About My Blog

Ave Omnissiah!

Image result for adeptus mechanicus symbol

My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Friday, March 31, 2023

I suck at drawing Bloodthirsters and Heldrakes

I suck at drawing Bloodthirsters and Heldrakes. Well, anyway, here's a brave Knight Gallant of House Yato challenging a Bloodthirster in combat, but I forgot to shade him. Whatever.


Oh, and that's a Hydra battery on top of the hab block. I know, I know. It looks nothing like a Hydra battery, and the Heldrake it's shooting at is at the wrong angle and doesn't look like a Heldrake. I tried.

...maybe I should give up.

Thursday, March 30, 2023

Illustrations for Knights of House Yato

I'm working on illustrating a story for my Imperial Knights - House Yato - at the moment. It's tougher than I thought it would be and taking more time than expected, but so far I've managed two illustrations. I'll add more whenever I can, but no promises.

The story is pretty basic. The Shrine Worlds of the Talledus System are under attack by Heretic Astartes. One of the Shrine Worlds are assaulted by Khornate Warbands, including a company of World Eaters and Daemons, and the Knights of House Yato have answered the calls for aid, dispatching several lances to defend them. Among them is Tomoyuki Tanaka, a retainer of House Yato and pilot of the Armiger Warglaive, Kazan. A subordinate to Sir Oogami, they fight back waves of Khorne Berzerkers, Bloodletters and even a Bloodthirster.

Within one of the shrines, Interrogator Minerva Masaki - whose father is a native of Draconis III, the knight world that House Yato originates from - defends pilgrims from murderous Chaos Space Marines and bloodthirsty Daemons. It is her who sent out the astropathic missive for aid. Will Tanaka be able to reach her and the pilgrims under her charge before they are overrun by Daemons?

It's a fairly short story, so I don't expect to do many illustrations. At least for this first story, anyway. Here's a teaser of the first two illustrations I have, and I'll add more later when I get them done. Eventually, I'll piece them together for a full short story, but...yeah. I dunno. We'll see. Till then!

Tuesday, March 28, 2023

Armory of the Warlord and Warmaster Titans

Good morning, fellow Princeps and Moderatii! This is your teaching adept at the Collegia Titanicus, and today we will be conducting a lecture on the weapons available to Warlord Titans and Warmaster Titans.

Take note, this is not a tactics overview for the Adeptus Titanicus game or the 28mm scale Warhammer 40,000 or Horus Heresy games. Rather, this is more of a fluff piece summarizing what kind of weapons the Warlord Titan possesses into a single page for your convenient reading. Kind of like those lore videos on Youtube...ahem, the Noosphere. Seems like content creators are more into videos...uh, I mean holo-vids than blog posts these days, which makes me obsolete, but hey, I'm sticking to my blog for as long as I can. Anyway...

Carapace Weapons for a Warlord Titan

Apocalypse Missile Launcher

The Apocalypse Missile Launcher is basically a pair of missile pods that launch high explosive warheads at supersonic speeds, capable of blanketing a square kilometer of the battlefield in detonations. They are an artillery type weapon that lay down a barrage of destructive fire from extreme ranges, far surpassing the range of most of the Warlord Titan's other weapons.

Vulcan Mega-bolter Array


The Vulcan Mega-bolter Array is a pair of multi-barrelled miniguns that spit out high caliber rounds at an incredible speed - about 300 rounds per second. Though usually an anti-infantry weapon capable of annihilating entire companies of soldiers, the Vulcan is powerful enough to wreck light tanks and lightly armored vehicles, as well as buildings. However, it has more difficulty in penetrating the hull of heavily armored tanks and bunkers. It is an inaccurate and unsubtle weapon, but the shrapnel produced by thousands of exploding high caliber shells more than compensate for its lack of precision. It does have a short range when compared to its other weaponry, though.

Paired Laser Blaster

The Laser Blaster is a highly destructive laser weapon that possesses long range and incredible firepower, able to penetrate deep into the bedrock of the earth and leave glassed furrows. The sheer heat of the weapons can incinerate nearby infantry unfortunate enough to be in the vicinity, even if they aren't the targets. They are powerful enough to punch through the thick armor of even super-heavy tanks. The carapace version is a pair of triple barreled Laser Blasters, which costs more resources but packs more firepower.

