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Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

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Monday, February 10, 2025

Regimental Organization of the Astra Militarum

Now that I've covered the Imperial Army, the next will be the Imperial Guard. Yes, we're the Imperial Guard, not the Astra Mili...what?


Anyway, the regiments of the Astra Militarum are officially known as the Militarum Regiment. This refers not to a single "regiment" but pretty much all the regiments that come from a single world (or system or sector or even voidborn, depending on how the "Militarum Regiment" is organized or how they recruit).


Each Militarum Regiment comprises multiple regiments, all of whom come from the same planet. For example, all Guardsmen from Cadia as belonging to the Cadian Regiment, or all Guardsmen from Ryuusei as belonging to the Ryuusei Regiment. On their home worlds, the forces who serve to defend the planet may be split into battalions, divisions, cohorts, militia groups, geno-corps and other formations, but in the Imperial Guard, they are all simply referred to as different types of regiments.

Each Astra Militarum Regiment typically follows a core composition - for example, infantry regiments will obviously be mostly infantry with very little artillery, whereas tank regiments won't have much infantry (apparently, in the 41st Millennium, armor infantry - otherwise known as mechanized infantry, have their own classification instead of being under armor regiments). This was laid down by the then Lord Commander Militant of the Imperium, in the aftermath of the Horus Heresy to prevent any one commander from having access to diverse assets to wage war against the Emperor and the Imperium like what happened during the 31st Millennium.


Typically, this means that when waging war, several different regiments have to work together. Unlike the Space Marine Chapters, which are self-contained forces capable of executing a campaign by themselves without necessarily requiring support, the Imperial Guard must muster diverse assets from various regiments, combining infantry, tanks and artillery from ideally different worlds to prevent any sort of politically grouping. And once that campaign is over, the different regiments are broken up and shipped to different warzones, so as to once again prevent any long-lasting alliances or ties of loyalty from forming between these regiments. So if one regiment turns traitor, the damage will be minimized, and the resources the turncoat commander has will be very limited.


The Gaunt's Ghosts novel series demonstrate the deployment of multiple regiments for a campaign. Dan Abnett's Necropolis, for example, sees the combination of the recon-focused Tanith First and Only light infantry regiment, the aristorcatic and heavy infantry of the 50th Royal Volpone and the tenacious light infantry of the Roane Deepers and the tank regiment of the 1st Narmenian Armored defend Vervunhive on Verghast from the traitorous Zoicans, waves of millions of infantry supported by artillery.

In the subsequent campaign, the Tanith is then deployed alongside the Eighth Pardus Armored to journey to the Shrine of Saint Sabbat on Hagia to evacuate the remains of the Saint, and then they worked together to defend the Shrine from the Infardi. In both cases, infantry and tank regiments cooperate for the campaign before being shipped off to different warzones, and this is typical of most Imperial Guard deployments.


Regiments are typically raised with a strength of several thousand soldiers, with Valhallan infantry regiments numbering over 120,000 men, but there are many differences. The Tanith, for example, only number between four and five thousand men. In contrast, a Vostroyan armored regiment might only have less than 1,500 tank crewmen. Regiments of super-heavy tanks, such as Baneblades and Shadowswords, rarely consist of more than a dozen of these armored behemoths. For example, the 7th Paragonian Super-heavy Tank Company consists of four super-heavy tanks, 40 crewmen, and their associated staff and support personnel that add up to about 160 more men, which also includes Atlas recovery tanks. Given that a tank regiment is normally composed of 3 companies, that means 12 super-heavy tanks for a single Paragonian Super-heavy Tank Regiment. Sounds about right. The point, though, is that though grossly oversimplifying, the Departmento Munitorum classifies regiments based on an equivalent fighting strength or combat effectiveness, though how they measure that is a bit ambiguous. Theoretically, this means 12 super-heavy tanks are equivalent to 120,000 infantry.


