, and perhaps even a few of House Yato Knights were on hand to help defend Felweather Keep on Damaetus during the Cyclothrathe's invasion. But hey, it's not as if these will ever go on record, and most probably that assistance was provided after the Siege of Terra because House Yato and the forge world of Draconis IV had to help out at the Siege, as well as the defense of Ryza and a few hundred other theaters of war.

Anyway, the Dark Blessings are pretty cool. Just take note that if you use the Dark Blessings, you can't use Household Ranks in Liber Mechanicum. We have Conqueror of Wars, which is identical to Seneschal (the Household Rank for your Knight Warlord with Reactions for Knights). Then you have Heedless Slaughter that's free in terms of points, but buffs every unit Armiger for each Heedless Slaughter upgrade you take, giving them Rage (2) at the cost of reducing your big Knight's Weapon Skill and Ballistic Skill by -1. Malevolence Artifice gives you It Will Not Die and a subsequent bonus to it every time you deal an unsaved Wound or Hull Point with a melee weapon, starting from 6+ to a maximum of 4+. Encroaching Ruin gives +1 to Ballistic Skill and buffs your Armigers' Movement by 2" every turn if they're within 6". Putrid Corruption reduces Movement by -2", can't be taken on an Acastus Knight, but limits the damage from an Explosion result to only 1 Hull Point instead of D3.

Infernal Tempest makes your Knight a Psyker with a Leadership of 7 for psychic checks, and you can buff your invulnerable save by +1 with Infernal Warding if you pass or suffer Perils of the Warp if you fail. You can also unleash an Empyreal Tempest that's a 12" Strength 5 AP 2 Blast 3" weapon, but again, you need to pass your psychic check or eat wounds from Perils of the Warp.

Ravenous Dissolution buffs a Knight's Weapon Skill by +1, and allows you to choose an enemy unit to be Marked for Death, which means you re-roll all failed Wound rolls of 1 against it. Rapturous Sensation denies enemy units within 8" Reactions unless they pass their Leadership test. Formless Distortion gives you a whip or lash weapon named Ionic Lash (basically Banelash from House Devine in Molech) in place of your reaper chainsword or melee weapon, plus a +1 to your Weapon Skill. It's a Strength 10 AP2 weapon with Reach (2) and Exoshock (6+). That's pretty much it, I think.

Have fun with your Corrupted Knights, Traitors, and I'll see you on the Battlefield with my Loyalist ones! Also, for some reason I actually wrote this ahead of Goonhammer, unless they decide not to write an article on this specific Exemplary Battle because it's about Knights. Hah! I actually was ahead of Goonhammer for once! Yay!

Saturday, September 9, 2023

A New Crusade

"The Explorator fleet actually struck gold this time," Lord Takeda murmured as he surveyed the verdant fields before us. Naginata, the venerable Cerastus Knight Lancer chassis in which he was ensconced in, crossed over the tall grass in loping strides, its shock lance crackling with disruptive energies as if in anticipation of hostiles, but there was nothing more threatening than the occasional saber felids that prowled the shadows of the fields, fleeing from the metal titans that now stalked their territory. "The data tallies with their reports...the perfect climate, as well as fertile soil for grain and crops, enough to feed a hundred hive worlds."


I silently agreed with his assessment as I studied the scrolling hololith of images fed by my visual auspex. The ghosts in my Throne Mechanicum stirred, excited by a world similar to the lush plains of Draconis III, and I couldn't help but feel excited over claiming this agri-world on the border of the Imperium. An explorator fleet had passed by this subsector years ago, marked this world as habitable and ripe for colonization, and as such, a lance of House Yato was detached from Fleet Tertius - one of the great Indomitus Fleets dispatched by the Lord Commander and Regent of Holy Terra to seize this planet.

"Shouldn't we have waited for the Astra Militarum regiments, though?" Kanda asked. His Questoris Knight Errant pattern Engetsu lumbered after the graceful Naginata, the younger pilot sweeping the plains with his mighty thermal cannon. He had a point. It would be one solar week before the combined arms regiment from Argent Prime arrive in their slow and titanic transport vessels, the infantry and tank crews commanded by General Adrian Muller.


