About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Monday, November 17, 2025

Myrmidon Destructor Host

Warhammer Community has just shown us a new plastic kit for the Myrmidon Destructors!


Seems like they come in a box of 6, and are armed with darkfire cannons now. The kit also allows you to assemble them with irradiation engines.


What does this mean for our Myrmidon Destructors armed with volkite culverins and conversion beamers? No idea. Maybe they'll get sent to Legacies or something. Apparently, they'll get updated rules in the recently revealed Journal Tactica: Skitarii - the Steel Hand of Mars. That does not bode well for existing resin models, and only increase the likelihood they'll be sent to Legacies. Or maybe they'll provide options for kitbashing in the Journal Tactica and allow us to keep volkite culverins and conversion beamers. We have plenty of those bits lying around, I imagine. I know I have a bunch of volkite culverins I'm keeping to convert my Imperialis Militia for their Armory of Old Night provenance.

Anyway, we'll see! I'll cover them when I buy my Journal Tactica: Skitarii - the Steel Hand of Mars, along with whatever new lore that's in the book!

Sunday, November 16, 2025

Legio Cybernetica Sketch

As I have no money for hobby right now, I might as well...sketch or something. And here's a sketch of my Legio Cybernetica.


 


Yeah, I kind of suck at drawing. I don't know what to say. At least I tried?

Here's a bonus sketch. It was originally meant to be a webcomic of some sort, but I got lazy, and never bothered to finish it. It was meant to be an overview of the Mechanicum Civil war.



Originally intended to add Skitarii, Knights and Titans, but as I said, I got lazy, plus I had no time because I was job hunting. And after I finally found a job, as you know, I regularly work until 10pm, and sometimes I had to work weekends. Plus I also teach as an adjunct lecturer at a university, so you can guess why I...simply ran out of time to draw.

Maybe one day I'll continue drawing, but I doubt it. Besides, I already have my other Knight stuff, if you remember...this was done by pencil, while the ones above were done digitally. I'm converting to digital art, heh.




Maybe I'll return to drawing one day. Or perhaps I can use AI to help me with polishing them. Dunno. Like I said, we'll see...

Saturday, November 8, 2025

Skitarii in the Horus Heresy!

Holy God-Emperor...Ave Omnissiah! We have Skitarii in the Horus Heresy! I watched the Warhammer Preview, and I'm blown away by the reveals! But before we get to the Skitarii, let's briefly go through the stuff for Heresy. We also have a great narrative reveal for Warhammer 40,000, the 500 Worlds. I need to play Space Marine 2 more, but I'm stuck working, so I haven't touched that game in over a year. Sigh. I want to play, but I'm too busy.

Anyway, I won't say much about 500 Worlds, except that I might get it just for lore. And if I do, I'll share spoilers and opinions in my blog, but models wise, probably not. I have neither the money nor the time to buy and assemble so many miniatures. I'll focus on Heresy instead. Speaking of which...

The first preview is of the new Siege Assault Battle group!


We get 12 Cataphractii Terminators, 10 Breachers and a single Leviathan Dreadnought! These are the new-scale Cataphractii Terminators, so they are much larger than your power armored dudes. They come with volkite and power mauls now, but you can switch to power fists and combi-bolters in a second, alternative kit, if that's more your jam.


They also have the same options for heavy flamers and autocannons, and I believe plasma blasters. And we also get the new MKIII Breachers! Yay! They also come with lascutters and graviton guns in addition to shields.


MKIII is my favorite power armor variant. I think these look really cool!

We also get Saturnine Heavy Assault Cadre for Legions Imperialis, as well as Saturnine Dreadnoughts. I'm tempted to get them for my Thousand Sons, but we'll see. As I said, money and time are a concern right now.


Since I'm planning on getting these guys for 28mm scale eventually, I might represent them for my Thousand Sons. But we'll see. If I do, eventually, I'll add Fellglaives because I love volkite and super-heavy tanks.



