Honestly, I wanted to write about this earlier, but I've been working until 2-4am every night for the last week. Even weekends. Burned my weekends working until 4am, especially Sunday. So I'm exhausted. Anyway, even whining, let's get to the Inductii.
From what I can see, the rules and loadouts haven't changed much. They're still flavorful, and make for good troops, except that they have Line 1 as opposed to Tactical Squads' Line 2. They also don't get Fury or Heart of the Legion, with a couple of exceptions. I think.
Dark Angels still have their volkite chargers, so my Inductii squad from 2nd edition is still valid. Hell, yeah! Thank you, Games Workshop or rules writers! So glad I can field my Dark Angels Inductii once more! But yeah, that's about it, they only get volkite chargers in a troops slot. Works for me, and I'm more than happy to field a volkite/plasma only army. Heh.
Thousand Sons have breaching 6+ for their weapons if they pass their Willpower test for a psychic power, but I'm pleased to see they have gained permission to take 1 volkite caliver for every 5 guys. Hmm, I'm tempted to build Thousand Sons Inductii now...we'll see, I guess. Probably not, because I currently lack the time and money, but maybe later down the road. Sigh. I will assemble a 2nd Dark Angels Inductii squad with the MKIIs from the Saturnine box I'll eventually get, though. Will be fun!
Actually you can take a Volkite Caliver for every 4 guys within your squad, so at maximum squad size (20) you can have up to 5 Volkite Calivers.
ReplyDeleteOh, thanks! I must have misread that! That's even better! Unless it's an error and they correct it in the future, but one can hope!
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