"As much as I respect our peers in the Imperial Guard, they will be too slow," Takeda replied bluntly. He gestured with Naginata's spear toward the distance. "Remember the Martian Tech-priests' requests aboard the Kajira? They detected an anomaly on the planet's surface, and so we shall investigate. If it turns out to be that heretical warband whose fleet has been caught snooping around this subector by the Kajira's auspex, then we've to stamp out the infestation before it can take root."

"The coordinates that the Tech-priests supplied us are just ahead, Lord Takeda," Suzuki said deferentially, his Armiger Warglaive returning. Hebi was sprinting in a low run, waist-deep in tall ferns and crops, and felling what trees that blocked his path with its revving chain-cleaver. "Something's weird. It seems like they've set up...several altars or something."

"Whatever they're planning, it can't be good," Takeda decided. "Let's crush them before they can put their nefarious plans in motion."


At his command, the lance of House Yato strode forward, passing by ruins left by a pre-Old Night civilization - one lost to the madness of the Age of Strife millennia ago before being rediscovered by the resurgent Imperium. I stayed on the vox as I listened to the navigation officer aboard the Emperor-class battleship, Kajira, relay directions to our auspex.

It wasn't long before the altars that Suzuki mentioned came into view. Twisted idols of dark gods, painted with symbols that made my eyes water and my stomach sick with nausea, loomed ahead. Corpses were strewn about, piled in grotesque heaps as cultists ringed them, offering them as dark sacrifices to their malevolent patrons.

"Hit them hard. Leave none alive."


Takeda's voice was icy with fury, particularly when he had witnessed the gruesome scene of carnage. We followed, charging along the plains and charging our weapons to fire at the four icons that had been raised. Each was a different aspect of whatever foul deities the demented lunatics worshipped. I couldn't keep my eyes on them for too long, fearing that insanity would overtake my mind, but I caught a glimpse. One was a brutal warrior with a cleaver and an axe, soaked red in blood. One was a bird-like contraption with a staff, its silhouette crackling with blue eldritch energies. A third was a bloated sculpture coated in filth and a scar that tore across its midriff like a leering grin. The last of them was a slender creature that made me sick to look at, its form strangely feminine, yet simultaneously attractive and repulsive.

Worst, though, was the center. A swirling vortex, created from the mutilated bodies of whatever poor population that had become victims of the cultists and brought here to this world for whatever deranged purposes they had.

"Careful," Sato warned, slowing Kaen to a stop. The Armiger Warglaive had been at the front, sprinting ahead of the larger super-heavy Knights. "Traitor Astartes presence."


"I see them!" Watanabe said as he steered Tsurugi. The Armiger Warglaive managed to bring its ion shield up to deflect incoming bolter shots as the Chaos Space Marines bounded forward at incredible speed, their armored forms moving with a graceful agility that seemed impossible for one clad in such mass and bulk.

"Tanaka." Lord Takeda gave the command coldly and calmly. "Priority targets ahead. Blast the daemon engine to bits."

I had spotted the daemon engine before he issued the order, already aligning the volcano lance and adjusting the glowing barrel to my sights. Kazan, my trusted Dominus Knight Castellan, had been a gift from the previous crusade in the Carthage Crusade, where we had successfully driven out Chaos and xenos foes and secured the system for the Lord of Ultramar.


A Forgefiend. I recognized the cerberus-type daemon engine, its heads illuminated by sickly ectoplasma and powered by warpfire. Feeling revulsion in my chest, I unleashed an incadescent fury at the foul thing that shouldn't exist. It was enveloped by the blast, its frame torn apart by the wrath of the Omnissiah given form. A titan-slaying weapon, used to vaporize whatever lunacies that the Dark Mechanicus had wrought.

That wasn't all. The plasma decimator in Kazan's other arm glowed, its power coils venting steam before ejecting superheated matter at the Chaos Space Marines. Several of them disintegrated, even the transhuman warriors unable to withstand such fiery rage. The siegebreaker cannons boomed, spitting slugs that tore craters into the fields and throwing up clods of soil.

Sato and Suzuki's Armiger Warglaives advanced ahead of the bigger Knights, their thermal spears erupting with superheated beams that sloughed off the putrid Rhino that jumbled forward. Then Kanda finished it off with a blast from his thermal spear that blew up the vehicle and transformed it into a colossal fireball that incinerated a nearby Chaos Space Marine and hammered two nearby Helbrutes. A nearby Predator Annihilator, ancient and seeming to originate from the days of the Heresy, was buffeted from the shockwaves and almost flipped over.