I'm interested in the Journal Strategia, the Ruin of the Salamanders, but I don't know if I'll get it. I don't really care for the rules, which will probably show up in another collected edition eventually, and the lore is about the Salamanders, rather than the Thousand Sons, Mechanicum or Solar Auxilia. I might still get it because I love Legions Imperialis and the lore, so we'll see.


However, the ones I'll definitely be getting are the Skitarii and the Journal Tactica Skitarii: Steel Hand of Mars. The Skitarii Battle-Pilgryms first appeared in The Martian Civil War and they finally have new models! WOOHOO!


These are the predecessors to the Legiones Skitarii that we have in modern Warhammer 40,000 today. Quite frankly, the Skitarii has always existed in Horus Heresy lore for ages, either as Mechanicum Protectors or in Graham McNeill's Mechanicum, the awesome Horus Heresy novel with House Taranis Knights, battle robots (automata) and Skitarii in it. The term "Battle-Pilgryms" (or actually, just Pilgrym Skitarii) first appeared in the 2nd edition expansion, The Martian Civil War, as I mentioned above, but prior to that, they were simply known as Skitarii or occasionally, Mechanicum Protectors.

For years, they existed as a separate and distinct militant arm in the Black Books of first edition, apart from the Taghmata and the Collegia Titanicus. There were rumors they would be brought into the fold at the tail end of 7th edition, the codex for Skitarii and Cult Mechanicus having been first introduced in early 2015 (March and April), but with the launch of 8th edition and a few studio politics, I think they decided to ensure the 40K lines and specialist studios maintain their distance, and thus, Skitarii were never ported over to Heresy.

Around 2018 or 2019, after book 9 Crusade was launched as the final Black Book for first edition, there was supposed to be further expansions for Mechanicum and Dark Mechanicum rules, which would further elaborate on the Armiger Moirax and crazy dark cyborg stuff that Heretek was supposed to bring, but 2021 announced the launch of 2nd edition (or at least it was leaked in 2021) before it finally materialized in 2022.

That's for the rules. Lore-wise, they are very prominent, appearing frequently in many Horus Heresy novels. It wasn't just Graham McNeill's Mechanicum, they also showed up in Dan Abnett's Know No Fear, where a Master of Skitarii led his cyborg forces to fight alongside Ultramarine allies against the treacherous Word Bearers in Calth. They also appeared in Guy Haley's Wolfsbane, where Belisarius Cawl actually is a central character, as well as other novels, including Guy's Titansdeath, Aaron Dembski-Bowden's Master of Mankind, and even Aaron's Seige of Terra novel, Echoes of Eternity. They went from wielding electro staves to galvanic carbines and radium carbines after the release of the Skitarii codex in 2015, where their armaments were more fleshed out (albeit in the 41st millennium), but the Black Library authors had to rely on existing codex and models to depict the Skitarii in the Heresy. Hence the radium carbines and galvanic weapons.

Yes, I'm a history nut. I'm embracing my role as a Rembrancer. Sue me.

Anyway, for years, fans have been clamoring for Skitarii in Horus Heresy, me included. I might be one of the most vocal, actually, ha ha. And now, our prayers to the Omnissiah have been answered!

Skitarii Battle-Pilgryms are distinct from modern Skitarii. First, you'll notice that they don't wear red robes, and they lack the hoods that the Skitarii Rangers sport. They seem more...how do I put it, more ragged and hastily assembled. Yes, there are similarities in their augmetics, though their legs are longer, but they sport the same Skitarii plate - or Corpus Skitarii - that their successors inherit. Their augmetic arms are also very similar. Their backpacks also seem different.


