tag:blogger.com,1999:blog-233981242027235620.post3797881711244686026..comments2024-03-23T00:02:11.631-05:00Comments on Imperial Knights and Adeptus Mechanicus: Faction Focus: Thousand SonsTanaka Tomoyuki 田中友幸http://www.blogger.com/profile/17598005783370199103noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-233981242027235620.post-47345179990697130082017-06-03T23:13:50.615-05:002017-06-03T23:13:50.615-05:00That's great news!That's great news!Tanaka Tomoyuki 田中友幸https://www.blogger.com/profile/17598005783370199103noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-17785004067336428942017-06-03T23:09:23.312-05:002017-06-03T23:09:23.312-05:00The Baneblade has actually gotten cheaper then. Ba...The Baneblade has actually gotten cheaper then. Base (with default wargear) is 484pts but can get up to over a 100pts more expensive depending on how many upgrades you take (each Lascannon sponson is +20pts and you can still take Storm Bolter, Hunter Killer missiles etc).Jesse Sinclairhttps://www.blogger.com/profile/01363667921446132400noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-76312070614386433362017-06-03T08:06:01.405-05:002017-06-03T08:06:01.405-05:00I believe Baneblades are cheaper. The standard Ban...I believe Baneblades are cheaper. The standard Baneblade was 525 points base, without all the additional upgrades like twin-linked bolters and lascannon sponsons (50 points a pair). Hellhammer was 540. Stormsword was 485. This was all before you add the 50 points per pair sponsons of one lascannon and one twin-linked heavy bolter. How much do they cost now?<br /><br />Ah, I see. That sucks. Yeah, the one with two melee weapons is the Knight Gallant. The Knight Crusader is the one with the Avenger Gatling Cannon on one hand and the Thermal cannon/rapid-fire battle cannon on the other, and he's the most expensive. The one with the Avenger Gatling cannon and one melee weapon is the Knight Warden, the other with thermal cannon and one melee weapon is the Knight Errant who happens to be the second cheapest, and the last one with the rapid-fire battle cannon and one melee weapon is the Knight Paladin.<br /><br />I guess the only way to field that is to play 2,500-point games.Tanaka Tomoyuki 田中友幸https://www.blogger.com/profile/17598005783370199103noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-22941577509608014392017-06-03T05:39:06.262-05:002017-06-03T05:39:06.262-05:00Regiments don't confer any bonuses. They might...Regiments don't confer any bonuses. They might when the Codex gets released in the future but right now all the bracketed keywords do is help differentiate units for special rule interactions.<br /><br />I believe that all the Baneblade variants have a rule that lets them ignore the -1 penalty for shooting after moving but I'll have to check the wording on it tomorrow. I know they have a rule that lets them shoot even when in combat.<br /><br />4 Knights and a Shadowsword is going to be a VERY large game haha. The cheapest Knight is 380ish points (Gallant mayne?<br />Whichever one has two melee weapons instead of guns) and they go up to well over 500 now. I think the Baneblades are even more expensive.Jesse Sinclairhttps://www.blogger.com/profile/01363667921446132400noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-36047971399902334032017-06-03T04:16:38.971-05:002017-06-03T04:16:38.971-05:00Oh, that sucks.
