


Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...



I don't really write balance articles because I'm more of a narrative (Crusade) person, and so I don't bother talking about point changes, the meta, what's good and what's bad, etc. I just play my favorite units and detachments (Skitarii Hunter Cohort!). If you've been following my blog from the beginning, you'll know that I've always been a fan of the Skitarii, even back when I was an Imperial Guard player, jumping into the army in 2015, not a fan of Cult Mechanicus (wasn't a fan of the battle-servitors or Electro-priests, and I only like the robots - and even so, I prefer the Forge World Mechanicum battle-automata).
But I digress. I play Skitarii and still play Skitarii because I like them, even if people complain they are the worst army in the game (which actually isn't true, but they were in a bad spot). I was kind of happy with how they worked, particularly Skitarii Hunter Cohort, because it allowed me to field my Skitarii. Yeah, I just got crushed last week in spectacular fashion by Drukhari, but hey, it's still my army alongside Knights. My...uh, third army, behind Astra Militarum and my primary and first army, Knights. Actually, come to think of it, I might have played Skitarii more than Imperial Guard, but never mind.
Anyway, here are the changes!
Protector Imperative gives our ranged weapons Heavy, improves our Ballistic Skill by 1 (so our whole army, except Kastelan robots and Cybernetica Datasmith, who will only get Doctrina Imperatives if we pick the Cohort Cybernetica detachment), and gives our opponent a -1 to hit in melee against Battleline units or units within 6" of Battleline ones.
Conqueror Imperative gives our ranged weapons Assault, improves our weapon Skill by 1 (again, same thing for Legio Cybernetica units), and improve our weapons' AP by 1 if they are Battleline or within 6" of a Battleline one. Both shooting and melee. Now let that sink in for a moment. Yeah. Now let your Serberys Sulfurhounds loose and set fire on your enemies, my friends!
Additionally, all our units, with the exception of Legio Cybernetica units, get Doctrina Imperatives now. That includes Electro-priests and Tech-priests.
Won't comment on Belisarius Cawl because I don't bring Named Characters for Crusades.
Ironstrider Ballistarii get 4 shots for twin cognis autocannons and 2 shots for twin cognis lascannons now, keep Sustained Hits 1, but lose twin-linked. They go up to 70 points, though, which is...yikes. But worth it for the additional firepower.
The damage for the Skorpius Disintegrator's ferrumite cannon has been improved from 3 to D6+1.
Skorpius Dunerider is supposed to have Firing Deck 2, but for some reason it's not in the balance dataslate. A mistake, I assume. They have gone up 5 points.
Sicarian Infiltrators now each have 3 attacks for their power weapons and taser goads.
Sicarian Ruststalkers (my guys!) each have 5 attacks and Strength 5 for their transonic blades (my version) and 4 attacks and Strength 5 for their transonic razors/Chordclaws. They have gone up 10 points to 75 per 5 guys now.
Onager Dunecrawlers saw the biggest increase, going up to 160 points from 130, but their weapons are more powerful now. 2 shots for the Daedalus missile launcher, 2D3 shots from D6 for both profiles of the Eradication Beamer, 3 shots for the Neutron laser and D6+2 damage from D6+1 (and apparently, it's no longer blast!), and 12 shots for the twin onager heavy phosphor blaster - plus keeping twin-linked to boot!
What does this mean? We have more firepower than before, better Ballistic Skill if we're in Protector Doctrina - not only do we improve our Ballistic Skill from 4+ to 3+, if we stand still, we benefit from Heavy and hit on 2+. That's an incredible buff for Skitarii gunline armies. More so, when you consider that we have just increased the volume of shots for stuff like Ironstrider Ballistarii and Onager Dunecrawlers. The Conqueror imperative benefits the Sicarian Ruststalkers, who have more attacks now - and with Devastating Wounds, that would be great. Just...wow.
This doesn't just benefit stuff like Skitarii Hunter Cohort. Imagine Cohort Cybernetica Kastelan Robots hitting on 2+ with Phosphor blasters, or them getting WS3+ with twin-linked fists. Well, I'm sure there will still be people not sold on it, but I'm a Crusade guy, and I think it's awesome.
As an aside, Imperial Guard got this:
It does mean your heavy weapons teams and field ordnance batteries like heavy lascannons are better off packing anti-infantry firepower than anti-tank, and taking lascannons on them are sort of...bad now?
I won't lie, I do like the change, though, because Strengh 3 lasguns getting Lethal Hits when standing still and hurting a Toughness 12 Knight is silly, while lascannons on Sentinels and the like are still pretty good (while heavy flamers remain ineffective). So no complaints there, aside from the artillery being weirdly more effective against vehicles and Monsters than infantry.
One more thing - the Reinforcements Stratagem (Send in the Next Wave!) can now only be used once per game. No more infinitely respawning Karskins now. Yikes. Can't deny that I've been using that to my advantage, heh. So fair play there.
Also, we can move within Engagement Range of non-Titanic models when walking over them, as long as we don't end that move within Engagement Range of them. So no more blocking, hah! Though we do need to roll for Battle-shock if trying to move through Terrain that are more than 4" in height. This is new because people were trying to block movement my Knights by getting their models close to terrain and claiming I can't squeeze between them. Not gonna work now!
As an aside, Forge World Knights and the Knight Paladin receive points cuts - the Paladin is now 405 points, same as the Knight Errant - and the Knight Lancer drops from 465 points to 430. Wow! The Atrapos and Styrix also saw further points cuts, so yay.
Now the question is...how should I change up my Skitarii Hunter Cohort list? We'll see on Saturday!
"I told you I'll be back!" The Archon cackled as his Sky Splinter Corsair Raiders...thing sailed from the webway. "I've brought more firepower to take down that Knight of yours!"
They had swapped one of the Ravagers out for Scourges with dark lances, a trio of skimmers with a single heat lance, and a Kronos. Packing more long-distance firepower this time, the Drukhari surged ahead, intent on revenge.


