Tuesday, January 13, 2026

Skitarii Battle Pilgrym rules

Warhammer Community published an article regarding the rules for the Skitarii Battle-Pilgryms today. Cool! Surprisingly, they're more durable than I expected. In 7th edition, and even now, Skitarii are usually Toughness 3 with 1 wound. Though the Sicarians had 2 wounds, they were still only Toughness 3. I think their stats have been buffed in 10th edition, to Toughness 4 with 2 wounds. Apparently, the Heresy-era Mechanicum Skitarii are as elite as Sicarians, also being Toughness 4 with 2 wounds, though they retain the regular infantry's 6++ invulnerable save as opposed to the Sicarian's 5++. They are also Fast (2), but they are only BS3 and WS3.


Wait, what? Skitarii are only BS3? How...?


Their voltlock arquebuses have Deflagrate like all volkite weapons, and have shorter range than a 24" boltgun, but apparently better than a 15" volkite charger if we are to believe that they're a more refined and superior version of volkite weapons. Maybe Strength 6 as well? Who knows? I'll let you know when I get my hands on the Tactica Journal. Oh, and they come stock with bayonets, which I presume gives them better stats than the usual "close combat weapon."

They also have four Faction Traits, which each comes with an ability.

Acquisitor: Line (1)
Expurgator: Vanguard (3)
Vindictor (Loyalist only): Deflagrate gets +1
Scourger (Traitor only): extra 1" to set-up moves when Charging


They also have a Reaction that allows you to nominate one of your surviving Skitarii models to take over as the Marshal when your preexisting Marshal dies. It's only once per battle, though. Speaking of which, Skitarii Alphas are called Ordinators during the Heresy.


We also have updated rules for the Myrmidon Destructor Host, which you can download here. We call them Liber Addenda now. Not much has changed, to be honest. They are still 150 points for 3 models, you can still take up to 10 for 45 points per model. The only change is wargear. Whereas, before, they come stock with volkite culverins and any model can swap his volkite culverin for an irradiation engine, conversion beamer or darkfire cannon, now you have to choose a weapon for every model in the squad. Volkite culverins, if you select them, are free, and the points for the other weapons remain unchanged. It means we might get another box of these guys with the volkite culverin and conversion beamer options? Since they're still listed. We'll see, I guess!

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