The Chaos Space Marines didn't pause their advance, the surviving traitors lunging forward to meet Kaen and Hebi. Watanabe's Tsurugi stayed behind, taking plasma fire from the Chosen's plasma pistols and staggering, his ion shield flickering as it gave out under the sustained fire. The Predator Annihilator retaliated, its lascannons punching through my ion shield, but Kazan shrugged off most of the devastating beams, continuing to stomp forward inexorably.

The Possessed hit Kaen like men possessed, tearing at the Armiger Warglaive. Sato calmly fought back, cutting one of them down with his chain-cleaver, but he appeared to be outmatched.


"Hang in there, Sato!" Kanda ordered, maneuvering Engetsu around to help him. On the other side, Lord Takeda charged ahead alone, left exposed on the flank, and his advance was halted by a pack of Possessed crashing into the Cerastus Knight Lancer. Despite their lethal hits, where they tore and ripped at the joints of the loping giant's legs, he managed to sweep his shock lance about and obliterated a couple of them.

The chanting Cultists had paused in their rituals and joined their dark posthuman masters, fearlessly marching toward us with nothing but autoguns and heavy stubbers. The low-caliber shells could not possibly hope to penetrate the adamantium armor of the Knights, but to my shock, they were punching through Kaen, Hebi, Tsurugi and even Naginata.

Witches.

I recognized, to my folly, the telltale sign of withfire attacks, the crazed cultists having discarded their lives to the dark gods and drawing upon the powers of the warp to hurl ensorcelled rounds and psychic screams into our Knights. The runes in our armor flared hot, but even with the protection of the priests back on Draconis III inscribed into our steeds, we found ourselves slowly wilted down.


Sato fell back from the Possessed, giving Kanda a clear shot to wipe them out with Stormspear missiles, melta fire from the torso-mounted meltagun and thermal cannon. The Bushi roared as he charged in, scything the last of them with his reaper chainsword, annihilating the horde.

"Stay where you are!" Takeda ordered, despite having trouble with the Possessed still maiming his Naginata. He crushed another two with the powerful lance, though his movements appeared slowed as they damaged a servo in the arm. "Destroy the idols and disrupt the rituals!"

"Not like we can," Suzuki grumbled as Hebi blasted the Chosen at pointblank range with melta weapons, clearing them out. Watanabe moved up to support him, Tsurugi also firing at the Helbrute and remaining Chosen with precision fire with his thermal spear, and then suddenly Suzuki found himself free to charge the nearest Helbrute, stabbing the grotesque man-machine hybrid with his reaper chain-cleaver and pulping the desiccated traitor Marine buried within the ruined sacrophagus. Meanwhile, I turned my fire on the Predator and erased it from existence with a volcano lance, while my plasma decimator continued to rain down fire upon the Chosen that sought cover in the trees. I ended up missing most of my shots, but it didn't matter. I had at least forced them to go to ground and all but eliminated their heavy armor.

Not to be outdone, the last of the Chosen and the second Helbrute charged Hebi and Tsurugi, while the a squad of Cultists and Dark Commune suicidically threw themselves at Engetsu and Kaen. A second squad of Cultists, having abandoned their efforts at one of the twisted idols, joined the dwindling Possessed in bringing down Naginata, their withering human figures supplemented by foul magicks.


"Damn witches!" Takeda snarled, cleaving apart the last of the Possessed and leaving the Master of Possession in command of them to retreat while the rabid Cultists attempted to climb over his Knight.

"Ugh!?" Suzuki cried as the Chosen brought down his Hebi with concentrated firepower, plasma and bolts tearing the already weakening joints in the Armiger Warglaive and toppling it over. They swung their accursed weapons at Tsurugi, slowly cutting it apart and hacking its limbs from its torso. Watanabe cursed, trapped within his Helm Mechanicum, as his armor was laid low. But as vengeance, he swung Tsurugi's reaper chain-cleaver and sliced the Helbrute in half, splitting the entombed Marine into two and ending his woeful existence.

Way to go, Watanabe! Defiant to the last!

"Hang in there!" I yelled, bringing Kazan closer to the center, where that vortex gate thingy continued to swirl with empyreanic energies. The Exalted Champion crowed after slaying two Armiger class Knights and gestured toward my Dominus Knight Castellan, buoyant after his brief victory. The remaining Chosen whirled around and prepared their charge when they saw Kazan looming closer, but I wasn't about to engage them in melee. Instead, I triggered the twin meltaguns on both sides of Kazan's torso and vaporized two of them. The siegebreaker cannons hurled volleys at the cultists falling off Naginata's form as Takeda pulled free, and I unleashed the superheated wrath of the plasma decimator.