On the other hand, I see that my ...Oh, that sucks.<br /><br />On the other hand, I see that my Leman Russ tanks have been buffed for the most part, particularly tank commanders. People are worried about the plasma cannons and Executioner cannons go off, but I'm going to abuse the Tank Commander's order to re-roll 1s to hit to mitigate that plasma stuff, and supercharge all the way! Ha ha ha ha!<br /><br />I just kind of regret not having Leman Russ Battle Tanks now. I think I'll get another Leman Russ Battle Tank with a lascannon, another Executioner. Then I'll use Knight Commander Pask and one Tank Commander, and field 3 Executioners, and supercharge their stuff!<br /><br />I don't know if it will work, of course I'll have all of them belong to the Cadian regiment (cough, I mean Draconian), but I hope regiments will help increase their Ballistic Skill or something, otherwise it's not worth taking them.<br /><br />And I'm wondering if I should convert my Stormsword into a Shadowsword or a Banesword instead. They look cool. It'll be funny if I choose to run a super-heavy detachment with a Shadowsword and 2 Knights, or a Shadowsword and 4 Knights.Tanaka Tomoyuki 田中友幸https://www.blogger.com/profile/17598005783370199103noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-1569677134999545032017-06-03T03:06:41.000-05:002017-06-03T03:06:41.000-05:00You're going to be really disappointed then, s...You're going to be really disappointed then, sorry. The majority of Factions only get 3 Psychic Powers each, including Thousand Sons.<br /><br />In addition to the three powers all Psykers can also cast Smite.<br /><br />Worse, when playing Matched Play games each power can only be attempted ONCE per turn. So if you try and cast Warp Time, and fail, you don't get to try again until next turn even if three other Psykers know it.<br /><br />The only exception to this is Smite. So while "dominate the psychic phase" is still something that Thousand Sons do... in practice that just means you'll be casting Smite over and over...<br /><br />I've played a few games ither 8th now and the Psychic Phase has been the only disappointment. But its been a pretty big disappointment.<br /><br />However - because Psychic Powers ARE so few and far between I've noticed getting them off has been a much bigger deal.<br /><br />Scarab Occult Sorcerors, like Aspiring Sorcerors ONLY know Smite, they don't get any other powers, and its the weaker version of Smite you saw way back on the Rubric datasheet.<br /><br />Exalted Sorcerors know two powers+Smite and can cast 2 powers in tje Psychic Phase making them equal to Farseers and Hive Tyrants.Jesse Sinclairhttps://www.blogger.com/profile/01363667921446132400noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-68771761366734618352017-06-03T01:43:59.780-05:002017-06-03T01:43:59.780-05:00If I'm not mistaken, Rubric Marines used to co...If I'm not mistaken, Rubric Marines used to cost about 22-23 points each. I remember a 5-men squad of Rubric Marines including the Aspiring Sorcerer is 150 points, so the base unit is 25 points cheaper than it was in 7th Edition. That is indeed great news!<br /><br />Oh. I need to read up more on the Psychic phase then. It just feels very underwhelming when you put it that way. I mean, fluff-wise, thanks to the Great Rift, there's a huge awakening of psykers across the Imperium, and it seems that psykers are getting more powerful, but then they get toned down a lot on the tabletop in 8th Edition.<br /><br />What about Exalted Sorcerers? How much do they cost?<br /><br />By the way, I'm not complaining about Magnus or Ahriman only getting 3 powers a turn. I'm frustrated at Frankie's lack of elaboration. Thousand Sons used to be a very flavorful army based around psychic powers. It wasn't just fielding tough to kill Rubric Marines and Scarab Occult Terminators for their 4++ invulnerable save. It was also dominating the psychic phase. I'm not a balance guy, nor am I asking for Thousand Sons to be some uber-psyker ultra-competitive list. I have no complaints if their psychic powers are toned down.<br /><br />I wanted to ask what they can do for the psychic phase, because that was the central theme for the army in past editions, and not talking about the psychic abilities of Thousand Sons just doesn't make it a Thousand Sons article, if you know what I mean. It's like talking about Tyranids without their horde tactics and melee buffs or Genestealer Cults without their Infiltration and Ambush stuff. I just want to know more about the psychic powers of Thousand Sons, and I don't necessarily need them to be competitive or powerful. Just wondering if I can still play a thematically psychic force. If that makes sense.<br /><br />What about Scarab Occult Sorcerers? Do they manifest 1 power now? And I'm guessing Exalted Sorcerers and normal Sorcerers only manifest up to 2 powers?Tanaka Tomoyuki 田中友幸https://www.blogger.com/profile/17598005783370199103noreply@blogger.comtag:blogger.com,1999:blog-233981242027235620.post-19617850301969204602017-06-03T01:17:53.886-05:002017-06-03T01:17:53.886-05:00Rubric Marines are 20pts (18 base + 2pts for the I...Rubric Marines are 20pts (18 base + 2pts for the Inferno Boltgun) and the Aspiring Sorcerer is 45pts (30 base, +1pt for the Inferno Boltpistol and +14pts for the Force Stave) so a base unit is 125pts. No idea if that is more or less than 7th but for what they can do that's actually a decent price in 8th (points have largely gone up across the board on most armies).<br /><br />3 powers a turn is VERY good for 8th Ed. The Psychic phase has been very much toned down in 8th and there are very few Psykers who can do that. The Swarmlord used to be a Mastery Level 3 Psyker and it can only manifest 2 powers a turn and gets no bonus to casting. Even Eldrad, who also can cast 3 powers a turn, gets no bonus to his casting attempts.<br />Jesse Sinclairhttps://www.blogger.com/profile/01363667921446132400noreply@blogger.com