They stand between the mindless Tech-thralls of the Adescularis and the Thallax Cohorts, and can be deployed in units of 8 to 16. They are more advanced than the Tech-thralls, who you usually field 10-40 of, capable of wielding more powerful armaments such as voltlock arquebuses. At the moment, I do not know if they have access to special weapons like arc rifles, volkite or plasma. In contrast, Thallax are heavily armored shock troops of the Ordo Reductor, which you normally field 6-9 of and have access to heavier weapons such as lightning guns, phased plasma-fusil, multimelta and photon thrusters. They're also tougher, more heavily armored, and have jet-packs.

Skitarii Battle-Pilgryms are a step up from Tech-thralls, augmented with the corpus-Skitarii. They are commanded on the field by a Marshal, who you recall, also exists in 40K. Apparently, they are veterans selected from the most proficient of a conclave's "ordinator" squad leaders. No, I have no idea what ordinators are, but it's interesting to see Skitarii cohorts being referred to as "conclaves." Aren't they supposed to be cohorts, or did they decide to change it to distinguish Heresy from 40K?


They appear to wield a variety of weapons, including a volkite serpenta! Nice! I already know what I want to equip my Skitarii Marshal with. So he's a Skitarii Battle-Pilgrym Marshal, not to be confused with the Skitarii Marshal. (sarcasm here) At least he seems to have way more options, so I'm happy about that! Not sure if I like the long legs,t hough, but still very cool, and still getting this guy.


Rounding them out is a single plastic Vultarax Stratos-automata. I already plan on getting one for my Mechanicum Legio Cybernetica anyway, so this is perfect. Also, a nice piece of trivia: Belisarius Cawl was piloting a Vultarax Stratos-automata remotely in Wolfsbane.


Now, what drew my interest was the line that Skitarii Conclaves generally operate independently, thus having access to very few of the Mechanicum's battle automata. The Vultarax happens to be the most common of the few they do get to deploy. That's slightly disappointing. It means that if you choose to build a Skitarii army, your options are fairly limited, unless you take them as allies or take Cybernetica allies. I do hope they have access to Krios tanks (including the Venator variant), but from what I can see, they definitely have access to the ubiquitous (for the Mechanicum, anyway) Triaros Armored Conveyor. How do I know this? Well, I saw the cover for the upcoming Journal Tactica.


See? I told you they have a Triaros Armored Conveyor. This contains rules for the Skitarii Conclaves army list, which allows you to field them as a primary army in their own right, or as allies. If your primary army is Mechanicum Taghmata, then you don't have to worry about the 50% points limit for allies! Awesome!

But what units do they get? I get that the Marshal is Command and the Skitarii Battle-Pilgryms are Troops. Okay, then the Triaros Armored Conveyor is Dedicated Transport, and the Vultarax Stratos-automata is a Fast Attack option you can take as an auxiliary detachment? Hopefully, we get battle tanks like Krios (and its Venator variant), and the Karancos, or the list will be super bare. I assume we also have access to Legacies, so Skitarii Conclaves can take volkite Tarantulas like their Mechanicum Taghmata brethren. As Recon, of course. Well, we'll find out.

As usual, once I get my hand on the book, I'll write an article on it. I'll also dedicate a lore page to the Skitarii in Heresy, based on this book, just like I did for the Forges of Saturnine. It'll be fun. I can't wait!

I am definitely getting this, alongside the battle group box for Skitarii Battle-Pilgryms. Or they call it the Mechanicum Skitarii Battle Group. Yes!


Even if I don't get anything else, I will get my hands on this, by any means necessary! Legally, of course. Off to my friendly local gaming store I go, once they announce this box and the Journal Tactica for preorders.


By the way, this looks cool. I might not play much 40K, but I'm invested in the lore, and reconquering the 500 Worlds appeals to me. If possible, I'll be commanding a Knight House in the realm of Ultramar, our services sworn to Captain Titus's undertaking. Yes, Titus has been promoted from Lieutenant in Space Marine 2 to Captain of the 2nd Company now. YAY! Always knew he had it in him! The detachments are available online for free, so you don't need to get the whole thing if you're only interested in the rules. Me, I'm in for the lore. 88-page lore book in Titus, that has me sold. This will wait until I saved up money, and I'm prioritizing my Heresy purchases first (the Skitarii Mechanicum Battle Group, Journal Tactica Skitarii The Steel Hand of Mars, and eventually the Saturnine box). Damn, and I still have some stuff I wanted for Imperialis Militia too. Oh, well.