Paired Turbo Laser Destructors

Almost identical to the paired Laser Blasters above, the Turbo Laser Destructors are twin barreled laser blasters, which means they are cheaper and cost less resources to manufacture, though they are a bit less potent. Then again, the Laser Blasters are probably overkill against most targets, and the Turbo Laser Destructors still possess two-thirds of their destructive power, enough to destroy most super-heavy tanks in a single salvo.

Paired Gatling Blasters

Similar to the Vulcan Mega-bolter, the Gatling Blasters are rapidly spinning multi-barreled weapons that fire 150mm high explosive shells at incredible velocities, capable of both anti-infantry and even anti-vehicle purposes. They are slightly more powerful than the Vulcan Mega-bolter, able to threaten heavily armored targets. Even super-heavy tanks are likely unable to withstand a barrage of such powerful ordnance.

Arm Weapons for a Warlord Titan

Macro Gatling Blaster

Like the Gatling Blasters above, the macro variant is a larger variant that is capable of spitting out high ordnance at a rate of thousands of armor-piercing shells per minute.

Belicosa Volcano Cannon

The Belicosa Volcano cannon is among the most powerful weapons that the Warlord Titan can field, capable of unleashing terawatts of energy in a blazing white laser beam that causes a huge recoil. It can destroy an enemy war engine in a single shot or completely disintegrate even an unshielded super-heavy tank or fortifications in a single salvo. Only void shields can withstand a direct hit. Only the plasma reactors of a Warlord Titan or a Warbringer Nemesis Titan can supply adequate amount of energies to power such a massive and extremely powerful weapon, and even then, firing it will tax their reactors. Do take note that I'm ignoring all the weird fluff about Cinderus XI and heretic psykers because 1. it's probably retconned at this point and 2. it's highly impractical for all the Titan Legions and Forge Worlds to source minerals and crystals from a single world. 3. This is one of the most common weapons among Titans during the Horus Heresy - and there were thousands of Titans then, and while psykers were persecuted, I doubt the forge worlds that were being reclaimed across the galaxy had ready access to such minerals and crystals when they were isolated prior. Yet they already had pre-existing Titans with mounted volcano cannons. Most of these weapons and Titans have long existed since before the Age of Strife/Old Night, and probably were invented during the Dark Age of Technology, so all these weird outdated lore is obsolete and can be treated as superstition and tall tales fabricated by overimaginative adepts who bought too much into the whole grimdark nonsense.

Mori Quake Cannon

The Mori Quake Cannon is an artillery piece that shares the same long range capability as the Apocalypse Missile Launcher, lobbing Quake Shells that result in seismic shockwaves that stagger enemy targets and strong enough to breach fortifications. Again, we're going to ignore the old fluff about the "fragment of a planet subjected to Exterminatus" nonsense because it's probably retconned by now, and also, it's highly impractical and makes no sense. Given that these weapons exist during the Horus Heresy and before that - way before the Age of Strife/Old Night and during the Dark Age of Technology, we probably do not have planets being subjected to Exterminatus during those periods. Hell, Inquisitors didn't even exist back during the Horus Heresy, but you have thousands of Titans running around bearing such weapons and shells. C'mon. I know you want grimdark stuff, but this is just taking things too far. Once again, such info is obsolete and can be considered fanciful flights of imagination from overzealous adepts.

Sunfury Plasma Annihilator

A massive and powerful plasma weapon, which draws upon the Warlord Titan's plasma reactor to generate a superheated stream of energized state of matter found in stars, the Sunfury Plasma Annihilator lays down a scorching barrage that covers large areas, and each of these are powerful enough to melt super-heavy tanks to slag or even level an enemy war engine. If necessary, the Princeps can draw even more power from his engine's plasma reactor to increase the firepower of the Sunfury Plasma Annihilator, risking overheating in order to lay down an even more destructive bombardment. Now, we're going to ignore the old fluff about plasma weapons being manufactured only on Ryza because it doesn't make sense from a logistics standpoint, and most of these scattered forge worlds and their Titan Legions long possess plasma weapons even before they reunited with the Imperium (and thus getting access to Ryza tech). I believe the "plasma weapons manufactured only on Ryza" fluff has probably been retconned by now. Besides, our very own forge world, Draconis IV, manufactures our own plasma weapons such as plasma decimators, Sunfury plasma annihilators, plasma blastguns and even the Suzerain Plasma Destructors, thanks to exiled Tech-priests from Ryza making their new home here, so we already know for sure that it's not accurate.