The Chosen never knew what hit them. A few seconds later, nothing remained of the traitor Marines but a smoldering crater of molten rock.


The Exalted Champion, reeling from the death of his men, and his power armor peeling off in melted ceramite after being exposed to temperatures usually found on the surface of a star, turned his horned helm up to stare at me.

I squeezed the trigger in my haptic gloves and disintegrated him with a beam from the volcano lance.

The Master of Possession, still the only one left after witnessing the last of the Cultists and Dark Commune get slaughtered by Engetsu and a terribly wounded Kaen, fell back, but as he turned around to flee, a vengeful Takeda ran him down with Naginata, crushing him underneath the loping colossus's clawed talons and flattening him to a bloody pulp.

"That's the last of them," he said, Naginata swaying from the horrific damage it had suffered. "Tanaka, Kanda, destroy these distorted idols and whatever it is in the center."


"Gladly," I said, leveling my volcano lance at the gate and obliterating it from existence. The eldritch energies died with a shriek. Behind, I could hear whistling and avalanche as Kanda cut apart the idols with his reaper chainsword or melted them with his thermal cannon. Turning around, I joined him, the plasma decimator spitting out superheated streams to reduce a third to slag.

Kaen laid low the final with precise volleys from his thermal spear, and I thought I heard a sigh on the wind, as if the agri-world was breathing in relief after being freed of the invaders' taint.

"What now, my lord?" Kanda asked, turning Engetsu around to face the limping Naginata. We both could hear the smile in Lord Takeda's voice as he replied.

"Well, we shall claim this world as ours...Inari. A fitting name for an agri planet, isn't it? And the first of many that we will conquer yet in this subsector." He stabbed the ground with the crackling shock lance, a posture of triumph and martial pride. "But first, we have to drive out the heretic, the witch, and the alien out of this place. The galaxy will belong to humanity!"

Saturday, September 2, 2023

Dark Angels Praetor

I finally painted my Dark Angels Praetor! Yay! Now he leads a squad of Cataphractii Terminators and a squad of Interceptors! Yay! Deathwing and Dreadwing!



Hopefully I can add a Land Raider and a couple of Inductii squads with the announcer box set for Horus Heresy. Yay! Oh, and the Deredeo Dreadnought!

Monday, August 14, 2023

Knights in Epic

Yes, yes. I know it's Legion Imperialis and not Epic, but who cares? WE HAVE KNIGHTS IN EPIC! WOOHOO!


Anyway, what can we do? Right now, we can't take Knights as a primary army. BOO. What we can do, however, is have Knights comprise up to 30% of our total army. Yay? What does this mean? Well, we include them as "Allies" by using Knight Househouse Lance Formations.


Please tell me you're making Armigers in plastic because currently the only way to get them is by Forge World resin, and I can tell you that I'm not enthusiastic about buying 9 Armigers in resin. Just no.


We also have ion shields, which means we don't have invulnerable saves in Legions Imperialis. Strange. Well, ion shields make sure we have a 6+ save no matter what, so cool.

The bad news, though, is ion shields are only applicable to our front arcs. And we only have front arcs and rear arcs.


Yikes. Oh, well.

At least our Knights are good at killing engines and maybe even Titans. Yay. Definitely good at killing other Knights and tons of vehicles. Yay!


Cool! I can't wait to field Questoris Knight Errants and Knight Wardens together for both anti-vehicle and anti-infantry stuff! YAY!

Saturday, July 1, 2023

Knights and Epic!

Watching the no Warhammer 40,000 preview live, all I can say is...YES! Praise the Emperor!

No, I love Warhammer 40,000 and I'm slightly disappointed that there was no Warhammer 40,000 content. However, the other games deserve their time in the sun as well, and I tuned in only for...you guess it. Horus Heresy. I heard something big was coming and...yeah, we were not disappointed.


Need I say more? No, here's another picture.


We have two more Cerastus Knights joining the Lancer in plastic! The Castigator and Acheron make their appearance in plastic for the first time since receiving the resin treatment in Forge World years ago. Welcome, Cerastus Knights! WOOHOO! I might get them next year after I graduate, but we'll see. The Lancer, I'm definitely getting first.