We'll see what the future brings. Hopefully, 2026 will be a better year for me, financially and work-life balance wise...

Thursday, November 6, 2025

Zone Mortalis

Yeah, I'm kind of swamped with work at the moment, so updates will be sparse. Also, I'm receiving intern pay despite working until 10pm regularly, so I can't afford any new miniatures either. I could go on a rant that life sucks or the job market is terrible and I have no options, or whine about being exploited despite the job being good (beside the intern pay, but that should change when I convert to fulltime...hopefully), but that's not what this blog is for. On the bright side, working as an adjunct lecturer is awesome, but working two jobs - one of which has me staying until 10pm regularly, and then burning the weekends for lesson preparation - is, admittedly, exhausting. So don't mind me as I scrape for something that is not work.

Instead, we'll focus on Warhammer 40,000. Or to be more precise, Horus Heresy. And they released rules for Zone Mortalis today! I'm also splashing my hobby budget on comics instead of Warhammer models (that's why that's on hiatus for a while). The new Imperial stuff is awesome. I'm a sucker for science fiction, sorry.


Anyway, Zone Mortalis. We can bring Leviathan Dreadnoughts, massive walkers and vehicles now! Woohoo! Might be a tad claustrophobic, but that comes with the territory. With Breachers and new-scale Cataphractii Terminators on the horizon, there's a lot to look forward to.

...damn it, I need that pay raise. I can't even afford Saturnine right now, how am I ever going to get Breachers and those Cataphractii Terminators? Ugh.


Zone Mortalis is like half the scale of a regular Horus Heresy game, meaning you field 1,500 points. It has opened up to allow more variety of units, unlike last edition, as I said above regarding vehicles and walkers. No aircraft or barrage weapons allowed, though. Oh, and you need to set up dense terrain, walls that obscure line of sight, and doors. Bulky units and vehicles with more than 3 Hull Points get stuck in narrow confines and can't turn or move, so be careful about navigating your Dreadnoughts!

You can download the rules here. Have fun!

Oh, speaking of which, JellyMuppet is back to publishing Horus Heresy articles on Goonhammer! Yay! Inductii and Blackshields articles are out, so you can check them out there. From what he typed, it seems he had them written a week after the rules were released, so there must have been some publishing delay or something. Well, I don't know anything regarding their release process, so I won't comment on it. All I'll say is that I'm delighted Goonhammer is finally publishing those Horus Heresy articles! I was looking forward to reading them! Get ready for their take on Daemons of the Ruinstorm and Shattered Legions soon!

Saturday, October 25, 2025

The Shattered Legions

Warhammer Community has released an article showcasing the rules of the Shattered Legions! It's time to start alloying remnants of devastated companies together to build a mutable army of ragged survivors and determined avengers! You can download the PDF here!

I'm surprised Goonhammer didn't write an article for this again. I assume their Horus Heresy team are busy. Who's currently in it? Jellymuppet? NotThatHenryC? Their last Heresy article was over a month ago (September 20th), a review of Tactica Journal: The Forges of Saturn. I usually look forward to reading their articles on the Heresy, and it's disappointing to see them skip the free PDF armies. While I'm glad they did write on Imperialis Militia (Jellymuppet was the author), they hadn't kept up for Daemons of the Ruinstorm, Inductii, Blackshields, or Shattered Legions. Oh, well.

I can understand Inductii, for the rules for these guys haven't changed much, and you can make a similar argument for Blackshields. But Shattered Legions are considerably different from 2nd edition. They have made the rules friendlier and less cumbersome, and I think that's cause for celebration! Well, if Goonhammer ain't writing an article, then I'll write one myself. Don't expect professional standards from me, though.