Imperial Guard regiments are divided into several companies according to the Tactica Imperium. Depending on the type and size, a regiment may consist of between three and twenty. The Tanith First and Only, for example, has A Company all the way to S, I think? Someone correct me if I'm wrong. Most infantry companies are organized into platoons, typically between three and six. Platoons are usually comprised of a platoon command squad and several ten-men infantry squads, or perhaps twenty-men infantry squads. These are then supported by heavy weapons platoons, perhaps Sentinels and other specialist units.

Non-infantry assets, such as battle tanks, artillery and abhuman squads, may be attached to an infantry company for a battle or the duration of an entire campaign. These aren't permanent additions and are attached as necessary by regimental commanders. Sometimes, armored and artillery regiments are broken down into companies to be seconded to infantry forces, granting heavy firepower to platoons whilst providing meatshields...ahem, troop support for the vehicles.

When an army is assembled, the Departmento Munitorum draws regiments from many different planets, resulting in a conglomeration of uniforms and combat skills instead of a single homogenous force. Again, Dan Abnett's Gaunt's Ghost series often showcase the diverse regiments from multiple worlds working together for single or extended campaigns.


Often, casualties will reduce the overall strength of fighting forces, and while the Departmento Munitorum and the logistics staff of the homeworld will often send new recruits and reinforcements to the depleted regiment, often many of these regiments are fighting so far away from home and have no way of returning or having the fresh recruits reach them, say, in a hotly contested warzone that's being blockaded by the enemy armada. In such cases, the Departmento Munitorum will merge half-strength regiments. For example, the Tanith are often amalgamated with other regiments, such as recruits from Verghast or merged with the Belladon regiment whenever they become understrength. Of course, the Departmento Munitorum will, in such situations, do their best to combine regiments from the same world, such as the 597th Valhallan Ice Warriors, which was formed from combining the 301st Valhallan - all-male specialized planetary assault shock troops - and the 296th rear echelon HQ security and all-female units.

Separate to the regiments from diverse worlds, the Schola Progenium is a more uniform (ha ha, uniform, get it?) program that nurtures orphans of Imperial officials all over the galaxy and train them into becoming Commissars of the Officio Prefectus, elite Tempestus Scion companies of the Militarum Tempestus - or storm-troopers in low Gothic - and the Adepta Sororitas for most of the girls.


As can be seen, a typical infantry company is usually led by a company commander and command squad, and consists of five platoons. Each platoon will have its own platoon commander and command squad, and consists of five infantry squads, though the numbers will inevitably vary according to regiment. They will also have their own transports, though usually limited unless it's a mechanized infantry regiment like the Armageddon Steel Legion, where every single squad will have their own dedicated transport.

Additionally, each platoon may include up to three special weapon squads, five heavy weapon squads and one Conscripts squad, though Conscripts appear to have been fazed out by the 42nd Millennium.


In contrast, a standard Armored Company (and there are a lot of tank companies that don't follow the standard) is composed of a Tank Commander and three or more squadrons of Leman Russ tanks. Again, depending on the world, they might have access to different type of tanks, such as Malcador tanks, Valdor Tank Destroyers, Macharius, Carnodon tanks, and even super-heavy tanks such as Baneblades, Shadowswords and Stormblades.

Other attaches include the preachers of the Adeptus Ministorum, Mechanicus covenants of Tech-priest Enginseers that tend to the tanks and vehicles, abhuman squads from the Militarum Auxilla such as Ogryns and Ratlings, and the Scholastica Psykana's battle psykers, who are the equivalent of a Space Marine's Librarius.


For example, in this infantry regiment, you have a colonel in overall command, and his command squad and presumably support staff forming the command company. Under them, you have 3 infantry companies. The 1st company would have its own company command squad and company commander, typically a captain. Under him would be three platoons, each platoon led by a Lieutenant and his command squad, and consisting of at least three 10-men infantry squads. The 1st platoon would be the veterans, the 2nd platoon also frontline fighters, while the 3rd platoon seems to be tactical reserves and fire support for the other two. The regiment is supplemented by 18 Commissars under a single senior Commissar from the Officio Prefectus, 3 Ogryn squads from the Militarum Auxillia, 83 Preachers and 101 menials hailing from the Adeptus Ministorum and 9 psykers from the Scholastic Psykana.