Arioch Titan Power Claw

A Titan-sized Power Fist, the Arioch Power Claw serves as a close combat weapon that generates a disruptive energy field on a massive scale, allowing the wielder to tear chunks out from an enemy war engine. It is pretty much the Daddy version of an Imperial Knight's Thunderstrike Gauntlet.

Volkite Destructor

The Volkite Destructor is a Martian patterned weapon that fires heat rays that incinerate its targets, and while usually an anti-infantry weapon capable of spontaneously combusting the ranks of entire companies, the Volkite Destructor is equally capable of overloading void shields by overheating them, and by drawing energy from the plasma reactor, a Princeps is able to focus its heat ray into a concentrated beam of blazing power.

Graviton Ruinator

The Graviton Ruinator is a gravity weapon that turns the mass of a target against it, crumpling them into wrecked shells. They are powerful enough to rip even enemy Titans apart, as long as they are unprotected by void shields.

Extirpator Conversion Beam Cannon

The Extirpator Conversion Beam Cannon are esoteric, complex beam weapons that focus an unstable but deadly beam on a target at extreme range, increasing in firepower over longer distances. However, they are taxing on the plasma reactor. Even so, a bold Princeps can still draw more power from the plasma reactor to increase the strength of the conversion beam cannon further, blowing a hole in his target while risking his engines shutting down from overheat.

Shoulder Weapons for a Warmaster Titan



The shoulder weapons for a Warmaster Titan are mostly modeled after the Warhound Titan and Reaver Titan's arm weapons - such is the immense size and power of a Warmaster Titan that the primary armaments of a Warhound Titan or a Reaver Titan are shoulder mounted secondary weapons on the former. They consist of pairs of Apocalypse Missile Arrays, Inferno Guns, Turbo Laser Destructors, Vulcan Mega-bolters, Melta Cannons and Plasma Blastguns. Most of these have been covered above, though the Plasma Blastgun is a smaller variant of the Sunfury Plasma Annihilator, the Inferno Guns are massive flamethrowers that bath their targets in superheated flames produced by a mixture of Promethium and highly flammable chemicals - hot enough to melt even power armor - and Melta Cannons, which are melta weapons more commonly found on Reaver Titans, short-ranged weapons that fire concentrated thermal blasts that melt even heavily armored targets at the molecular level.

Carapace Weapon for a Warmaster Titan

Revelator Missile Launcher

The Relevator Missile Launcher fires powerful missiles from long range, heavy ordnance that are more powerful than the projectiles fired from Apocalypse Missile Launchers. Most likely armor-piercing bunker busters.

Cruciator Gatling Array

Usually found on the Iconoclast variant of the Warmaster Titan, it's a twin Gatling cannon that spits out high ordnance shells at an incredible rate, capable of crumpling even tanks despite usually being an anti-infantry weapon.

Arm Weapons for a Warmaster Titan

Suzerain Class Plasma Destructor

The Suzerain Plasma Destructor is a triple barreled plasma destructor that draws so much power from the Warmaster Titan that they actually have a secondary plasma reactor dedicated to supplying them with the energies required to fire. They are more powerful than even the Sunfury Plasma Annihilator, and deadlier at close range, capable of melting through the thick armor of enemy Titans in seconds, though at the cost of taxing the plasma reactors of the Warmaster Titan.

Desolator Chainsword

The Desolator Chainsword are massive chainswords that can bypass void shields and scythe down enemy war engines in close combat, cutting through even heavy armor and aiming for vulnerabilites with uncanny precision. They are found primarily on the Iconoclast variant.

Krius Siege Drill

The Krius Siege Drill was initially a mining tool designed for excavating bedrock and mountainsides, but it is now repurposed to crack fortresses. Equipped with fusion beams, it is capable of softening rock, plascrete and even Titan heavy armor. It's usually only found on the Iconoclast variant, being paired with the Desolator Chainsword to turn the Warmaster Titan into a dedicated close combat unit.

Krius Grav Imploder

The Krius Grav Imploder focuses gravity into a beam that turns the mass of an enemy target against itself, capable of crumpling Knights or even cause Titans to...uh, implode. Again, it's usually only found on the Iconoclast variant, and is the alternative to the Krius Siege Drill.