So, what are the Shattered Legions? In lore, Shattered Legions refer to those ad-hoc bands of shell-shocked survivors who gathered after the Isstvan atrocities. For example, the Iron Hands, Salamanders and Raven Guard were decimated at the Dropsite Massacre, the survivors were forced to work together and flee, with refugees from one legion seeking safety in the vessels of the others. For example, Salamanders and Raven Guard legionaries boarding an Iron Hands ship to flee the Isstvan system. Instead of returning to their homeworlds and regrouping or rebuilding, like Nocturne or Deliverance or Medusa, they decide to fight on, carrying hit-and-run raids against the Traitors as vegeance for the Dropsite Massacre. Instead of discarding emblems and markings of their Legion, they remain devoted to their Legion colors and heritage. So you can still easily identify a Salamander legionary in a Shattered Legions warband by the color and accessories on his power armor, but for some reason, he chose to fight with his new friends instead of returning to Nocturne to reunite with his legion.

Sort of, a Salamander asking the Iron Hands captain of a strike cruiser, "Hey, bro, can you take us back home to Nocturne?" And he's like, "Nope, my ship goes where I want it to go, and we're taking the fight back to the Traitors. You're part of my crew now!" Or something.

In the spirit of the game, the Shattered Legions are not restricted to Iron Hands, Salamanders and Raven Guard, so as to encourage you to build whatever you want. Lore wise, it's easily justified. For example, survivors of the purge of the Loyalists from the Isstvan III atrocity might have banded together to strike back at their parent Legion for betraying them and the Emperor. So you might have Loyalist Emperor's Children, Loyalist Death Guard and Loyalist World Eaters banding together. Or replace one of them with Loyalist Luna Wolves refusing to don the colors of the Sons of Horus, and instead fighting alongside brothers of other legions.

Okay, I might have said refusing to don the colors of Sons of Horus, but I suppose they haven't had time to repaint their power armor to Luna Wolf Colors...


You may have notice I said "replace." Well, game-wise, you're limited to three legions in one. You get a benefit for each Legion you select, so basically three benefits. You also have the option of picking two, but if you do so, you get a third bonus benefit in addition to the two you get from your chosen legions. Bound in Blood, it gives your dudes +1 to Cool and Leadership in rounds 2 and 3, and +2 for rounds 4 and beyond.

Unlike Heresy 2.0, which had this cumbersome majority or minority rule where you have a mixed squad or unit of guys from different legions and you have to keep track of who makes up the majority to decide which rule is in play for them at any given time, Heresy 3.0 has done away with that nonsense and instead developed a much better version of Mutable Tactics. Instead, Mutable Tactics just gives your whole army the benefits of your selected Legions (and as stated above, if you only choose two Legions, you get Bound in Blood as a third benefit). Now, what are they?

Dark Angels, the Children of Old Night, only get affected by Fear if they're within 6" as opposed to 12".

Emperor's Children always hit on 4+ in melee with their Unparalled Skill, no matter what. Doesn't matter how much lower your WS is than your opponent's.

Iron Warriors are Accustomed to Devastation and always pass Leadership on a 9- for morale checks.

White Scars are Swift of Action and get +1 initiative whenever they charge or rush.

Space Wolves channel the Spirit of Fenris to get +1 to their charge. Before you ask, White Scars is Initiative, Space Wolves are distance covered. They are not the same. Don't worry, I also did a double take when I read them one after the other.

Imperial Fists fire Devastating Volleys (I think someone at the studio is making fun of Iron Warriors and Imperial Fists by giving them both "devastating"), which allows them to make volley attacks with bolters.

Night Lords have a Murderous Reputation of scoring an additional Combat Resolution Point if they kill at least one model during combat.

Blood Angels deliver Vengeful Blows whenever they lose a model to melee, giving them +1 to wound when they fight back.