An armored company is different - the command company is a colonel in a Leman Russ tank (or Rogal Dorn), though he can choose to ride a command Chimera instead or even a Baneblade or super-heavy tank. Under him are three tank companies, each consisting of 10 tanks - a single tank commander leading three squadrons of three Leman Russ tanks. Or Rogal Dorn tanks, given we have that now, or whatever poor tanks that have been banished to Legends after the advent of the 10th Edition Astra Militarum codex and the utter gutting of Imperial Armor units. Supplementing them is a single Baneblade, a "Heavy" company. The armored regiment is supported by a recon squadron of 3 Sentinels and an anti-aircraft squadron of 3 Hydras, assigned to them by overall command.


Terms and naming conventions vary from regiment to regiment, so while the regimental commander is normally a colonel, the military culture from which they're drawn from might use an entirely different term, such as Knight Commander, Chief Hetman, Taisa, etc. Generals could be known as Lord Militants or Shoguns. But despite the varied naming conventions, the ranks are roughly equivalent throughout the regiments.

Often, regiments are combined into combined arms forces where infantry are supported by armor and artillery, but there will be occasions where the mustered forces are ogranized into highly specialized armies designed to meet very specific tactical challenges. For example, a battle group might consist of mechanized infantry and artillery for lightning-fast armored breakthroughs, or an entire Sentinel company assisting light infantry in jungle warfare, or an entirely armored battle group drawing multiple tank and artillery squadrons. Like in the Battle for Tallarn during the Heresy. Or Super-heavy tank squadrons with tank regiment support against Titans.


If necessary, several battle groups will be combined into a huge, operational-level force known as an army group, led by high-ranking commanders such as generals and high marshals. An example of this would be the Sabbat Worlds Crusade in Dan Abnett's Gaunt's Ghosts series, Lord Solar Macharius's conquest of a thousand worlds in 7 years, or even the Indomitus Crusade fleets in current Warhammer 40,000 lore. Millions, even billions of men move at the Warmaster's command, conquering entire sectors.

On the surface, there isn't much to separate the organization of the Astra Militrarum from the Excertus Imperialis, aside from the complete separation of naval assets from Guard forces. Perhaps the Imperial Guard rarely conduct boarding actions and void warfare, but just like the Imperial Army of old, they are divided into specialized regiments (or cohorts) such as recon, infantry, siege or armored. They are commanded by a lord marshal or lord general when mustered in massive battle groups for a campaign, and fight alongside numerous other regiments from disparate worlds. Like Cadians fighting alongside Valhallans and Mordians or the Tanith cooperating with the Vitrian Dragoons and Narmenian Armored in a campaign, the Saturyne Rams and Jovian Grenadiers would battle side by side with Arkadian Janissaries and Lucifer Blacks during the Heresy or Great Crusade.


Maybe another difference would be that the disparate cohorts of an expeditionary fleet will fight together for many years, this becoming a much more unified force than would be the case for the Imperial Guard, whose battle group will be broken up to their individual regiments, each shipped off to a different warzone to prevent the same scenario. Owing to the nature of expeditionary fleets sent to far flung, remote corners of the Galaxy without supply lines or any hopes of reinforcement or reassignment, these cohorts are far more united and loyal to their overall commander than modern regiments, making it difficult for them to consolidate power and establish their own personal armies, to prevent a rebellion on the scale of the Heresy. Furthermore, the distinct separation of the Armada Imperialis from Excertus Imperialis into the Aeronautica Imperialis and Astra Militrarum will deny ambitious generals the resources they need for a coup. Theoretically, anyway, but there are lord commanders and planetary governors who manage to persuade both Guard and Navy forces over to their cause throughout the 10 millennia. Even so, it is incredibly difficult for them to do so within the current structure, and he military assets they have access to are often severely limited.