Finishing Notes
All right, fellow Princeps and Moderatii, this concludes my lecture on the weapons available to Warlord and Warmaster Titans. Will we be having a lesson on Warhound and Reaver Titans? Nope, for Legio Draconis only have Warlord and Warmaster Titans, but no Warhound or Reaver Titans. We might have a couple of Dire Wolves, but that's about it. Oh, well. We have Imperator Titans too! If we ever get a model for them, that is...

The next lesson will be on the armory of Knight engines instead. I would like to say have fun, but I see a couple of Princeps at the back dozing off. Yes, you two. You know who you are. I doubt any of you will be here for that, though, for that class will be conducted for the noble Bushi of House Yato instead. But you're more than welcome to attend if you want. Till then!

Ave Omnissiah.

Monday, March 27, 2023

Acastus Knight Asterius

Apparently, someone on Reddit was asking for a photo of the Acastus Knight Asterius command terminal because his friend lost it and now he can't get a replacement, so here's a badly taken photo just in case people need something to refer to.



Here you go! I hope this helps!

Thursday, March 16, 2023

Second squad of Kasrkins

Yay! I managed to procure and assemble a second squad of Kasrkins. I duplicated the exact same load out as the first squad, so I have 2 plasma guns, 2 hot shot volley guns and a marksman sniper rifle as usual. And the sergeant has a plasma pistol and power sword, like the first. So happy to have 2 squads of Kasrkins! They are really awesome models!


I'm thinking of using them as grenadiers in Imperial Militia if the PDF still allows that. I don't know how extensive the changes will be, but yeah. We will see.

Also, Black Library seems to be weird. I bought a couple of books yesterday, but to my infuriation, I can't download them at all. Every time I try to download them, they tell me there's an error and the download.blacklibrary.com times out. Like it takes too long or something. Worse, I reached my download quota without being able to download anything at all. Damn. I have contacted Black Library support, but they have yet to reply. Sigh. Oh, well.

Saturday, March 11, 2023

Imperial Guard rides out!

I had a couple of Incursion games with my Imperial Guard today! The first game was against Iron Hands, and my friend brought a bunch of Space Marines to the table for an Arks of Omen game. As in, a mission using the Arks of Omen campaign. As I said, this is an Incursion game, so he had 1,000 points of Iron Hands ready to rumble. If I'm not mistaken, his list looked something like this:

Iron Hands Arks of Omen Detachment
Primaris Techmarine (with a Warlord Trait that gives him an extra wound)
Lieutenant in Phobos armor
2 squads of 5 Infiltrators
Redemptor Dreadnought
5 Devastators in a Drop pod, 2 multimeltas, 2 grav cannons, and a grav pistol
3 Suppressors
3 Eliminators in an Impulsor with shield dome

I'm pretty sure I'm missing a unit or two, but I simply can't remember what they are. Ugh. Maybe that is 1,000 points, and I'm just overthinking it. Anyway, my opponent made good use of his Devastator Doctrine and Iron Hands' Cold Fury or Calculated Fury or whatever, and in the first turn, he dropped his Devastators in front of my Leman Russ tank and destroyed him. Oh, wait...I should write out my list.


Imperial Guard Arks of Omen Detachment
Cadian Castellan with plasma pistol and power fist
Regimental Tech-priest Enginseer
4 Armored Sentinels (2 in 1 squad)
Leman Russ tank with plasma executioner cannon and plasma cannon sponsons
Shadowsword

Not only that, his Redemptor Dreadnought and Suppressors destroyed an Armored Sentinel, though I think the rest survived a bunch of shots from the Eliminators that hopped out of the Impulsor and began taking potshots. Yikes. That made me sad.

However, I made him sadder by destroying his Redemptor Dreadnought with my Shadowsword's volcano cannon. Let's just say it was overkill. The Redemptor Dreadnought promptly exploded and dealt a bunch of mortal wounds to the Suppressors, Eliminators, Primaris Techmarine and Lieutenant in Phobos armor. The twin heavy bolters killed 2 Devastators, but the remaining Devastators were wiped out by my Armored Sentinel's plasma cannon. The other two surviving Sentinels also took out several Infiltrators with their plasma cannons, then charged into the Eliminators and carved them apart with their chainsaws before consolidating into the Infiltrators nearby.