Iron Hands steel their Iron Resolve to gain Feel No Pain 4+, but only against volley attacks.

World Eaters engage in Frenzied Pursuit, getting +2" to their movement when they pursue an enemy unit that Fall Back.

Ultramarines are Methodical Fighters who force their enemies to make snapshots whenever they shoot as part of a Reaction.

Death Guard are Children of Barbarus, which means they Move Through Cover and automatically pass Dangerous Terrain tests.

Thousand Sons Conjured Illusions to forbid enemy units from pursuing them whenever they Fall Back.

Sons of Horus preserve their Brutal Tradition by gaining +1 to their hit rolls whenever they fight an enemy unit that outnumbers them. Bulky units count as multiple models, though.

Word Bearers display their Zealous Devotion by rolling three D6 and discarding the two lowest whenever they charge.

Salamanders are Scions of the Flame, which renders them immune to Panic caused by Flame weapons.

Raven Guard are Masters of Obfuscation who gain Shrouded 6+ whenever they move.

Alpha Legion specialize in Assassination Tactics, which give their volley attacks Precision (6+).


The Shattered Legions have their own Gambit, which gives your model +1 to hit and wound during a challenge, but only if he's already wounded. But if you fail to slay your opponent, your dude gets killed instead. Truly a...gamble.

They also get an Avanced Reaction that gives them +1 to their Toughness if they get Charged, but if you spend more Reaction Points (from 1, up to 3), you also get +1 Attack and even +1 Strength.

What do you guys think? Are you ready to start your Shattered Legions army? Hell, you don't even need to "start" assembling one. If you already own multiple Legions, just grab random miniatures from each army and mash them together in a single Shattered Legions warband, and have fun!

Saturday, October 18, 2025

MkII Assault Marines

I finally assembled my MKII Assault Marines! The moment they were revealed earlier this year, I knew I wanted a squad of my own MKII Assault Marines. They are awesome looking models, and I really prefer them to the MKVI beakies. They just have this cool, brutal look to them that drives home the grimdark vibe. Or 40K knightly vibe.


The Sergeant and a couple of them are armed with power weapons - 2 power swords and 1 power axe. I originally wanted to arm all 3 with power swords, but I simply don't have enough power swords. Oh, well.


The rest are equipped with chainswords. They all have combat shields for that invulnerable save. I'm going with Dark Angels and the whole "knightly" theme from Caliban (or Arthurian theme), so I prefer swords to axes. I did compromise with that single power axe, but in the end, I still stuck to my choice of swords. I was also stuck between starting a new Imperial Fists army, but in the end, I went with adding them to my existing Dark Angels army.


The rest now hinges on me getting the Saturnine box. Now, I should have enough spare bits to kitbash Destroyers and increase my Dark Angels command squad to 10 men (now you know why I don't have enough power swords). In the pipeline, I also want to slowly add to my Imperial Militia because of all the kitbashing possibilities (volkite culverin heavy weapons squads!).

Oh, and I'll be selling the chainaxes, if anyone is interested. I'll first post on the SG 40K Facebook group and see if any locals want to pick them up, but if nobody in Singapore wants them, then I don't mind shipping overseas (you'll have to pay for shipping, though).

Sunday, October 12, 2025

Blackshields

Blackshields are now up on Warhammer Community! Head to the downloads page or just directly go to this URL for the document.


I was half-expecting Goonhammer to write a more detailed analysis of these free PDF army lists, but aside from Imperialis Militia, they skipped Daemons of the Ruinstorm (I'm not touching that, mostly because I don't have anything to say and they're planning to expand them further in future publications devoted to one of the four major Chaos gods) and Inductii. I already wrote Inductii, but I notice it's almost the same as in 2nd edition, so I didn't say much, except for my Dark Angels and Thousand Sons Inductii (I think I'll only be doing Dark Angels Inductii in the near future, to add a 2nd squad to my already existing single squad).