Also, unlike the Legiones Auxilia of old, modern Imperial Guard regiments do not owe fealty to any Space Marine Chapter, with a few exceptions, such as the Ultramar Auxilia or standing serf armies, or even the Sabbatine forces for the White Consuls. This is to prevent any Astartes Chapter from growing too powerful and becoming a legion again. When the Astral Claws attempted to build their own auxiliary army, they were branded as traitors and ended up leading to a civil war in the Badab Sector.

Sunday, February 9, 2025

Strategic Organization of the Excertus Imperialis and Solar Auxilia

Arbitor Ian did a video the other day about the organization of Space Marine Chapters, so I thought I would write something similar. I was about to write on Skitarii Legions and the Mechanicum, only to realize I already wrote about them. Something something the Militant Arms of the Mechanicum something. Oh, well.


Since the Imperial Guard (Astra Miliwhat? You're in the Guard, son) codex has just gone out for preorder and will be out soon, I thought this would be a good time to write the strategic organization of the Excertus Imperialis and the Regimental Organization of the Astra Militarum. We don't really have to do origins for them because there are already plenty of articles covering them - Arbitor Ian again, Luetin09 and Occulus Imperia to name a few - so I'll go over the organization of them instead. Plus I also briefly described their origins in my Legiones Auxilia article, so no need to repeat them all over again. Anyway, I'll begin chronologically from the Imperial Army during the 31st Millennium before moving onto the regimental organization of their successor in the 42nd Millennium, the Imperial Guard, in another article.


First, we'll begin with the primary force of the Imperialis Auxilia, the Solar Auxilia, because they'll form the bulk of this article. According to the Officio Militaris of Terra, the Solar Auxilia Cohorts are heavy void infantry formation trained and equipped for void warzones, hazardous planetary environments and transitioning from void to ground operations in combat conditions. Also, Boarding Actions, but they have no rules for that...oh, wait.

Early Solar Auxilia forces follow the standard fashion of a Principia  Belicosa teneted regimental structure, composing of a nominal 5,000 soldiers-at-arms under the formal command of a Legate-Colonel and a dedicated staff and discipline cadre of around 300 officers and specialists. However, as the Great Crusade expanded, the Solar Auxilia was configured into larger, highly autonomous cohort formations that would form a nominal fighting force of 120,000 individuals, with several thousand additional support staff of various types on permanent attachment to the unit under the command of a Solar Marshal. This would be broken down into a number of sub-cohorts, each with a nominal fighting strength of 1,200 under a Legate-Commander, Commander or Sub-Commander depending on seniority and the sub-cohort's particular type.

So, uh, 100 sub-cohorts from a single cohort fromation? That's a lot.



The fundamental building block of the Solar Cohort at the tactical level is the Tercio, which is a formation of three sections of Auxilia. The most common Tercio formation is the Infantry Tercio, which is made up of three lasrifle sections, each comprising twenty void-armored, lasrifle-equipped infantrymen, commanded by a junior officer. Alongside them are elite Veletaris Tercios, each made up of three squads of ten warriors equipped with augmented short range weapons such as volkite chargers or storm axes or flamer units, and Fire Support Tercios, commanding three batteries each of three crew-served infantry support weapons platforms, of which the tracked rapier type is the most common.



There also exist armored Tercios, which typically are composed of 3 Leman Russ Strike Squadrons or 3 Leman Russ Assault Squadrons, led by tank commanders, often in super-heavy tanks, and mobile armored artillery batteries, the Auxilia artillery tanks mounting their ordnance on Mars-Solar Alpha Leman Russ patterned hulls that are also enclosed and sealed against hazardous atmospheric conditions. Solar Auxilia also employ a variety of Sentinels, from squadrons of Hermes Light Sentinels, the elite Hermes Veletaris Sentinel Squadrons that accompany Veletaris Storm Sections and Vanguards to provide a fast-moving heavy fire support, and the more heavily armored Aethon Heavy Sentinel Squadrons. These various Sentinels are often grouped into Reconnaissance Cohorts, presumably broken down into Tercios of these guys.