<That can't be good,> Skitarii Marshal Rho 29-Tataki murmured as he gazed at the approaching Drukhari slash Corsair fleet. Dark lances were already stabbing out and punching holes through Sir Kanda's reeling Cerastus Knight Lancer. <Of course they're aiming for our most vital strategic asset first.>



"They really want revenge, huh?" Kanda muttered as his Knight buckled under the repeated dark lances from the Scourges, Raider and Ravager. As few had punched through his ion gauntlet shield and torn away cabling and ceramite chunks.
A Venom swooped, with a bunch of Kabalite Warriors hopping out and adding their volley of splinter rifles to the Venom's splitter cannons. A second Venom, after unloading a bunch of Kabalite Warriors that proceeded to grab hold of an unstable archeotech located under a ferrocrete bunker, joined in, reducing Skitarii Ranger squad Alpha-1 to just three guys. Meanwhile, the skimmers fired at Skitarii Ranger squad Beta-2, but failed to kill anyone, their heat lance and splinters missing the stealthy infantry.
Kanda made a last-ditch charge, but failed to do anything with his Cerastus spear, while the Venom with the Kabalite Warriors swerved away, staying out of range of his devastating weapon. The Drukhari had clearly learned to fear the destructive power of the Cerastus shock lance and keep their distance. 29-Tataki tried to direct his forces forward, with Delta Yari leading a charge toward the skimmers. The rest of the Skitarii Rangers stayed put, but their galvanic fire was ineffective against the skimmers, while the plasma caliver blew up in the bionic hands of its wielder, wreathing him in superheated gases and melting his augmetics. At least one of the skimmers went down, though, blown apart by the plasma in return.
29-Tataki personally led his Skitarii Vanguard squad to mow down the Kabalite Warriors with radium rounds, while the Skorpius Dunerider destroyed the Venom they were in. Three of his squad aimed at the Scourges instead, killing 2 of them and forcing the others to duck.
However, the Drukhari were gleefully cutting apart the poor Skitarii by now. The surviving Scourges took down Kanda's Knight with their dark lances, and the resulting explosion took out a couple of Skitarii Rangers, along with damaging the Venom and killing one Kabalite Warrior. The Ravager then took potshots at the Skorpius Dunerider, punching holes through its shuddering hull. The surviving Kabalite Warriors then erased Skitarii Ranger Alpha-1 from existence.
The Incubi disembarked from the Raider and charged the Sydonian Dragoons, cutting two down before they could fight back. Mandrakes slipped out of the shadows and massacred over half of squad Beta-2, forcing the remaining Skitarii Rangers to fall back so that a retreating Skorpius Dunerider could eliminate them with volleys from its cognis heavy stubber array. The surviving Sydonian Dragoon retaliated with his taser lance, and Yari Delta felled five Incubi with a single sweep.

However, it wasn't enough.
The Skitarii Vanguard finally wiped out the Scourges, but that was about it. They could do nothing about the Kronos or the Raider or Ravager.
Though the Archon and Incubi weren't able to hurt Yari Delta, who killed yet another couple of Incubi in return, the Drukhari had more tricks up their sleeves. The Skimmer lacerated the Skitarii Rangers with some eviscerating thingy, and dark lances from the Ravager blew up the Sydonian Dragoon, who wiped out the surviving Skitarii Rangers while also killing a couple of Incubi, leaving just two and 1 Archon. The Raider's dark lance, along with the Kabalite Warriors' special weapons, wrecked the already heavily damaged Skorpius Dunerider. The Kabalite Warriors, Raider and Kronos charged into the Skitarii Vanguard and massacred them, leaving just the Skitarii Marshal, who retaliated with his control stave and took out all the Kabalite Warriors.
Unfortunately, though the Kronos failed to best him in combat, it eventually retreated, along with the Raider, so that the Ravager could disintegrate the courageous Rho 29-Tataki with triple dark lances.
...with that, the Drukhari had exterminated the Skitarii.
"Ha ha ha ha!" The Archon roared in laughter, triumph and arrogant. "I told you I'll get my revenge!"