But when they said nothing about Blackshields, I was stunned. Surely, they will write something about Blackshields, right? Is Jellymuppet busy, or did he lose interest in Horus Heresy?

Oh, well. Anyway, I'll just write a brief one. Don't expect in-depth analysis and competitive analysis like in Goonhammer. I lack the skills, tactical nous and intelligence to do all that. Instead, I'll focus on an overview.

So, Blackshields. They are basically all those small warbands of Legiones Astartes who quit their Legion and became Legion-less. They can be either Loyalist or Traitor - entirely up to you! - or neither (if you recall the Blackshield Titan Legions from Adeptus Titanicus), though I don't know how that third allegiance will be reflected in the rules. I guess all non-Loyalist counts as Traitors for gameplay purposes?

What do you get for abandoning the colors of your Legion? Well, your dudes get +1 Strength and Toughness whenever they're Pinned, Suppressed or Stunned...but if they're affected by more than one of these statuses, then they get +2 Strength and Toughness instead.

You also gain Oaths of Moment...no, not the one from 10th edition Space Marines. Nope, you do not reroll hit rolls or add +1 to your wound roll against your Oath of Moment target. It's not the same.


You get Oath of Moment for playing 40K Space Marines. I get Oaths of Moments for playing Horus Heresy Blackshields. We are not the same.


If your Blackshields are your primary army, you get 2 Oaths of Moment, otherwise you only receive a single Oath of Moment if you're bringing them as allies. Obviously, whatever Auxiliary or Apex Detachments attached to your Primary/Allied detachment must use the same as their parent detachment.

Oaths of Moment

We have a bunch, and I'll just summarize them. If you want to read in detail, just head to the PDF. Mine is just an easy-to-read list.

The Eternal Vendetta gives you Hatred (Legiones Astartes), and if your opponent has Legiones Astartes as his primary army, then you also get +1 to hit in melee. But your dudes must always charge an enemy within 12", unless they're a vehicle or a unit that can't charge.

Panoply of Old lets you take wargear from a single Legion of your choice (e.g. aetherfire blasters and achean force swords from Thousand Sons). Nothing else, so no Legion-specific detachments or Advanced Reactions!

Only in Death does Duty End discards the Routed status from your dudes, in exchange for taking 1D3+1 wounds with Damage 1 and AP-.

The Spoils of Victory removes Line and Vanguard from your guys, and they score with Loot the Dead instead, which means you need to destroy an enemy in combat, force them to fall back or they choose to disengage (the enemy doesn't have to be on an Objective), and then you can Loot and Pillage them. But your dudes are Stunned because they're too busily looting and pillaging. By the way, Line (X) is replaced by Loot the Dead (X), and Vanguard (X) is replaced by Loot the Dead (X/2).

An Eternity of War means that whenever your guys Fall Back, they can move in any direction, including moving in base contact to engage an enemy unit in combat. In exchange, whenever your guys aren't in combat, they need to make a Cool check during the End Phase after Battle Turn 1, failing which, they become Routed.

The Flesh is Weak makes your dudes pseudo Iron Hands, turning all infantry into automata. They lose the +1/+2 Strength and Toughness whenever stunned/suppressed/pinned, lose Line because of Linked Cogitator Units, and instead score one less Victory Point when controlling an objective if your unit has 4 or less guys. But, if your unit has 10 or more guys, then they score an extra Victory Point. Nice.

They also get an Augmetic Transport Bay that allows their transports to ferry automata, and get a bonus +3 Transport capacity. Neat.

The Legacy of Nikaea is for Thousand Sons wannabes, or other Astartes Legionaries who are miffed by the Edict of Nikaea that forbade the use of psychic powers, so they break away from the Imperium. This gives your Sergeants, Champions, Specialists and Commanders the Psyker Trait and the Malignant discipline - essentially, a Warp Torrent psychic attack that has Assault and Overload (1) if you use the torrent version (S5 AP4 D1 Deflagrate 5, 4 shots at 12" that increases to 5 with Force) or Overload (2) if you use the Malignant variant (S5 that increases to S6 with Force, AP2 D2 Deflagrate 5, one shot at 12"). The tradeoff is that if you suffer Perils of the Warp, they count their Willpower as 5. Meaning you take 8 wounds. Ouch.