Each Tercio is intended to operate as a self-contained and flexible fighting force, and it is organized and supplied with additional infrastructural support based on its assigned role. For example, those Tercios on exploration duty or open warfare will operate as a mechanized force, utilizing large numbers of heavy, all-environment armored transports such as Dracosans, which is considerably armored and possesses inherent rad/alchem protection and life support systems of greater endurance.


Also, as you can see, this is the principal command and rank structure of a Solar Auxilia Cohort, but only primary tactical ranks. There are other diverse ranks that include Medicae, Strategium and other specialist sub-unit titles, and if you remember, the Legate Marshal is pretty much the Legate Colonel, so you don't have to necessarily use marshal. Different worlds will have different ranks and titles for their Solar Auxilia.

However, as you can see, the highest rank is typically the Lord Marshal, reserved for for Expeditionary commanders, though they can also be known as Militant, Lord Generals, Lord Castellan, or a variety of other names (Lord Shogun in the Ryuusei Katanas, for example). Below that is the Cohort Marshal, followed by a Legate Marshal, though again, these can be divided into Cohort Brigadier-Generals or Legate Colonels, depending on the regiment or their world. This Strategic Command would be the commanders of entire Cohorts, overseeing hundreds of thousands, perhaps even millions of men.

Under the Strategic Command would be the Cohort Staff, typically consisting of a Tribune and High Commander. Pretty much your Majors, Lieutenant-Colonels, Strategic advisors and other command staff. Each Cohort is further divided into approximately 100 sub-cohorts, as mentioned earlier, and each sub-cohort will be commanded by their own commissioned officers, such as the sub-commander or Captain, his Lieutenants, Sub-Lieutenants, Ensigns and other ranks, such as Lieutenant-Commanders. Below the commissioned officers are the non-commissioned officers leading each Tercio, the Troop Master/Primus, Void Sergeant or just Sergeant.


And the Enlisted men of each Tercio would be the Veletarii, or the Corporals, and the Auxiliary and Sub-Auxiliary. Basically your Lance Corporals, Privates, Private First Class and Troopers.

Volkite weapons are also indicator of rank, the increasingly rare energy weapons becoming the preserve of the most elite of Veletaris units and serving as a thing of great distinction, as well as specialized melee weapons like the Terran Charnabal Saber.

A Solar Auxilia Cohort, while vast, is usually only one of many within a much greater expeditionary fleet or battlegroup. As can be seen, a single expeditionary fleet or dedicated battlegroup comprises of many different Excertus Imperialis regiments working in conjunction.


At the very top is the Lord Militant or Lord Solar, one of the highest authorities in the Imperium, equal to Imperial Commanders of major worlds and the highest officers of the Imperial Court. They are second only to the Emperor, his personal representatives and the Primarchs. They have diverse assets, including their own flag ships of capital class, various escort vessels, retainer cohorts, life guard elite, specialized regiments, full general staff and analytical cadres.


Below them are the Lord Marshals, Lord Castellans and Lord Admirals commanding their respective cohorts/regiments, be them Solar Cohorts or Naval Regiments. These esteemed commanders would have their own Strategic Operational Command Staff of Tribunes General and Subordinate Staff Officers, Officio Locum Strategos, Senior Representatives of the Armorium, Artillerists, Munitoria, Officio Medicae, Lectato and Discipline Corps.

They will also have their own subordinate office of the Admirality and Fleet of the Armada Imperialis, which are the naval assets such as vessels, stations and crews under the purview of the Lord Militant, as well as attached high ranking members of the Astra Telepathica and Navis Nobilite. They will also have their own Mechanicum Assigned Detachment composing of a Magos Militant, Enginseer Covenant Excertus and Emissaries Mechanicum to look after the armament, vehicles and equipment of the Excertus Imperialis. Under the Magos Militant would be attached Allied Taghmata, Ordo Reductor, Legio Cybernetica and Legio Titanicus, and though they are nominally under the command of the Lord Militant, they have their own loyalties.