The Primaris Techmarine and Lieutenant continued moving up the table, trying to bolster the Infiltrators, while the Suppressors slowly whittled down another Armored Sentinel, but he survived. Meanwhile, the Impulsor and Infiltrators fired on another Sentinel, to little effect because his Armored Tracks gave him a +1 to his armor save against their bolt carbines and heavy stubbers. Hah! The Armored Sentinels are a lot tougher than most people believe. Meanwhile, the Armored Sentinel continued to carve apart a couple of the Infiltrators he was locked in combat with. Yay.

The Shadowsword destroyed the Impulsor, who proceeded to blow up again, dealing mortal wounds to my injured Armored Sentinel and wrecking him, and an Infiltrator took a wound, as did my Castellan. The Primaris Techmarine and Lieutenant in Phobos Armor also took a wound or two, but the damage was minimized. Meanwhile, the Armored Sentinel finished off the Infiltrators, while my Castellan charged in and pummeled the already wounded Primaris Techmarine with his power fist. Hah! On the other side, my second surviving Armored Sentinel charged into the Infiltrators and locked them in combat, while the heavy bolters of my Shadowsword took out the Suppressors.

I think the Lieutenant in Phobos armor charged my Armored Sentinel and didn't do anything to him, but I couldn't quite kill him in return. My Castellan charged in and killed the Lieutenant in Phobos armor with his power fist, making him quite the hero because he literally slew two Space Marine Characters or leaders by himself. Wow. He's a hero. Meanwhile, my second Armored Sentinel continued hacking away at the Infiltrators but failed to wipe them out. Though they were still stuck in combat, my opponent conceded because he literally only had a couple of Infiltrators and the drop pod left on the table. Yikes. Oh, well. I don't know what to say. That was brutal. It did seem quite dire for me at first when I lost a Leman Russ tank and an Armored Sentinel to his Iron Hands' ferocious firepower, but my Shadowsword singlehandedly won the game for me by killing everyone else.
After that, I took the chance to buy a third new Sentinel and assemble him, which means I now have 6 Armored Sentinels in total! 3 old ones and 3 new ones. It's kind of funny fielding the 6 of them side by side when they are so different, but I'll still do it. The new Armored Sentinels do not invalidate my old ones. At least I don't think so.

Since I had some time after finishing my new Armored Sentinel, I agreed to play another game with another friend. He wanted to try out his Space Wolves, and so his list looked something like this:

Space Wolves Arks of Omen Detachment
Captain in Terminator Armor and Relic Blade
10 Scouts with sniper rifles
Invictor Tactical Warsuit with autocannons
Wulfen Dreadnought with frost axe and blizzard shield
5 Intercessors in a Razorback with twin assault cannons
2 Land Speeder Tornadoes
Attack Bike with multimelta
Whirlwind with Vengeance launcher

Yeah...that's about it, I think. I don't remember anything else. He didn't bring Longfangs as I suggested, probably because he had no points left for them. Oh, well. And yes, I know Primaris Space Marines like Intercessors aren't supposed to ride in a Razorback, but I didn't really care about that. If he wanted them riding in the Razorback, then they get to ride in it, Primaris or not. It never made sense to me that Primaris Marines somehow couldn't ride Rhinos, Razorbacks and Land Raiders, and firstborn Marines were forced out of Repulsors, Impulsors and Repulsor Executioners. Screw that, just let him play what he wants.

I changed up my list because my Shadowsword is starting to look like a very unfriendly dude. Like, wow, he was singlehandedly winning me my games, but I doubt it would be friendly for my opponents and I was starting to feel bad blowing everything up with his volcano cannon. I'll save him for more competitive games. Anyway, this is my new Imperial Guard list for 1,000 points.

Imperial Guard Arks of Omen Detachment
Cadian Castellan with plasma pistol and power fist
Kasrkins with 2 plasma guns, plasma pistol, 2 hot-shot volley guns, marksman's hot-shot sniper rifle
6 Armored Sentinels divided into 3 squadrons
Leman Russ Executioner tank with plasma cannon sponsons
Rogal Dorn tank with oppressor cannon and multimelta sponsons

As usual, I allowed him to go first because I feel kind of bad. He moved his Razorback up and shot my Armored Sentinels, but with their armored tracks giving them +1 to their armor saves, they only ate a couple of wounds. The Attack Bike did nothing against my Rogal Dorn because of his Toughness 9, though his Land Speeder Tornadoes chewed through a single Armored Sentinel through weight of fire, and adding the Invictor Tactical Warsuit's autocannon, they brought him down to a single wound. Ouch. The Scouts fired on my guys, but because I was in cover, I managed to negate their Devastator Doctrine, though I rolled pretty well on my saves and only lost 1 guy. Whoa. I can't believe it. It helped that the Space Wolves Scouts moved, and so their heavy weapons gave them a -1 penalty to shooting and they didn't hit much. Phew.

