My focus will be on Thousand Sons and maybe a bit of Dark Angels, then Solar Auxilia and Mechanicum, because these are the armies I own. Yes, even Dark Angels because I'm a plasma guy. That said, I'll only be talking about Destroyers and Dreadwing stuff because I'm a plasma guy and I like Dreadwing (though I also have Deathwing, but that's, like, whatever, man). Plasma repeaters are nerfed to the ground - for 5 more points than a normal plasma gun, they have 1 more shot but at lower Strength and lower range. Not sure if they're worth it. Oh, well.
Interemptors can now take a vexilla and the Sergeant can take melta bombs and phosphex bombs. Not my guys, though, they're sticking to plasma.
Destroyers are back, but what's funny is that both versions - Mortalis and Assault - are now Heavy Assault slots as opposed to Support like the Interemptors. Huh. Well, I'll take that. Now I need to start scrounging for volkite Serpentas...interestingly, another thing I might consider adding to my Dark Angels is a Veteran Heavy Support squad (since I already have the Retinue and Heavy Assault filled for that) - equipping them with 5 heavy disintegrators might be hilarious. They'll probably die from the sheer weight of overloads, though...but worth it? Who knows? But quite frankly, if they're going to die from firing their disintegrator rifles anyway, I might as well go big and go all in.
Thousand Sons have their aetherfire blasters back. At first glance, I wondered why you'd take them. Like the plasma repeaters, they're 5 more points than a normal plasma gun, but they don't get maximal fire (meaning no increased Strength and no Breaching 5+). So why would you pay 5 more points for them?
Then it hit me. They are all Damage 2 without any Overload. Repeat after me. Aetherfire weapons are all Damage 2 without any Overload. That includes our Aetherfire pistols. Holy Terra. Also, remember the whole Corvidae Rending 5+ shots I was talking about the other day? Let's do the math. 10 guys shooting 2 shots of plasma, roughly 14 hits, and 2-3 Breaching shots. With Corvidae's Fated Shots giving us Rending 5+, we increase that to 7 Breaching shots from the hits alone, plus maybe 1 more from the remaining 7. That's 8 Damage 2 Breaching (AP2) shots, all without the risk of overloading. Doubling the damage means they're much better at killing Terminators and Dreadnoughts now - formerly, even if you overload, you get like 9 Damage 1 AP2 shots, that's only about 4 dead Terminators. Now you have 8. Also, you can kill Dreadnoughts more easily (might be overkill, though?).
Ha ha. HA HA HA HA HA! HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!
And we have asphyx pistols and bolters back, for those of you who want Rending 6+ without having to resort to Corvidae. I'll just take my chances with perils.
Numerologist Cabal is back. This time, he just gets 2 powers, which is Foresight's Blessing from Divination to give us 5+ Precision, and Mind-burst from Telepathy to remove a tactical status from an enemy unit, force them to fall back and take a Leadership check, and if they fail, they're routed. Aside from that, he's identical to last edition, retaining his Life Wards and all the wargear. Hmm, I don't know what to do with him, as an Elites choice, he doesn't really fit my army now. We'll see, I guess.
Solar Auxilia has their Companion Section back as a Retinue (I told you so, who were the dudes who downvoted me on Reddit?). So plasma spam is back on the table. Apex Detachment, 3 Retinues of 30 guys with plasma. Hah! Tarantulas can only take heavy bolter and lascannon options, so a hard pass. Carnodon is now Fast Attack, which boggles my mind.
BUT the important thing is the super-heavy tanks! They're all better now! They have a huge discount, so a Baneblade is 520 points (560 with sponsons), for example. My Stormblade is 500 points (540 with sponsons)! They're no longer the ridiculous 650 (previously 750, even) points from last edition. Woohoo! Also, I'm not sure if I'm reading this right because it's utterly ridiculous if true, but my plasma blastgun is Strength 8 AP2 Damage 5 without overloading?! And if I overload with maximal fire, it goes up to Strength 9 AP2 Damage 7? Wait, what?! How is this even a thing? Damage 7 plasma? Am I reading that right? I know it's a Titan weapon, but still...?!
Thank you, God-Emperor of Mankind. My Stormblade and Solar Auxilia are going to drown everything in plasma now.
Mechanicum retains the Arlatax, who...quite frankly, sucks? He's stuck with the same nerfed plasma cannon as the Astartes', meaning it's Strength 6 even if you maximal fire it. With only Damage 1, Strength 6 and Breaching 5+, but Overload 2, yeah...the poor plasma cannon just sucks now.
Funnily enough, Mechanicum Tarantulas have more options than their Solar Auxilia counterparts, even getting volkite culverins and melta array. Whoa. Pretty cool. I might want one...we also get all our Ordinatus back, so those who were worried can rest assure that their Titan-sized Ordinatus are back on the menu. So rejoice, servants of the Omnissiah!
Huh, that's it for now, I think? All the rest, you can read for yourself. Since they aren't armies I have, I'll give them a miss. Have fun!
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