Lords Militant or Lords Solar also have access to Extra-Incorporate Assigned Forces such as Agents of the Imperial Court, Assassins, Assigned Detachments of the Legiones Astartes, Households of the Knights Questoris, Rogue Traders Minorist, Chartist Captains, Orders of Iterators, Rembrancers and Savants Logos.

However, the principal fighting force are the Cohorts and Regiments under his command - the Cohorts and Regiments Primus being the most powerful forces within the Excertus, comprising elite formations such as the Solar Auxilia, Pioneer Regiments, Armored Cohorts (like my Ryuusei Katanas) and Regiments of Renown. The Cohorts and Regiments Secundus represent a second tier of ability and force, including many indentured forces from Compliant worlds, lightly equipped regular forces itnended for non-critical Compliance garrisons, as well as frontline auxiliaries such as feral worlders and abhuman regiments.


Militia Legions Minoris are forces raised in extremis from subordinate local populations, and are pretty much conscripts. Below them are the Provender and Labor Auxiliaries, and at the last rung are the Penitentiary and Punishment Cohorts and Legions Minoris. Essentially Penal Legions or Penal Corps. Basically, your Last Chancers.


The Strategic Disposition of a Solar Auxilia Cohort might vary greatly, but typically an infantry cohort will look like this:


At the top, you will have the Cohort Supreme Command, consisting of the Cohort Marshal/Marshal Solar (or Cohort General, Castellan, or whatever rank you want for your own regiment). Under him would be the Legate Marshal and/or Tribune Ordinate, and accompanying them are the Cohort Vexillarius, which is a core of veterans and retainers entrusted with the relics and standards of the Cohort, such as Standard Bearers, Signifiers, Subalterns, Bodyguards and Equerries.

Each Cohort has assigned strategic assets such as Warships of the Line, Warp-capable Troop Transport Vessels, Planetary Landers and Combat Drop Vessels, Orbital Lighters and Shuttle Craft, Gunships and Strike Fighter Wings, Void Interceptors, Super-heavy Tank Detachments, Support Artillery and Ordnance Corps, Medicae Corps and Assigned Mechanicum Enginseer Covenants.


Under the Supreme Command would be the Cohort Operations Command, consisting of Tribunes such as Dictatus, Strategos or Logos, the High Commanders and Legate Commanders. Basically your Colonels, Lieutenant-Colonels and Majors, and their accompany aides and command staff. Parallel to them would be the Officers of the Fleet, the officers and command structure of the vessels of the Armada Imperialis seconded to the permanent authority of the Cohort's Marshal or General.

Each Sub-Cohort Tactical Command would have their Sub-Commander or Captains, leading their own Lieutenants/Strategos, Sub-Lieutenants/Proclaimators (or second Lieutenants), and Ensign/Declurion/Vexillarii (Sub-Cohort).


For the Tercio structure of Cohort's rank and file, the bulk of the Cohort is divided into Tercio patterned troop formations. For the Optimate Tercios, you have Veletaris squads and other elite formations, Veteran infantry units and their Dedicated Transport Crews. The Militaris Tercio will consist of Line Infantry Sections, such as Lasrifle sections, Dedicated Transportation Crews and Pioneer Sections. The Ancillary Tercios would be the special weapons sections, such as those wielding flamers, plasma guns, meltaguns and rotor cannons, Assigned Light Field Support Weapons such as Rapiers and Tarantulas, even more Dedicated Transportation Crew for the special weapon sections, Ogryn Charonite Units and other irregular forces attached to the general structure.


This example of a Cohort has 70,000 guys in Lasrifle Sections, 3,000 dudes in Veletaris Sections, 7,000 guys carrying special weapons in the Specialist Weapon Sections, 22,000 support staff making up the Crew, Ancillary, Pioneer, Labor and Support, 1,200 members in the Staff and Command Cadre, another 10,000 people making up the Fleet Officer Cadre and Voidsmen, and 5,000 Other people. That adds up to roughly 118,200 people in the Cohort, which is close to the estimated 120,000 fighting strength of a typical Cohort.