Also, we have Epic...ahem, now it's apparently called Legion Imperialis. Whatever. Anyway, it's set in the Horus Heresy, but it's obviously Epic.


That's a cool looking box.


I don't know much about it, but I'll leave you to check it out on Warhammer Community. All I can say is that it uses a different rules system, and we can use our models from Adeptus Titanicus or Aeronautica Imperialis. So I'm using my Knights for Epic! Yes, I'm calling it Epic, not...Legion Imperialis. C'mon, haven't you learned your lesson from Astra Mili-what? You're in the Guard, son.


Even the rulebook looks cool. I can't wait to find out what's going on and how the game works! We'll find out from Warhammer Community over the next few weeks, and I'll do my best to keep track of any new updates! If I'm not too busy with work and writing, that is...

Tuesday, June 27, 2023

Forge World Knights Index

 


Whoops, I forgot to write about the Forge World Knights even though the Index has been available for download for a while now. My bad. Anyway, let's get to it!

We shall first begin with the Acastus Knight Asterius, which has a whooping 30 wounds and Toughness 13 and a 2+ save. He has the usual volkite culverins with devastating wounds, a Karacnos mortar battery that's 2+ anti-infantry and ignores cover. But everyone's interested in the twin conversion beam cannons, which are twin-linked, 48" range, 3 attacks each, Strength 16 AP -2 Damage 6, and has Sustained Hits D3. The new conversion rule simply gives you Critical Hits on a 4+ when the target is more than 24" away, which means you'll be getting D3 extra hits for each hit roll of a 4+. The Knight Asterius has no Bondsman abilities, but instead improves his Strength and Damage of his attacks against vehicles by 1, and 2 if you're shooting fortifications. He's the most expensive Knight available at 730 points.

The Acastus Knight Porphyrion is almost the same, but with a Helios Defense missiles instead of a Karacnos mortar battery, which you can swap for an Ironstorm rocket pod that's better than the Questoris version because it's D6+6 hits, and the autocannons that you can swap for lascannons. The twin magma lascannons are twin-linked (which means reroll wound rolls), Strength 18, AP-4, Damage D6+6. They are D6 attacks each, with blast. He gets Lethal Hits for ranged weapons if he stays still, but no Bondsman abilities. He's almost 100 points cheaper at 645 points, which is bewildering. But okay. Is there something I'm missing?

The Cerastus Knight Lancer is awesome now, and Cerastus Knights have 25 wounds now. The Knight Lancer has a 4++ invulnerable save. That's it. Not just in close combat, but from ranged attacks as well. Cool! His shock lance isn't good at shooting, with Strength 6 AP0, so don't expect it to do much against Space Marines and Marine equivalents. But you want him in melee, where he'll dish out 5 attacks at Strength 20 AP -3 Damage 8 or 10 attacks at Strength 10 AP -2 Damage 3, both at WS2+. Wow. Just wow. He has a Bondsman ability that allows Armigers to advance and charge, and his own bonus is using Tank Shock Stratagems for free every time he charges, even if you've already used it, which means you can deal a bunch of mortal wounds every time you charge. Damn, son. He's pricey, though, at 430 points, putting him above all the Questoris and Cerastus chassis, but just below the Dominus (and Acastus, obviously).

The Cerastus Knight Castigator is a budget Knight Warden that has a twin-linked bolt cannon that fires 18 Strength 6 AP-2 shots. Wow. He gives Armigers Sustained Hits 1 and a bonus AP -1 for their ranged weapons too, instead of -1 Damage, while he himself will debuff a non-vehicle and non-monster enemy target, giving them a -1 to shoot or fight if they've been shot by the Castigator. His Tempest Warblade is pretty much identical to the Reaper chainsword, I think. He's 425 points, which makes him the second-most expensive Cerastus Knight, but for good reason.

As for the Cerastus Knight Acheron, he has a lesser version of the Knight Valiant's flamethrower, with the only difference being his 2D6 shots versus the 3D6 from the triple barreled conflagration cannon. Reaper chainfist is exactly the same as Reaper chainsword and Tempest Warblade, move along. He gives the Armigers Fear or something, so anything locked in combat with the Armigers will be forced to take battle shock tests at the beginning of the fight phase, with a -1 debuff. Hmm. Also, any enemy hit by his flamethrower can never have the benefit of cover. Not bad. He costs 385 points, so he's not too expensive.