That was...not good.

My retaliation was pretty fierce. I blew up his Wulfen Dreadnought with the Rogal Dorn's oppressor cannon alone, while the autocannon, multimeltas and meltaguns blew up the Invictor Tactical Warsuit. I did a bunch of wounds with the oppressor cannon, and despite having a 4++ invulnerable save thanks to the Blizzard Shield, the Wulfen Dreadnought only made one and ate a bunch of shots that destroyed his measly 8 wounds despite Duty Eternal reducing the damage 4 to 3. Damn. That was unlucky. The wounded Armored Sentinel and his friend fired on the Razorback and brought him down to 2 wounds. The other wounded Armored Sentinel, his friend chewed through the Land Speeder Tornadoes and wiped them, while the Leman Russ Executioner killed the Attack Bike and also damaged the Land Speeder Tornadoes, which were finished off by the Sentinels (sorry, I'm forgetting things out of order). One Scout died from the chaincannon from the Rogal Dorn and a salvo from the third squadron of Armored Sentinels. Damn, I took out almost half his army in just one turn alone. Oh, and the Armored Sentinels charged and destroyed the Razorback with their chainsaws, allowing the Intercessors to spill out without losing a single one. Phew. But that was still brutal for my opponent. I was rolling too well.

The Captain in Terminator Armor and the Intercessors charged and killed one Armored Sentinel while wounding the other. The Scouts took out another Karskin with a mortal wound, though I made my 3+ cover saves. 3+? Oh, that's because my Karskins had the Industrial Efficiency Regimental Doctrine, allowing them to outright ignore the AP -1 of the Scouts' sniper rifles, and they obviously were no longer in Devastator Doctrine. So they were in cover, which gave them 3+ saves against the AP -1 (now AP 0) sniper rifles. Heh. The Whirlwind finished off the already injured Sentinel, though, so there was that.

I had my Leman Russ tank destroy the Whirlwind with his plasma executioner cannon and lascannon, though he took a couple of wounds despite rerolling ones from his supercharged plasma, and my Armored Sentinel fell back so that I could shoot the Intercessors with my Kasrkins. They fell, and the sniper rifle did 3 wounds to the Captain in Terminator armor. With his Intercessor bodyguard gone, I proceeded to obliterate him with plasma from the other Armored Sentinels. Meanwhile, the chaingun shots and other stuff took out a bunch of Scouts, leaving him with just a single combat squad of Scouts. I think 4?

The Scouts killed another Karskin with another mortal wound, but once again, I made my 3+ cover saves, and they survived. The retaliation from my plasma wiped out the Scouts and my opponent was tabled. Yikes. That was another brutal game. At least he killed a bunch of Kasrkins and 2 Armored Sentinels, so there's that. I think.
Yeah, it was a total board wipe. My opponent was tabled.
...I need to learn how to go easy on my opponents, both of whom are beginners and just learning the game...sorry, my friends.

Saturday, March 4, 2023

A second Sentinel

I assembled a second Sentinel today! Yay! Like the first, I didn't glue his weapons so I can swap them. Seems like I have my armored superiority list on track. I hope. Anyway, I think that's it for me. I'm going to rest today because I feel a little under the weather. Note to self: avoid spicy and oily food.

Anyway, I'm glad I have 5 Sentinels now! Unfortunately, I'm unable to get a second squad of Kasrkins, and the ones on Ebay seem to be sold by scalpers. Like $120 a box for something that's originally $60? Really? I know people complain about Games Workshop being greedy, and I'm not exception. I am not buying the Arks of Omen books because they are way too expensive. US$60 per book? That's $300 for all 5, and I can buy like 4 novels per each Arks of Omen book. Which is what I did, because I spent my money on Garro, Helbrecht, the Astra Militarum short stories (I wrote a blog post about them a couple of weeks ago), The Death and the End, and the Iron Kingdom instead. Oh, well. So yeah.

But the scalpers make Games Workshop look like a...a, uh, trustworthy salesman? Geez, I'm just gonna wait for the restock instead of paying a premium for the Kasrkins. It's not like I'm in a rush to get a second squad. And I bought the first to use them in boarding patrol anyway.