Of course, the numbers may vary greatly depending on the types of Cohorts. Armored regiments will feature a lot more tanks and vehicles, but you don't need 120,000 guys crewing thousands of tanks. So yeah.

Saturday, February 8, 2025

Valdor tank destroyer

Guess what? I now have a Valdor tank destroyer! Preordered it from my friendly local gaming store, bought it today, and now he's assembled! I can destroy tanks now! Both in the 31st and 42nd millenniums.


Putting him side by side with my Leman Russ tanks and Rogal Dorn for comparison. Maybe even my Stormblade. Heh.


Sorry, Space Wolves friends, but I'm going to make the joke anyway. Leman Russ is the smallest out of all 3. So we have Leman Russ, Rogal Dorn and now Valdor. 2 Primarchs and the Chief Custodian/Captain-General of the Legio Custodes. And Leman Russ is the smallest! Hah! Rogal Dorn is the tallest and biggest, as expected of the best Primarch and Praetorian, while Valdor is lean and long. Interesting.


None of them are as big as my Stormblade, though!

I do have this weird headcanon to explain why there was no Rogal Dorn tanks during the Horus Heresy. The Adeptus Mechanicus only began construction of a tank using a newly discovered STC after the Siege of Terra, and to honor the Praetorian's defense of Holy Terra from the machinations of the arch-traitor Horus Lupercal, they named the tank Rogal Dorn. So the Rogal Dorn is a more recent tank discovered (or created) after the Horus Heresy, and used by the newly christened Astra Militarum. Or Imperial Guard. Because you're in the Guard, son. Not the Astra Miliwhat.

Not sure if that makes sense or justifies the lack of Rogal Dorns in the Horus Heresy and the sudden appearance as an Astra Militarum tank and how they "always appeared to be around (aka retcon, like Armigers)." But hey, headcanon is headcanon. I think. And now I have the trio of Primarchs and Custodes Captain-General!

Sunday, January 26, 2025

Rise of the Dark Mechanicum

I have finally finished assembling all the core units of my Dark Mechanicum army! Yay! The Stalker Constructs are all done, and with the Dark Mechanicum Taghma sub covenant, they are ready to be fielded!


The only thing left is to get Titan support. Like a couple of Warhounds and either a Warlord or Warmaster. We shall see. For now, I shall bask in the completion of my Dark Mechanicum!

Oh, I need to get them all painted eventually.

Saturday, January 25, 2025

Inquisitor and Serperos

I assembled the Inquisitor guy I got from Warhammer+. It sucks that I don't get Warhammertv in Singapore (it's not available in my country), but at least I get the miniature. Anyway, here he is, along with the first pair of Serperos Overlord Heavy Stalkers. I will assemble the second pair tomorrow. I simply don't have the time and energy these days because of work. Sigh.


And Blackburn Rovers can't even win a single game these days, which adds to my woes. Ugh.

Saturday, January 11, 2025

First wave of Stalker Constructs

 I have assembled the first wave of my Stalker Constructs!

This is only the first wave churned out from the daemon forges of the Dark Mechanicum. Technically, they are mine, but I bought and assembled them to serve as an enemy to my Loyalist Mechanicum and Knights. I'll be getting them Titan allies...eventually, but for now I'll focus on assembling the rest of the Stalker Constructs, plus the Serperos Overlord Heavy Stalkers. The Dark Mechanicum can't do much without those, after all. But it'll be fun! I hope...

Sunday, January 5, 2025

Portable display cases

 It has been a while, hasn't it? Been busy with work and all that, so yeah. Anyway, some updates. I've bought portable display cases!


Don't get me wrong, I love the Citadel Crusade cases, and I would still recommend them to anyone looking to cart their miniatures around. But this Jucoci display cabinet offers a great alternative too! Especially if you want to stack them and stuff.

Looking good, eh? I'll probably pick up a few more cases to store more of my guys. I can't wait to see how they'll fare! Yay!