The Cerastus Knight Atrapos is interesting. His Atrapos lascutter is now a las-impulsor, going up to 36" or 24", depending on your intensity, and with identical Strength, AP and Damage. The Graviton Singularity Cannon has been reworked too, and is now 24", and while he can shoot D3 Strength 16 AP -4 Damage D6+1 attacks that are blast, he can choose to have the Hazardous option, which...only grants him Devastating Wounds. Pass. In melee, the Atrapos lascutter can either make 12 Strength 7 AP -1 Damage 2 attacks, or 6 Strength 14 AP -3 Damage 4 attacks. Armigers get to reroll hit and wound rolls against Titanic or Towering enemies, while the Knight Atrapos himself adds 1 to his hit rolls whenever he targets Monsters or Vehicles...and also 1 to his wound rolls when targeting Titanic or Towering enemies. Whoa! He's cheaper now at 385 points, which is...weird. But I'm not a balance expert, so...yeah. Whatever.

The Questoris Knight Magaera gives an Armiger Ignores Cover. Yay. His plasma-fusil is forever supercharged without Hazardous, and it's rapid fire 2 too! Twin rad cleansers are now anti-infantry 2+. The Lightning Cannon has been nerfed a little, now Strength 9 AP 0 Damage 2, but 12 attacks with Sustained Hits 2 makes it very juicy. You can give him a Hekaton siege claw that's pretty much the Knight Lancer's shock lance, so...okay. Less attacks at 4 and 8, and he only hits on WS3+, though. He also regains D3 wounds during each of your command phase. He's affordable at 390 points. Cool!

The Questoris Knight Styrix also gives an Armiger Ignores Cover and has the same Hekaton siege claw option. What's different? Hmm, his graviton crusher that's anti-vehicle 2+, and his Strength 12 AP 0 Damage 3 Volkite chierovile that spits out 9 shots now, with Devastating Wounds. Tasty. Also, any enemy he shoots his graviton crusher at gets -2 to their Move, Advance and Charge. Oof. He's pretty pricey at 425 points, which is...weird. Why? Mortal wounds with Devastating Wounds? The -2 debuff to Move, Charge and Advance?

The Armiger Moirax is interesting. They are the same as the normal Armigers, but they cost 170 points for some reason, way more than the 145-point Armiger Helverin, even with their exotic guns. Plus they don't have a carapace weapon and have identical stats and invulnerable saves. I guess they get to Heroically Intervene for free? Which isn't what you want unless you have a siege claw that's 4 attacks, Strength 12 AP-3 Damage D6+2, but you really want the guns because there's no sweep option. The conversion beam cannon seems cool, and now you can double up on it. It's only 1 attack each, though, with a 24" range, but is Strength 10 AP -2 Damage 3 Sustained Hits D3, but you get Critical Hits on 4+ when you're more than 12" away from your target.

The Graviton Pulsar is now Anti-vehicle 2+. Nice. Still D6 attacks, not much change, but now only AP -1. The Lightning locks have been nerfed, and though they are Strengh 8 now, they are AP0, but they keep Sustained Hits 2. Still 6 attacks. The volkite veuglaires have been nerfed to 4 attacks each, ugh. They've been buffed to Strength 8, but are AP 0, still Damage 2 with Devastating Wounds. Their siege claws come with a rad-cleanser that's anti-infantry 2+. You can swap for any combination of weapons - even dual siege claws (which gives them 8 attacks but not twin-linked, I guess?). They are very interesting options and provide weapons that the Armiger Helverin doesn't have.

But the Armiger Helverin has 4 Strength 9 AP -1 Damage 3 attacks per autocannon. If you're paying 25 points more, I'm not sure if getting 4 Strength 8 AP0 Damage 2 (even if you multiply it by 2) is worth it, despite Devastating Wounds. Is Devastating Wounds worth 25 points? Or 12 lightning lock hits? Probably that can potentially go up to 16 with Sustained Hits 2, so maybe it's worth paying 25 points for those 8 extra attacks? That said, you might as well go with the conversion beam cannons and graviton pulsars, but then again, the Armiger Warglaive has something similar with his thermal spear? I guess only the lightning locks are worth it...maybe. We'll see.

Anyway, that's all I can say regarding the Forge World index. Have fun, fellow nobles!

