Saturday, June 27, 2020

Faction Focus: Imperial Knights



Hello, fellow Nobles! Warhammer Community has written an article on Imperial Knights today! Woohoo!



...I love Knights. 'nuff said.



I actually have this illustration because I own the Imperial Knights: Collector's Edition. I wish they would one day incorporate the Forge World Imperial Knights army list into the actual codex, but that might be a bit too much to ask for. Knights, along with the Imperial Guard (cough, Astra Militarum, cough), have one of the most selections of Forge World units. I have 3 Cerastus Knights, 1 Acastus Knight and 2 Armiger Knights Moirax.

Anyway, we will be using the Super-heavy Detachment a lot if you're like me and Knights are your core army. Damn, that's gonna cost us 6 Command Points, though! What a massive chunk of points! There's one thing weird about it, though.



Aren't all Lords of War Titanic? Weird. Well, I think the Armiger class Knights are not Titanic, so you can bring like 3 Armigers in a Super-heavy Detachment (so that they will gain a Household Trait) for 3 Command Points. Otherwise, if you're like me and have a bunch of Questoris Knights, you can just bring the usual Super-heavy Detachment.



Or you can just bring a single Super-heavy Auxiliary Detachment for an allied Knight. I guess this is to ensure that people who bring three Baneblades pay for the cost, but most people are just going to bring one super-heavy tank anyway. They had better rewrite the rules for Regimental Doctrines - what's the point of paying 3 Command Points for a single Baneblade or Shadowsword that doesn't have any Regimental Doctrine unless you give it the Tank Ace thing? Ugh...

Speaking of which, though the cost of a Super-heavy Detachment might be hefty, it is possible for you to get those 6 points refunded if your Warlord is one of your Knights. It will probably be a codex-specific ability or something like that. Cool.

Anyway, Knights will benefit from the new blast rules! Do you still remember these weapons?





I certainly do! When firing at horde armies that field units that number more than 10, you get 12 shots from the rapid-fire battle cannon, and 6 shots from the thermal cannnon (well, it's not as useful, but you get at least 3 shots against units with 6 or more). Isn't that awesome?

I don't know how flamer weapons work, though. Do flamer weapons work the same as blast weapons, or do they still have a chance of scoring only one automatic hit on a horde of 11 or more? Even though they mentioned the conflagration cannon, they have not said anything else. Oh, well...I guess we'll find out eventually.

1 comment:

  1. Probably they have come up with something like: if your warlord has the keyword TITANIC the cost in cp of the super-heavy detachment becomes 0 ... however tomorrow we will know more with the presentation of the Chaos Knights.
    Lord Adiatun Varunn

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