The Broken Helix is the other side of the coin, removing Line, Vanguard and Fury of the Legion. Instead, you have two options.

Clone, which gives you a Damage Mitigation 5+ because of Cloned Resilience while reducing your non-Command, Champion/Specialist/Sergeant guys' Leadership, Willpower, Intelligence and Cool by 1.

Aberrant, which has the same debuffs as above, but instead of Damage Mitigation, you get +1 Strength and Attack. However, just like the Eternal Vendetta, you must always charge an enemy within 12".

In Disgrace All are Equal deprives you of Command and High Command choices, but all slots become Prime Slots (this applies to all attached Auxiliary Detachments as well). Hang on, they only get a single Prime Advantage, though - Petty Warlord, which gives your Sergeant +1 Attack, WS, Leadership and Champion (if your dude is already a Champion, then he simply gains +2 Leadership instead). Also, you can take auxiliary detachments for each prime slot as if they're command.

Pride is our Armor replaces all Troops slots with Elites slots for Primary and Allied detachments, and you're not allowed to take Troops choices in any attached Auxiliary or Apex Detachments. Essentially, your Elites-only army (in 2nd edition, you take Veterans as Troops, this is pretty much it).

The Taint of the Xenos simply gives xenos weapons. Deathlock and Doomlock, which are both 2 shots S6 AP2 D1 with Shred 6+ and Overload (2), but while the former has 18" range, the latter is a pistol with 9" range. You also get a Halo blade that's +2 Strength, AP2, D1 and Shred 5+.

The Weapons of Desperation refer to autoguns, autopistols, lasguns, laspistols being wielded as pistols, while shotguns retain Stun and Heavy Stubber gets Suppressive. Autoguns and autopistols have one more shot than lasguns and laspistols, while the las weapons have better range (6"/3"), but otherwise they're both Strength 3 D1. Las weapons have AP6, though. Oh, and heavy stubbers are 5 shots. Whoa. Can only take one heavy stubber for every 3 models in a unit, though. So no spamming heavy stubbers.

The Blade of the Just replaces Line and Vanguard with Doomed Heroics (Xx2), and those units without Line and Vanguard gain Doomed Heroics (3). This allows you to score Victory Points whenever you win combat, provided you began the fight with your guys outnumbered 2 to 1 or more, or your guys bravely charged a Commander or Paragon, or the enemy has a better WS. Can't take this Oath of Moment if you already selected Reapers of Lives or Spoils of Victory.

Reapers of Lives replaces Line and Vanguard with scoring D3 Victory Points whenever your guys shoot or wipe out an enemy unit. Expendable enemies means you deduct their X from the D3 Victory Points scored (to a minimum of 0). Can't take it with Spoils of Victory.

Alone and Forgotten is an all-Centurion army. Replace all Troops Slots in Primary, Allied and attached Auxiliary Detachments with Command slots, you can't take High Command or Transports, and you can only take Centurions (both power and Terminator armor). In exchange, your Centurions get +1 to your choice of 2 Characteristics - WS, BS, Strength, Toughness, Initiative or Wounds. They can't join any units, but in exchange, they get +4 to their combat resolution, plus +1 for each wound they lose, as long as they survive. If they fall in melee combat, you gain D6+1 Victory Points. So suicide Centurions.


Endyrd Haar looks cool. An ex-World Eater (or War Hound), his warband are pissed at Angron for betraying the Emperor, so he casts off all World Eaters insignia and Legion Tactica to become a Blackshield with his own special rules. He gives his Primary detachment Infiltrate (12) and sports a special power fist.

Have fun creating your Blackshields!