Saturday, June 17, 2023

Imperial Knights Index


Hello, my fellow nobles! So the index has been out for a few days. Unfortunately, I have started working every weekday from 8.30am to 5.30pm (and alternate Saturdays, though those are half days) at a warehouse, plus I work on my dissertation when I return home in the evenings, so...I couldn't get much Warhammer 40,000 hobbies done. Not that it matters because all of my Warhammer 40,000 stuff is in Minneapolis, and I'm in Singapore. Need to earn some money because it's very likely that I won't have a job during the spring semester and I need...savings to get me through that period.

A PhD is a lot harder than I thought. Oh, well.

Anyway, enough about that. I finally finished my dissertation draft, so I'll take this time as a breather to write on Warhammer 40,000...and of course, I'll be writing about Knights. Yay. Imperial Knights, of course. What else?


We've already seen the Code Chilvaric ability from Warhammer Community, so there's not much to go over here. Other Knight Army Rules include Bondsman Abilities, where Titanic Knights grant an ability to an Armiger within 12". They also have the super-heavy walker rule, which allows them to move over non-Titanic models and terrain features that are shorter than 4" in height. No more falling back and shooting, though, which kind of sucks. I don't think we can fall back and charge either, if I'm not mistaken. Oof.

There's a Freeblade ability that allows you to take 1 Titanic Knight or up to 3 Armigers for any Imperium army. However, they cannot be your Warlord and they cannot take Enhancements. Fair.


Our detachment is Noble Lance and we are Indomitable Heroes. Again, Warhammer Community has already covered this, so yay.

We also have 5 Enhancements.

Revered Knight (Aura): Knights within 6" of the bearer gets +1 to their Leadership, and the aura expands to 12" if you're Honored. The cheapest enhancement at 20 points.

Mysterious Guardian: Gives the bearer Deep Strike, allowing him to teleport once per battle at the end of your opponent's turn if he's not in melee with an enemy and arrive in your next movement phase more than 9" away from all enemy models. Be careful not to use the Deep Strike ability on your last battle round because the Knight will count as Destroyed if he's not on the battlefield when the game ends. 35 points.

Mythic Hero: Questoris models only, and allows you to buff a second Armiger with Bondsman abilities. 25 points, and totally worth it.

Banner of Macharius Triumphant: Any objective marker the bearer controls remains under your control for the rest of the game even if your Knight moves away or is destroyed, until your opponent steals it, of course. 30 points.

Unyielding Paragon: Reduce armor penetration of attacks targeting the banner by 1, but only on Questoris. The most expensive upgrade at 40 points. Wow.

Stratagems

Well, we already know Shoulder the Burden and Trophy Claim.



Rotate Ion Shields is back at 1CP, and it gives your Knights a 4++ invulnerable save against shooting attacks.

Thunderstomp is 1CP and while your Knight can't target monster or vehicle models during the fight phase, his melee weapons gain Devastating Wounds.

Squires' Duty is 1CP, and gives up to 2 Armigers +1 Strength and AP against a single enemy. If you are Honored, then they get +1 Damage as well. Whoa.

Valiant Last Stand costs 1CP and is your fight on death stratagem before you blow up. When you fight, you're assumed to have 1 wound remaining, unless you're Honored, then you count as having full wounds.

Unit Datasheets

You can look at them yourself, but I'll sum up the important points.

Armiger Helverin costs 145 points each, and get Anti-Fly 2+ if he's in your deployment zone or within range of an objective marker. Armiger autocannons are Strength 9 now, but retains AP-1 and Damage 3. 48" range, with 4 attacks each instead of the old 2D3.

Armiger Warglaive costs 140 points each, and we already know he gets Sustained Hits 1 for his melee weapons whenever he charges. Thermal spear has been nerfed to 24" range, but Strength 12 AP-4 and melta 4 is...wow. Reaper chain-cleaver is now Strength 8 and 10 respectively, but the sweep attack is now Damage 1.

Knight Paladin has his battle cannons nerfed to AP -1 but Strength is up to 10, and he appears to have more shots in rapid-fire range now. He can give an Armiger Lethal Hits and Lance, while he himself can reroll one hit roll, one wound roll or one saving throw once per phase. He costs 390 points.

Knight Errant has a 24" Strength 12 thermal cannon with melta 6 now. Holy...anyway, he can give an Armiger re-rolls for advance rolls, and they have assault for their ranged weapons. On the other hand, he'll get a +1 to hit rolls targeting closest enemy models for his shooting attacks. He's the cheapest Titanic at 375 points, along with the Preceptor.

Knight Gallant preserves his WS 2+, and instead of the 4/12 and 4/8 attacks for the Reaper chainsword and Thunderstrike gauntlet respectively that the other Questoris Knights have, his number of attacks have been bumped up to 6/18 and 6/12. Awesome. He buffs an Armiger with re-roll charges and re-roll hit rolls in melee. Meanwhile he gets the Cerastus Knight Lancer's -1 to hit in melee. Damn. He's a bit pricier now at 400 points, though, but he's clearly a monster in close combat.

Knight Warden is probably what everyone is eying right now because he gives an Armiger -1 damage. Yeah, I'm not kidding. He himself gets Devastating Wounds for shooting against non-Monsters and non-Vehicles, with his Avenger Gatling cannon spitting out 18 Strength 6 AP -2 Damage 2 shots. Wow. He is pretty expensive at 420 points, though.

Knight Crusader buffs an Armiger with +1 to hit rolls in shooting. He himself gets Sustained Hits 1 whenever whenever he doesn't move. Uh, okay. Hilariously enough, he's cheaper than the Knight Warden at 415 points. Titanic Feet remains nerfed, now 4 attacks at Strength 8 AP-1 Damage 2.

Knight Preceptor buffs an Armiger's Leadership by 1 and Objective Control by 2, and he gets re-roll all hit rolls against a single unit from your opponent's army. His las-impulsor has been slightly nerfed, and though it's still Strength 14 with Damage 4, it's now AP -3. Either that, or Strength 7 AP -1 Damage 2. Well, the Strength is buffed at least. Speaking of which, the Stormspear rocket pod is still Strength 8 and remains unchanged, while the Ironstorm missile pod got hit by the nerfbat and is Strength 5 AP0 Damage 1. At least it's D6+1 shots now. I already mentioned that the Preceptor is the cheapest Titanic along with the Errant at 375 points, so yeah.

Knight Castellan gives an Armiger within 6" cover with his Ion Aegis. Cool? His shooting attacks can re-roll damage rolls of 1 against Monsters and Vehicles, which isn't very useful. His volcano lance is now Strength 18 and Damage D6+8, though, and retaining AP -5 and D3 attacks. Ouch. Plasma decimator remains mostly unchanged, but is now D6+3 instead of 2D6. Ouch. Twin siegebreaker cannons are now twin-linked, D6 attacks, Strength 6 AP0 and Damage 1. Yeah, nerfed. Still blast. Shieldbreaker missiles are no longer one-use (is there a mistake somewhere?), and are 1 attack, Strength 12, AP-6 Damage D6+1 with Anti-Titanic 4+ and Devastating Wounds. Unlike the Crusader who has WS3+, the Dominus Knights still only get WS4+. He's much cheaper now at 495 points. I kid you not. So there's a reason why they nerfed his weapons, huh?

Knight Valiant shares the same Ion Aegis as Knight Castellan, but he himself forces one enemy unit that he hit with a shooting attack to take a battle-shock test. Conflagration cannon is now up to Strength 8, but AP-1, and is still 3D6, Torrent, Ignores Cover and Damage 2. I don't think I need to talk about the Thundercoil Harpoon.


He costs 490 points, just 5 less than the Knight Castellan. In case you're wondering.

Canix Rex? Who? Oh. Named Characters. You can just check him out on Warhammer Community, but he costs 405 points. I kid you not. If you're running Freeblades, you might as well take him. He has Sustained Hits on everything, and he counts 5+ as Critical Hits, so...do the math yourself.


Anyway, that's all for the Imperial Knight Index. It's meant to be a summary in case for some reason you couldn't or didn't want to download the Index from Warhammer Community. Also, I've put the points together, so you don't have to flip from the Index to the Munitorum Field Manual. I hope this helps, but I doubt there's anyone reading my blog, so sometimes I don't know why I bother. Maybe because I'm just doing it out of passion for my own Warhammer 40,000 hobby. Speaking of which, I can't wait to try out the Knights in 10th edition, though it'll have to wait until September or the very end of August at the earliest. I want to run a Crusade! And there's still Adeptus Titanicus, though I usually just run them concurrently anyway. We'll see.

Till then!